Vinny Posted December 6, 2015 Share Posted December 6, 2015 Best Shitposter Quote Link to comment Share on other sites More sharing options...
Hiss13 Posted December 6, 2015 Share Posted December 6, 2015 Quote Link to comment Share on other sites More sharing options...
Shadow Tack Posted December 7, 2015 Share Posted December 7, 2015 つ ◕_◕ ༽つ ROSE TAKE MY ENERGY ༼ つ ◕_◕ ༽つ Quote Link to comment Share on other sites More sharing options...
Vinny Posted December 7, 2015 Share Posted December 7, 2015 Good memery Tack, good memery Quote Link to comment Share on other sites More sharing options...
Shadow Tack Posted December 7, 2015 Share Posted December 7, 2015 http://bulbapedia.bulbagarden.net/wiki/Mienfoo_(Pok%C3%A9mon) Quote Link to comment Share on other sites More sharing options...
Vinny Posted December 7, 2015 Share Posted December 7, 2015 9R9kdyIkJww Quote Link to comment Share on other sites More sharing options...
Chevaleresse Posted December 8, 2015 Share Posted December 8, 2015 [12:28:32] Mеttaton: also i paid for SotD so why is my song not SotD Quote Link to comment Share on other sites More sharing options...
Shamitako Posted December 8, 2015 Author Share Posted December 8, 2015 ほむら Quote Link to comment Share on other sites More sharing options...
Vinny Posted December 8, 2015 Share Posted December 8, 2015 If you could bankrupt one person or company who would it be? Quote Link to comment Share on other sites More sharing options...
Klemeltios Posted December 9, 2015 Share Posted December 9, 2015 Effects + 15 Defense Quote Link to comment Share on other sites More sharing options...
Chevaleresse Posted December 9, 2015 Share Posted December 9, 2015 http://m.imgur.com/gallery/nzqSzTt Quote Link to comment Share on other sites More sharing options...
MrLGFD Posted December 9, 2015 Share Posted December 9, 2015 using UnityEngine;using System.Collections;public class Beweeg1 : MonoBehaviour{ //grenzen public float linkerkant; public float rechterkant; public Transform schietObj; //springhoogte public float springHoogte; //positie van de grond public float onder; //loopsnelheid public float snelheid; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //horizontaal beweging if (transform.position.x + Input.GetAxis ("Horizontal") * Time.deltaTime * snelheid > linkerkant && transform.position.x + Input.GetAxis ("Horizontal") * Time.deltaTime * snelheid < rechterkant) { transform.Translate(Input.GetAxis ("Horizontal")* Time.deltaTime * snelheid ,0,0); } if (Input.GetKeyDown("space")) { Instantiate (schietObj, new Vector3(transform.position.x, transform.position.y + 0,0), Quaternion.identity); } }} Quote Link to comment Share on other sites More sharing options...
Shamitako Posted December 9, 2015 Author Share Posted December 9, 2015 Not sure how it works with Nidalee since IDK if both echos work together Quote Link to comment Share on other sites More sharing options...
Vinny Posted December 9, 2015 Share Posted December 9, 2015 Quote Link to comment Share on other sites More sharing options...
Klemeltios Posted December 9, 2015 Share Posted December 9, 2015 so i accidentally pressed ctrl+c so here we go. http://www.pokemonreborn.com/forum/index.php?showforum=16 Quote Link to comment Share on other sites More sharing options...
Shamitako Posted December 9, 2015 Author Share Posted December 9, 2015 http://i.imgur.com/N1LLXKI.png Quote Link to comment Share on other sites More sharing options...
Klemeltios Posted December 9, 2015 Share Posted December 9, 2015 [5:55:20 PM] *** uh has renamed this conversation to "Are you a computer technician cuz you turned my software into hardware" *** Quote Link to comment Share on other sites More sharing options...
Shamitako Posted December 9, 2015 Author Share Posted December 9, 2015 [17:35:05] +Kuro von Einzbern: Mkay [17:35:32] +Kuro von Einzbern: He's 4* less because he's exceptionally strong and more because he's very versatile Quote Link to comment Share on other sites More sharing options...
Vinny Posted December 10, 2015 Share Posted December 10, 2015 You still need your gets outs Quote Link to comment Share on other sites More sharing options...
Klemeltios Posted December 10, 2015 Share Posted December 10, 2015 https://www.youtube.com/watch?v=yTD2zRiNMps Quote Link to comment Share on other sites More sharing options...
Vinny Posted December 11, 2015 Share Posted December 11, 2015 Electabuzz/Magmar: Quote Link to comment Share on other sites More sharing options...
Shamitako Posted December 11, 2015 Author Share Posted December 11, 2015 Character (RPer): Classes: Bold their primary class, and list all classes the Heroic Spirit qualifies for. Alignment: Uses the DnD system of Good vs Evil, Law vs. Chaos. This is a general idea and not a binding statement. Parameters Strength: The physical power of the Servant. All parameters are rough estimates; ranks are used for comparison purposes almost exclusively. Endurance: How much punishment the Servant is capable of withstanding. Agility: The Servant's speed, dexterity, and reaction time. Mana: The amount of magical power a Servant possesses inherently, as opposed to coming from artifacts or magical weapons. Luck: How lucky the Servant is. Phantasm: A rough estimate of how strong a Servant's Noble Phantasms are overall. This can be higher or lower than any of the Servant's phantasms. For example, a servant with many weak Phantasms might have a high rank, while a servant with a single Phantasm that is powerful but costly might have a lower rank. Class Skills All classes have one or two inherent skills. They can be found on the typemoon wiki, or in the profiles already created. Skill1 Rank Skill2 Rank Personal Skills All servants have Skills that represent their abilities in life. A full list of canon skills can be found on the typemoon wiki, and custom skills can be discussed. Skill1 Rank (Explanation if needed) Skill2 Rank Etc Noble Phantasms: (Note that unlike F/R you will be strictly held to the three Phantasm max of the canon system) Phantasm 1 (Rank Type) Briefly describe the phantasm here. Noble Phantasms come in several types, depending on their nature. The most common types are Anti-Unit, Anti-Army, Anti-Fortress, and Anti-Self. The types primarily describe differences in target area and power; Anti-Unit Phantasms target a single person and have lesser costs, while an Anti-Army phantasm takes more energy and spreads out over a wider area, making them less effective against individuals. Phantasm N (Rank Type) Describe every Phantasm with its own entry. Quote Link to comment Share on other sites More sharing options...
Klemeltios Posted December 11, 2015 Share Posted December 11, 2015 http://sirartwork.tumblr.com/post/134926529353/the-crossover-that-no-one-asked-for Quote Link to comment Share on other sites More sharing options...
Vinny Posted December 11, 2015 Share Posted December 11, 2015 Quote Link to comment Share on other sites More sharing options...
Hiss13 Posted December 11, 2015 Share Posted December 11, 2015 “You must understand that our civilization is so vast that we can’t have our minorities upset and stirred. Ask yourself, What do we want in this country above all? People want to be happy, isn’t that right?…Colored people don’t like Little Black Sambo. Burn it. White people don’t feel good about Uncle Tom’s Cabin. Burn it. Someone’s written a book on tobacco and cancer of the lungs? The cigarette people are weeping? Burn the book. Serenity, Montag. Peace, Montag. Take your fight outside. Better yet, to the incinerator.” Quote Link to comment Share on other sites More sharing options...
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