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Competitive Convicts Weekly (Week 6, Nominate OU/UU Pokemon for Week 7)


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yeah mega gallade is definitely not a counter lol, and it's only a check if healthy

@jericho: steadfast boost doesn't happen if you switch in, because you aren't 'flinched' when switching in

Edited by Void
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For Mega Lopunny Checks and counters:

Counter #1

Talonflame. Any set with Gale Wings and Brave Bird works to destroy it but here's a few sample sets:

Defensive Bulk Up
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt

SD Attacker
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

Edited by AuthorReborn
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Lando-T: Intimidate makes any Mega Lopunny have a really tough time. At -1, Loppuny can only do about 30% with Ice Punch, which is x4 effective on the defensive set listed below.

If you're going to throw around numbers, please make sure they're accurate.

-1 252 Atk Mega Lopunny Ice Punch vs. 252 HP / 252+ Def Landorus-T: 176-208 (46 - 54.4%)

If Landorus is at anything but essentially full health, it's not killing Lopunny. It will get 2HKO'd by Ice Punch and can't even hope to kill with one EQ.

Also if Landorus were to switch in, it's not outspeeding Lopunny and isn't going to do anything to it before getting 2HKO'd by Ice Punch.

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If you're going to thrown around numbers, please make sure they're accurate.

-1 252 Atk Mega Lopunny Ice Punch vs. 252 HP / 252+ Def Landorus-T: 176-208 (46 - 54.4%)

If Landorus is at anything but essentially full health, it's not killing Lopunny. It will get 2HKO'd by Ice Punch and can't even hope to kill with one EQ.

Also if Landorus were to switch in, it's not outspeeding Lopunny and isn't going to do anything to it before getting 2HKO'd by Ice Punch.

You're right. For some reason, the calculator I was using decided to brain fart and not calc mega stats and fighting typing. I'll edit my post.

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You're right. For some reason, the calculator I was using decided to brain fart and not calc mega stats and fighting typing. I'll edit my post.

That is because that calculator doesn't have Mega Lopunny and used regular Lopunny. This one is more up to date.

http://gamut-was-taken.github.io/

(Credit to Blind Guardian for finding this)

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When in doubt TRIPLE check your facts. That way you make sure you didn't miss something or over look anything.

Am I also going to say People should start providing Calcs to make it easier to look at from a glance. That way they are also forced to look at a calc and make 100% certain what they are saying is actually correct.

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Checks for Mega Loppuny

Tentacruel

Tentacruel can tank any shot from Mega Lop and might inflict a burn with Scald.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Scald
- Rapid Spin
- Acid Spray
- Knock Off

Check for Alomomola

Dry Skin Heliolisk can use Alomomola's Scald for healing while OHKO-ing it with T-Bolt


Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Grass Knot
- Hidden Power Ice


....it's more like a counter for me, but who wants Alomomola to stay with enemy Heliolisk anyway?

Edited by Ace_Trainer_Vince
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Key: Our vile villain!!!

Our Plucky Hero!!!

Mega Lopunny, a.k.a Legs 4 Dayz

Check/Counter((must be healthy)): Skarmory. Too Brave, Too Savage.

227.gif

Move Set:

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Brave Bird
- Stealth Rock/Defog

Analysis:

Skarmory takes handy care of our Bunny friend with a combo of BB and Roost polishing off the damage from Punny. Just Roost off all the damage and BB when possible. to whittle down the Rabbit into tiny misty red chunks. Really just keep clicking BB if they stay out and use Roost to keep dat health nice and high. ((lefties help keep you there through the BB recoil.)), that Bunny is toastrino.

Calcs:

Lopunny's Attacks:

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Skarmory: 126-148 (37.7 - 44.3%) -- guaranteed 3HKO after Leftovers recovery. The big one, with Lefties this is nuthin' as it is the harder thing Mega Lop can hit you with.

