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Competitive Convicts Weekly (Week 6, Nominate OU/UU Pokemon for Week 7)


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I'm sure at one point or another we've all had that one Pokemon which came into battle against us and just couldn't find an answer for it. Each and every year there are new threats in the game that we must adapt to, and in turn adapt to the new emerging counters to said threats. In this thread, each week we will collectively pick and discuss some threats and how to effectively check and counter them.

How it will work:
1. Each week from Monday through Thursday, you will be asked to nominate one OU Pokemon and one Pokemon from one of the lower tiers on rotation (UU/RU/NU), which will be indicated at the beginning of each week. If greater interest in the lower tiers picks up, we can do each of them weekly.
2. After Pokemon have been nominated, from Friday through Sunday there will be a poll to pick from the nominations for both the OU and lower rotated tiers.
3. While this is happening throughout the week, the Pokemon selected from the previous week's vote will have their common sets posted and your fellow battlers will be listing potential checks and counters to the selected Pokemon.
4. At the end of each week, the Pokemon selected to be discussed for that week will be archived here in the first page along with their potential checks and counters contained within a spoiler.
Please keep the following in mind.

  • The Pokemon should be viable to use in the tier outside of just checking/countering the Pokemon being discussed. For example, please don't list Bastiodon as a counter Sylveon just because it has a type advantage and high Special Defense. It wouldn't be effective much at all in the OU tier.
  • The difference between a Check, and a Counter

via Smogon and MattL


  Quote

Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.

Archive of Inmates

Week 1 - (OU: Heatran, UU: Florges)

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Week 2 - (OU: Mega Lopunny, RU: Alomomola)

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Week 3 - (OU: Mega Metagross, NU: Mega Steelix)

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Week 4 - (OU: Sableye (+Mega), UU: Snorlax)

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Week 5 - (OU: Landorus-T, RU: Delphox)

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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

--WEEK 6--

For week three we will be discussing Mega Venusaur from OU, and Feraligatr from NU

Additionally, please nominate one Pokemon in OU and one Pokemon from UU to potentially discuss next week.

pkmn___mega_venusaur_by_kurokitsune777-doriginal_surf_on_feraligatr_by_ninja_jam


OU:
Mega Venusaur

  Quote

I don't even know what to call this thing. Is it a plant? An Animal? A.... planimal? Whatever you call it, it is one heck of a monster if you ask me. This thing has really good typing paired with it's thick voluptuous body it doesn't matter if it's hot or cold, it don't care at all. Not only that, but it can put you to sleep, it can sew plants into poor innocent pokemon's bodies, and it can take energy from the sun and photosynthesize or whatever them botany types call it. One things for sure, it does not go down very easily

Mega Venusaur's Weapons of Choice

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And this weeks Lower Tier Rotation
NU:
Feraligatr

  Quote

Wooooeeee. I've seen a few gators in my day, but none quite like this. An often forgotten starter, Feraligatr is known for a few things, both of which mean trouble for you. When it hits you it packs a wallop. With access to Sheer Force this thing gets a boost for almost everything it does. It also gets a plethora of enhancin type moves. It'll dance circles around you with Dragon Dance and/or Swords Dance. If this thing gets an opportunity to complete it's.... dancing ritual so to speak, it's all over fer ya!

Feraligatr's Weapons of Choice

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NOTE: You do not HAVE to do a check AND a counter. You are free do one and/or the other. Analysis is not required but VERY VERY much appreciated.

[EXAMPLE] (based on week 1: Heatran)

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[CHECK]

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Excadrill @ Life Orb

Ability: Sand Rush

EVs: 4 HP / 252 Atk / 252 Spe

Jolly Nature

- Earthquake

- Rock Slide

- Iron Head

- Rapid Spin

[ANALYSIS]

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[THINGS TO LOOK OUT FOR]

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[COUNTER]

647.gif

Keldeo @ Choice Specs

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Hydro Pump

- Secret Sword

- Scald

- Icy Wind

[ANALYSIS]

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[THINGS TO LOOK OUT FOR]

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[CHECK]
Landorus-Therian @ Choice Scarf

Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge
This lando-t isn't very bulky so a switch isn't fun but it can easily break a balloon with u-turn and assert dominance with that nice scarfed stealth rock. So fun to trick people into thinking you're bulky lando, you take out a lot of latios that way.

