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Interest Check: A Yu-Gi-Oh roleplay


Tomas Elliot

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Well, the title says all really: I used to be in a Yu-Gi-Oh roleplay community, but I had to leave it for various reasons. Still, I am starting to miss roleplaying in Yu-Gi-Oh environment, but apparently the aforementioned roleplay community is the only one around the web that is decently active and, rather than starting my own (I have no experience in forum management) I thought I'd try my luck here, in Reborn's wonderful roleplay playerbase.

So, if you follow Yu-Gi-Oh anime, you know that the Zexal series was absolute garbage, so yeah, this roleplay would create an alternate story for that very series: this basically means that, much like in Zexal, the plot-driving cards would be the Numbers, however such cards would have a completely different backstory compared to the anime. Major protagonists (and villains) of our story would therefore pack one (or more, in some cases) Number cards, and would be expected to build a deck around them: fortunately, many new Number cards have been released after Zexal ended, meaning it would be easier for us to create Number Holder characters that are original, and don't merely emulate characters from the anime. I have actually come up with a creative method to assign Number cards to players (I'd use it to prevent people from fighting over the strongest ones while neglecting the weaker ones), but I'll explain it in due time.

Something noteworthy about roleplaying in Yu-Gi-Oh environment is that there are many simulators around the internet, like Dueling Network and DevPro: this means that having PvP combat would be pretty easy as people would only need to get on one of these simulators, build their deck, and duel it out, thus eliminating all the need for stats, PvP-specific rules, and the host acting as the "referee" when arguments arise. All that matters are the actual rules of the card game. Which by the way is the reason why I am embarking in this adventure: with PvP combat made so easy, it is of course easy to host such a roleplay, meaning I can do it on my own despite my busy university life (but ehi, if you wanna co-host go ahead and say it, I appreciate help).

Something I cannot stress enough is that poeple would NOT need to be good duelists, with extensive knowledge of the card game, to take part in this: granted, you are expected to know the basic rules, but that really is enough. You don't need to have a grasp of the competitive scene because most decks that are competitively strong would probably be either forbidden or severely nerfed/limited (you know, to avoid "it's not fair! He got the best deck!"), and you don't need to be a great deck-builder because, modesty aside, I am, so I'll be more than happy to lend you a hand in creating the ideal deck around your character's personality and/or your favorite card.

Of course, if you do have such knowledge and are thus able to make a good, fun deck on your own, all the better.

So yeah, for now I just want to see how many people would be interested in this idea. I'll provide more details on the plot and the rules if I see enough interest.

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Sadly, I haven't followed the anime, since GX, so I'm of no assistance there.

As stated, the whole idea for this roleplay was born from the fact that I don't like the Zexal series of the anime, meaning that I am hoping to create, with this roleplay, a completely different storyline for the series. So yeah, as long as you know what Number cards are (a knowledge you can easily gain via Google) you are fine, you don't need to have followed the anime to jump in ;)

Of course, if by "I haven't followed since GX" you mean that you are also unfamiliar with game mechanics introduced after GX then yes, that might be a problem, but again, Google is your friend, and I am pretty confident I can explain one thing or two, as well :)

I think this would be a cool idea, even though I've only seen the anime and haven't touched a game of yugioh before. :P

But, just for the fact I want to play yugioh I'd still join.

Well if you are familiar with the anime, you at leat know the basics. Which means the only thing you lack is experience in building an actual deck, but I can easily help with that.

However, we cannot of course roleplay if it's just the two of us. Let's wait for more people to join before dissecting all the details and actually starting the roleplay.

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*pokes head in* I am somewhat interested, since I was a yugioh fan and has played the card game before (I have 3 decks -.-). The only downside is that I am only knowledgeable up to the second season of 5Ds, so I know of the Numbers series, not the exact details.

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*pokes head in* I am somewhat interested, since I was a yugioh fan and has played the card game before (I have 3 decks -.-). The only downside is that I am only knowledgeable up to the second season of 5Ds, so I know of the Numbers series, not the exact details.

If only we could duel like that...

