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Error in Pokemon Essentials


Mao II

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I mean, if you just redownload the game and open it from the new game.exe, I'm sure it will run perfectly fine.

Also, next time you have any sort of game issues or save file problems, put it in the Bug Reporting/Troubleshooting subforums respectively.

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Oh, my apologies for the misunderstanding. I think we were all under the assumption this error occurred when trying to play Reborn using Essentials. Unfortunately, I'm not much of an expert in that field so I can't be of much help.

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Well... pretty much like it says, you'll need to take a look at your PBS/pokemon.txt file. Something was probably kerjiggled in there and ended up on the wrong line. See if you can find the incorrect entry (you know it's a Pokemon in the Monster and Grass egg groups) and compare it to the instructions for defining Pokemon from the Essentials wiki.

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Ah, actually section 2 probably refers to the dex number meaning that's Ivysaur. I'll post Reborn's Ivysaur entry for comparison. Note we have the hidden ability smooshed into the normal ability section because reasons


[2]
Name=Ivysaur
InternalName=IVYSAUR
Type1=GRASS
Type2=POISON
BaseStats=60,62,63,60,80,80
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=142
EffortPoints=0,0,0,0,1,1
Rareness=45
Happiness=70
Abilities=OVERGROW,CHLOROPHYLL
Moves=1,TACKLE,1,GROWL,1,LEECHSEED,3,GROWL,7,LEECHSEED,9,VINEWHIP,13,POISONPOWDER,13,SLEEPPOWDER,15,TAKEDOWN,20,RAZORLEAF,23,SWEETSCENT,28,GROWTH,31,DOUBLEEDGE,36,WORRYSEED,39,SYNTHESIS,44,SOLARBEAM
Compatibility=Monster,Grass
StepsToHatch=5355
Height=1.0
Weight=13.0
Color=Green
Habitat=Grassland
Kind=Seed
Pokedex=To support its bulb, Ivysaur's legs grow sturdy. If it spends more time lying in the sunlight, the bud will soon bloom into a large flower.
BattlerPlayerY=24
BattlerEnemyY=21
BattlerAltitude=0
Evolutions=VENUSAUR,Level,32

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  • 1 month later...

Ah, actually section 2 probably refers to the dex number meaning that's Ivysaur. I'll post Reborn's Ivysaur entry for comparison. Note we have the hidden ability smooshed into the normal ability section because reasons


[2]
Name=Ivysaur
InternalName=IVYSAUR
Type1=GRASS
Type2=POISON
BaseStats=60,62,63,60,80,80
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=142
EffortPoints=0,0,0,0,1,1
Rareness=45
Happiness=70
Abilities=OVERGROW,CHLOROPHYLL
Moves=1,TACKLE,1,GROWL,1,LEECHSEED,3,GROWL,7,LEECHSEED,9,VINEWHIP,13,POISONPOWDER,13,SLEEPPOWDER,15,TAKEDOWN,20,RAZORLEAF,23,SWEETSCENT,28,GROWTH,31,DOUBLEEDGE,36,WORRYSEED,39,SYNTHESIS,44,SOLARBEAM
Compatibility=Monster,Grass
StepsToHatch=5355
Height=1.0
Weight=13.0
Color=Green
Habitat=Grassland
Kind=Seed
Pokedex=To support its bulb, Ivysaur's legs grow sturdy. If it spends more time lying in the sunlight, the bud will soon bloom into a large flower.
BattlerPlayerY=24
BattlerEnemyY=21
BattlerAltitude=0
Evolutions=VENUSAUR,Level,32

Well, Ive been trying to make my own pokemon game as well and I get this error too. I tried replacing the entire ivysaur entry but it didnt work.

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Well its saying that the field monster its trying to pull up is not a positive integer, which you can read in this case as being nonexistent. Am I correct in this occurred while walking in grass to spawn an encounter?

I may be making a bunch of assumptions here, but your error seems to be more likely in the encounter entry for that route, rather then a fudged pokemon file(the two are not mutually exclusive). What route are you on when this happened? whats your encounters.txt file look like for that section?

Forgive me if my assumptions are wildly incorrect, but context is key in troubleshooting ;)

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Yeah I noticed you mentioned that once I returned to the topic, which makes me feel pretty dumb.

Nonetheless Im sticking to my theory and going with the engine catches it before a live run does, which generally means syntax error. Can you post your encounters.txt and pokemon.txt files?

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Uhh thats probably your issue man. Those files are pretty reborn specific. If you try to use those in raw essentials things aren't gunna work out well for ya.

edit: Id use the pokemon.txt file, but for playing around with making your own stuff, use the default encounters.txt until you start making your own maps.

Edited by madf0x
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