Jelly Posted February 9, 2015 Share Posted February 9, 2015 OP shamelessly stolen from HildaApproved by yung danny NeverUsed Showcase In which, we discuss offensive and defensive threats in the NU metagame.Song of the Week: https://www.youtube.com/watch?feature=player_detailpage&v=EyARHscb8mUPokemon of the Week: ArcheopsViability in NU: A+ Rank - Archeops' amazing speed tier (110) and base 140 attack makes it a scary threat in NU. Its ability to go bulky or offensive and still be a stallbreaker and heavy hitter makes this birb a force to be reckoned with.Sets to use on Archeops: Archeops Ability: Defeatist EVs: 248 HP / 8 Atk / 252 Spe Jolly Nature - Taunt - Roost - Acrobatics - Defog/Earthquake Bulkychops is the best set for this monster right now. The HP investment allows you to tank hits from Typhlosion and Pyroar. Taunt is to prevent recovery, hazards, or status moves from connecting with your 'mons. Roost for keeping you out of Defeatist range. Acrobatics for a hard-hitting STAB move. Defog is normally run in the last slot for hazard control but if you already have another form of control then Earthquake can be run instead. Archeops Ability: Defeatist EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Taunt - Roost - Acrobatics - Earthquake A less bulky variant can be run over the bulky one for more power. It can function as an anti lead with the use of Taunt. No item is run for extra Acrobatics power. Archeops @ Focus Sash Ability: Defeatist EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Stealth Rock - Taunt - Endeavor - Head Smash Sash lead Archeops is extremely fast and allows you to prevent rocks from going up at the start of the battle while getting yours up in the process. Endeavor is to cripple whatever stands in front of you or whatever gets sent in. Head Smash is basically your nuke if you know something will not attack you to get you into sash range. Also a very neato core based around Archeops is Archeops-Sesimitoad: Archeops Ability: Defeatist EVs: 248 HP / 8 Atk / 252 Spe Jolly Nature - Taunt - Roost - Acrobatics - Earthquake Seismitoad @ Leftovers Ability: Water Absorb EVs: 200 HP / 252 Def / 56 SpD Relaxed Nature - Scald - Earthquake - Stealth Rock - Knock Off This core basically plays off of each other's weaknesses. Archeops is weak to Electric and Water type moves, so Seismitoad covers those for Archeops. In return, Archeops handles Grass types that threaten Seismitoad. Overall, Archeops is an insanely good Pokemon. If only it didn't have such a garbage ability. Other options to run on Archeops would maybe be a mixed set. It's not that great but since Special Attack isn't halved by Defeatist it can catch people by surprise.I hope you all enjoy the fourth installment of the "NU Showcase"!!! I'd like some recommendations on what to do in following weeks. Because I'm starting to become more and more busy over the weekends, I'm going to start putting these out on Mondays. As always, leave your comments, checks, and counters down below!-Jelly Quote Link to comment Share on other sites More sharing options...
Deleted User Posted February 9, 2015 Share Posted February 9, 2015 How about a Choice Band set with a Lando T type moveset? Quote Link to comment Share on other sites More sharing options...
Lord Bagel Posted February 9, 2015 Share Posted February 9, 2015 Archeops is definitely one of the best leads in the tier. Must thing that could go against it or outsped and chuncked hard. Obviously defeatist is a problem, aqau jets and even a bullet punch from hariyama leaves this bird much much weaker. Another big thing to look at for is mega steelix as an eq from archen is going to be eaten up and the heavy slam coming back is going to do a ton. All i need to say about archeops is to watch out for rocks and use as a lead or save for a nice revenge kill. Quote Link to comment Share on other sites More sharing options...
Jelly Posted February 9, 2015 Author Share Posted February 9, 2015 How about a Choice Band set with a Lando T type moveset? it's kinda meh. what you really run archeops for is the ability to use taunt and then hit something with an extremely strong attack. using a band set could work but you're better off using a standard set. Quote Link to comment Share on other sites More sharing options...
NickCrash Posted February 9, 2015 Share Posted February 9, 2015 Archeops is not your best guy to stop Grass attacks aimed at Seismitoad or generally stop things. Why not add to the core a specially defensive Muk? (given you use the non-bulky Archeops) Muk could stop, take a hit from Liligant (now that Serperior is getting a promotion) and Ludicolo, retaliate with STAB, and you won't have to worry about getting to defeatist range. Otherwise you can enter a (what else) Vileplume, or a Magmortar for instant attacking power. Quote Link to comment Share on other sites More sharing options...
