Deleted User Posted January 19, 2015 Share Posted January 19, 2015 I'm sure at one point or another we've all had that one Pokemon which came into battle against us and just couldn't find an answer for it. Each and every year there are new threats in the game that we must adapt to, and in turn adapt to the new emerging counters to said threats. In this thread, each week we will collectively pick and discuss some threats and how to effectively check and counter them. How it will work:1. Each week from Monday through Thursday, you will be asked to nominate one OU Pokemon and one Pokemon from one of the lower tiers on rotation (UU/RU/NU), which will be indicated at the beginning of each week. If greater interest in the lower tiers picks up, we can do each of them weekly.2. After Pokemon have been nominated, from Friday through Sunday there will be a poll to pick from the nominations for both the OU and lower rotated tiers.3. While this is happening throughout the week, the Pokemon selected from the previous week's vote will have their common sets posted and your fellow battlers will be listing potential checks and counters to the selected Pokemon.4. At the end of each week, the Pokemon selected to be discussed for that week will be archived here in the first page along with their potential checks and counters contained within a spoiler. Please keep the following in mind. The Pokemon should be viable to use in the tier outside of just checking/countering the Pokemon being discussed. For example, please don't list Bastiodon as a counter Sylveon just because it has a type advantage and high Special Defense. It wouldn't be effective much at all in the OU tier. The difference between a Check, and a Counter via Smogon and MattL Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax. Archive of Inmates Week 1 - (OU: Heatran, UU: Florges) OU Checks: Submitted by: JerichoExcadrill @ Life OrbAbility: Sand RushEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Earthquake- Rock Slide- Iron Head- Rapid Spin[ANALYSIS] This set, is not advised to switch in on Heatran, but after one of your party members falls or gets a free switch via Volt Turn (definition of check being a free switch), It can threaten Heatran out with very easily. It gets the assured kill with Earthquake assuming Heatran does not have an Air Balloon still. Additionally, with Rapid Spin you can clear away any frequent stealth rocks Heatran might have laid down before if you think your opponent will in fact switch out. [THINGS TO LOOK OUT FOR] As aforementioned, the Air Balloon would be troublesome as Heatran even with full special defense and HP investment has a chance to really grind up Excadrill, and the additional 10% damage from a Life Orb attack would leave it at 90% or 325 HP.--0 SpA Heatran Lava Plume vs. 0 HP / 0 SpD Excadrill: 306-362 (84.7 - 100.2%)--If Heatran is Choice Scarfed and the Sandstorm is not in play, it WILL outspeed Excadrill, and it WILL kill Excadrill. Submitted by: Lord BagelLandorus-Therian @ Choice ScarfAbility: IntimidateEVs: 252 Atk / 24 Def / 232 SpeJolly Nature- Earthquake- U-turn- Stealth Rock- Stone EdgeThis lando-t isn't very bulky so a switch isn't fun but it can easily break a balloon with u-turn and assert dominance with that nice scarfed stealth rock. So fun to trick people into thinking you're bulky lando, you take out a lot of latios that way.Submitted by: Destructive SkittyAzumarill @ Choice BandAbility: Huge PowerEVs: 88 HP / 252 Atk / 168 SpeAdamant Nature- Waterfall- Aqua Jet- Superpower- Play Rough[ANALYSIS] Azumarill will destroy Heatran!...Unless you switch in on it and get burnt by the Will-O-Wisp or the Lava Plume.So it is recommended that you use bring in Azumarill with slow Volt Switches or U-turns. Submitted by: Nona SeveraTerrakion @ Choice ScarfAbility: JustifiedEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Close Combat- Stone Edge- Earthquake- Rock SlideEvery time your opponent is going to see a Terrakion, they know their Smogonturd is going to get outsped.....or they'll find out, the hard way.Submitted by: NickcrashConkeldurr @ Assault VestAbility: Iron FistEVs: 252 Atk / 252 SpDAdamant Nature- Mach Punch- Knock Off- Drain Punch- Ice PunchAnalysis Usually Conkeldurr cannot cope with much special damage, but the assault vest helps neutralize things. A 1v1 is definitely in Conkeldurr's favor. If you have "Iron fist" as an ability you can count on a OHKO, whereas "Guts" gives you a certain 2HKO, which you can do either with another drain punch or a mach punch. In case Heatran tries to burn you, guts makes it all easier. Submitted by: FruitDealerHeracross @ HeracroniteAbility: GutsEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Close Combat- Pin Missile- Rock Blast- Swords DanceMega heracross will be hurt a lot if it switches into a lava plume and gets burnt. But if it gets batonpassed/voltswitched/u-turned for free on to a non scarf heatran, RIP heatran. Counters: Submitted by: JerichoKeldeo @ Choice SpecsEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Hydro Pump- Secret Sword- Scald- Icy Wind[ANALYSIS] Water resists both of Heatran's STAB types (Fire and Steel). Not only that, but both of it's STAB types are super effective against Heatran. Secret Sword uses physical defense and the other attacks use Special Defense so you're more free to predict what your opponent might switch into not being limited to physical or special walls.--252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 0 Def Heatran: 396-468 (102.8 - 121.5%)----252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 220+ SpD Heatran: 380-450 (98.7 - 116.8%)----252+ SpA Heatran Overheat vs. 0 HP / 4 SpD Keldeo: 127-150 (39.3 - 46.4%)-- (Also decreases special attack 2 stages) [THINGS TO LOOK OUT FOR] Heatran, especially defensive ones, very often carry protect so if you are using choiced Keldeo, your opponent very may use Protect and you will be locked into that move. This appears to be the most common Keldeo set from what I can tell so it will be anticipated that it is scarfed and your opponent will switch out after protect scouting. Submitted by: Lord BagelGarchomp @ Focus SashAbility: Rough SkinEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Swords Dance- Earthquake- Outrage- Stealth RockGarchomp can live a switch into any of trans main moves and scare it away and get up rocks or take it out with an eq if no balloon.Submitted by: Destructive SkittyManaphyManaphy @ LeftoversAbility: HydrationEVs: 96 HP / 252 SpA / 160 SpeTimid Nature- Tail Glow- Rain Dance- Scald/Surf- Psychic[ANALYSIS] Manaphy will always beat any Heatran no matter what.It can begin to set up Rain Dance or Tail Glows while Heatran can't do anything significant in return.Manaphy heals off annoying status conditons with Hydration under the rain, and do serious damage with a Rain boosted Scald or Surf. You won't be disappointed by slapping this monster onto your squad of six. Submitted by: Nona SeveraGyarados @ GyaradositeAbility: IntimidateEVs: 252 Atk / 4 Def / 252 SpeAdamant Nature- Dragon Dance- Waterfall- Earthquake- Ice Fang(couldn't find the Mega Sprite, oops) - Megados is nice and bulky and gets rid of a potentially bad weakness to Stone Edge, thus most likely forcing a switch from Heatran, giving this thing a free Dragon Dance and puts pressure on the opponents team.Submitted by: NickcrashLati-bros (M) @ Life OrbAbility: LevitateEVs: 252 SpA / 252 SpeTimid Nature- Draco Meteor- Surf- Psyshock- Recover / Earthquake Heatran cannot do much damage to those. Either they have a sub+calm mind set or simply surf, they can enter the game, take a hit, recover if needed a second one, and 2HKO as they please. It also gives the surprise factor when you switch, because they can simply use EQ or another move, depending on what they predict. EQ is a nice move to have and pretty much guarantees an OHKO factoring in SR, and