In case someone tries to get cheeky and run Fire Punch: 252 Atk Mega Lopunny Fire Punch vs. 252 HP / 252+ Def Skarmory: 98-116 (29.3 - 34.7%) -- 100% chance to 4HKO after Leftovers recovery It is actually Weaker, thought I would put here in case someone tried be like lel, use Fire Punch.

Skarm's Attack. ((Cause he only needs one Baby!!!)) *puts on shades*:

SPAMMING BRAVE BIRD FO' DAYS!!!: 0- Atk Skarmory Brave Bird vs. 0 HP / 4 Def Mega Lopunny: 204-240 (75.2 - 88.5%) -- guaranteed 2HKO after Stealth Rock

Alomolma? How the heck do you spell it? Eh, who cares... ALOLOLOLOLOL!!!

Counter: Virizion, Graceful Grass Grazing Deer of being super Chill.

640.gif

Move Set:

Virizion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Focus Blast
- Filler...

Analysis:

Do I even need this part? This savage tears holes in Alololololol. What is an Alomomola to a Virizion? Virizion doesn't even feel that Scald tickling its feet, it just starts getting CALM AS HECK UP IN HERE!!! It could care less about that item, when it be making dem stat gains, hitting up that MENTAL GYM real quick!!! and it certainly cares not if it is burned. What is this silly burn? IT WON'T SAVE YOU FROM THE POWER OF MY MIND!!!! Virizion about to gobble down them souls, and suck every drop of life out your stupid heart.. hand... fish... thing, and then real quick move on the the rest of your team.

Calcs: Alomomola has no shot in hell of doing anything to Virizion, calcs really aren't needed to confirm on this. Like the amount of damage it does is pathetic, and it is all healed away with Giga Drain.

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Did I really think Gallade was a counter? Wow.....I must have really taken a blow to the head....

Yeah, Gallade's a check at best....and I didn't know it was that risky. My one battle sample size must clearly not be enough to make any judgement on the matter.

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Someone has beaten me for Conkeldurr, although the EV spread I prefer is 116HP, 212Atk, 180+Def Guts/Toxic orb.

Alrighty then. Mega Lopunny it is!!!

Check:

XUPXbtI.gif

Venusaur @ Venusaurite

Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Sludge Bomb
- Leech Seed
- Giga Drain
- Synthesis
Details:

Who said M-Venusaur is only for special defence? M-Venu can enter, and kill Lopunny with two Sludge Bombs or a Sludge Bomb and a Giga Drain to get some health back. M-Lopunny is guaranteed to 3HKO it, albeit that's the case where Synthesis is not used at all, giga drained HP is not counted back, and a Return can do maximum 47.6% damage. All these mean that Venu can come in and stay. If you are lucky to predict the fake out you can even switch in and act as a counter, although it's not recommended. After all dinosaurs>bunnies

Counter:
KNkeiaA.gif
First Set - More passive

Gyarados @ Leftovers
Ability: Intimidate
EVs: 176 HP / 184 Atk / 148 Def
Impish Nature
- Waterfall
- Bounce
- Crunch
- Dragon Dance

Second Set - More aggressive

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 192 Atk / 224 Def
Adamant Nature
- Waterfall
- Bounce
- Crunch
- Dragon Dance

Details:

You didn't expect a counter here, did you? Bulky DD Gyarados is not so often in the meta, however it is still a viable weapon of choice. Here Gyarados demonstrates how Intimidate makes it a wonderful tank which can wreck even the most prominent physical sweepers. It's innate spDef also helps with the others. Here, in the first set you tank all hits M-Lopunny wants to make and ask for more. You retaliate either with a Bounce or 2 Waterfalls that will kill the ever frail bunny. In the second set you act in a more niche way, as you have to go for the bounce, otherwise you're 3HKO'ed. Gyarados holding this set can work better as a check than a counter, whereas the first set looks like it can pull off anything you give it. Don't forget that this DD can even save Gyarados if it is Lopunny that switches in, predicting a mega evolution.

ALOMOMOLOL!!

