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Yu-Gi-Oh Roleplay: OOC/Signups [REGISTRATIONS CLOSED]


Tomas Elliot

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IMPORTANT PREMISE
A lot of people tend to be scared by roleplays in YGO environment because they are not familiar, or only marginally familiar, with the actual card game. However, I cannot stress enough how, in this roleplay, storytelling and character developement will be MUCH more important than, you know, "lol noob I beat ya cuz I'm stronk". Therefore, you can join in even if you have little to no knowledge of the game (it will be your chance to learn, I am confident I can teach people about it), and/or you are unfamiliar with the competitive scene (most decks that have high competitive value will be severely restricted if not banned outright), and/or if you are not good at building effective decks (I am, so I will gladly help you). This is going to be a relaxed, interaction-driven roleplay, so don't be afraid of joining it if you are bad at YGO, or if you don't know the game at all: it might actually be your occasion to learn, or to develop an interest in a game you didn't think you could like.

STUFF RELATED TO SETTING, PLOT AND CHARACTERS

Plot and setting


As I mentioned in the interest check topic, I was seriously disappointed by the Zexal series of the YGO anime. This roleplay will therefore share the setting of that anime, but with completely different premises and a brand new plot.
We are in the city of Heartland, a place whose economy is strictly connected to the Duel Monsters (for those who don't know, the YGO card game is called "Duel Monsters" in-universe): local manufactures produce either cards or accessories for duels (like Duel Disks and material for Augmented Reality duels) and, at the local schools, students who want to become professional duelists are treated like students that want to become profesionals in any other sport, meaning you can get a scholarship if you are particularly talented, also the school has a dueling club and dueling tournaments, just like it has tournaments and clubs for any other sport.
One day, a tragedy befalls class 2-2 of the local High School: the homeroom teacher is murdered in mysterious circumstances. His body is found right in the middle of the central quare of the city, his Duel Disk and Duel Gazer (for those who don't know, the Duel Gazer is a device used for Augmented Reality, refer to Google for more details) still on. No cause of death can be determined.
After the initial shock, a new homeroom teacher is appointed, a mysterious woman named Anna Reinier. There is something weird about her: somehow, everyone seem to know her, but nobody seem to remember her (as in "Yes, I know Anna Reinier! She was here last year too, she used to... Uh... What did she use to do again?"). Soon, as it becomes apparent that the murder of the teacher is not an isolated case, and rumors start to spread about mysterious cards that grant dark powers to their wielder, the students of class 2-2 will find them involved with something they could havenever imagined: their own lives and the future of the world are at stake in the game they used to play for fun!



Characters and template for app

Player characters should be students of class 2-2. They are just ordinary student, nothing special about them: their only notable feat is their passion for Duel Monsters. I am quite lenient when it comes to apps, so yeah, as long as you avoid Mary Sues, you don't chreate characters with superhuman powers and you don't pick a deck that is forbidden/restricted (more on this later), you should be fine.

Template for app is as follows:

Name:
Gender:
Appearance: (Either describe your character or insert a pic of your faceclaim. Or rather, a link to the pic, as excessively big images may cause problems)
Personality: (I don't expect anything exceptionally insightful or elaborate, but please do try and put some effort in this)
Backstory: (See above)
Number Holder Y/N: (Do you want to be a Number Holder?)
Deck of choice: (Only fill this if you decide NOT to be a Number Holder. If you want to be a Number Holder, leave this blank for now)



STUFF INVOLVING NUMBER CARDS
The Number cards are the focus of the plot (albeit with a different backstory than the one stated in the Wikia), meaning that people who are in possession of one or more of them (the so-called Number Holders) will inevitably be in the spotlight as the story unfold. However, it is not mandatory to be one: a Number Holder is expected to develop a strategy that revolves around his/her Number(s), exploiting it (or them) as the ace card(s) of the deck. And since Number cards are Xyz monsters, this means the deck of a Number Holder will focus on Xyz summoning. If this is not your cup of tea, you can always decide to be a normal guy, who is into things merely as friend/classmate of the Number Holders. So yeah, keep on reading this section only if you are interested in being a Number Holder.