that with Timid nature. Submitted by: FruitDealerSuicune @ LeftoversEVs: 252 HP / 252 Def / 4 SpABold Nature- Calm Mind- Scald- Rest- Sleep TalkThis set should beat all kinds of heatran. If suicune gets burnt, it is not hurt as badly since it is a special attacker and can remove any unwanted status by resting it off. It can tank all of heatrans move comfortably (unless solarbeam in the sun). Even better, It can set up on heatran (assuming no taunt or roar) and than precede to sweep the rest of the opponents team. UU Checks: Submitted by: Destructive SkittyLucarioLucario @ Life OrbAbility: JustifiedEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Swords Dance- Close Combat- Iron Tail- Extreme Speed Lucario is a effective check against all types of Florges.The reason why it is not a counter is because Lucario will not appreciate taking a Moonblast from Florges whatsoever.It is advised to bring in Lucario when a team member dies, so Lucario will be ready to combat against Florges. Submitted by: Nona SeveraCrobat @ Choice BandAbility: InfiltratorEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Brave Bird- U-turn- Cross Poison- DefogBandBat is a fairly obvious check that will run circles around Florges if it stays in. Only attacking Crobat run Cross Poison, but honestly, in order to preserve Florges (who is hapless in terms fo physical defense.), you should probaly treat every Crobat you see as an attacker until you know the things moveset. This is a good pokemon to bring if you are having problems with Florges in particular. Counters: Submitted by: Destructive SkittyJirachiJirachi @ LeftoversAbility: Serene GraceEVs: 252 HP / 4 Atk / 252 SpDCareful Nature- Wish- Protect- Iron Head- Body Slam Jirachi can beat whatever Florges throws at it. With its Super effective STAB Iron Head, it will do a huge ammount to Florges. Florges can't do anything with Moonblast. Jirachi also gives support to the team by scaring out Florges so it can utilize Wish. Submitted by: Nona SeveraDurant @ Life OrbAbility: HustleEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Hone Claws- Iron Head- Superpower- CrunchThose of you that know me....know that I think Durant is TERRIBLE....and it still is, but there is literally nothing a Florges is going to be be able to do to this thing, and so long as you give Durant the luxury of sticking around till it's counters are dealt with, this thing effectively dispatches the flower fairy. Yes, it is from a lower tier, but for the sole purpose at hand, it's very, very good. (even though it's bad. ) Week 2 - (OU: Mega Lopunny, RU: Alomomola) OU Checks: Submitted by: blasterman4Metagross @ MetagrossiteAbility: Clear BodyShiny: YesEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Meteor Mash- Bullet Punch / Earthquake / Agility- Zen Headbutt- Ice Punch / Thunder PunchCalcs:252 Atk Lopunny Fake Out vs. 0 HP / 0 Def Metagross: 24-29 (7.9 - 9.6%) -- possibly the worst move ever252 Atk Lopunny High Jump Kick vs. 0 HP / 0 Def Metagross: 154-183 (51.1 - 60.7%) -- guaranteed 2HKOSubmitted by: Destructive SkittyTalonflame @ Choice BandAbility: Gale WingsEVs: 80 HP / 252 Atk / 176 SpeJolly Nature- Brave Bird- Flare Blitz- U-turn- TailwindTalonflame checks all sorts of Mega Lopunny bro. Just click Brave Bird and win. Unless it's behind a substitute. >:[Submitted by: SonikkuConkeldurr @ Assault VestAbility: GutsEVs: 4 HP / 240 Atk / 42 Def / 224 SpDAdamant Nature- Drain Punch- Mach Punch- Knock Off- Ice PunchStronkeldurr is quite frankly stronk, and bulky, allowing it to live whatever Lopunny can toss at it, and get its hp back with drain punch. And as a backup, Mach Punch will be there for ya.Analysis Usually Conkeldurr cannot cope with much special damage, but the assault vest helps neutralize things. A 1v1 is definitely in Conkeldurr's favor. If you have "Iron fist" as an ability you can count on a OHKO, whereas "Guts" gives you a certain 2HKO, which you can do either with another drain punch or a mach punch. In case Heatran tries to burn you, guts makes it all easier. Submitted by: nickcrashVenusaur @ VenusauriteAbility: ChlorophyllEVs: 232 HP / 252 SpA / 4 SpD / 20 SpeModest Nature- Sludge Bomb- Leech Seed- Giga Drain- SynthesisDetails: Who said M-Venusaur is only for special defence? M-Venu can enter, and kill Lopunny with two Sludge Bombs or a Sludge Bomb and a Giga Drain to get some health back. M-Lopunny is guaranteed to 3HKO it, albeit that's the case where Synthesis is not used at all, giga drained HP is not counted back, and a Return can do maximum 47.6% damage. All these mean that Venu can come in and stay. If you are lucky to predict the fake out you can even switch in and act as a counter, although it's not recommended. After all dinosaurs>bunnies Counters: Submitted by: Destructive SkittySlowbro @ LeftoversAbility: RegeneratorEVs: 248 HP / 236 Def / 24 SpDBold Nature- Scald- Psyshock- Thunder Wave- Slack OffWhat's a Mega Lopunny to a Slowbro? NOTHING. Return/Frustration doesn't hurt Slowbro, and it gets destroyed by Psyshock. GOODBYE MEGA LOPUNNY. Or, Slowbro can thunder wave it for whatever reason. Submitted by: HukunaSkarmory @ LeftoversAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDBold Nature- Roost- Whirlwind- Brave Bird- Stealth Rock/DefogAnalysis: Skarmory takes handy care of our Bunny friend with a combo of BB and Roost polishing off the damage from Punny. Just Roost off all the damage and BB when possible. to whittle down the Rabbit into tiny misty red chunks. Really just keep clicking BB if they stay out and use Roost to keep dat health nice and high. ((lefties help keep you there through the BB recoil.)), that Bunny is toastrino. Calcs: Lopunny's Attacks:252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Skarmory: 126-148 (37.7 - 44.3%) -- guaranteed 3HKO after Leftovers recovery. The big one, with Lefties this is nuthin' as it is the harder thing Mega Lop can hit you with.In case someone tries to get cheeky and run Fire Punch: 252 Atk Mega Lopunny Fire Punch vs. 252 HP / 252+ Def Skarmory: 98-116 (29.3 - 34.7%) -- 100% chance to 4HKO after Leftovers recovery It is actually Weaker, thought I would put here in case someone tried be like lel, use Fire Punch.Skarm's Attack. ((Cause he only needs one Baby!!!)) *puts on shades*:SPAMMING BRAVE BIRD FO' DAYS!!!: 0- Atk Skarmory Brave Bird vs. 0 HP / 4 Def Mega Lopunny: 204-240 (75.2 - 88.5%) -- guaranteed 2HKO after Stealth Rock Submitted by: nickcrashGyarados @ LeftoversAbility: IntimidateEVs: 176 HP / 184 Atk / 148 DefImpish Nature- Waterfall- Bounce- Crunch- Dragon Dance(Alternatively) Second Set - More aggressive Gyarados @ LeftoversAbility: IntimidateEVs: 88 HP / 192 Atk / 224 DefAdamant Nature- Waterfall- Bounce- Crunch- Dragon Dance Details: You didn't expect a counter here, did you? Bulky DD Gyarados is not so often in the meta, however it is still a viable weapon of choice. Here Gyarados demonstrates how Intimidate makes it a wonderful tank which can wreck even the most prominent physical sweepers. It's innate spDef also helps with the others. Here, in the first set you tank all hits M-Lopunny wants to make and ask for more. You retaliate either with a Bounce or 2 Waterfalls that will kill the ever frail bunny. In the second set you act in a more niche way, as you have to go for the bounce, otherwise you're 3HKO'ed. Gyarados holding this set can work better as a check than a counter, whereas the first set looks like it can pull off anything you give it. Don't forget that this DD can even save Gyarados if it is Lopunny that switches in, predicting a mega evolution. RU Checks: Submitted by: Destructive SkittyMagneton @ Choice SpecsAbility: AnalyticEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Thunderbolt- Flash Cannon- Volt Switch- Hidden Power [ice]Magneton fries this stupid fish anytime. It's too bad you risk the burn from scald or Knock Off, since it makes Magneton weaker