Check:

w9vRvha.gif

Exploud @ Life Orb
Ability: Scrappy
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Boomburst
- Fire Blast
- Focus Blast
- Surf

WHAT DID YOU SAY? I COULDN'T HEAR YOU OVER THE SOUND OF HOW AWESOME I AM! MY VOICE SHALL BE HEARD AROUND THE GLOBE AND I SHALL 2HKO ANY ALOMOMOLA THAT STANDS IN MY WAY. CAPS LOCK OFf
Seriously though, while Exploud doesn't care about status, it can wear down Alomomola even if it continues to use it's Wish/Protect combination as you have a net effect of ~35% damage, given it doesn't OHKO if only for a small percentage.

Another Check: 3c6kkKE.gif
Heard you talking shit (Amoonguss) @ Leftovers
Ability: Regenerator
EVs: 128 HP / 196 SpA / 184 SpD
Calm Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

The logic behind this one is quite simple. As Grass is super effective against water, we tweak the EVs to be able to 2HKO most Alomomolas. If that's not good enough, we can always spore them to sleep and do our job. As Scald does basically nothing and Amoonguss couldn't care less about a burn, it can out-stall Alomomola and do considerable damage to it and other mons that might come to assist it, mainly steel types, which will get a nice surprise from HP-fire. Alomomola doesn't stand a chance.

Edited by nickcrash
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Hi guys.

I love how the Onyx Trainer School is filled with meaningful posts. However, I want to stress this point across.

Checks and Counters are two different things.

Counters are Pokemon that can always beat X mon, no matter the situation. (Unless said counter has 1 HP and faints to entry hazards or a incoming attack)

  • Latias is a counter to Keldeo, as it can come in against Keldeo, take any attack due to its strong special bulk (Even a Icy wind) and retaliate with a Psyshock.

Checks are Pokemon that can beat X mon, but are NOT able to switch in against X mon.

  • Talonflame is a check to Keldeo, as it can destroy Keldeo with a priority Brave Bird. It is not a counter, because it will not be able to switch in againat a Scald or Hydro Pump.

So before posting, please try using calcs and potential moves that X pokemon can use before determining what is a 'counter'.

Keep up the great posts people!

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Hilda's Nominations for next week:

metagross-mega.gif

The -only- way I've been able to counter MegaGross is by predicting it to be switched in. This pokemon received a boost in pretty much ALL it's stats, including a significant speed increase, and is an absolute terror to oppose.

steelix-mega.gif

"Oh look! It's one of the steel types Hilda doesn't like."... M-Steelix is terrible. Please Internet. Please expose this pokemon.

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Well this is a interesting topic. Although I suck at competitive lol. Eh I don't play enough to get heavily involved. I guess I'll vote

549.gif Liligant is a great Pokémon but can be frail if you don't get up enough QD's or the opponent uses say flare blitz If you let it set up, prepare for the consequences. (I know first hand lol)

metagross-mega.gif Mega Metagross. I personally haven't tried one outside my AS in game team, but what I have heard is good.

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the one and only mega steelix check:

226.gif

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Scald
- Haze
- Toxic

takes 0 from heavy slam. immune to eq. stone edge/tfang arent that common so it's a pretty reliable check to mlix.

relevant calcs:

252+ Atk Mega Steelix Heavy Slam (80 BP) vs. 248 HP / 244+ Def Mantine: 63-75 (18.9 - 22.5%) -- possible 6HKO after Leftovers recovery

4 SpA Mantine Scald vs. 252 HP / 252+ SpD Mega Steelix: 108-128 (30.5 - 36.1%) -- 44.3% chance to 3HKO

e: also nomming keldeo and snorlax for next week n_n

Edited by Jelly
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Steelix check:

160.gif

Feraligatr @ Leftovers

Ability: Torrent

EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature

- Waterfall

- Swords Dance

- Aqua Jet/Earthquake/Ice Punch


- Earthquake/Ice Punch/Aqua Jet



Calcs:

