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Meet the crew: A sorta blog-ish thing that's also an announcement


Kurotsune

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With this, episode 14.5 is complete. It's no understatement to say that getting all the code in was a difficult task. In fact, one I couldn't have possibly have completed on my own.


Because of this I personally asked to be allowed to head a small development team on my own terms so that I could better manage the list of things that had to be done with the larger chunk of development in Pokemon Reborn.


Understand, despite significant work put into by myself, as well as Amethyst and the rest of the staff, to finish all the bulk of coding that needed to be put in the game - So that the focus of the team could switch to hopefully bug fixing and removing the most glaring errors within the game - There was still a lot to do.


With a goal set out to have all these implementations in by episode 14.5, a more minutiae organization of the list of implementations was needed.


I've work experience in heading a small team of developers of this sort, so I requested to be given leave to add some to the development team so that we could process more easily the large amount of things left to implement and fix.


I don't expect it to come as a surprise to anyone that my first choice was Jericho.


His dedication to this community has been paramount, especially in the last few months, to ensure everything went smoothly.


In addition to that, his responsibilities piled up from behind the scenes as me and Amethyst, with this decision to add him as the first member of my team, started to request his aid in several aspects of the development.


Jericho has delivered, and in fact, the entire development team has.


A lot of work has been put into delivering this latest episode not only as fast as it could, but as well as staying to the high quality standards Amethyst has held the game for the nearly three months I've been part of the team, officially or otherwise.


I've decided thus to create this thread with the objective of announcing, officially, that this separate development team has been made.


How much this team will expand as well how many more responsibilities it may take are still up to discussion.


For now, know this: We've decided to do as best as we can to streamline the development process of Pokemon Reborn, and although I'd like to avoid making any claims I may not be able to follow up upon, I can very safely state that at the current speed the development is going through, and with the current effort put into it by the development team, we can expect the episodes to be much more refined in terms to game coding, and perhaps even more intermediate patch releases as coding gets done at a faster rate.


The team has worked around the clock to guarantee the implementations were properly tested and implemented.


In fact, myself and Jericho spent almost all of our Sunday yesterday testing and re-coding moves and abilities to try and fix the most glaring bugs before this release.


We have still a lot to go, but I'm confident that if the team can maintain it's morale and continue the hard work that's been put in the game, we will soon achieve our intended goal of having all moves, abilities and items implemented and working, something that will hopefully allow us to give back to the Pokemon game community in general by giving back the code once it is properly functional.


Of course, there'd be no point to all of this if not for the continued support the game and the development team has.


Therefore I'd like to thank all of you for your assistance and your patience with the development of the game, as well as your diligence in identifying and reporting bugs and errors, as well as those that aid in the recovery of broken save files.


Episode 14.5 has been released in it's Beta stage, and we've high hopes that we'll be able to roll out the actual release soon.


Thank you all for your support and your assistance. And I hope that, soon enough, you will enjoy your game.

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Awesome work, all of you! I know as the week goes on others will view this post and come by and say thanks, but for those who don't have an account yet (you should make one if you're just lurking btw. Introduce yourself, become a member of the community) or simply are busy elsewhere, I'd like to give you guys a huge and resounding thank your for all your innumerable hours of work at coding and debugging and just general testing. Thank you very much and keep up the great work!

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