throughout the whole game. Don't underestimate fish.Submitted by: nickcrashExploud @ Life OrbAbility: ScrappyEVs: 4 HP / 252 SpA / 252 SpeModest Nature- Boomburst- Fire Blast- Focus Blast- Surf WHAT DID YOU SAY? I COULDN'T HEAR YOU OVER THE SOUND OF HOW AWESOME I AM! MY VOICE SHALL BE HEARD AROUND THE GLOBE AND I SHALL 2HKO ANY ALOMOMOLA THAT STANDS IN MY WAY. CAPS LOCK OFfSeriously though, while Exploud doesn't care about status, it can wear down Alomomola even if it continues to use it's Wish/Protect combination as you have a net effect of ~35% damage, given it doesn't OHKO if only for a small percentage. Counters: Submitted by: jellyReuniclus @ LeftoversAbility: Magic GuardEVs: 252 HP / 252 Def / 4 SpABold Nature- Calm Mind- Recover- Psyshock- Shadow Ball/Focus Blastdoesnt care about knock off too much. takes 0 from scald and doesnt care about burns. "immune" to toxic in the fact that it doesnt take damage from it. can set up calm minds in alomomola's fat fish face.Submitted by: Nona SeveraEelektross @ Assault VestAbility: LevitateEVs: 252 HP / 4 Atk / 252 SpAModest Nature- Volt Switch- Giga Drain- Flamethrower- Knock OffThe Eel pokemon has a very unique distinction from other Electric type pokemon, and that's the ability Levitate. (I know ROTOM gets it, so does the whole planet, therefore that doesn't count.) It's moveset is -so- diverse that it can predict an incoming switch to a bulky grass or ground type pokemon and pressure it. Alomomola wouldn't be able to get anything past Eelektross stab Electric type attacks either.Submitted by: Destructive Skitty Heliolisk @ Choice SpecsAbility: Dry SkinEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Volt Switch- Thunderbolt- Hidden Power [ice]- Dark PulseAlomomola is just as good as worthless vs Heliolisk. It takes ZERO from Scald with Dry Skin, grabs momentum with Volt Switch, and has great coverage. What is a Alomomola to a Heliolisk? smfhSubmitted by: HukunaVirizion @ Life OrbAbility: JustifiedEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Calm Mind- Giga Drain- Focus Blast- Filler...Analysis: Do I even need this part? This savage tears holes in Alololololol. What is an Alomomola to a Virizion? Virizion doesn't even feel that Scald tickling its feet, it just starts getting CALM AS HECK UP IN HERE!!! It could care less about that item, when it be making dem stat gains, hitting up that MENTAL GYM real quick!!! and it certainly cares not if it is burned. What is this silly burn? IT WON'T SAVE YOU FROM THE POWER OF MY MIND!!!! Virizion about to gobble down them souls, and suck every drop of life out your stupid heart.. hand... fish... thing, and then real quick move on the the rest of your team. Calcs: Alomomola has no shot in hell of doing anything to Virizion, calcs really aren't needed to confirm on this. Like the amount of damage it does is pathetic, and it is all healed away with Giga Drain.Submitted by: nickcrashHeard you talking shit (Amoonguss) @ LeftoversAbility: RegeneratorEVs: 128 HP / 196 SpA / 184 SpDCalm Nature- Spore- Giga Drain- Sludge Bomb- Hidden Power [Fire] The logic behind this one is quite simple. As Grass is super effective against water, we tweak the EVs to be able to 2HKO most Alomomolas. If that's not good enough, we can always spore them to sleep and do our job. As Scald does basically nothing and Amoonguss couldn't care less about a burn, it can out-stall Alomomola and do considerable damage to it and other mons that might come to assist it, mainly steel types, which will get a nice surprise from HP-fire. Alomomola doesn't stand a chance. Week 3 - (OU: Mega Metagross, NU: Mega Steelix) OU Checks: Submitted by: Destructive SkittyCharizard-Mega-X (M) @ Charizardite XAbility: Tough ClawsEVs: 96 HP / 252 Atk / 160 SpeAdamant Nature- Dragon Dance- Dragon Claw- Flare Blitz- RoostCharizard-X can destroy Metagross with Flare Blitz. 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Mega Metagross: 404-476 (134.2 - 158.1%) -- guaranteed OHKOHere's how much an EQ and Zen Headbutt does 252 Atk Mega Metagross Earthquake vs. 96 HP / 0 Def Mega Charizard X: 216-256 (67.2 - 79.7%) -- guaranteed 2HKO252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 96 HP / 0 Def Mega Charizard X: 172-204 (53.5 - 63.5%) -- guaranteed 2HKONice and powerful check right here! Submitted by: nickcrashCharizard-Mega-YAbility: DroughtEVs: 4 Def / 252 SpA / 252 SpeTimid Nature- Flamethrower- Solar Beam- Dragon Pulse- Roost / Air Slash / Focus Blast Given no SR is in play, Mega Zard Y, can come in, and do a speed tie with M-Metagross. It can live a Zen Headbutt and OHKO with flamethrower (or fire blast if that's your thing). It suffers from quite a chunk of damage, but it can roost it almost all off in a next turn, or go for an attack. It kills Metagross and that's all you need to know about this beast. Submitted by: KaminaLandorus-Therian @ Choice ScarfAbility: IntimidateEVs: 252 Atk / 24 Def / 232 SpeJolly Nature- Earthquake- U-turn- Explosion- Stone EdgeLando-t can't switch in on an ice punch from mega metagross D:. However, if it can somehow safely switch in on a mega metagross, eq will deal massive damage and should OHKO metagross if it is at ~83% HPSubmitted by: cowtaoDiggersby @ Choice ScarfAbility: Huge PowerEvs: 4 HP / 252 Atk / 252 Spe -Earthquake-U-turn-Return-Wild ChargeA bit on the same boat as Landorus-T, except that Diggersby has a chance to live Ice Punch or Meteor Mash. Thanks to STAB EQ, Diggersby has a very high chance of OHKOing Metagross on the spot.252+ Atk Huge Power Diggersby Earthquake vs. 0 HP / 0 Def Mega Metagross: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO Counters: Submitted by: Destructive SkittySlowbro @ LeftoversAbility: RegeneratorEVs: 240 HP / 140 Def / 128 SpDBold NatureIVs: 0 Atk- Scald- Foul Play- Thunder Wave- Slack OffSlowbro can tank both STAB moves from Metagross and hit back with a hard Foul Play! Metagross will not be able to break through this powerful shell with anything. 252 Atk Tough Claws Mega Metagross Thunder Punch vs. 240 HP / 140+ Def Slowbro: 176-208 (45 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery0 SpA Tough Claws Mega Metagross Grass Knot (80 BP) vs. 240 HP / 128 SpD Slowbro: 166-196 (42.4 - 50.1%) -- guaranteed 3HKO after Leftovers recoverySubmitted by: Hukuna @ LeftoversAbility: LevitateEVs: 248 HP / 216 Def / 44 SpeBold Nature- Volt Switch- Hydro Pump- Will-O-Wisp- Pain SplitAnalysis: Rotom, or as I call him Mister Maytag, takes nearly nothing from any of Mega Meta's attacks, taking most from Zen Headbutt, but our lefties put us back over half. ((even without Lefties, Megagross would have to roll Max damage twice which is highly unlikely.)) Also do to Rotom's super low weight even if Mega Gross carries the Grass Knot, we take almost nothing from it. Wash can not only take all of Mega gross's attacks very well, it can also Burn it and cripple him or even still get a free Will-o on something that switches in, overall, Rotom-Wash will destroy Mega Gross pretty much everytime. Calcs: Rotom-Wash:0 SpA Rotom-W Hydro Pump vs. 0 HP / 4 SpD Mega Metagross: 114-135 (37.8 - 44.8%) -- guaranteed 3HKO: As Meta has no Recovery, Rotom puts dents into it pretty hard. It won't last nearly that long.Mega Metagross:252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 248 HP / 216+ Def Rotom-W: 133-157 (43.8 - 51.8%) -- guaranteed 3HKO after Leftovers recovery:Gross's most effective attack, After Will-O-Wisp it does pretty much no damage and Rotom-Wash can run home free on Gross.0 SpA Tough Claws Mega Metagross Grass Knot (20 BP) vs. 248 HP / 0 SpD Rotom-W: 40-48 (13.2 - 15.8%) -- possibly the worst move everProof that Grass Knot is super bad on Rotom-W. Really FOlks... just don't use Grass Knot on it. Submitted by: nickcrashFerrothorn @ LeftoversAbility: Iron BarbsEVs: 248 HP / 92 Def / 168 SpDRelaxed NatureIVs: 0 Spe- Stealth Rock- Leech Seed- Gyro Ball- Protect Works