The Major Arcana Numbers

In this roleplay, the main Numbers (as in, those owned by the protagonists) are each associated with a Major Arcana of the tarot deck. If you want to be in possession of one of these Numbers, you need to take this personality test after creating the personality of your character (remember, answer the questions of the test from the point of view of your character, not from yours), and post, along with your app, all the results you got that are above 90%. You will receive the Number (or the family of Numbers) associated with the highest result you got: if that is not available (because someone else already got it) you will receive the one(s) associated with your second highest result, and so on. After that, you will have to come up with a deck capable of fully exploiting the potentialities of the Number(s) you got (which is why I said to leave the "deck of choice" section blank if you want to be a Number Holder): don't worry, if you cannot come up with anything, I'll happily lend a hand. Keep in mind that some of these Numbers (or families of Numbers) are "Deck Locked", meaning that they are associated so strongly with an archetype or deck type, that you must run that if you get those (this mostly applies to Numbers that include the name of an archetype in their name, like "Chronomaly Atlantis" or "Gimmick Puppet Giant Grinder").
The Major Arcana Numbers are as follows (of course I am not going to tell you which Number is associated to which Arcana, or you'll rig the test to get Utopia: FIRST you take the test, and THEN I'll reveal which Number you got):

Utopia family (All cards with "Number 39" in their name as well as Number 99) - Not Deck Locked taken by Chimchain
Chronomaly family (Number 6, Number 33 and Number 36) - Deck Locked Chronomaly taken by DobbyTheTrueElf
Heraldic family (Number 8, Number 18 and Number 69) - Deck Locked Heraldic taken by SilverJakler
Rank 2 fiend family (Number 43, Number 65 and Number 96) Not Deck Locked taken by Scrublord McFoxy
Heart-eartH family (Number 53 and Number 92) Not Deck Locked taken by Hiss13
Lancelot (Number 23) - Deck Locked Zombies taken by Commander
Rail Cannon (Number 81) - Deck Locked Trains taken by Red_Chaos
Rhongomiant (Number 86) - Deck Locked Heroic taken by ExLink 32

Each of these is associated with two possible results of the Arcana personality test. You get either, the corresponding Number(s) is/are yours!
So yeah, these are the Numbers that Number Holders can have from the beginning. Notice that, if you have these, you are going to be a major protagnist, so yeah, only apply for these if you think you can guarantee a certain level of activity and quality. I don't expect anyone to make 3 posts per day, but it would suck if the Utopia holder were to suddenly disappear without notice or explanation given.
Oh and a clarification in regards to the Utopia family: initially, the lucky guy who gets them will only be able to summon the basic one, "Number 39: Utopia". S/he will have to unlock the others as the story progresses.



The Seven Judges

These will be some of the most important antagonists of the story, and will be in possession of the Over Hundred Numbers. Some of them may also possess secondary Numbers that are associated with them. If you are interested in taking the role of one of these, please contact me via private message BEFORE posting your app, as some things we'd need to discuss would constitute major spoilers for the others. Much like the protagonists, the antagonists too are expected to provide a certain level of activity and quality, so please do not take the role lightly.



Numbers that are not in the two groups above will be in possession of various NPCs played by myself throughout the story: defeating these NPCs will allow you to get your hands on their Numbers, so yeah, even a guy who starts without a Number will be given the opportunity to obtain one at some point. But please if possible do prioritize the Arcana ones, as the story needs protagonists to get started. Also please, stay away from Barian Hope, as it will be needed later for plot reasons.

STUFF INVOLVING DUELS

When to duel

In general, you will only be required to actually duel when facing major (read, Number-wielding) NPCs or other players. In the event that you face a minor NPC, you'll be allowed to just describe your winning move and timeskip to the end.



Where to duel

We will be using Duelingnetwork to duel, so please register an account there (it is free and doesn't require you to download anything). Once you are registered, please post here, in your app post or otherwise, to let us know what your username there is. Duelingnetwork is pretty straightforward, so you shouldn't have problems understanding how it works, how you build a deck there and how you duel: should something be unclear, feel free to ask :)



Banlist
We shall follow the TCG banlist as far as forbidden/limited/semilimited cards go, because that is the default one used on DN. If you don't know what this means, don't worry: the system will automatically show you which cards you can use in 3 copies, which you can only run in 2 copies, which you can only run in 1 copy, and which are forbidden outright.

This aside, there are some decks and cards we will be forbidding/restricting in this roleplay. Always keep in mind the main philosophy: we are roleplaying, duels are just a side dish. Therefore, fun decks that allow fun exchanges, and that can support the Number(s) you have regardless of their actual competitive viability, are to be prioritized over decks built to win at all costs.

In the spoiler below, the decks AND INDIVIDUAL CARDS that you won't be allowed to use no matter what (reason in brackets)

Qli (they are simply too strong, and don't even care about Xyz summons at all)
Nekloz (see above)
Shaddoll (see above)
Exodia (Exodia decks are essentially solitaire decks, not the best thing to roleplay about)
Chain Burn (see above, however burn decks with greater focus on monsters, like Volcanic, shall be allowed)
Prophecy/Spellbook (Anna shall use this deck, so don't go and claim it before I post her app: it is important for plot reasons that she runs it)
Bujin (plot locked for later use!)

