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Lostelle

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I'm not one to use rotations, and I finished my in-game team finally by replacing crusty Cacturne with a nice & powerful Roserade. These are the six Pokémon I used throughout the game, but I recently re-bred them and now I have these powerful threats.

It took me a while to breed these guys because I didn't quite catch on with the IV glitches, and getting the Pokémon to breed some of these moves was pretty annoying too. All Pokémon are between levels 73-75.

Here's my team; anything you'd recommend please comment below. :)

infernape.gif

Nature: Hasty

Ability: Iron Fist

Item: Black Belt

- Mach Punch

- Flamethrower

- Close Combat

- Thunderpunch

EV's: 0/252/0/84/0/176

IV's: 31/31/31/31/31/31

azumarill.gif

Nature: Adamant

Ability: Huge Power

Item: Mystic Water

- Waterfall

- Strength

- Surf

- Play Rough

EV's: 252/252/0/0/4/0

IV's: 31/31/31/31/31/31

honchkrow.gif

Nature: Jolly

Ability: Moxie

Item: Shell Bell

- Drill Peck

- Sucker Punch

- Night Slash

- Roost

EV's: 4/252/0/0/0/252

IV's: 31/31/31/31/31/31

manectric.gif

Nature: Timid

Ability: Lightningrod

Item:

- Discharge

- Flamethrower

- Thunderbolt

- Flash

EV's: 4/0/0/252/0/252

IV's: 31/31/31/31/31/31

roserade.gif

Nature: Timid

Ability: Natural Cure

Item: Miracle Seed

- Extrasensory

- Sludge Bomb

- Giga Drain

- Sleep Powder

EV's: 4/0/0/252/0/252

IV's: 31/31/31/31/31/31

gallade.gif

Nature: Jolly

Ability: Steadfast

Item: Mind Plate

- Close Combat

- Swords Dance

- Night Slash

- Psycho Cut

EV's: 4/252/0/0/0/252

IV's: 31/31/31/31/31/31

I have Drill Peck on Hochkrow instead of Brave Bird because I don't want to take massive recoil when sweeping if I do so, wasting a Roost turn isn't always worth it. :)

Breeding Roserade was a pain, I had to go through Grimer, Stunfisk, and all sorts of trash just to get Sludge Bomb...hopefully it's worth it.

I'm not sure if I should use Steadfast, or Justified on Gallade, I have 3 Ability Capsules, so I can change it if I need to.

I don't mind having all of the HM's on Azumarill, Superpower I don't need because I have 2 fighting types, and I don't really need priority with such bulk.

I'm not looking to change my team Pokémon wise so please don't recommend I use x Pokémon, but I will breed them again for certain egg moves if you guys think I should. :D

I also need held items, so yeah. That's pretty much it. :x

Many thanks to Etesian for writing this thread. VERY useful.

Edited by Lostelle
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Solid squad in general, with the only common weakness being Flying, Electric, and Ground but your Manetric counters that pretty good with not only its typing but its ability Lightningrod and your Honchkrow with the Ground type immunity.

I see that you're trying to go for a bit of Mixed Set for Infernape, with the investment in both variants of Attack. Instead of Mach Punch, you could try running Grass Knot or Acrobatics instead for more coverage and priority isn't really used all that much in Reborn, especially with a speedy mon such as Infernape.

I'm guessing the reasons for Strength and Surf on Azumarill is due to you need a mon for those for HMs. But yea, you could try to breed Belly Drum and Aqua Jet onto it if you want to go for the Belly Drum Sweeper set.

Honchkrow is limited unfortunately so you won't be able to get its fully potential yet. The set you're using seems to go with crits with moves like Drill Peck and Night Slash. So perhaps changing the ability from Moxie to Super Luck as well as giving it a Scope Lens would benefit it more. Also, Adamant may be better than Jolly but both natures are fine.

That's probabyly the best set you'll get with Manetric so keep with it for now. You could replace Flash with moves like Charge Beam, Discharge, Thunde but it kinda is pointless to run two electric type moves when you already have the solid T-Bolt.

Roserade looks good.

Gallade looks good as well. I would run Defiant over Steadfast as you're more likely to be hit by a Dark type move compared to getting flinched in a playthrough. Also, +2 Attack on Gallade is way more scary than + 1 Speed.

Other than the stuff I advised, this team can beat majority of the leaders in its current state even. Good job.

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Dat Flying type weakness though! :o

It's only 3 Pokemon. Lostelle has a bulky Azumarill and a Manetric. Flying Pokemon shouldn't give him any trouble.