both as a check and a counter. It can leech seed stall all day against M-Metagross plus if Meta doesn't have EQ, it will have to suffer damage from iron barbs. Since MegaMeta never carries Fire Punch, you can bring this plant in and make it suffer, as it tries to bring down your HP, but instead loses its own. You can always do the Leech Seed & Protect combo, for extra recovery, which with lefties goes to 18% per turn. Not bad, huh? Submitted by: cowtaoAlomomola @ LeftoversAbility: RegeneratorEVs: 232 HP / 252 Def / 24 SpD-Scald-Wish-Protect-Knock OffAlomomola is similar towards Slowbro, except not being able to take Zen Headbutt quite as well. Mola has the added benefit of using other utility options that Slowbro lacks such as Wish and Knock Off. Very similar towards Slowbro. Scald. Get a burn. Protect. Regen. Start it all over.252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 232 HP / 252+ Def Alomomola: 156-184 (29.4 - 34.7%) -- 100% chance to 4HKO after Leftovers recoverySubmitted by: KaminaSkarmory @ LeftoversAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDBold Nature- Roost- Whirlwind- Stealth Rocks- Brave BirdUnless metagross is somehow at +3, Skarmory can tank any move that metagross choses to throw at it and either roost up, set up hazards, or get rid of any boost that metagross might have by phasing it out. Even if it runs thunderpunch (which is not that common) It is only a guaranteed three hit ko. 252 Atk Tough Claws Mega Metagross Thunder Punch vs. 252 HP / 252+ Def Skarmory: 136-160 (40.7 - 47.9%) -- guaranteed 3HKO after Leftovers recovery RU Checks: Submitted by: jellyMantine @ LeftoversAbility: Water AbsorbEVs: 248 HP / 244 Def / 16 SpeBold NatureIVs: 0 Atk- Defog- Scald- Haze- Toxictakes 0 from heavy slam. immune to eq. stone edge/tfang arent that common so it's a pretty reliable check to mlix.relevant calcs: 252+ Atk Mega Steelix Heavy Slam (80 BP) vs. 248 HP / 244+ Def Mantine: 63-75 (18.9 - 22.5%) -- possible 6HKO after Leftovers recovery4 SpA Mantine Scald vs. 252 HP / 252+ SpD Mega Steelix: 108-128 (30.5 - 36.1%) -- 44.3% chance to 3HKO Submitted by: NovaFeraligatr @ LeftoversAbility: TorrentEVs: 252 HP / 252 Atk / 4 DefAdamant Nature- Waterfall- Swords Dance- Aqua Jet/Earthquake/Ice Punch- Earthquake/Ice Punch/Aqua JetCalcs:+2 252+ Atk Feraligatr Waterfall vs. 252 HP / 252+ Def Steelix: 192-228 (54.2 - 64.4%) -- guaranteed 2HKO252 Atk Steelix Earthquake vs. 252 HP / 4 Def Feraligatr: 123-145 (32.8 - 38.7%) -- 7.3% chance to 3HKO after Leftovers recovery4 Atk Steelix Earthquake vs. 252 HP / 4 Def Feraligatr: 94-112 (25.1 - 29.9%) -- 0.1% chance to 4HKO after Leftovers recoverySubmitted by: Destructive SkittyMagmortar @ Expert BeltAbility: Vital SpiritEVs: 4 Atk / 252 SpA / 252 SpeMild Nature- Fire Blast- Thunderbolt- Earthquake- Focus BlastMagmortar just completely destroys Steelix. It won't appreciate a EQ, but Steelix won't be able to take a Fire Blast. Bring in Magmortar by good switches, prediction, and you got yourself a dead Mega Steelix!Submitted by: Hukuna@ Life Orb/Expert Belt ((all calcs will be done with life Orb as the active item, though it doesn't really matter too much.))Ability: Flash FireEVs: 4 Atk / 252 SpA / 252 SpeMild Nature- Fire Blast- Focus Blast- Giga Drain- Knock OffAnalysis: Heatmor can put on the hurt with Fire Blast OHKOing the big Mega Lix. It is faster than all variants of Lix as well, so it will outspeed and OHKO. NEVER switch Heatmor into Steelix unless you predicting you opponent to switch into it on the same turn. Heatmor is easily OHKO'd by an EQ If you catch Mega Lix on the switch it is easy to pick it off as one can use Giga Drain if it doesn't OHKO Calcs: Heatmor's Attacks:252+ SpA Life Orb Heatmor Fire Blast vs. 252 HP / 252+ SpD Mega Steelix: 330-390 (93.2 - 110.1%) -- 81.3% chance to OHKO after Stealth Rock:Without SR up it is around 61% to OHKO, this is still more than 1/2 and with any prior dmaage it is 100% certain to nab Mega Lix. ((As Mega Lix has 0 recovery it is quite possible to wear it down.)).Mega Lix:4 Atk Mega Steelix Earthquake vs. 0 HP / 0- Def Heatmor: 408-482 (131.1 - 154.9%) -- guaranteed OHKOyea don't get hit by this.... it isn't good for your health. Counters: Submitted by: Ace_Trainer_VinceQuagsire @ LeftoversAbility: UnawareEVs: 252 HP / 252 Def / 4 SpDRelaxed Nature- Scald- Earthquake- Recover- ToxicQuagsire can take anything MegaLix can throw and burn it with Scald.Submitted by: Destructive SkittySeismitoad @ LeftoversAbility: Water AbsorbEVs: 200 HP / 252 Def / 56 SpDRelaxed Nature- Stealth Rock- Scald- Earthquake- Knock OffSeismitoad easily shuts down Mega Steelix. It takes a Earthquake very nicely, and can retaliate with a Scald for super effective damage! It's one of the greatest physical walls as well! Week 4 - (OU: Sableye (+Mega), UU: Snorlax) OU Checks: Submitted by: Destructive SkittyLopunny @ LopunniteAbility: LimberHappiness: 0EVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Fake Out- Frustration- High Jump Kick- Ice Punch[ANALYSIS] Mega Lopunny will be able to defeat Sableye/Mega by retaliating with a High Jump Kick! Scrappy makes it break through Sableye's ghost typing, and destroy it hitting it as a Dark type. Be wary of Will-O-Wisps though. That would be disappointing for Lopunny. Submitted by: nickcrashVolcarona @ LeftoversAbility: SwarmEVs: 96 HP / 240 SpA / 172 SpeModest Nature- Quiver Dance- Fiery Dance- Bug Buzz- Hidden Power [Rock] Volcarona has the power of the quiver dance which can win the stall war against Sableye, due to it's ultimate bug buzz. Therefore, even if Sableye packs substitute, it can bypass it and hit hard. If the opponent doesn't know how much damage Volcarona could cause, even in +2, they won't have enough time to press recover, so they have to switch or stay and faint. That's also the case when Sableye taunts Volcarona. If Sableye has somehow managed to get to +3 when Volcarona gets in, it could still do a quiver dance before the taunt, however then it's hard to beat the devil. Still swarm (uncommon on Volcarona) could help as it gives a free +1 boost when under 1/3rd of health, so you still can hit it, without having to worry about being hit back. Lefties for longer survival. Submitted by: Nona Severa/Blind GuardianGardevoir @ GardevoiriteAbility: TraceEVs: 24 Def / 232 SpA / 252 SpeTimid Nature- Hyper Voice- Psyshock- Focus Blast- Substitute Megavoir can't Taunt Megaeye due to Magic Bounce, but it can definitely blast it with Pixilate Hyper Voice for an ohko on standard sets, even if it's at +1:232 SpA Pixilate Mega Gardevoir Hyper Voice vs. +1 252 HP / 0 SpD Mega Sableye: 270-318 (88.8 - 104.6%) -- 25% chance to OHKO232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 0 SpD Mega Sableye: 402-474 (132.2 - 155.9%) -- guaranteed OHKO Counters: Submitted by: Destructive SkittyClefable @ LeftoversAbility: Magic GuardEVs: 252 HP / 160 Def / 96 SpDCalm Nature- Calm Mind- Moonblast- Soft-Boiled- Flamethrower[ANALYSIS] No Sableye is going to break through a Clefable. Clefable will always win the Calm Mind war against Sableye. It can also beat any version of Sableye just by clicking Moonblast. It takes ZERO damage from Will-O-Wisp, and takes barely anything from Shadow Ball / Dark Pulse. It's a excellent counter against it. Submitted by: nickcrashTogekiss @ LeftoversAbility: Serene GraceEVs: 72 HP / 252 SpA / 184 SpeTimid Nature- Dazzling Gleam- Air Slash- Roost- Thunder Wave / Nasty Plot This one might need a tweak in the EVs. However one thing is certain: Sableye has a timer set on it. At +2 Sableye starts to threaten our beautiful Togekiss, as Shadow Ball reaches 49% (higher percentage to go lower than 50), and Dazzling gleam (at 0) still hits 43%. This means that with a Nasty Plot, you should be able to take care of whatever Sableye tries to throw at you. Even when taunted, in order to stop your setup would have to be from normal