Also, it would be better if people could avoid cards that can shut down the opponent's effort and/or take advantage of them, like Vanity's Emptiness, Skill Drain, Kaiser's Colosseum, Crush Card Virus and stuff like that. Such cards can completely shut down the most inexperienced duelists, and well, considering that the majority of people who took part in this rp ARE inexperienced duelists...



In the spoiler below, decks that will only be allowed to be used under specific restrictions (contact me privately to know the restrictions)

Burning Abyss
-tellarknight
Mermails
Atlanteans
Destiny Hero Malicious synchro spam
Geargia
Karakuri



If your deck is not in any of the above spoilers, congratulation: you can use it to your heart's content!
And remember: character development comes first. Duels are just a side dish. So do not obsess over them, one way or the other.

To keep track of things, here is a list of characters in the RP so far (thanks to Cyaloom for the crucial help with this). In brackets the DN nicknames:

Tomas Elliot - Prof Anna Reinier - Prophecy/Spellbook (Tears of tomorrow)
Chimchain - Lane Nazario - N 39 - Raidraptor (RBRN Chim)
Jory - Arthur Seward - Atlantean/Ocean
TurboAura - Robert Voltstone - Machina (TurboAura4572)
King Murdoc - Blair Emmeline - Ancient gears (King Murdoc)
EXlink32 - Roy Honoto - N 86 - Heroic (EXLink32)
EonicEevee - Eric - gladiator beasts (Epic Eon)
Hiss13 - Setsuna Tsukimura - N 53/92 - Dark World (SetsunaLily)
DarkLight - Arial Longshire - Cyber dragon (Dark_2_Light)
DragonMasterKrim - Prof Gawyn Falas - Noble knights (krim981)
Kaito - Ken Sukkar - Madolche (GentlemanKaito)
Tacosandflowers - Zender Helios - Crystal Beasts (Tacos&Flowers)
Tails12 - Rene Polaris - Scrap (ctails12)
Cyaloom - Monika Riegel - Constellar (Cyaloom)
Commander - Luna Fitzgerald - Tristan and Isolde zombies (RBRN Commander)
Portgas D. Ace - Ryder "Aydon" Cinamore - Fire Kings (StardustCyberEnd)
Ace_Trainer_Vince - Gen Terrano - Dragon Master Knight (GenTerrano)
Scrublord McFoxy - Charlotte Elinas - Malicevorous (Azery)
SilverJakler - Paul Cross - Heraldry (SilverJakler)
Red_Chaos - Red Plains - N 81 - Trains (Red_Chaos)
DobbyTheTrueElf - Klive Hartluck - Chronomaly (DobbyTheElf)
RanenVolt - Antex Versago - T.G. (TerraVolt123)
Pixl - Willem Van Dine - Hieratic/Galaxy (Pixlization)
Flynn - Sidus Reverie - Tellarknights (Sidus Reverie)
Zechs - Dominic Volk- Battlin' Boxers (Dominic Volk)
OmegaRa1der - Dean Ray - Chaos Dragons (Omega_Ra1der)
Variety - Aron Grayson - Sharks (malgoverno)



Here is a list of recurring NPCs that appear during "After School" topics.

Mister Takeda: owner of the local card shop, he is a very kind old man, who always does his best to be gentle to his customers. He is very popular among children and has owned the shop for a long time, so if you are native of Heartland you surely know him. He hates arrogant people, but as long as you address him politely he will always be very friendly, and will do his best to help you to the best of his abilities. He plays a Gagaga deck, but he considers himself to be too old for the game, so he doesn't duel often. He can generally be found at his shop.

Charles: a motorcyclist and a rebel without cause, he acts like a tough guy, but is actually a gentle and caring individual. He loves women and dueling: to impress a girl he liked he invented the Triple Duel, and is now working on a revolutionary ruleset he branded the "Rotational Duel". He refuses to share details on this latest project of his, so nobody knows what the name is actually supposed to mean. He plays a Red-Eyes deck, but he is not that great at dueling and has no problems admitting it: however, he is very proud of his skills at inventing new games. His dream is to be hired by one of the manufactures of the city and become a game designer. He can be foud at the card shop, at the Bootleg Pub, or riding his motorbike around the city. Since he is somewhat popular for his extravagant persona and his inventions, you might be familiar with him if you are native of Heartland.