[COUNTER]

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Stealth Rock
Garchomp can live a switch into any of trans main moves and scare it away and get up rocks or take it out with an eq if no balloon.
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OU's Wanted-Dead or Alive

heatran.gif

Heatran

___
[CHECK]
azumarill.gif
Azumarill
Azumarill @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Superpower
- Play Rough
[ANALYSIS]
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Azumarill will destroy Heatran!
...Unless you switch in on it and get burnt by the Will-O-Wisp or the Lava Plume.
So it is recommended that you use bring in Azumarill with slow Volt Switches or U-turns.

[COUNTER]
manaphy.gif
Manaphy
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald/Surf
- Psychic

[ANALYSIS]
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Manaphy will always beat any Heatran no matter what.
It can begin to set up Rain Dance or Tail Glows while Heatran can't do anything significant in return.
Manaphy heals off annoying status conditons with Hydration under the rain, and do serious damage with a Rain boosted Scald or Surf. You won't be disappointed by slapping this monster onto your squad of six.





UU's Wanted-Dead or Alive

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Florges
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[CHECK]
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Lucario
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Iron Tail
- Extreme Speed
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Lucario is a effective check against all types of Florges.
The reason why it is not a counter is because Lucario will not appreciate taking a Moonblast from Florges whatsoever.
It is advised to bring in Lucario when a team member dies, so Lucario will be ready to combat against Florges.

[COUNTER]
jirachi.gif

Jirachi

Jirachi @ Leftovers

Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wish
- Protect
- Iron Head
- Body Slam
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Jirachi can beat whatever Florges throws at it.
With its Super effective STAB Iron Head, it will do a huge ammount to Florges. Florges can't do anything with Moonblast.
Jirachi also gives support to the team by scaring out Florges so it can utilize Wish.

I nominate talonflame.gif and pidgeot.gif for next week.
Talonflame for OU. Pidgeot for RU. (Couldn't find a Mega Pidgeot sprite :()

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Smogonturd......and Fl-....Florges....FLORges....FLORGES-

OU - Check

terrakion.gif

Terrakion @ Choice Scarf

Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Rock Slide
Every time your opponent is going to see a Terrakion, they know their Smogonturd is going to get outsped.....or they'll find out, the hard way.
Counter
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Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
(couldn't find the Mega Sprite, oops) - Megados is nice and bulky and gets rid of a potentially bad weakness to Stone Edge, thus most likely forcing a switch from Heatran, giving this thing a free Dragon Dance and puts pressure on the opponents team.
UU ~ Check
crobat.gif
Crobat @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Defog
BandBat is a fairly obvious check that will run circles around Florges if it stays in. Only attacking Crobat run Cross Poison, but honestly, in order to preserve Florges (who is hapless in terms fo physical defense.), you should probaly treat every Crobat you see as an attacker until you know the things moveset. This is a good pokemon to bring if you are having problems with Florges in particular.
...and now time for a little bit of innovation, because I'm usually due for it, here's a suggested counter....
durant.gif
Durant @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hone Claws
- Iron Head
- Superpower
- Crunch
Those of you that know me....know that I think Durant is TERRIBLE....and it still is, but there is literally nothing a Florges is going to be be able to do to this thing, and so long as you give Durant the luxury of sticking around till it's counters are dealt with, this thing effectively dispatches the flower fairy. Yes, it is from a lower tier, but for the sole purpose at hand, it's very, very good. (even though it's bad. :D)
Hmm.....
mega_charizard_x_sprite__generation_vi_b
alomomola.gif
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I usually wouldn't risk-switch my "counter" if I have a "check" available. It's a good point, but like you said, Gyarados should be able to beat it regardless, especially if it has the often accompanying cleric still around

I mostly suggested Gyarados because Keldeo was already mentioned. :)

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HEATRANNNN!!!!

Check:

ohGHeGJ.gif

Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 252 SpD
Adamant Nature
- Mach Punch
- Knock Off
- Drain Punch
- Ice Punch
Analysis
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Usually Conkeldurr cannot cope with much special damage, but the assault vest helps neutralize things. A 1v1 is definitely in Conkeldurr's favor. If you have "Iron fist" as an ability you can count on a OHKO, whereas "Guts" gives you a certain 2HKO, which you can do either with another drain punch or a mach punch. In case Heatran tries to burn you, guts makes it all easier.