Sableye, which means that they lose the turn from Calm Minding, something definitely in your favor, as you now know you can spam fairy attacks all day and watch it try to survive. You can turn Togekiss into a more destructive cannon (which pairs better with Nasty Plot than T-wave) by giving it a life orb and even threatening with an OHKO. You could also give it more SpD EVs if you want to play safer. UU Checks: Submitted by: jellyMachamp @ Choice BandAbility: No GuardEVs: 252 Atk / 4 Def / 252 SpeAdamant Nature- Dynamic PunchDAS ALL U NEED252+ Atk Choice Band Machamp Dynamic Punch vs. 252 HP / 252+ Def Snorlax: 506-596 (96.5 - 113.7%) -- guaranteed OHKO after Stealth Rock252+ Atk Snorlax Return vs. 0 HP / 4 Def Machamp: 195-231 (60.7 - 71.9%) -- guaranteed 2HKOSubmitted by: Sonikku(Steelix) (F) @ SteelixiteAbility: Sheer ForceEVs: 196 HP / 252 Atk / 60 SpDBrave Nature- Heavy Slam- Earthquake- Stealth Rock- ToxicSubmitted by: Destructive Skitty Infernape @ Life OrbAbility: Iron FistEVs: 228 Atk / 28 SpA / 252 SpeNaive Nature- Close Combat- Fire Blast- Grass Knot- Earthquake Infernape is a very threatening pokemon because of its Fighting typing. It can threaten Snorlax with a super effective Life Orb Close Combat! That should be one fat mon out of the team just for you! Be careful trying to switch in Infernape though, as a Body Slam or EQ will deal a ton of damage. Submitted by: JerichoSawk @ Choice BandAbility: Mold BreakerEVs: 252 Atk / 4 Def / 252 SpeAdamant Nature- Close Combat- Knock Off- Ice Punch- EarthquakeChoice Band Sawk hits extremely hard, but being an Adamant Choice Band Wallbreaker, it's not going to be hugely fast. There are realistically two options an opposing Curselax would start off with if sent in. More likely in the early game would be a Body Slam at neutral damage, especially if they know you have a counter to it such as Sawk waiting in the back. The other possibility would be to go for the curse and get to +1 defense/attack. If you have a counter for something like Snorlax, you need to bring it in immediately before it has a chance to set up some curses.Relevant Calculations:252+ Atk Choice Band Sawk Close Combat vs. 144 HP / 188 Def Snorlax: 696-818 (140 - 164.5%) -- guaranteed OHKO252+ Atk Choice Band Sawk Close Combat vs. +1 144 HP / 188 Def Snorlax: 464-548 (93.3 - 110.2%) -- guaranteed OHKO after Stealth Rock0 Atk Snorlax Body Slam vs. 0 HP / 4 Def Sawk: 126-148 (43.2 - 50.8%) -- 4.7% chance to 2HKO Counters: Submitted by: KaminaAggron-Mega @ AggroniteAbility: FilterEVs: 252 HP / 16 Def / 240 SpDImpish Nature- Curse- Iron Head- Rest- Sleep TalkWhat snorlax set can this not beat!? If snorlax curses up then you can also spam curse. Curse lax usually runs return + crunch and none of those moves will be doing much to a mega aggron even if they end up getting a crit at +6. mega aggron also has a higher base speed than snorlax so it can also potentially flinch it to death if they both are at +6. Mega Aggron can also switch in on a choice banded eq (252+ Atk Choice Band Snorlax Earthquake vs. 252 HP / 16+ Def Filter Mega Aggron: 103-123 (29.9 - 35.7%) -- 31.5% chance to 3HKO) [/size]and then precede to set up and sweep. Week 5 - (OU: Landorus-T, RU: Delphox) OU Checks: Submitted by: Destructive Skitty Kyurem-Black @ Choice Scarf Ability: Teravolt EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - Ice Beam - Fusion Bolt - Outrage - Iron Head Switch in Kyurem-Black safely, and revenge kill Landorus-Therian with Ice Beam. There's not much to say about this matchup, as Ice completely destroys the Ground and Flying lion. Submitted by: nickcrash Gliscor @ Toxic Orb Ability: Poison Heal EVs: 248 HP / 128 Atk / 132 Def Impish Nature - Substitute - Protect - Earthquake - Ice Fang When in doubt, fight ground/flying with ground/flying. Gliscor is an underrated threat in the OU metagame, which has enough bulk to stop all those without a X4 effective move, slay dragons, out-stall walls, or PP stall whatever it dislikes in the opposing team. Landorus-t is just another case. If he's the fast and destroying variant, it has a small chance to deal damage if he's locked in Stone Edge. Even so, Gliscor gets more than enough HP back each turn, thanks to poison heal and good use of Sub/Protect combo, while Lando loses its PP. EQ is useless and U-turn might scratch it, while it's putting up a sub. At -1 Gliscor can 4HKO Lando, and at 0 it even has a chance to 2HKO. Lando-t cannot do anything against it, so the opponent has at some point to give you free turns. Behind the sub you can hit and weaken whatever they bring in to deal with Gliscor. Do as you please, because you might have already won. Submitted by: blasterman4 Keldeo @ Leftovers Ability: Justified EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Scald - Calm Mind - Secret Sword i'll also say keldeo might be a counter to lando if it hasn't been mentions, more likely a check though 252 SpA Keldeo Hydro Pump vs. 72 HP / 0 SpD Landorus-T: 432-510 (128.1 - 151.3%) -- guaranteed OHKO 252 SpA Keldeo Scald vs. 72 HP / 0 SpD Landorus-T: 314-372 (93.1 - 110.3%) -- 56.3% chance to OHKO 252 SpA Keldeo Scald vs. 240 HP / 0 SpD Landorus-T: 314-372 (82.8 - 98.1%) -- guaranteed 2HKO 252 SpA Keldeo Hydro Pump vs. 240 HP / 0 SpD Landorus-T: 432-510 (113.9 - 134.5%) -- guaranteed OHKO 252 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Keldeo: 193-228 (59.7 - 70.5%) -- guaranteed 2HKO after Leftovers recovery 0 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Keldeo: 162-192 (50.1 - 59.4%) -- 79.3% chance to 2HKO after Leftovers recovery Counters: Submitted by: Destructive Skitty Slowbro @ Leftovers Ability: Regenerator EVs: 248 HP / 236 Def / 24 SpD Bold Nature IVs: 0 Atk - Scald - Thunder Wave - Foul Play - Slack Off It walls Landorus-Therian all day, and can retaliate with a Scald for a 2HKO. Slowbro will break through Landorus-Therian at all times, and can make sure that annoying pest is down for good. Submitted by: nickcrash Mamoswine @ Life Orb Ability: Thick Fat EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Ice Shard - Earthquake - Knock Off - Icicle Crash The mammoth doesn't play. It can come inside, like a fully invested Stone Edge, which will do maximum 46% guaranteeing a 3HKO, but Mamo can retaliate with an icicle crash (or two) and an Ice shard to bring the tiger into oblivion. A 252/224+ variant is OHKOed and a 252/252+ one is definitely OHKOed after SR damage. Mamo's speed investment allows it to outspeed 252 spe Lando-t and hit it hard. The speedy Lando-t couldn't live to tell the tale after a single ice shard. Submitted by: Jericho Skarmory @ Rocky HelmetAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDBold Nature- Roost- Defog- Brave Bird- Stealth Rock/Whirlind 252+ Atk Choice Band Landorus-T Superpower vs. 252 HP / 252+ Def Skarmory: 133-157 (39.8 - 47%) -- guaranteed 3HKO after Leftovers recovery That's all you need to know, Skarmory can take Landorus' absolute best shot and shove it back in it's face by roosting if off. Also gives you a chance to get rid of hazards or set up your own. Without access to healing moves, Landorus will go no where against Skarmory UU Checks: Submitted by: Jericho Mantine @ Leftovers Ability: Water Absorb EVs: 252 HP / 4 SpA / 252 SpD Calm Nature - Defog - Scald - Air Slash - Toxic Without access to recovery, Mantine while it is a great special wall, can not go in for the long haul against Delphox. 