Jack: owner of the Bootleg, a pub that is pretty notorious around the city. He is very street smart and knows everything about anyone, an effect of having people of all kinds hang around in his pub, and listening to the rumors they spread. He believes that information is the most valuable kind of goods that exist, so he will tell you everything he knows about a matter only if you can pay the right price. Which doesn't mean actual money, he might simply ask you to do something for him in return. Since he doesn't want to get in trouble with the law, he won't give you a drink if you are younger than 18. He doesn't duel and doesn't even own a deck, and is always found in his pub.

Mister Arclight: owner of a factory that produces Duel Gazers, he is very knowledgeable of all matters involving Augmented Reality Duels, which are the major trend in the city. Hot-blooded, and enthusiastic, he is always promoting the latest products of his factory, and can be found everywhere around the city, carrying around a sandwich board and interviewing his beloved "customers" about their satisfaction with his Duel Gazers. He might seem a bit quirky, but he is considered a benefactor and a model citizen, and people from Heartland know and love him. He has a Gogogo deck and takes duels very enthusiastically (as per usual with him), but he's kinda a pushover.

Lisa Arclight: The 8 YO daughter of Mister Arclight even if, for people who don't know her surname, it might be difficult to believe the two are related. Lisa is timid and silent as much as her father is enthusiastic and hot-blooded, and while her father loves a good laugh, Lisa is hardly ever seen smiling if at all. She speaks in a very low voice and can come off as kinda creepy, because she most definitely doesn't behave like a kid her age: her gothic lolita clothing, that makes her look like a cute doll from the victorian period, only adds to her general creepiness. She can be found around the city, on errands for her father. She dislikes dueling and doesn't even own a deck, much to her father's frustration: despite this disagreement however, Mister Arclight loves daughter son and is very vocal about it. It's just that the kid doesn't seem to appreciate.

Margaret: A fortune teller who works at Heart Park, Heartland's huge theme park. She is a mysterious person who always wears a veil to conceal her face, leaving only her golden eyes and a lock of her platinum hair visible. Her furtunes have a reputation for often proving true, even if they are always worded in ambiguous ways. Possibly because she is used to her fortunes, she always speaks in riddles. She plays a Fortune Lady deck, but she usually doesn't duel unless strictly necessary, and is always found at her stand in the park. There is something unnervingly familiar about her...

The Ice Queen: A mysterious masked duelist. She is said to use cards that emanate a mysterious power, and to challenge her victims to illegal duels. Nothing about this has ever been confirmed with facts, so her very existence is some sort of urban legend. There are many people, including Charles, who would would love to meet her, be it to confirm her existance or to try and romance her. Nothing more about her is known.

Officer Adams: A friendly cop who is investigating Tenjo's death. He is rather talkative and tends to accidentally give away precious info, much to his superior's annoyance. Despite looking and behaving like some kind of klutz, he is a well-meaning individual and a competent cop. He plays a The Agent deck and cannot possibly resist the call of a good challenge, another trait of his personality that often gets him in troubles with his superior. He dreams of finding the truth about the Ice Queen, which is yet another trait of his that gets him in troubles with his superior. When not on duty, he can be found at the Bootleg.

Lieutenant Flagstarr: The direct superior of Officer Adams, she is a no-nonsense woman who is very good at her job, but tends to be a bit rude with civilians. She means well, but she really is lacking in manners, which makes her come off as unfriendly. She hates duels, urban legens and meddling civilians, and because of this she is often annoyed, if not downright frustrated, by Adams' behaviour. When not on duty she can be found at the central square, where she likes to have a seat and watch the people walk. When on duty, she will be with Adams, and she will be scolding him for anything inappropriate she says or does, so it might not be the best time to talk to him...



Finally, here is the RP-specific rules we shall enforce:

1) All "Number" monsters will be threated as having the "Cannot be destroyed by battle except with a Number monster" effect they have in the anime. Thanks to this effect, a monster that is not a Number will be unable to defeat a Number in battle, but please do keep in mind that this is just another effect the Number monster has: IF THE EFFECT OF THE NUMBER MONSTER IS SOMEHOW NEGATED, THEN NON-NUMBERS CAN DESTROY IT IN BATTLE.

2) The effect of Rank-Up Magic - The Seventh One will begin with the words "During your Main Phase 1, you can:". Basically this means that it will be possible to use its effect on any turn, and not just in the one you draw this card. Usage of this card will be reserved for Judges (if you are not a Judge, you cannot use it).



KING MURDOC IS OFFICIALLY THE CO-HOST OF THIS ROLEPLAY.

Episode 1: Heartland Homicide (At School - After School)

Episode 2: When the Kids Are United (At School)

Edited by King Murdoc
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Name: Arthur Seward

Gender: Male

Appearance: Stands at roughly 6' tall. Tan and muscular with royal blue hair. Blue eyes. Tends to favor blue clothing, although he is frequently spotted sporting teal or green.

