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Yu-Gi-Oh Roleplay: OOC/Signups [REGISTRATIONS CLOSED]


Tomas Elliot

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Yep. I mean that.

I don't remember doing so but considering my seemingly creepy obsession with Queen of the Night, it probably was me. That makes sense. Looking at the princesses and their effect, overlaying them seems to be somewhat of a waste. Thanks. Mind if you PM me the deck list? I'd love to play around with it myself.

Sorry, but that deck will be used by a Rogue Number Holder at some point, so untill then I cannot show it to players. Once the Rogue Number Holder in question is introduced and eventually defeated, please remind me to send you the decklist :)

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Yep. I mean that.

I don't remember doing so but considering my seemingly creepy obsession with Queen of the Night, it probably was me. That makes sense. Looking at the princesses and their effect, overlaying them seems to be somewhat of a waste. Thanks. Mind if you PM me the deck list? I'd love to play around with it myself.

Just realized my deck could summon Queen of the Night really easily, but it's so out of theme that I'd feel uncomfortable using it. And yeah, if it's meant to be with the princesses thematically, why is it so not worth it? Ohhhh well. Maybe Copy Plant can have some weird tricks even if it's a Tuner.

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Just realized my deck could summon Queen of the Night really easily, but it's so out of theme that I'd feel uncomfortable using it. And yeah, if it's meant to be with the princesses thematically, why is it so not worth it? Ohhhh well. Maybe Copy Plant can have some weird tricks even if it's a Tuner.

I do use Copy Plant in that deck, overlaying Tuners is not a sin... But I should probably stop giving away info on a future Rogue Number Holder's deck. Well, I am going to sleep, goodnight!

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Sorry, but that deck will be used by a Rogue Number Holder at some point, so untill then I cannot show it to players. Once the Rogue Number Holder in question is introduced and eventually defeated, please remind me to send you the decklist :)

Ah. Sure. I'll wait till then.

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overlaying Tuners is not a sin...

but... but... it's so... messy! No, why. Ahh get that image out of my head.

Who needs to overlay tuners when you have Armory Arm anyway

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Elliot, I think Ring of Distruction might be a bigger concern then Crush Card. They are both strong cards even with the erratas.

On a side note, i'ma look into Sylvans maybe later now that lonefire is going to be at 3.

Edited by bote
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but... but... it's so... messy! No, why. Ahh get that image out of my head.

Who needs to overlay tuners when you have Armory Arm anyway

lol not all decks can afford Armory Arm. And sometimes you gotta exploit your monsters' abilities in unique ways: Copy Plant might be a tuner, but its effect just screams "easy Xyz", so there :P

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Now I'm curious. Is there anyone who actually has a deck that would be a good matchup with Number 66's deck?

My deck might be if I can fill the field with lightpulsar and get thunder end out. But I will revise for lv.8s. Also no. 17 and 46 are my prime numbers for my deck

Edited by OmegaRa1der
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I may be off, but my deck might have a tiny chance at No. 66 if I can pull out Infinity quick enough to disable it? Please correct me if I'm wrong, since I'm not familiar with the new stuff yet.

It depends what support goes along with No. 66. Infinity on its own can do it, as well as several other cards out in the game. If it has the certain "card" I'm thinking of (going on my experiences in the game), then Infinity won't help if that "card" is played before you bring it out.

For those of you interested in getting No. 66 but may not know a lot about the cards in the game, think about the weaknesses No. 66 will have. You may find some answers as to what you can do to beat it. As a general tip in addition when you get some free time, take a look at what your deck can do and you may find some things you never knew that you can do with the deck before.

Edited by tails12
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As a general tip in addition when you get some free time, take a look at what your deck can do and you may find some things you never knew that you can do with the deck before.

Never wiser words were spoken. Unlike in the competitive scenario, where decks generally tend to be overly focused on a single strategy to improve consistency, banking on the fact that everyone will be running more or less the same stuff and thus there won't be anything a bit of side-decking can take care of, here you will be facing a very wide array of different decks, some of which might be focused on that one weakness you didn't think your deck had, while some other might look like complete jokes only to unexpectedly kick your unprepared ass, and some might take outright unfair advantages.

So yeah, it is imperative that you learn to think out of the box, and you explore the full potentiality of your decks: I'll be trying my best to have the difficulty of the boss battles increase in regular fashion, so that the first ones can act as "tutorials" of sorts.

EDIT: I should also point out that less than 24 hours are left before the first "At School" topic officially ends". Everyone please wrap up your conversations as soon as possible!

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I definitely agree with Tomas about knowing what your decks do as I know we're going to go up against a variety of strategies in this RP. As for the next topic, I'll see what I can get done between now and then. I don't know if Red and I will have a friendly duel on DN since our characters were going to have a duel during the lunch period or if we're just going to say who won/lost. I might want to try meeting up with some of the others, but I can save that for the After School thread comes up.

Darklight (or to anyone that wants to talk with Rene) when the After School topic comes up, do you want to have our characters meet up to maybe investigate, talk about, or go find information regarding those "illegal duels?" Although Rene hasn't had the chance to talk about the illegal duel thing, he is curious as to why Mr. Tenjo has died and is willing to seek answers.