252 SpA Choice Specs Delphox Psychic vs. 252 HP / 252+ SpD Mantine: 115-136 (34.4 - 40.7%) -- 58.2% chance to 3HKO after Leftovers recovery 4 SpA Mantine Scald vs. 0 HP / 0 SpD Delphox: 146-174 (50.1 - 59.7%) -- guaranteed 2HKO Submitted by: blasterman4 Druddigon @ Assault Vest Ability: Sheer Force EVs: 236 HP / 252 Atk / 20 Spe Adamant Nature - Dragon Claw - Sucker Punch - Fire Punch - Gunk Shot 252+ Atk Druddigon Sucker Punch vs. 0 HP / 4 Def Delphox: 238-280 (81.7 - 96.2%) -- guaranteed 2HKO +1 252 SpA Delphox Psychic vs. 236 HP / 0 SpD Assault Vest Druddigon: 147-174 (41.5 - 49.1%) -- guaranteed 3HKO Submitted by: Destructive Skitty Dugtrio @ Focus Sash Ability: Arena Trap EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Reversal - Earthquake - Memento - Stone Edge Dugtrio will be able to trap Delphox and outspeed to kill with a STAB super effective Earthquake. You're really frail though, so switching in is not recommended Counters: Submitted by: Destructive Skitty Houndoom @ Choice Scarf Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Fire Blast - Dark Pulse - Flamethrower - Destiny Bond Houndoom can take any hit Delphox throws at it, and hit back hard with a Dark Pulse. Flash Fire eats up Fire Blasts, the Dark typing nullifies Psychic or Psyshock, and Grass Knot does pitiful damage. Submitted by: jelly Slowking @ Assault VestAbility: RegeneratorEVs: 248 HP / 252 SpA / 8 SpDModest Nature- Fire Blast- Scald- Psyshock- Grass Knot takes anything delphox wants to throw at it. ko's back w/ scald. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ --WEEK 6-- For week three we will be discussing Mega Venusaur from OU, and Feraligatr from NU Additionally, please nominate one Pokemon in OU and one Pokemon from UU to potentially discuss next week. OU:Mega Venusaur I don't even know what to call this thing. Is it a plant? An Animal? A.... planimal? Whatever you call it, it is one heck of a monster if you ask me. This thing has really good typing paired with it's thick voluptuous body it doesn't matter if it's hot or cold, it don't care at all. Not only that, but it can put you to sleep, it can sew plants into poor innocent pokemon's bodies, and it can take energy from the sun and photosynthesize or whatever them botany types call it. One things for sure, it does not go down very easilyMega Venusaur's Weapons of Choice PRAISE THE SUN Venusaur @ Venusaurite Ability: Chlorophyll EVs: 160 HP / 252 SpA / 96 Spe Modest Nature - Giga Drain - Sludge Bomb - Hidden Power [Fire] - Synthesis With maximum Special Attack, Giga Drain deals a ton of damage while simultaneously restoring a good piece of Mega Venusaur's health. Sludge Bomb hits Fire, Flying and Dragon types that often try to switch in on Giga Drain for a large amount of damage, easily 2HKOing many things like the Lati twins and Mega Charizard-Y. Hidden Power Fire provides a reliable way of damage against Steel types like Bisharp and Ferrothorn and beating Chesnaught and will 2HKO most of them. Synthesis provides valuable healing and is somewhat reliable, as offensive Venusaur is capable of threatening every Politoed, Tyranitar, Hippowdon, and Abomasnow, being a nuisance to Synthesis. NEVER SAY DIE Venusaur @ Venusaurite Ability: Chlorophyll EVs: 232 HP / 180 Def / 96 Spe Bold Nature - Giga Drain - Sludge Bomb - Synthesis - Leech Seed / Knock Off Giga Drain is Mega Venusaur's great STAB move by keeping itself healthy, especially against many threats such as Keldeo and Landorus-Therian. Sludge Bomb is a excellent STAB move that is mainly used to hit things that Giga Drain can not such as Fire, Flying and Dragon types. Hitting Fairy types super effectively is a added bonus, being able to 2HKO many Fairy types, while few can do nothing in return. Synthesis is Venusaur's "reliable" recovery if you can not recover enough with Giga Drain. However, you have to use them wisely, as you have only 8 PP for it, and it is influenced by the current weather condition. Leech Seed gives another method of recovery with Giga Drain and Synthesis, making Venusaur difficult to take down with chip damage. Knock Off is very useful to cripple many typical Venusaur switch ins, such as Gengar, Latios, and Chansey, being able to cripple Chansey taking away its Eviolite. And this weeks Lower Tier RotationNU:Feraligatr Wooooeeee. I've seen a few gators in my day, but none quite like this. An often forgotten starter, Feraligatr is known for a few things, both of which mean trouble for you. When it hits you it packs a wallop. With access to Sheer Force this thing gets a boost for almost everything it does. It also gets a plethora of enhancin type moves. It'll dance circles around you with Dragon Dance and/or Swords Dance. If this thing gets an opportunity to complete it's.... dancing ritual so to speak, it's all over fer ya!Feraligatr's Weapons of Choice BEACH BULLY Feraligatr @ Lum Berry Ability: Torrent EVs: 104 HP / 252 Atk / 152 Spe Adamant Nature - Waterfall - Aqua Jet - Ice Punch - Swords Dance This set is really powerful! The given EV spread allows you to outspeed Jolly Cacturne, while maximizing attack and adding a bit of Bulk into HP. Set up with Swords Dance, and proceed to annihilate the opponents team with Waterfall and Ice Punch, and cleaning up with Aqua Jet. CROCODILE HUNTER Feraligatr @ Life Orb Ability: Torrent EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Dragon Dance - Waterfall - Ice Punch - Earthquake Dragon Dance gives Feraligatr a Speed boost if you prefer speed over a bit more damage. Waterfall is once again used for its STAB. Ice Punch is important coverage for Grass-types, hitting Lilligant and Vileplume for a ton of damage. Finally, Earthquake allows Feraligatr to hit Lanturn and other Water types. Quote Link to comment Share on other sites More sharing options...
Deleted User Posted January 19, 2015 Author Share Posted January 19, 2015 NOTE: You do not HAVE to do a check AND a counter. You are free do one and/or the other. Analysis is not required but VERY VERY much appreciated. [EXAMPLE] (based on week 1: Heatran) ___ [CHECK] Excadrill @ Life Orb Ability: Sand Rush EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Earthquake - Rock Slide - Iron Head - Rapid Spin [ANALYSIS] This set, is not advised to switch in on Heatran, but after one of your party members falls or gets a free switch via Volt Turn (definition of check being a free switch), It can threaten Heatran out with very easily. It gets the assured kill with Earthquake assuming Heatran does not have an Air Balloon still. Additionally, with Rapid Spin you can clear away any frequent stealth rocks Heatran might have laid down before if you think your opponent will in fact switch out. [THINGS TO LOOK OUT FOR] As aforementioned, the Air Balloon would be troublesome as Heatran even with full special defense and HP investment has a chance to really grind up Excadrill, and the additional 10% damage from a Life Orb attack would leave it at 90% or 325 HP. --0 SpA Heatran Lava Plume vs. 0 HP / 0 SpD Excadrill: 306-362 (84.7 - 100.2%)-- If Heatran is Choice Scarfed and the Sandstorm is not in play, it WILL outspeed Excadrill, and it WILL kill Excadrill. [COUNTER] Keldeo @ Choice Specs EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Secret Sword - Scald - Icy Wind [ANALYSIS] Water resists both of Heatran's STAB types (Fire and Steel). Not only that, but both of it's STAB types are super effective against Heatran. Secret Sword uses physical defense and the other attacks use Special Defense so you're more free to predict what your opponent might switch into not being limited to physical or special walls. --252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 0 Def Heatran: 396-468 (102.8 - 121.5%)-- --252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 220+ SpD Heatran: 380-450 (98.7 - 116.8%)-- --252+ SpA Heatran Overheat vs. 0 HP / 4 SpD Keldeo: 127-150 (39.3 - 46.4%)-- (Also decreases special attack 2 stages) [THINGS TO LOOK OUT FOR] Heatran, especially defensive ones, very often carry protect so if you are using choiced Keldeo, your opponent very may use Protect and you will be locked into that move. This appears to be the most common Keldeo set from what I can tell so it will be anticipated that it is scarfed and your opponent will switch out after protect scouting. Quote Link to comment Share on other sites More sharing options...