And sure, I'm interested. Even if it just brings back the memories of when I played with crappy cards against others with crappy cards.

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If only we could duel like that...

And sure, I'm interested. Even if it just brings back the memories of when I played with crappy cards against others with crappy cards.

At least I didn't have a duel disk :D Those 3 decks just happened to be my favorites from the anime, they weren't great or anything.

If anyone is curious those three decks are

Wind/Harpies, Cyber Dragon and Cyberdarks

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*pokes head in* I am somewhat interested, since I was a yugioh fan and has played the card game before (I have 3 decks -.-). The only downside is that I am only knowledgeable up to the second season of 5Ds, so I know of the Numbers series, not the exact details.

As I told Sparky, Google is your friend. The Yu-Gi-Oh Wikia has extensive articles on the Number cards, so yeah, as long as you are familiar with the Xyz mechanic in general you should be fine. Don't bother reading the backstory of the Number cards because we are gonna make a new one for our roleplay.

If only we could duel like that...

And sure, I'm interested. Even if it just brings back the memories of when I played with crappy cards against others with crappy cards.

We have all been through that period :P

And now I need to ask an important question: how many of the people who posted this far actually have experience with online duels? And what do you use, DevPro or Dueling Network? I need to know this because, if the majority of the would-be roleplayers are on, say, DN, might as well tell those who aren't on any simulator to come to DN... Each simulator has pros and cons, so if there isn't a definitive majority on this (or merely if people aren't on any simulator) I think we should definitely discuss this...

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I actually have no experience with online dueling, so I'm a blank slate for whichever one you choose~

Me either, no expirence in the online battleing

I was afraid of this. Well, each system has pros and cons. The DevPro/YgoPro system has auto-rulings, meaning rules are automatically enforced by the system: if a card cannot be used in a given situation, you will be prevented from using it, and if a card can be used, you'll be prompted a message asking you if you want to use it (thus eliminating the risk of "I forgot I could use that card in that situation", reducing misplays). Cons are that this auto-ruling system is sometimes prone to bugs, also we are tlking about a program that needs to be downloaded and installed on one's PC, and then you need to register, and then you need to validate your registration with a confirmation e-mail.

On the other hand, DN is eaier to join (registration process is identical to most forums out there including this one, and you don't need to download anything), also it has no auto-rulings, meaning that players are free to enforce special rulings for roleplaying purposes (like the anime-exclusive "Only Numbers can destroy other Numbers in battle" effect Numbers have). The con is that no auto-ruling means nothing prevents people from cheating, rule-sharking, misplaying, and all the complications you'd get hen playing a TCG IRL. Granted, drama shouldn't arise from this given that we are dueling to further a plot and not for actual competition (so there shouldn't be the risk of "you f***ing cheater you stole my ladder points!"), but still...

Personally I already am on both, so it would be up to people to decide. Also I like how we already have 4 potential roleplayers, if you guys could spread the word and get more people to check this, it would really be great :D

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So, if you follow Yu-Gi-Oh anime, you know that the Zexal series was absolute garbage, so yeah, this roleplay would create an alternate story for that very series: this basically means that, much like in Zexal, the plot-driving cards would be the Numbers, however such cards would have a completely different backstory compared to the anime. Major protagonists (and villains) of our story would therefore pack one (or more, in some cases) Number cards, and would be expected to build a deck around them: fortunately, many new Number cards have been released after Zexal ended, meaning it would be easier for us to create Number Holder characters that are original, and don't merely emulate characters from the anime. I have actually come up with a creative method to assign Number cards to players (I'd use it to prevent people from fighting over the strongest ones while neglecting the weaker ones), but I'll explain it in due time.

I'm interested in it. Though, I'm sad to see that you dislike ZeXaL. I personally thought the first half was meh but the second half was fantastic and surpassed the original in every way.

That being said,

1) I assume that you will find a way to moderate decks in such a way that commonly used archetypes in competitive play won't be overused, right?

2) Would the newly introduced Pendulum cards (and by extension the newly revealed Pendulum Xyz monster Odd Eyes Rebellion Dragon though I don't think that's available on DevPro and DN yet since the episode in which it debut aired just yesterday) be viable for use in this? Also…since you seemed to mention that only knowing Xyz is enough, does that mean Synchro and Fusion will not be used?

