Reignited'Light Posted January 22, 2015 Share Posted January 22, 2015 Come and Get it! By DestructiveSkitty This is one of my best ORAS OU teams. Not even exaggerating. There are some holes and weaknesses, but you got a somewhat good amount of switches before a pokemon dies. This team puts so much pressure from the start, that the opponent shouldn't have time to even set up. Strategy is so simple. Set up Rocks with Landorus-Therian, and nuke the opponent until they have zero mons to sack. Landorus-Therian (M) @ Focus Sash Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Stealth Rock - Earthquake - Stone Edge - U-turn Lead with Lando, set up Stealth Rocks, then the plays sink in. If you need Landorus, just U-turn out of there. Otherwise, sack landorus,so one of the guys can come in safely. Keldeo-Resolute @ Life Orb Ability: Justified EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Calm Mind - Secret Sword - Icy Wind Keldeo is the guy who is just a absolute most on powerhouse teams. This team is no exception. Sweep teams with a Calm Mind, then spam STAB moves. If you're about to die, use Icy Wind so something can outspeed it to revenge kill. Latios (M) @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Draco Meteor - Psyshock - Hidden Power [Fire] - Defog Latios is something I added in case I get destroyed by those Hazards on my field. Offensive teams usually don't care about hazards, but I'm so paranoid about them. Plus, It's such a great mon to abuse Draco with. Give it HP Fire and Psyshock, than boom. Good coverage besides hitting Heatran. Raikou @ Choice Specs Ability: Pressure EVs: 32 HP / 252 SpA / 224 Spe Timid Nature - Volt Switch - Thunderbolt - Hidden Power [ice] - Shadow Ball Raikou can form the Volt-Turn core with my Landorus and Jirachi if I need it. With Choice Specs, nothing is going to take STAB Thunderbolts. Besides Ground and Grass though. I got my whole team for those types though. Easy. Hidden Power Ice is pretty much a must, and Shadow Ball for stuff like Metagross/Ground types when I don't risk the HP Ice/Electric move misprediction. Good offensive synergy with Keldeo. Jirachi @ Choice Scarf Ability: Serene Grace EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Iron Head - Fire Punch - U-turn - Healing Wish Scarf Jirachi is so good with this team. I can revenge kill any Latios/Latias. Also gets momentum for my team,gets potential burns,and the fairy killer. It's niche also let's me pass a Healing Wish for one of my heavy attackers to do more damage a second time. Lopunny (F) @ Lopunnite Ability: Limber Happiness: 0 EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Fake Out - Frustration - High Jump Kick - Ice Punch Finally, the mega that is so damn fast. With it's unresisted STAB Combo due to its ability Scrappy, nothing is going to switch in for free against this monster. Lopunny cleans up when everyone of my other team members have done their part in the battle zone. Conclusion: This team is meant to throw powerful attacks constantly. No time to do anything else. I could say this team is a bit Talonflame weak? You can replace Keldeo with a Manaphy to somewhat remedy the issue I guess. Then again, it's not like you should switch in Manaphy on a Talonflame anways. Have fun with the team, leave any suggestions. Yeah. Importable:http://hastebin.com/raw/awohugoban.md Quote Link to comment Share on other sites More sharing options...
Kamina Posted January 22, 2015 Share Posted January 22, 2015 ayy *-* looks like a very powerful team. If you are going to make lando-t a suicide lead I think that giving it explosion > u-turn. If you keep u-turning out than you might take rock damage or rocky helmet damage and than you lose your sash. Other than that the team seems pretty solid. Quote Link to comment Share on other sites More sharing options...
Dhanush D Bhatt Posted January 22, 2015 Share Posted January 22, 2015 Wow that looks like a solid team. But why scarf jirachi? With the variety of moves it has isn't it better to not scarf it than to switch out to be able to use another move (especially if you want to use healing wish). Also why frustration on lopunny instead of return?? Are you a mean trainer?? Quote Link to comment Share on other sites More sharing options...
Reignited'Light Posted January 22, 2015 Author Share Posted January 22, 2015 ayy *-* looks like a very powerful team. If you are going to make lando-t a suicide lead I think that giving it explosion > u-turn. Other than that the team seems pretty solid. I could make it Explosion. I just don't want to risk using Explosion on a ghost type switch in. Like I said, U-turn is for momentum with Raikou and Jirachi if I really need Landorus. Wow that looks like a solid team. But why scarf jirachi? With the variety of moves it has isn't it better to not scarf it than to switch out to be able to use another move (especially if you want to use healing wish). Also why frustration on lopunny instead of return?? Are you a mean trainer?? I gave it Scarf so it can outspeed many threats such as a Mega Metagross. I can Fire Punch it and fish for burns, get the fast U-turn against Latias and Latios. I also get off a Healing Wish as fast as possible. Frustration cause Lopunny doesn't show mercy. Quote Link to comment Share on other sites More sharing options...
Deleted User Posted January 22, 2015 Share Posted January 22, 2015 Wow that looks like a solid team. But why scarf jirachi? With the variety of moves it has isn't it better to not scarf it than to switch out to be able to use another move (especially if you want to use healing wish). Also why frustration on lopunny instead of return?? Are you a mean trainer?? 1. It's Hyper Offense 2. Frustration because default happiness of Ditto's is 255 and that would make them copying Frustration useless. Quote Link to comment Share on other sites More sharing options...
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