Lord Bagel Posted January 19, 2015 Share Posted January 19, 2015 [CHECK] Landorus-Therian @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 24 Def / 232 Spe Jolly Nature - Earthquake - U-turn - Stealth Rock - Stone Edge This lando-t isn't very bulky so a switch isn't fun but it can easily break a balloon with u-turn and assert dominance with that nice scarfed stealth rock. So fun to trick people into thinking you're bulky lando, you take out a lot of latios that way. [COUNTER] Garchomp @ Focus Sash Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Earthquake - Outrage - Stealth Rock Garchomp can live a switch into any of trans main moves and scare it away and get up rocks or take it out with an eq if no balloon. Quote Link to comment Share on other sites More sharing options...
Reignited'Light Posted January 19, 2015 Share Posted January 19, 2015 OU's Wanted-Dead or Alive Heatran ___ [CHECK] Azumarill Azumarill @ Choice Band Ability: Huge Power EVs: 88 HP / 252 Atk / 168 Spe Adamant Nature - Waterfall - Aqua Jet - Superpower - Play Rough [ANALYSIS] Azumarill will destroy Heatran! ...Unless you switch in on it and get burnt by the Will-O-Wisp or the Lava Plume. So it is recommended that you use bring in Azumarill with slow Volt Switches or U-turns. [COUNTER] Manaphy Manaphy @ Leftovers Ability: Hydration EVs: 96 HP / 252 SpA / 160 Spe Timid Nature - Tail Glow - Rain Dance - Scald/Surf - Psychic[ANALYSIS] Manaphy will always beat any Heatran no matter what. It can begin to set up Rain Dance or Tail Glows while Heatran can't do anything significant in return. Manaphy heals off annoying status conditons with Hydration under the rain, and do serious damage with a Rain boosted Scald or Surf. You won't be disappointed by slapping this monster onto your squad of six. UU's Wanted-Dead or Alive Florges ___ [CHECK] Lucario Lucario @ Life Orb Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Swords Dance - Close Combat - Iron Tail - Extreme Speed Lucario is a effective check against all types of Florges. The reason why it is not a counter is because Lucario will not appreciate taking a Moonblast from Florges whatsoever.It is advised to bring in Lucario when a team member dies, so Lucario will be ready to combat against Florges. [COUNTER] Jirachi Jirachi @ Leftovers Ability: Serene Grace EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Wish - Protect - Iron Head - Body Slam Jirachi can beat whatever Florges throws at it. With its Super effective STAB Iron Head, it will do a huge ammount to Florges. Florges can't do anything with Moonblast. Jirachi also gives support to the team by scaring out Florges so it can utilize Wish. I nominate and for next week.Talonflame for OU. Pidgeot for RU. (Couldn't find a Mega Pidgeot sprite ) Quote Link to comment Share on other sites More sharing options...
Chase Posted January 20, 2015 Share Posted January 20, 2015 Smogonturd......and Fl-....Florges....FLORges....FLORGES- OU - Check Terrakion @ Choice Scarf Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Close Combat - Stone Edge - Earthquake - Rock Slide Every time your opponent is going to see a Terrakion, they know their Smogonturd is going to get outsped.....or they'll find out, the hard way. Counter Gyarados @ Gyaradosite Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Dragon Dance - Waterfall - Earthquake - Ice Fang (couldn't find the Mega Sprite, oops) - Megados is nice and bulky and gets rid of a potentially bad weakness to Stone Edge, thus most likely forcing a switch from Heatran, giving this thing a free Dragon Dance and puts pressure on the opponents team. UU ~ Check Crobat @ Choice Band Ability: Infiltrator EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Brave Bird - U-turn - Cross Poison - Defog BandBat is a fairly obvious check that will run circles around Florges if it stays in. Only attacking Crobat run Cross Poison, but honestly, in order to preserve Florges (who is hapless in terms fo physical defense.), you should probaly treat every Crobat you see as an attacker until you know the things moveset. This is a good pokemon to bring if you are having problems with Florges in particular. ...and now time for a little bit of innovation, because I'm usually due for it, here's a suggested counter.... Durant @ Life Orb Ability: Hustle EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Hone Claws - Iron Head - Superpower - Crunch Those of you that know me....know that I think Durant is TERRIBLE....and it still is, but there is literally nothing a Florges is going to be be able to do to this thing, and so long as you give Durant the luxury of sticking around till it's counters are dealt with, this thing effectively dispatches the flower fairy. Yes, it is from a lower tier, but for the sole purpose at hand, it's very, very good. (even though it's bad. ) Hmm..... Quote Link to comment Share on other sites More sharing options...
Reignited'Light Posted January 20, 2015 Share Posted January 20, 2015 I wouldn't say Gyarados is a counter to Heatran. In case you get burned on the switch via Lava Plume or Will-O-Wisp. Gyarados should still beat it anyways, but it hurts to have a burned Mega Gyarados . Quote Link to comment Share on other sites More sharing options...
Chase Posted January 20, 2015 Share Posted January 20, 2015 I usually wouldn't risk-switch my "counter" if I have a "check" available. It's a good point, but like you said, Gyarados should be able to beat it regardless, especially if it has the often accompanying cleric still around I mostly suggested Gyarados because Keldeo was already mentioned. Quote Link to comment Share on other sites More sharing options...
NickCrash Posted January 20, 2015 Share Posted January 20, 2015 HEATRANNNN!!!! Check: Conkeldurr @ Assault Vest Ability: Iron Fist EVs: 252 Atk / 252 SpD Adamant Nature - Mach Punch - Knock Off - Drain Punch - Ice Punch Analysis Usually Conkeldurr cannot cope with much special damage, but the assault vest helps neutralize things. A 1v1 is definitely in Conkeldurr's favor. If you have "Iron fist" as an ability you can count on a OHKO, whereas "Guts" gives you a certain 2HKO, which you can do either with another drain punch or a mach punch. In case Heatran tries to burn you, guts makes it all easier. Counter: Lati-bros (M) @ Life Orb Ability: Levitate EVs: 252 SpA / 252 Spe Timid Nature - Draco Meteor - Surf - Psyshock - Recover / Earthquake Heatran cannot do much damage to those. Either they have a sub+calm mind set or simply surf, they can enter the game, take a hit, recover if needed a second one, and 2HKO as they please. It also gives the surprise factor when you switch, because they can simply use EQ or another move, depending on what they predict. EQ is a nice move to have and pretty much guarantees an OHKO factoring in SR, and that with Timid nature. Quote Link to comment Share on other sites More sharing options...
Kamina Posted January 20, 2015 Share Posted January 20, 2015 Heatran Checks! Heracross @ Heracronite Ability: Guts EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Close Combat - Pin Missile - Rock Blast - Swords Dance Mega heracross will be hurt a lot if it switches into a lava plume and gets burnt. But if it gets batonpassed/voltswitched/u-turned for free on to a non scarf heatran, RIP heatran. Counter! Suicune @ Leftovers EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Calm Mind - Scald - Rest - Sleep Talk This set should beat all kinds of heatran. If suicune gets burnt, it is not hurt as badly since it is a special attacker and can remove any unwanted status by resting it off. It can tank all of heatrans move comfortably (unless solarbeam in the sun). Even better, It can set up on heatran (assuming no taunt or roar) and than precede to sweep the rest of the opponents team. I nominate and Quote Link to comment Share on other sites More sharing options...
Jelly Posted January 20, 2015 Share Posted January 20, 2015 i dont have any checks or counters but i'd like to nom m-pidge for next week :] Quote Link to comment Share on other sites More sharing options...
Sparky Posted January 23, 2015 Share Posted January 23, 2015 RU nom: AlomomolaOU nom: Excadrill Quote Link to comment Share on other sites More sharing options...
Deleted User Posted January 23, 2015 Author Share Posted January 23, 2015 I'll be nominating these myself. OU: Mega Lopunny RU: Gastrodon Quote Link to comment Share on other sites More sharing options...