+2 252+ Atk Feraligatr Waterfall vs. 252 HP / 252+ Def Steelix: 192-228 (54.2 - 64.4%) -- guaranteed 2HKO

252 Atk Steelix Earthquake vs. 252 HP / 4 Def Feraligatr: 123-145 (32.8 - 38.7%) -- 7.3% chance to 3HKO after Leftovers recovery

4 Atk Steelix Earthquake vs. 252 HP / 4 Def Feraligatr: 94-112 (25.1 - 29.9%) -- 0.1% chance to 4HKO after Leftovers recovery


OU nomination: Landorus-Therian

UU nomination: Crobat

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metagross-mega.gif

Check:


006-mega-x.gif

Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Charizard-X can destroy Metagross with Flare Blitz.

252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Mega Metagross: 404-476 (134.2 - 158.1%) -- guaranteed OHKO

Here's how much an EQ and Zen Headbutt does

252 Atk Mega Metagross Earthquake vs. 96 HP / 0 Def Mega Charizard X: 216-256 (67.2 - 79.7%) -- guaranteed 2HKO

252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 96 HP / 0 Def Mega Charizard X: 172-204 (53.5 - 63.5%) -- guaranteed 2HKO

Nice and powerful check right here!



Counter:


080.gif

Slowbro @ Leftovers
Ability: Regenerator

EVs: 240 HP / 140 Def / 128 SpD
Bold Nature
IVs: 0 Atk

- Scald
- Foul Play
- Thunder Wave
- Slack Off

Slowbro can tank both STAB moves from Metagross and hit back with a hard Foul Play! Metagross will not be able to break through this powerful shell with anything.

252 Atk Tough Claws Mega Metagross Thunder Punch vs. 240 HP / 140+ Def Slowbro: 176-208 (45 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery
0 SpA Tough Claws Mega Metagross Grass Knot (80 BP) vs. 240 HP / 128 SpD Slowbro: 166-196 (42.4 - 50.1%) -- guaranteed 3HKO after Leftovers recovery



steelix-mega.gif

Steelix

Check:

467.gif

Magmortar @ Expert Belt
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Earthquake
- Focus Blast



Magmortar just completely destroys Steelix. It won't appreciate a EQ, but Steelix won't be able to take a Fire Blast. Bring in Magmortar by good switches, prediction, and you got yourself a dead Mega Steelix!



Counter:


537.gif

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Knock Off

Seismitoad easily shuts down Mega Steelix. It takes a Earthquake very nicely, and can retaliate with a Scald for super effective damage! It's one of the greatest physical walls as well!



094.gifand 635.gif

I will nominate Gengar for OU and Hydriegon for UU!

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M-Metagross

Check

osExhKA.gif

Charizard-Mega-Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Dragon Pulse
- Roost / Air Slash / Focus Blast

Given no SR is in play, Mega Zard Y, can come in, and do a speed tie with M-Metagross. It can live a Zen Headbutt and OHKO with flamethrower (or fire blast if that's your thing). It suffers from quite a chunk of damage, but it can roost it almost all off in a next turn, or go for an attack. It kills Metagross and that's all you need to know about this beast.

Counter

GrdVz6L.gif

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 92 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect

Works both as a check and a counter. It can leech seed stall all day against M-Metagross plus if Meta doesn't have EQ, it will have to suffer damage from iron barbs. Since MegaMeta never carries Fire Punch, you can bring this plant in and make it suffer, as it tries to bring down your HP, but instead loses its own. You can always do the Leech Seed & Protect combo, for extra recovery, which with lefties goes to 18% per turn. Not bad, huh?

*Damn Skitty beat me to Slowbro & Magmortar
*I nominate Latios for OU and Lucario for UU.
Edited by nickcrash
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M-Metagross

Check

osExhKA.gif

Charizard-Mega-Y
Given no SR is in play, Mega Zard Y, can come in, and do a speed tie with M-Metagross. It can live a Zen Headbutt and OHKO with flamethrower (or fire blast if that's your thing). It suffers from quite a chunk of damage, but it can roost it almost all off in a next turn, or go for an attack. It kills Metagross and that's all you need to know about this beast.

