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Restarting or Continuing Reborn?


Stalkerkain

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So... I decided to come back to Reborn.

However, I stopped playing after the... psychic... gym? (because i had to wait for new content).

But I understand there have been large changes since I last left (6th gen and field effects).

Considering I am unfamiliar with 6th gen and field effects (I stopped playing actual pokemon after black and white),

would it be wise to restart and familiarize myself with the new changes? Or continue through with my old save file?

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How is using Froakie any more useful than using either of the other starters when it comes to familiarizing oneself with gen 6? It's just one Pokemon. Both of the other options are very solid in-game; Fennekin has good dual STABs and good defensive options in WoW and Light Screen and Chespin has Leech Seed and Bulk Up.

The best part about both of them is that neither has to be bred and taught moves not obtainable until the halfway point in the game in order to be "broken" (Froakie cannot even learn Ice Beam anymore without reverting to old mechanics). Froakie is so overrated; people see how good it is in competitive play and are charmed by Protean, but they conveniently forget that it's pretty bad for the first 8 badges of the game or so. I see this commonly here - everyone cares about the final destination, no one cares about the journey to get there.

Edited by dondon151
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How is using Froakie any more useful than using either of the other starters when it comes to familiarizing oneself with gen 6? It's just one Pokemon. Both of the other options are very solid in-game; Fennekin has good dual STABs and good defensive options in WoW and Light Screen and Chespin has Leech Seed and Bulk Up.

The best part about both of them is that neither has to be bred and taught moves not obtainable until the halfway point in the game in order to be "broken" (Froakie cannot even learn Ice Beam anymore without reverting to old mechanics). Froakie is so overrated; people see how good it is in competitive play and are charmed by Protean, but they conveniently forget that it's pretty bad for the first 8 badges of the game or so. I see this commonly here - everyone cares about the final destination, no one cares about the journey to get there.

It's broken if used correctly.. I mean I had a great nature + IV's and I stepped on half the game.

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Fennekin is a better choice as starter in terms of moves learned via level-up. You should also try the Espurr that's given to you instead of Ralts now.

Yes, but after getting a few of the good TM moves Froakie completely overshadows Fennekin. Also there is no point in using Espurr if you start with Fennekin. Just don't use Espurr period, it's good early game but very bad late game.

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Yes, but after getting a few of the good TM moves Froakie completely overshadows Fennekin.

None of which are available at the moment. Ice Beam is still missing, Dark Pulse is widely considered to not be a good choice on Greninja, and Delphox can also learn Grass Knot.

Greninja is purely offensive but Delphox has solid offensive stats and good defensive moves. Delphox has considerably more spatk and Greninja's spd advantage largely doesn't matter because it's in-game, while Delphox gets both Light Screen and Will-o-Wisp by level up as excellent support options.

This is ignoring Fennekin's great earlygame with type advantages against crucial gyms and recurrent rival battles.

Edited by dondon151
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None of which are available at the moment. Ice Beam is still missing, Dark Pulse is widely considered to not be a good choice on Greninja, and Delphox can also learn Grass Knot.

Greninja is purely offensive but Delphox has solid offensive stats and good defensive moves. Delphox has considerably more spatk and Greninja's spd advantage largely doesn't matter because it's in-game, while Delphox gets both Light Screen and Will-o-Wisp by level up as excellent support options.

This is ignoring Fennekin's great earlygame with type advantages against crucial gyms and recurrent rival battles.

I second this. Aside from the fact that Fennekin is able to destroy Victoria, Cain, Bennett and Fern all by itself, there are also plenty of very good water types available in-game, such as Azumarill.

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I only said it was probably the better of the three, because I looked at it in the (very) long run, perhaps. I can understand that fennekin has some good moves, certainly by level-up, and chespin gets some very helpful type advantages from the beginning. I will not disagree with that.
Personally, I used the ability of froakie and it's evolutionary line mostly defensive to get just enough damage off while taking a soft hit, to then delivering the KO-blow.
Sure, it doesn't get very strong moves by leveling, but the ones I had were (almost) always enough to severely dent my opponent (except garchomp...).
Also, chespin can be gotten by event, and there are other strong psychic-types you encounter. But good water-types are rather scarce (except azumarill, for now). So I also based my choice on what you get during the game.

Edited by laggless01
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