Personality: He is generally calm and serene, but like the ocean he is prone to his stormy moments. Having grown up on a ship he is used to taking orders from authority figures. Tends to appear outwardly taciturn, but enjoys a good joke. Does NOT make ocean jokes.

Backstory: He's spent a lot of his life around the docks and on large cargo ships. His father was a ship captain and his mother died a few years ago. He loved her dearly and uses one of her cards in her honor. (To be continued later)

Number Holder?: No.

Type of Deck: He has an ocean-themed deck that uses Levia-Dragon- Daedalus as its "deck boss".

DN Username: RebornJory

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Name: Arthur Seward

Gender: Male

Appearance: Stands at roughly 6' tall. Tan and muscular with royal blue hair. Blue eyes. Tends to favor blue clothing, although he is frequently spotted sporting teal or green.

Personality: He is generally calm and serene, but like the ocean he is prone to his stormy moments. Having grown up on a ship he is used to taking orders from authority figures. Tends to appear outwardly taciturn, but enjoys a good joke. Does NOT make ocean jokes.

Backstory: He's spent a lot of his life around the docks and on large cargo ships. His father was a ship captain and his mother died when he was very young. He doesn't remember her well. (To be continued later)

Number Holder?: No.

Type of Deck: He has an ocean-themed deck. It has five Atlantean cards in it, but they're hardly the crux of the strategy and are mostly there to provide field presence.

Just so you know, the limitation on Atlanteans and Mermails is that they cannot be used together. As long as they are separated, if you want to make a deck that focuses more and more on Atlanteans, go right ahead!

And regardless, welcome to the RP! :)

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I might actually sign up for this. I forgot that the reason I quit playing Yugioh was that all my favorite cards sucked.

I'll probably be running Machines, particularly Ancient Gears, with some dragons thrown in.

Name: Blair Emmeline

Gender: Female

Appearance: http://i.imgur.com/YBWYETi.png

Personality: Prefers objects and machines to people, and tends to appear short and irritable. She isn't precisely unfriendly; it's just that she dislikes being taken away from her hobbies and talking in excess about things she ultimately could care less about. She is actually quite intelligent and capable of holding an intellectual conversation, but has no motivation to do so. Likes to engage her brain with physical work and analysis of concrete objects rather than the abstract, though if one finds some sort of mechanical lead-in then it might work. Contrasting this, also secretly enjoys fantasy. Quite physical, quite moral (at least by her own standards), and quite willing to use the former to enforce the latter. Not particularly expressive.

Backstory: Grew up in the city, always had an interest in machines. Her father, an engineer, died when she was six. She was never particularly social, and this drove her into a near-obsession with the mechanical. The main thing she ever wanted to do with a Duel Disc was disassemble it to see how it worked, rather than use it for dueling, so as a result she is not particularly talented at the latter. This has resulted in a bit of social alienation, but this does not faze her. She hasn't ever really attracted attention in school, getting good grades but not notably so and rarely being disruptive.

Number Holder Y/N: Y

Deck of choice: Ancient Gears

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Just so you know, the limitation on Atlanteans and Mermails is that they cannot be used together. As long as they are separated, if you want to make a deck that focuses more and more on Atlanteans, go right ahead!

And regardless, welcome to the RP! :)

Just edited the deck to include some more Atlanteans.

And @Murdoc if you're gonna run Ancient Gears I'd recommend the Chimeratech fusion dragons.

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Guys may I remind you that being, you know, the protagonist by fetching a Number is also an option? I mean, not all Numbers are Deck Locked, you might luck out and get the chance to BOTH use your fav deck AND get a Number... So yeah, my advice is: give it a shot! If you get a Number you don't like, you can always say "no thanks" and decide not to be a Number Holder...

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Name: Robert Voltstone

Gender: Male

Appearance: Average Height (5'6"), White-skinned with black hair. Normal clothes consist of a navy blue 'over-shirt', Orange Undershirt and faded blue jeans.

Personality: While generally out going and determined, his general... nerdy-ness has been known to snap him out of next to any focus, the exception being a Duel. Once something else catches his attention, however, it's something that sticks in his mind.

Backstory: Thanks to the fact that his father works in maintaining technology around the city, he grew a strong interest in technology. Even when he ended up breaking his duel disk, his father made sure to watch over him as, through his instructions, Robert was able to fix it 'better than ever.' Along with the techie background came a fondness for Machine-Type monsters, mixing his two biggest passions into one.