Jelly Posted February 9, 2015 Author Share Posted February 9, 2015 Archeops is not your best guy to stop Grass attacks aimed at Seismitoad or generally stop things. why not add to the core a specially defensive Muk? (given you use the non-bulky Archeops) Muk could stop, take a hit from Liligant (now that Serperior is getting a promotion) and Ludicolo, retaliate with STAB, and you won't have to worry about getting to defeatist range. Otherwise you can enter a (what else) Vileplume, or a Magmortar for instant attacking power. 252 SpA Lilligant Giga Drain vs. 248 HP / 0 SpD Archeops: 156-184 (44.1 - 52.1%) -- 15.2% chance to 2HKO which means you have a solid chance of not being put into defeatist. but even if you do get down to -50%: 8 Atk Defeatist Archeops Acrobatics (110 BP) vs. 0 HP / 4 Def Lilligant: 204-240 (72.5 - 85.4%) -- guaranteed 2HKO you shit all over lilligant's life with a chance to not get 2HKOd. muk is not very good at the moment due to psychic types being everywhere. i also never said that archeops should be switching into grass types anywhere. it can check them, thus "handling" them. Quote Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted February 9, 2015 Share Posted February 9, 2015 By the way Jelly, Defeatist drops both Attacking stats by half, including Special Attack. Virizion is also now NU so that needs to be watched out for as well in the Grass Type department. ((Archeops still checks it easily though so not much to worry about. Like if you don't switch into an attack you should pretty much always win since Acrobatics slays that thing)) Quote Link to comment Share on other sites More sharing options...
Jelly Posted February 9, 2015 Author Share Posted February 9, 2015 By the way Jelly, Defeatist drops both Attacking stats by half, including Special Attack. had no idea rip Quote Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted February 9, 2015 Share Posted February 9, 2015 I don;t blame you it is worded badly in the main series game cause it actually says "At 50% health, attack is decreased." and it doesn't mention SpAtk anywhere. so I can understand not knowing that lol. Also Jeri, the reason Band is kinda Bad on Arche is the fact that the Acrobatics is it's best FLying type STAB, and it can't use it if it wields a Band/Scarf. The rest of it's move pool is a bit...eh((at least offensively it is a bit meh...)) and as a Choice user the switching really starts wearing him down. Quote Link to comment Share on other sites More sharing options...
Shadow Tack Posted February 9, 2015 Share Posted February 9, 2015 You should do heliolisk now that it's NU Quote Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted February 9, 2015 Share Posted February 9, 2015 or Virizion, both are newly NU. Other GOod NUs would be Seismatoad since he was mentioned this week, or maybe Sawk or a fighting type. A Psychic type may be a good idea as well. Quote Link to comment Share on other sites More sharing options...
NickCrash Posted February 9, 2015 Share Posted February 9, 2015 (edited) 252 SpA Lilligant Giga Drain vs. 248 HP / 0 SpD Archeops: 156-184 (44.1 - 52.1%) -- 15.2% chance to 2HKO which means you have a solid chance of not being put into defeatist. but even if you do get down to -50%: 8 Atk Defeatist Archeops Acrobatics (110 BP) vs. 0 HP / 4 Def Lilligant: 204-240 (72.5 - 85.4%) -- guaranteed 2HKO you shit all over lilligant's life with a chance to not get 2HKOd. muk is not very good at the moment due to psychic types being everywhere. i also never said that archeops should be switching into grass types anywhere. it can check them, thus "handling" them. I had different numbers when I did the calcs Could you check again? They can't be both correct. 252 SpA Lilligant Giga Drain vs. 248 HP / 0 SpD Archeops: 190-225 (59 - 69.8%) -- guaranteed 2HKO The damage from the other one is correct though. At 49.9% Archeops does min 72.5% damage. I see that Archeops is not the man to switch into grass attacks. I simply suggested pokemon that could. You know better. Edited February 9, 2015 by nickcrash Quote Link to comment Share on other sites More sharing options...
Jelly Posted February 9, 2015 Author Share Posted February 9, 2015 i used lum for the calcs because that is more common. Quote Link to comment Share on other sites More sharing options...
Chase Posted February 10, 2015 Share Posted February 10, 2015 Virizion is NU. Smogon, what are ya doing. Anyways. I love Archeops. #sashleadfodays Quote Link to comment Share on other sites More sharing options...
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