The more I look at your Roserade the more I want to breed my Budew. I see that you bred Sludge Bomb onto your Roserade. Are you using a previous episode? If so, out of curiosity, which one?

Edited by Captain
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I see that you're trying to go for a bit of Mixed Set for Infernape, with the investment in both variants of Attack. Instead of Mach Punch, you could try running Grass Knot or Acrobatics instead for more coverage and priority isn't really used all that much in Reborn, especially with a speedy mon such as Infernape.

I'll go with Grass Knot. I'd like to keep the item Infernape currently has, so I'll try to avoid Acrobatics.

I'm guessing the reasons for Strength and Surf on Azumarill is due to you need a mon for those for HMs. But yea, you could try to breed Belly Drum and Aqua Jet onto it if you want to go for the Belly Drum Sweeper set.

Yep.

Honchkrow is limited unfortunately so you won't be able to get its fully potential yet. The set you're using seems to go with crits with moves like Drill Peck and Night Slash. So perhaps changing the ability from Moxie to Super Luck as well as giving it a Scope Lens would benefit it more. Also, Adamant may be better than Jolly but both natures are fine.

I chose Jolly because it's not really fast; in fact, it's really slow. It's attack stat is massive as it is, so I decided to give it the extra speed. I also kept Moxie because I wanted the idea of sweeping with little to no recoil, so I have SP for things that can outspeed me that will attack me, Drill Peck for Grass / Fighting types, (it's also really strong, 80BP is great), and Night Slash is good for just not wasting SP PP, and a better alternative for something defensive.

That's probabyly the best set you'll get with Manetric so keep with it for now. You could replace Flash with moves like Charge Beam, Discharge, Thunde but it kinda is pointless to run two electric type moves when you already have the solid T-Bolt.

Roserade looks good.

Gallade looks good as well. I would run Defiant over Steadfast as you're more likely to be hit by a Dark type move compared to getting flinched in a playthrough. Also, +2 Attack on Gallade is way more scary than + 1 Speed.

Other than the stuff I advised, this team can beat majority of the leaders in its current state even. Good job.

I'm pretty satisfied with Manectric's moveset. It's movepool isn't great so I stuck Flash on it for usefulness.

Thanks. :)

I'll change it tomorrow when I get on my computer. :)

The more I look at your Roserade the more I want to breed my Budew. I see that you bred Sludge Bomb onto your Roserade. Are you using a previous episode? If so, out of curiosity, which one?

Episode 12, there's a download for it on Etesian's Breeding Guide thread.

Edited by Lostelle
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Man, tons of topics in this section lately, business is booming! Now if only I was getting paid for this stuff...

There's some stuff to improve here, but this is a nice job! Anywhales, let's get this goin':

There's only really 2 variants to run on Infernape; special with Nasty Plot or pure physical, a mixed set is unnecessary as both sets have the coverage they need. So! I agree with Derpy up there, priority is pointless to run in-game on something this fast.

Either run the Special set with Heat Wave (IMO better than Flamethrower because it's great in doubles, 90 accuracy is fine), Grass Knot, Nasty Plot (you don't have the bulk for Calm Mind), Uproar/HP Fighting or improve your physical one: swap Mach Punch and Flamethrower for Flare Blitz (yes, the extra power justifies the recoil, especially with this thing's lackluster defenses) and Acrobatics (Black Belt's boost is negligible anyways) or Punishment (check it out, but Acrobatics is (mostly) stronger and has better coverage since Ghosts and Psychic types are so rare now).

Also, get those all EVs into one attack stat and all into Speed, or at least 192 into Speed. As is, threats like max-speed Staraptor can outspeed you and rough you up, while 192 lets you outspeed by one point and maybe even OHKO it with Thunderpunch. Still think you should go max on both tho.

HMs are TMs now, so you can ditch Surf and Strength. On something this slow, Aqua Jet is a must for some good last-resort damage. And either go for Belly Drum (really worth it, even without a Sitrus Berry or what have you (though you could farm those, there's some in Aventurine iirc)) or Body Slam (Superpower is tempting, but decreasing your defense and attack is something you definitely don't want to do).

First, Adamant. Second, Tailwind! The only thing really hindering a sweep by Honchkrow is Speed and Tailwind is the thing to use for that. Set Tailwind, sweep for 4 turns and grab Moxie boosts, rely on Sucker Punch to take it home once Tailwind is done.

Aaaaaaand ditch Roost. No need for healing moves when we have healing items.