Number Holder?: No

Type of Deck: Like stated, he runs a Pure-Machine deck, which at it's core is for his Machina-Archtype. (Will change to a less-powerful Machine Class if this is deemed too powerful)

Side Note: Just need to get any and all kinks worked out with using Dueling Network with my computer.(Should be easy with the right computer updates)

Edited by TurboAura
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Name: Robert Voltstone

Gender: Male

Appearance: Average Height (5'6"), White-skinned with black hair. Normal clothes consist of a navy blue over-shirt with and Orange Undershirt and faded blue jeans.

Personality: While generally out going and determined, his general... nerdy-ness has been known to snap him out of next to any focus, the exception being a Duel. Once something else catches his attention, however, it's something that sticks in his mind.

Backstory: Thanks to the fact that his father works in maintaining technology around the city, he grew a strong interest in technology. Even when he ended up breaking his duel disk, his father made sure to watch over him as, through his instructions, Robert was able to fix it 'better than ever.' Along with the techie background came a fondness for Machine-Type monsters, mixing his two biggest passions into one.

Number Holder?: No

Type of Deck: Like stated, he runs a Pure-Machine deck, which at it's core is for his Machina-Archtype. (Will change to a less-powerful Machine Class if this is deemed too powerful)

Just need to get any and all kinks worked out with using Dueling Network with my computer.

Another one not interested in being a protagonist... Sigh...

Oh well, your app seems to be ok, so welcome on board! Machina is ok as far as I am concerned, so don't worry, enjoy your self-summoning tanks :P

Just... Just keep it pure, ok? Machina monsters (the good ones of course, Gearframe/Cannon/Fortress) along with the Gadgets and little more. Don't start mixing it up with Cyber Dragons or it will really cross the line.

And figuring out DN shouldn't be a problem, but should you have difficulties feel free to ask :)

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just a question, what is the number associated with dragons deck or justice arcana tarot? Hosently, I like to use whatever the hell the term to special summon dragons style. My ace would neo gaxlaxy photon dragon but I can't use dueling network plus school

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Name: Roy Honoto

Gender: Male

Appearance:

Those+handsome+anime+guy+with+glasses+_1


Personality: He's very mellow and cares very little about things around him. Not wanting to express emotion to protect himself from the judging eyes of people around him. So much so to the point where its hard to get him to reveal his personality at first. His personality he only shows to a few he trusts is a caring and light hearted one. Ussally filled with soft chuckling here and there.

Backstory: Roy is coming in this year from another town. In there he was mocked and shunned for his lack of skill in dueling and was a social outcast. Even the lowest of the low wanted nothing to do with him. This lack of interaction with people outside of school led to him spending half his time study rather then hanging with friends and the other half was spent watching TV, playing video games, or on the internet. So he's smart though not overly. Also trying to become a better duelist by watching others play. Though as he got better so did his peers so there was always a gap between them and his desire to figure out a way to close it and finally fit in. For high school his family decided to move to Heartland and in turn Roy began his first year in this school unknowing of what had taken place before hand. He has not found his number card yet.

Number Holder Y/N: Y

Deck of choice: Rhongomiant (Number 86) - Deck Locked Heroic

Edited by EXLink32
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Name: Roy Honoto

Gender: Male

Appearance:

Those+handsome+anime+guy+with+glasses+_1

Personality: He's very mellow and cares very little about things around him. Not wanting to express emotion to protect himself from the judging eyes of people around him. So much so to the point where its hard to get him to reveal his personality at first. His personality he only shows to a few he trusts is a caring and light hearted one. Ussally filled with soft chuckling here and there.

Backstory: Roy is coming in this year from another town. In there he was mocked and shunned for his lack of skill in dueling and was a social outcast. Even the lowest of the low wanted nothing to do with him. This lack of interaction with people outside of school led to him spending half his time study rather then hanging with friends and the other half was spent watching TV or on the internet. So he's smart though not overly. For high school his family decided to move to Heartland and in turn Roy began his first year in this school unknowing of what had taken place before hand. He has not found his number card yet.

Number Holder Y/N: Y

Deck of choice: (Only fill this if you decide NOT to be a Number Holder. If you want to be a Number Holder, leave this blank for now)

[[Anything bad or needs fixing?]]