3) You will likely be banning the use of No. 39-Hope/Utopia and all it's incarnations, I assume.

Sorry if I sound like I'm running on a bit. I'm doing else at the same time at the moment..

Edited by Hiss13
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I'm interested in it. Though, I'm sad to see that you dislike ZeXaL. I personally thought the first half was meh but the second half was fantastic and surpassed the original in every way.

That being said,

1) I assume that you will find a way to moderate decks in such a way that commonly used archetypes in competitive play won't be overused, right?

2) Would the newly introduced Pendulum cards (and by extension the newly revealed Pendulum Xyz monster Odd Eyes Rebellion Dragon though I don't think that's available on DevPro and DN yet since the episode in which it debut aired just yesterday) be viable for use in this? Also…since you seemed to mention that only knowing Xyz is enough, does that mean Synchro and Fusion will not be used?

3) You will likely be banning the use of No. 39-Hope/Utopia and all it's incarnations, I assume.

1) Yup. Honestly, I am against the hipster "OMG that deck is popular so we shall ban it forever and ever!" mentality, and I believe that making an OOC topic that states "these decks are forbidden" would kinda turn people off. However it is true that some decks are ineherently better than others, so I'd do my best to encourage diversity, and to prioritize low-tier decks that fit the characterization of one's PC and/or the Number they got over top-tier decks that are built only to win and have little to no roleplaying value. The fact that virtually everyone will be a Number Holder, and that as a rule of thumb each person will be encouraged to have a unique deck, will surely help, because there are many decks that are currently top-tier, like Qli and Nekloz, that really wouldn't know what to do with any Number card, meaning that such decks would naturally be left behind without the need of explicitly banning them...

2) All cards that currently exist would be fair game, provided they stay within the limitations stated in the previous point. And much like in anime, characters would evolve from a personality point of view and... Well, nothing forbids they tweak their deck too along the way. So yeah, once you have picked an archetype you gotta stick with it, but if new support for that archetype comes out in the future, you will be free to edit your deck in order to include it.

3) Well no, I cannot possibly think of a Number-themed story without Utopia. But don't worry, I am already preparing a creative system to assign Numbers to players, so that they wouldn't claw each other's eyes out to get their hands on the best ones...

EDIT: and as far as the "DN vs DevPro" thing is concerned, I think that, since so far it appears all our potential roleplayers are not on any simulator, it would be better to go with DN because, for a newbie, it is easier to access DN (no download required, easier registration process).

Edited by Tomas Elliot
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I'd be very interested in this, but I'd like to see a distinct lack of competitive decks (Crystal Beast I'm looking at you) in the game. I feel like once it all gets super-complicated the roleplay is just going to turn into a question of which writers are better duelists, not which characters.

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I'd be very interested in this, but I'd like to see a distinct lack of competitive decks (Crystal Beast I'm looking at you) in the game. I feel like once it all gets super-complicated the roleplay is just going to turn into a question of which writers are better duelists, not which characters.

While I agree, I gotta ask: since when did Crystal Beast become a "competitive deck"? Heck, of all the deck choices I would strongly discourage (or ban outright if really forced to), I can think of at least 28 archetypes whose ban would be much more urgent that Crystal Beast's... :/

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I've played yugioh irl for a good while now, and I already have a DN account, so I'm up for this.
Will we be paying by the forbidden/limited/semi-limited konami banlists, or is it all fair game?

Edited by DragonMasterKrim
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I've played yugioh irl for a good while now, and I already have a DN account, so I'm up for this.

Will we be paying by the forbidden/limited/semi-limited konami banlists, or is it all fair game?

Being Italian, I had assumed we'd go by the TCG banlist (it's the one I am familiar with), if everyone is ok with that. Of course, we'd still use the simulator-exclusive format, by this I mean that simulators have, in their database, ALL the cards, TCG and OCG alike, so of cours it would be fair game to use both (I know you didn't need this explaination, but probably some of the other guys did).

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