Mega Charizard and Mega Metagross does not speed tie with each other.

Mega Charizard has base 100 speed, while Metagross has a significant 110 base speed. So Metagross will be able to outspeed Charizard-Y/X

Other than that, nice check!

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Yea, unless they are running like super weird coverage.

Mega Gross, like ew man.

Check/Counter: Mister Maytag, Kenmore, and many other stupid Washing Machine brand jokes, Rotom-Wash. ((like, you reaaaaaaaaally have to mess up for Rotom-W to not win this match-up. But, I will put check here just in case...))

479-wash.gif

@ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Analysis:

Rotom, or as I call him Mister Maytag, takes nearly nothing from any of Mega Meta's attacks, taking most from Zen Headbutt, but our lefties put us back over half. ((even without Lefties, Megagross would have to roll Max damage twice which is highly unlikely.)) Also do to Rotom's super low weight even if Mega Gross carries the Grass Knot, we take almost nothing from it. Wash can not only take all of Mega gross's attacks very well, it can also Burn it and cripple him or even still get a free Will-o on something that switches in, overall, Rotom-Wash will destroy Mega Gross pretty much everytime.

Calcs:

Rotom-Wash:

0 SpA Rotom-W Hydro Pump vs. 0 HP / 4 SpD Mega Metagross: 114-135 (37.8 - 44.8%) -- guaranteed 3HKO: As Meta has no Recovery, Rotom puts dents into it pretty hard. It won't last nearly that long.

Mega Metagross:

252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 248 HP / 216+ Def Rotom-W: 133-157 (43.8 - 51.8%) -- guaranteed 3HKO after Leftovers recovery:

Gross's most effective attack, After Will-O-Wisp it does pretty much no damage and Rotom-Wash can run home free on Gross.

0 SpA Tough Claws Mega Metagross Grass Knot (20 BP) vs. 248 HP / 0 SpD Rotom-W: 40-48 (13.2 - 15.8%) -- possibly the worst move ever

Proof that Grass Knot is super bad on Rotom-W. Really FOlks... just don't use Grass Knot on it.

Mega Steelix, Diamond Train to Hell.

Check: Heatmor, That weird Anteater thing from 5th Gen no one gave a damn about.

631.gif

@ Life Orb/Expert Belt ((all calcs will be done with life Orb as the active item, though it doesn't really matter too much.))
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Focus Blast
- Giga Drain
- Knock Off
Analysis:

Heatmor can put on the hurt with Fire Blast OHKOing the big Mega Lix. It is faster than all variants of Lix as well, so it will outspeed and OHKO. NEVER switch Heatmor into Steelix unless you predicting you opponent to switch into it on the same turn. Heatmor is easily OHKO'd by an EQ If you catch Mega Lix on the switch it is easy to pick it off as one can use Giga Drain if it doesn't OHKO

Calcs:

Heatmor's Attacks:

252+ SpA Life Orb Heatmor Fire Blast vs. 252 HP / 252+ SpD Mega Steelix: 330-390 (93.2 - 110.1%) -- 81.3% chance to OHKO after Stealth Rock:

Without SR up it is around 61% to OHKO, this is still more than 1/2 and with any prior dmaage it is 100% certain to nab Mega Lix. ((As Mega Lix has 0 recovery it is quite possible to wear it down.)).

Mega Lix:

4 Atk Mega Steelix Earthquake vs. 0 HP / 0- Def Heatmor: 408-482 (131.1 - 154.9%) -- guaranteed OHKO

yea don't get hit by this.... it isn't good for your health.

My noms are 302.gif

((sorry, the Mega one isn't able to be gotten as it is an ORAS one, but feel free to put up both as possible noms.))

and for UU, probably my 4th Favourite mon:

430.gif

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