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I definitely agree with Tomas about knowing what your decks do as I know we're going to go up against a variety of strategies in this RP. As for the next topic, I'll see what I can get done between now and then. I don't know if Red and I will have a friendly duel on DN since our characters were going to have a duel during the lunch period or if we're just going to say who won/lost. I might want to try meeting up with some of the others, but I can save that for the After School thread comes up.

Darklight (or to anyone that wants to talk with Rene) when the After School topic comes up, do you want to have our characters meet up to maybe investigate, talk about, or go find information regarding those "illegal duels?" Although Rene hasn't had the chance to talk about the illegal duel thing, he is curious as to why Mr. Tenjo has died and is willing to seek answers.

Thanks for the advice Tails and Tomas!

I wouldn't mind at all! Arial would probably be itching for a duel by then so it could help in the search xD

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Might be a good thing to do Dobby. I actually have several variations of my deck ready to go for as the RP progresses. Naturally, decks in the anime always get more powerful as it goes on so why can't ours?

Edited by tails12
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I'm afraid i'll have to have multiple configurations of my deck now. I daresay it's a bit of a one-trick pony.

If you are using the build I made for you, you should be ok-ish. I mean on one hand, my decks are never "one-trick ponies", and every time I've made a build for someone involved in this RP, I have obviously kept the specific instances of this RP in mind, up to and including sneaking in some tricks/combos you probably aren't even aware of but that, if you figure them out, might come in handy in specific boss battles (ehi I am the host, I would know about those). On the other hand it is true that pure Chronomaly builds tend to be overly reliant on two-cards combos to quickly Xyz summon their Numbers, but ehi, given how strong Numbers are in this RP with their anime-esque battle protection effect (and considering that, if you play your cards right, it shouldn't take you long to get your Arcana Numbers), that's not too shabby anyway, is it?

And yes of course as tails12 said, each of you guys must stick to their respective archetypes throughout the RP, but as long as you respect this rule, nothing forbids you improve your deck over time, for example fitting in any new support your archetype might get in the future. Or altering your strategy to make it possible to summon the Rogue Numbers you might obtain, who knows?

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  • Support Squad

I have my own take on your Deck Tom but it does rely on a basic premise which kinda screws me if it is prevented (Though I have countermeasures in that case too)

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I have my own take on your Deck Tom but it does rely on a basic premise which kinda screws me if it is prevented (Though I have countermeasures in that case too)

Well I guess you won't know if those countermeasures are effective or not untill you try right?

Remember guys: trial and error IS an option. One of the most viable ones, as a matter of facts. Don't try and guess the right things to say to the NPCs in order to get them to give you info, just be natural and, if you fail, there's always next time. And don0t worry too much about overpreparing your deck, just duel with all you have, try your best to think out of the box and come up with creative tactics that can give you the edge in specific match-ups, and if you fail there's always next time. In Shadow Duels you die if you lose, but that is just in theory: in practice, Anna is going to rewind your individual time to bail you out, and all you are going to lose for it are your daily info, the ones you need to locate Rogue Number Holders. So yeah, losing a Shadow Duel is pretty much a "back to square one" penalty in the context of an "After School" topic, which isn't that terrible if you think about it...

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Oh man Tomas please make a Huge Revolution! deck for a character because I love the concept of that.

And I assume Mordoc and I were able to wrap up before the new topic.

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Oh man Tomas please make a Huge Revolution! deck for a character because I love the concept of that.

And I assume Mordoc and I were able to wrap up before the new topic.

Wait, you mean a deck with all the cards related to the whole "tyrant" and "revolution" storylines? That'd be... I am afraid that's too much even for me: the various cards have little thematic synergy with one another, most are spells/traps, some are banned, and excluding Marauding Captain and (somewhat) Exiled Force, the few monsters related to the concept are atrociously sub-par... Making a functional deck out of it is beyond my abilities and believe me when I say, not for lack of trying on my part. I'm sorry :(

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Okay, I was a bit worried because I thought if you lost you basically went back to only the info you got with your number card. It's kind of an interesting system. You can try getting multiple pieces of info in one day to get ahead, but at the risk of losing it all. And for the...very unexperienced players such as Chim and I, can still do stuff by playing it safe and only do one Shadow Duel a day, but not be completely worthless. Kind makes me relieved for the thought if everyone lost...then what would happen.

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Okay, I was a bit worried because I thought if you lost you basically went back to only the info you got with your number card. It's kind of an interesting system. You can try getting multiple pieces of info in one day to get ahead, but at the risk of losing it all. And for the...very unexperienced players such as Chim and I, can still do stuff by playing it safe and only do one Shadow Duel a day, but not be completely worthless. Kind makes me relieved for the thought if everyone lost...then what would happen.

Originally my idea was the one you were afraid of, but I altered it keeping in mind the instances of the least experienced duelists. I want the bosses in this RP to be difficult, but "difficult" is one thing, "unbeatable and with atrocious penalties for losing" is another thing...

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