Short answer: Heliolisk. Long answer: Heliolisk there's better. Namely Heliolisk, which has way better coverage and clearly better stats across the board as well as an actually useful Ability in Dry Skin. Grass Knot, Surf, T-bolt, Hidden Power Ice are the best it can do, and it does it great (Dark Pulse is also a good move on it).

Instead of Sleep Powder, Hidden Power boosted by Technician is the way to go, HP Rock is always nice on Grass types, though Fire works pretty nicely too.

For items, if you wanna switch the Miracle Seed (though it's perfectly fine)....give it a Black Sludge?

Deeefinitely go for Justified. Really, what'll make you flinch? Mienshao is the standard Fake Out user in comp, yet Samson didn't have it (because the AI would've derped hard, but hey). All other attacks have a chance to flinch, an unreliable one. Instead, Justified boosts you whenever you take a Dark-type attack, which is neutral so the AI might actually even decide to spam that on you, who knows.

Also, Psychic and Ghost types have and will be really rare, while Grass will really be coming in handy and it also gives you about the same SE coverage number. Also also, Scope Lens! Psycho Cut and Leaf Blade will crit 50% of the time with one of those on.

Aaaaand that's that! Hope that helps you out some!

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Man, tons of topics in this section lately, business is booming! Now if only I was getting paid for this stuff...

There's some stuff to improve here, but this is a nice job! Anywhales, let's get this goin':

There's only really 2 variants to run on Infernape; special with Nasty Plot or pure physical, a mixed set is unnecessary as both sets have the coverage they need. So! I agree with Derpy up there, priority is pointless to run in-game on something this fast.

Either run the Special set with Heat Wave (IMO better than Flamethrower because it's great in doubles, 90 accuracy is fine), Grass Knot, Nasty Plot (you don't have the bulk for Calm Mind), Uproar/HP Fighting or improve your physical one: swap Mach Punch and Flamethrower for Flare Blitz (yes, the extra power justifies the recoil, especially with this thing's lackluster defenses) and Acrobatics (Black Belt's boost is negligible anyways) or Punishment (check it out, but Acrobatics is (mostly) stronger and has better coverage since Ghosts and Psychic types are so rare now).

Also, get those all EVs into one attack stat and all into Speed, or at least 192 into Speed. As is, threats like max-speed Staraptor can outspeed you and rough you up, while 192 lets you outspeed by one point and maybe even OHKO it with Thunderpunch. Still think you should go max on both tho.

HMs are TMs now, so you can ditch Surf and Strength. On something this slow, Aqua Jet is a must for some good last-resort damage. And either go for Belly Drum (really worth it, even without a Sitrus Berry or what have you (though you could farm those, there's some in Aventurine iirc)) or Body Slam (Superpower is tempting, but decreasing your defense and attack is something you definitely don't want to do).

First, Adamant. Second, Tailwind! The only thing really hindering a sweep by Honchkrow is Speed and Tailwind is the thing to use for that. Set Tailwind, sweep for 4 turns and grab Moxie boosts, rely on Sucker Punch to take it home once Tailwind is done.

Aaaaaaand ditch Roost. No need for healing moves when we have healing items.

Short answer: Heliolisk. Long answer: Heliolisk there's better. Namely Heliolisk, which has way better coverage and clearly better stats across the board as well as an actually useful Ability in Dry Skin. Grass Knot, Surf, T-bolt, Hidden Power Ice are the best it can do, and it does it great (Dark Pulse is also a good move on it).

Instead of Sleep Powder, Hidden Power boosted by Technician is the way to go, HP Rock is always nice on Grass types, though Fire works pretty nicely too.

For items, if you wanna switch the Miracle Seed (though it's perfectly fine)....give it a Black Sludge?

Deeefinitely go for Justified. Really, what'll make you flinch? Mienshao is the standard Fake Out user in comp, yet Samson didn't have it (because the AI would've derped hard, but hey). All other attacks have a chance to flinch, an unreliable one. Instead, Justified boosts you whenever you take a Dark-type attack, which is neutral so the AI might actually even decide to spam that on you, who knows.

Also, Psychic and Ghost types have and will be really rare, while Grass will really be coming in handy and it also gives you about the same SE coverage number. Also also, Scope Lens! Psycho Cut and Leaf Blade will crit 50% of the time with one of those on.

Aaaaand that's that! Hope that helps you out some!

I'll take most of these into consideration, but I really don't want to change any members, I've had these same Pokemon since I started played 2 years ago, and I really don't want to change :x

I'll definately snag that Scope Lens, and I'll also breed Tailwind and replace it with Roost.

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