Counter:
NMX6dhu.gif tBouKHB.gif
Lati-bros (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Recover / Earthquake
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Heatran cannot do much damage to those. Either they have a sub+calm mind set or simply surf, they can enter the game, take a hit, recover if needed a second one, and 2HKO as they please. It also gives the surprise factor when you switch, because they can simply use EQ or another move, depending on what they predict. EQ is a nice move to have and pretty much guarantees an OHKO factoring in SR, and that with Timid nature.

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Heatran

Checks!

214-mega.gif

Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Mega heracross will be hurt a lot if it switches into a lava plume and gets burnt. But if it gets batonpassed/voltswitched/u-turned for free on to a non scarf heatran, RIP heatran.

Counter!

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Suicune @ Leftovers
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
This set should beat all kinds of heatran. If suicune gets burnt, it is not hurt as badly since it is a special attacker and can remove any unwanted status by resting it off. It can tank all of heatrans move comfortably (unless solarbeam in the sun). Even better, It can set up on heatran (assuming no taunt or roar) and than precede to sweep the rest of the opponents team.
I nominate
006-mega-y.gif and 808.png.png
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I'm not really knowledgable enough competitive-wise to be able to tell you the best sets to check/counter, i get the mons to an extent.

I will say that mega Metagross Checks lopunny nicely.

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Another, Likely Much Better set would be

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OU nom : Mega Metagross

NU Nom : Lilligant

Edited by blasterman4
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ou: mega meta

nu: mega steelix

counter for alomomola would be:

579.gif

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Psyshock
- Shadow Ball/Focus Blast

doesnt care about knock off too much. takes 0 from scald and doesnt care about burns. "immune" to toxic in the fact that it doesnt take damage from it. can set up calm minds in alomomola's fat fish face.

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Mega Lop:

mega_gallade_art.png

Counter - Mega Gallade - Fake Out is pretty standard on Mega Lopunny, and 99 percent of the OU tier would have to suffer getting hit by it....except for Mega Gallade. This is literallly the only case in which 'Inner Focus' is a FANTASTIC ability. Follow the failed Fake Out attempt with the Zen Headbutt and make quick work out of an otherwise dangerous pokemon.

Alomomola

604Eelektross_Dream.png

Check/Counter - Eelektross - The Eel pokemon has a very unique distinction from other Electric type pokemon, and that's the ability Levitate. (I know ROTOM gets it, so does the whole planet, therefore that doesn't count.) It's moveset is -so- diverse that it can predict an incoming switch to a bulky grass or ground type pokemon and pressure it. Alomomola wouldn't be able to get anything past Eelektross stab Electric type attacks either.

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  On 1/27/2015 at 4:07 AM, Nona Severa said:

Follow the failed Fake Out attempt with the Zen Headbutt and make quick work out of an otherwise dangerous pokemon.

nitpicking here but why risk the miss with zen when you could just cc :<

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dYhYaRx.gif

Check:

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Counter:

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RU Check for this complicated character'd name fish smfh

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Check:

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Counter:

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I nominate 376.gif and 160.gif.

Mega Metagross for OU and Feraligatr for NU.

Couldn't find the mega sprite for Metagross. :[

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Is this how I would do it?

Alomomola:

Counter

heliolisk.gif

Heliolisk @ Life Orb/Choice Specs
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch/Focus Blast
- Thunderbolt
- Grass Knot
- Hidden Power Ice
Heliolisk gets Dry Skin, when combined with grass knot and STAB moves, transforms it into a terror for water types.
Mega Lopunny
Check
conkeldurr.gif
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 4 HP / 240 Atk / 42 Def / 224 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Stronkeldurr is quite frankly stronk, and bulky, allowing it to live whatever Lopunny can toss at it, and get its hp back with drain punch. And as a backup, Mach Punch will be there for ya.
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Wouldn't Mega gallade be a check to lopunny since even if it switches in on a fake out it will be out speed and most likely die to a return/frustration next turn (assuming it started at max HP).

252 Atk Mega Lopunny Fake Out vs. 0 HP / 0 Def Mega Gallade: 72-85 (25.9 - 30.6%) -- guaranteed 4HKO
and
252 Atk Mega Lopunny Return vs. 0 HP / 0 Def Mega Gallade: 180-213 (64.9 - 76.8%) -- guaranteed 2HKO

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