I need you to take that personality test linked in the "Arcana Numbers" section of the OP, and communicate to me all the results you get that are higher than 90% ! That aside, you are good to go :)

And since we are here, might as well post my own app:

Name: Anna Reinier
Gender: F
Appearance: Pic
A tall (1,88 m), attractive woman whose age is difficult to guess. She has platinum hair and golden eyes, along with a rather pale complexion. She is always seen wearing blue clothing, and she always carries around a mysterious book, which looks just like the one depicted in the artwork of the card "Spellbook of Secrets".
Personality: A polite, composed, knowledgeable individual, who is respectful of everyone and apparently enjoys conversing casually with the students... Who might feel a bit intimidated by such demeanor, but she tries her bet to be friendly. She seems to have an interest for supernatural topics, and she enjoys predicting the future by using the monsters of her deck (which are, after all, inspired to a tarot deck).
Backstory: Well this is the problematic thing about her. Everyone seem to know her, but somehow nobody can really remember her. Ask anyone around the school: they'll tell you that they of course know her and that she has been teaching at the school for a long time, but if you ask them which class she was in charge of, say, last year, nobody will be able to remember. Just who is she really?
Number Holder: Long story, let's just say "no".
Deck of choice: Prophecy/Spellbook (she has more than one variant of that actually).
Edited by Tomas Elliot
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Here's the results of the personality test:

The Hermit (100%)

Strength (90%)

The Hanged Man (90%)

Death (90%)

So, your results are the Chronomaly family, Rhongomiant, the Heart-eartH family and the Rank 2 fiend family, in this order. Since you are the first to apply for a protagonist spot, you get the luxury of choosing. So, which will it be?

(If you are not very familiar with the cards and/or their related archetypes, feel free to check out the Wikia pages I linked in the OP, and/or to look them up on Google, before deciding).

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Question: Can I use a customized deck?

I wanna use a Blue-Eyes White Dragon set that I had back when I was on High School.

If by "customized" you mean with original cards (AKA cards that don't actually exist and you came up with yourself), then no, sorry.

If by "customized" you mean you mean "a deck you came up with that is not mentioned in the OP", then yes, actually that is kinda the point of this roleplay. I kinda am worried about how a deck built years ago could work nowadays tho: Blue-Eyes recently got a metric ton of new support, you might want to check that out!

Also, I give to you the suggestion I gave others: why not trying your luck with the personality test for main characters, before making your definitive decision in regards to your deck?

guess I'll choose the Chronomaly family since it seems more interesting.

Very well. Editing the OP to signal that Chronomalies are taken. Feel free to edit your character's app accordingly (dunno, you might want to add an interest for archeology and/or some personality traits fitting of the meaning the Hermit has in tarots... Oh and now it is the time to fill in the "Deck of choice" entry...).

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Name: Eric

Gender: male

appearance: see profile picture

personality: strong, confident, and looking for rivals.

background: your average kid playing tournaments looking to go pro. Has a duel runner and a turbo duel deck. (Too bad no one does that anymore. :( ) Grew up in heartland city, won a bunch of tournaments and had a winning streak till 6 months ago.

Number holder: no, but capable of using one that's rank 3 or 4.

Deck: current: gladiator beasts with stardust dragon. Former: six samurai. (Still has the deck).

Edited by EonicEevee
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Name: Red Plains
Gender: Female
Appearance:
My character would wear a shirt that covers more skin.....
Personality: Soft spoken mother hen, who loves her sleep
Backstory:
Raised in the outskirts of Heartland: dairy, beef, and grain farm opertion.
Hard worker, knows stuff about agricultural practices and mechanical machines, tends to get lost with computerized stuff
Does daydream about visiting the city and outside the farm
Soft spoken, hates being yelled out to the point of shutting down
Can cook homestyle meals
More intelligent than appears
Tends to take care of things in an organized fashion.
Can have a temper
Number Holder Y
Deck of choice: (Only fill this if you decide NOT to be a Number Holder. If you want to be a Number Holder, leave this blank for now)
The High Priestess 100%
The Hermit 93%
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... I might join this. I didn't like Zexal either, and quit watching halfway through 5D's ( and stopped playing right before late Zexal/Early Arc-V) but I can probably give this a shot. Due to my schedule though, I'd be a terrible Numbers holder. Would it be okay if I used Madolche? ^^;

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Name: Eric

Gender: male

appearance: see profile picture

personality: strong, confident, and looking for rivals.

background: your average kid playing tournaments looking to go pro.

Number holder: no, but capable of using one that's rank 3 or 4.

Deck: gladiator beasts with stardust dragon.

Glads have access to a Tuner to make Stardust? O.o

That aside, I wish you could expand on your personality/backstory a little bit. I know I said there was no need to make a masterpiece, but you are kinda stretching it: keep in mind that the more others know about your personality and backstory, the better chances there will be to develop relationships and interactions, so yeah, I am saying this in your own interest.

As for the "capable of using a Rank 3 or 4 Number" thing well, beat one of the various NPCs with generic Numbers you'll meet along the way, and their Number is all yours :P

The thing is: I have no idea how the latest season works. 1st season master race LOL!

But anywho, that's a shame I can't use my own deck, but oh well.

I love to use my Blue-Eyes Shining Dragon after a long time now.

