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Shamitako

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using UnityEngine;
using System.Collections;

public class Beweeg1 : MonoBehaviour
{
//grenzen
public float linkerkant;
public float rechterkant;
public Transform schietObj;

//springhoogte
public float springHoogte;

//positie van de grond
public float onder;

//loopsnelheid
public float snelheid;


// Use this for initialization
void Start ()
{


}

// Update is called once per frame
void Update ()
{
//horizontaal beweging
if (transform.position.x + Input.GetAxis ("Horizontal") * Time.deltaTime * snelheid > linkerkant && transform.position.x + Input.GetAxis ("Horizontal") * Time.deltaTime * snelheid < rechterkant)
{
transform.Translate(Input.GetAxis ("Horizontal")* Time.deltaTime * snelheid ,0,0);
}

if (Input.GetKeyDown("space"))
{
Instantiate (schietObj, new Vector3(transform.position.x, transform.position.y + 0,0), Quaternion.identity);
}


}
}

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Character (RPer):

Classes: Bold their primary class, and list all classes the Heroic Spirit qualifies for.

Alignment: Uses the DnD system of Good vs Evil, Law vs. Chaos. This is a general idea and not a binding statement.

Parameters

Strength: The physical power of the Servant. All parameters are rough estimates; ranks are used for comparison purposes almost exclusively.

Endurance: How much punishment the Servant is capable of withstanding.

Agility: The Servant's speed, dexterity, and reaction time.

Mana: The amount of magical power a Servant possesses inherently, as opposed to coming from artifacts or magical weapons.

Luck: How lucky the Servant is.

Phantasm: A rough estimate of how strong a Servant's Noble Phantasms are overall. This can be higher or lower than any of the Servant's phantasms. For example, a servant with many weak Phantasms might have a high rank, while a servant with a single Phantasm that is powerful but costly might have a lower rank.

Class Skills

All classes have one or two inherent skills. They can be found on the typemoon wiki, or in the profiles already created.

Skill1 Rank

Skill2 Rank

Personal Skills

All servants have Skills that represent their abilities in life. A full list of canon skills can be found on the typemoon wiki, and custom skills can be discussed.

Skill1 Rank (Explanation if needed)

Skill2 Rank

Etc

Noble Phantasms: (Note that unlike F/R you will be strictly held to the three Phantasm max of the canon system)

Phantasm 1 (Rank Type)


Briefly describe the phantasm here. Noble Phantasms come in several types, depending on their nature. The most common types are Anti-Unit, Anti-Army, Anti-Fortress, and Anti-Self. The types primarily describe differences in target area and power; Anti-Unit Phantasms target a single person and have lesser costs, while an Anti-Army phantasm takes more energy and spreads out over a wider area, making them less effective against individuals.

Phantasm N (Rank Type)

Describe every Phantasm with its own entry.

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“You must understand that our civilization is so vast that we can’t have our minorities upset and stirred. Ask yourself, What do we want in this country above all? People want to be happy, isn’t that right?…Colored people don’t like Little Black Sambo. Burn it. White people don’t feel good about Uncle Tom’s Cabin. Burn it. Someone’s written a book on tobacco and cancer of the lungs? The cigarette people are weeping? Burn the book. Serenity, Montag. Peace, Montag. Take your fight outside. Better yet, to the incinerator.”

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