Veterans Azeria Posted January 23, 2015 Veterans Share Posted January 23, 2015 (edited) RU Nom:Jellicent OU nom:GarchompTAKE DOWN THE GASTRODON #DownWithGastrodon Edited January 23, 2015 by AzeryM Quote Link to comment Share on other sites More sharing options...
Deleted User Posted January 27, 2015 Author Share Posted January 27, 2015 --WEEK 2, HELP US BOOK THESE FELONS-- Mega Lopunny & Alomomola Quote Link to comment Share on other sites More sharing options...
Shadow Tack Posted January 27, 2015 Share Posted January 27, 2015 (edited) I'm not really knowledgable enough competitive-wise to be able to tell you the best sets to check/counter, i get the mons to an extent. I will say that mega Metagross Checks lopunny nicely. Metagross @ MetagrossiteAbility: Clear BodyShiny: YesEVs: 248 HP / 252 Atk / 8 SpDAdamant Nature- Meteor Mash- Bullet Punch / Brick Break / Thunder Punch / Earthquake / Agility- Zen Headbutt- Ice Punch / Thunder Punch This while probably a terrible set on Metagross, Checks mega Lopunny nicely. calcs:252 Atk Lopunny Fake Out vs. 248 HP / 0 Def Metagross: 24-29 (6.6 - 7.9%) -- possibly the worst move ever 252 Atk Lopunny High Jump Kick vs. 248 HP / 0 Def Metagross: 154-183 (42.4 - 50.4%) -- 1.2% chance to 2HKO 252+ Atk Tough Claws Metagross Zen Headbutt vs. 0 HP / 4 Def Lopunny: 432-510 (159.4 - 188.1%) -- guaranteed OHKO Another, Likely Much Better set would be Metagross @ MetagrossiteAbility: Clear BodyShiny: YesEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Meteor Mash- Bullet Punch / Earthquake / Agility- Zen Headbutt- Ice Punch / Thunder Punch Calcs: 252 Atk Lopunny Fake Out vs. 0 HP / 0 Def Metagross: 24-29 (7.9 - 9.6%) -- possibly the worst move ever 252 Atk Lopunny High Jump Kick vs. 0 HP / 0 Def Metagross: 154-183 (51.1 - 60.7%) -- guaranteed 2HKO Slowbro which would be my counter of choice, was already gone over by Skits OU nom : Mega Metagross NU Nom : Lilligant Edited January 27, 2015 by blasterman4 Quote Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted January 27, 2015 Share Posted January 27, 2015 If I get time will do the checks/Counters. For now my noms OU, The Rogue Chesspiece, Bisharp NU, My Main Kung-fu Fighting Man, Sawk Quote Link to comment Share on other sites More sharing options...
Sparky Posted January 27, 2015 Share Posted January 27, 2015 (edited) OU: Mew NU: Gorebyss Edited January 27, 2015 by Sparky Quote Link to comment Share on other sites More sharing options...
Jelly Posted January 27, 2015 Share Posted January 27, 2015 ou: mega meta nu: mega steelix counter for alomomola would be: Reuniclus @ Leftovers Ability: Magic Guard EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Calm Mind - Recover - Psyshock - Shadow Ball/Focus Blast doesnt care about knock off too much. takes 0 from scald and doesnt care about burns. "immune" to toxic in the fact that it doesnt take damage from it. can set up calm minds in alomomola's fat fish face. Quote Link to comment Share on other sites More sharing options...
Chase Posted January 27, 2015 Share Posted January 27, 2015 Mega Lop: Counter - Mega Gallade - Fake Out is pretty standard on Mega Lopunny, and 99 percent of the OU tier would have to suffer getting hit by it....except for Mega Gallade. This is literallly the only case in which 'Inner Focus' is a FANTASTIC ability. Follow the failed Fake Out attempt with the Zen Headbutt and make quick work out of an otherwise dangerous pokemon. Alomomola Check/Counter - Eelektross - The Eel pokemon has a very unique distinction from other Electric type pokemon, and that's the ability Levitate. (I know ROTOM gets it, so does the whole planet, therefore that doesn't count.) It's moveset is -so- diverse that it can predict an incoming switch to a bulky grass or ground type pokemon and pressure it. Alomomola wouldn't be able to get anything past Eelektross stab Electric type attacks either. Quote Link to comment Share on other sites More sharing options...
Jelly Posted January 27, 2015 Share Posted January 27, 2015 Follow the failed Fake Out attempt with the Zen Headbutt and make quick work out of an otherwise dangerous pokemon. nitpicking here but why risk the miss with zen when you could just cc :< Quote Link to comment Share on other sites More sharing options...
Chase Posted January 27, 2015 Share Posted January 27, 2015 I like living on the Edge. C: (I actually don't have an excuse. I just instinctively go for ZH there. It's a Stab Psychic type move against a Fighting Pokemon.) Quote Link to comment Share on other sites More sharing options...
Reignited'Light Posted January 27, 2015 Share Posted January 27, 2015 Check: Talonflame @ Choice Band Ability: Gale Wings EVs: 80 HP / 252 Atk / 176 Spe Jolly Nature - Brave Bird - Flare Blitz - U-turn - Tailwind Talonflame checks all sorts of Mega Lopunny bro. Just click Brave Bird and win. Unless it's behind a substitute. >:[ Counter: Slowbro @ Leftovers Ability: Regenerator EVs: 248 HP / 236 Def / 24 SpD Bold Nature - Scald - Psyshock - Thunder Wave - Slack Off What's a Mega Lopunny to a Slowbro? NOTHING. Return/Frustration doesn't hurt Slowbro, and it gets destroyed by Psyshock. GOODBYE MEGA LOPUNNY. Or, Slowbro can thunder wave it for whatever reason. RU Check for this complicated character'd name fish smfh Check: Magneton @ Choice Specs Ability: Analytic EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Thunderbolt - Flash Cannon - Volt Switch - Hidden Power [ice] Magneton fries this stupid fish anytime. It's too bad you risk the burn from scald or Knock Off, since it makes Magneton weaker throughout the whole game. Don't underestimate fish. Counter: Heliolisk @ Choice Specs Ability: Dry Skin EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Volt Switch - Thunderbolt - Hidden Power [ice] - Dark Pulse Alomomola is just as good as worthless vs Heliolisk. It takes ZERO from Scald with Dry Skin, grabs momentum with Volt Switch, and has great coverage. What is a Alomomola to a Heliolisk? smfh I nominate and . Mega Metagross for OU and Feraligatr for NU. Couldn't find the mega sprite for Metagross. :[ Quote Link to comment Share on other sites More sharing options...
Sonikku Posted January 27, 2015 Share Posted January 27, 2015 Is this how I would do it? Alomomola: Counter Heliolisk @ Life Orb/Choice Specs Ability: Dry Skin EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Volt Switch/Focus Blast - Thunderbolt - Grass Knot - Hidden Power Ice Heliolisk gets Dry Skin, when combined with grass knot and STAB moves, transforms it into a terror for water types. Mega Lopunny Check Conkeldurr @ Assault Vest Ability: Guts EVs: 4 HP / 240 Atk / 42 Def / 224 SpD Adamant Nature - Drain Punch - Mach Punch - Knock Off - Ice Punch Stronkeldurr is quite frankly stronk, and bulky, allowing it to live whatever Lopunny can toss at it, and get its hp back with drain punch. And as a backup, Mach Punch will be there for ya. Quote Link to comment Share on other sites More sharing options...
Kamina Posted January 27, 2015 Share Posted January 27, 2015 Wouldn't Mega gallade be a check to lopunny since even if it switches in on a fake out it will be out speed and most likely die to a return/frustration next turn (assuming it started at max HP). 252 Atk Mega Lopunny Fake Out vs. 0 HP / 0 Def Mega Gallade: 72-85 (25.9 - 30.6%) -- guaranteed 4HKOand 252 Atk Mega Lopunny Return vs. 0 HP / 0 Def Mega Gallade: 180-213 (64.9 - 76.8%) -- guaranteed 2HKO Quote Link to comment Share on other sites More sharing options...
Deleted User Posted January 27, 2015 Author Share Posted January 27, 2015 Kam, that's not considering the +1 speedboost from the base ability of Steadfast. But it is dependent on it switching in as normal Gallade. Quote Link to comment Share on other sites More sharing options...
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