Well, as I said earlier Blue-Eyes decks are very viable nowadays, because they got a crapton of new support. So yeah, look it up on Google, I am sure you will be able to find the ideal build for you... Or I could just help you myself, I used to run Blue-Eyes myself in the past. Just... Not now: it is 3:20 AM here, I need to go to sleep, I will check out all further replies tomorrow. If you want my help for a deck, send me a private message and I will answer you tomorrow: you can post your app in the meantime. It would help for you to know at least what the mechanics that were introduced since season 1 (Synchro/Xyz/Pendulum summon) are tho.

Or you could give a shot at the Arcana Numbers. Geez, I was expecting people to claw each other's eyes out for a protagonist spot, how come nobody seems to be interested in that?

P.S.: I hate to break this to you but, while Blue-Eyes decks are really good nowadays thanks to new support, Shining Dragon i kinda a crappy card... And truth be told, it has always been. I mean come on, having to actually summon a 3 materials vanilla Fusion monster (that's a clean -3 on your card advantage, or should I say disadvantage) is bad enough without tributing it immediately afterwards... But ehi, if you are really adamant in using it I won't stop you. Just be ready for some frustration. Hell, friggin' Dragon Master Knight is actually easier to summon...

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Glads have access to a Tuner to make Stardust? O.o

That aside, I wish you could expand on your personality/backstory a little bit. I know I said there was no need to make a masterpiece, but you are kinda stretching it: keep in mind that the more others know about your personality and backstory, the better chances there will be to develop relationships and interactions, so yeah, I am saying this in your own interest.

As for the "capable of using a Rank 3 or 4 Number" thing well, beat one of the various NPCs with generic Numbers you'll meet along the way, and their Number is all yours :P

Well, as I said earlier Blue-Eyes decks are very viable nowadays, because they got a crapton of new support. So yeah, look it up on Google, I am sure you will be able to find the ideal build for you... Or I could just help you myself, I used to run Blue-Eyes myself in the past. Just... Not now: it is 3:20 AM here, I need to go to sleep, I will check out all further replies tomorrow. If you want my help for a deck, send me a private message and I will answer you tomorrow: you can post your app in the meantime. It would help for you to know at least what the mechanics that were introduced since season 1 (Synchro/Xyz/Pendulum summon) are tho.

Or you could give a shot at the Arcana Numbers. Geez, I was expecting people to claw each other's eyes out for a protagonist spot, how come nobody seems to be interested in that?

P.S.: I hate to break this to you but, while Blue-Eyes decks are really good nowadays thanks to new support, Shining Dragon i kinda a crappy card... And truth be told, it has always been. I mean come on, having to actually summon a 3 materials vanilla Fusion monster (that's a clean -3 on your card advantage, or should I say disadvantage) is bad enough without tributing it immediately afterwards... But ehi, if you are really adamant in using it I won't stop you. Just be ready for some frustration. Hell, friggin' Dragon Master Knight is actually easier to summon...

Ahaha. My set has some cards go summon them back, so yeah.

My mrrh. My style has been rusted.

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Damnit, right when I was hoping to go to sleep, new posts that require immediate addressing force me to double-post...

Name: Red Plains
Gender: Female
Appearance:
My character would wear a shirt that covers more skin.....
Personality: Soft spoken mother hen, who loves her sleep
Backstory:
Raised in the outskirts of Heartland: dairy, beef, and grain farm opertion.
Hard worker, knows stuff about agricultural practices and mechanical machines, tends to get lost with computerized stuff
Does daydream about visiting the city and outside the farm
Soft spoken, hates being yelled out to the point of shutting down
Can cook homestyle meals
More intelligent than appears
Tends to take care of things in an organized fashion.
Can have a temper
Number Holder Y
Deck of choice: (Only fill this if you decide NOT to be a Number Holder. If you want to be a Number Holder, leave this blank for now)
The High Priestess 100%
The Hermit 93%

WINX ARE POPULAR OUTSIDE ITALY?

That aside, Hermit was just taken, that leaves you with High Priestess as only option. That would be Rail Cannon: are you fine with using Trains? I guess it would fit your character's passion for mechanics... I can provide some help building a deck (tomorrow, for God's sake), or you can look up "Anna Kaboom" on Google, she's the one who uses them in the anime, so there should be plenty of pages about her deck around the web, it could be a beginning...

... I might join this. I didn't like Zexal either, and quit watching halfway through 5D's ( and stopped playing right before late Zexal/Early Arc-V) but I can probably give this a shot. Due to my schedule though, I'd be a terrible Numbers holder. Would it be okay if I used Madolche? ^^;

Sure, go right ahead.

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