MasterShaper Posted July 4, 2011 Share Posted July 4, 2011 So tachycardia basically means accelerated heartbeat - something that this team concept has been reasonably successful at achieving on the PBC/Smogon/PO servers in this last week I love my ghost types, I really do. Problem is, there are annoying things like excadrill, jolteon, and Choice Scarves out there that tend to make life problematic for them. Ghosts may be capable of massive damage, but those that CAN take a hit or two usually have significantly reduced offensive capabilities. And my luck is HORRIBLE with Will-O-Wisp. So I decided to break my monotype habits for once, and include ONE pokemon of a different type in my ghost teams --- Ninjask @ Focus Sash Aerial Ace Swords Dance Baton Pass Protect --- So it's basically a ninjask meant to Baton Pass some speed and/or attack to my ghosts. If my opponent opens with a fighting type, one Swords Dance and an Aerial Ace usually downs the fighting type. Otherwise, I'll use Protect and Baton Pass as needed. The usual physical attackers I use with the Swords Dance are: - Golurk @ Colbur Berry Earthquake DynamicPunch Stone Edge Protect - Dusknoir @ Lum Berry Shadow Sneak Fire Punch Ice Punch Trick Room - Shedinja @ Focus Sash Shadow Sneak X-Scissor Will-O-Wisp Swords Dance - Sableye @ Leftovers Brick Break Taunt Will-O-Wisp Recover --- Golurk's a basic hammer that I use to handle attackers with Sucker Punch. Dusknoir has TR in case I don't get to set-up a speed Pass, and shedinja's SD is in case I don't get to pimp my attack using ninjask. Sableye has yet to be actually tested, but I'm thinking it'll actually be pretty nasty if I get to set it up - it's basically a Prankster that gets pimped to attack normally. None of them have outstanding speed, but if ninjask can stall for even a +2 or +3 boost, you'd be surprised at the number of opponents that they can outspeed. And of course, since they have solid defenses, not much can OHKO them barring super effective hits. Movesets I used are a matter of preference - you could try your usual favorites, and I'm sure the attack/speed boosts wouldn't hurt them - I particularly enjoyed a match where my opponent lead with a dragonite - he allowed me three SD with ninjask as he DD'ed, and I let ninjask use Protect to get +6 speed. Then, I swapped shedinja into his Outrage XD He forfeited after I took out his fifth pokemon, a ferrothorn LOL. Shedinja died after Iron Barbs hit it, I still had ninjask and the other four ghosts. Moral of the story? Never try to out-stall a Baton Passer, or at least set up some entry hazards for them... LOL Golurk sweeps are fun, to the point of making an opponent ask me what kind of evil crap I was pulling for 'that thing to outspeed jolteon'. Thoughts? Quote Link to comment Share on other sites More sharing options...
MasterShaper Posted July 4, 2011 Author Share Posted July 4, 2011 [quote name='Winter' timestamp='1309821077' post='17254'] Nice..I don't really have any corrections..Aerial Ace? Most Ninjask sets usually have X-Scissor. [/quote] Haha, since it's a ghost team, figured that the psychics were not a problem, and golurk is very capable of handling dark-types with DynamicPunch. Dusknoir and shedinja can take care of the plants, otherwise. And ironically for a ghost team, fighting types gave me headaches, such as scrafty. So ninjask handles those (my chandelure also has Psychic). Quote Link to comment Share on other sites More sharing options...
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