Guzam Posted April 5, 2015 Share Posted April 5, 2015 Um I'm gonna talk about that Togekiss sylveon team. There's this thing called the baton pass clause which prohibits you from having two baton passers. Oops :x Link to comment Share on other sites More sharing options...
Reignited'Light Posted April 5, 2015 Author Share Posted April 5, 2015 Yeah. I talked to Chaos about that, I told him to replace Sylveon's Baton Pass for Hidden Power Fire. I should probably correct that here, but eh Link to comment Share on other sites More sharing options...
NickCrash Posted April 5, 2015 Share Posted April 5, 2015 Οοh Skitty, if you can, make a cute team with a Togekiss and a Swampert. Link to comment Share on other sites More sharing options...
Kamina Posted April 5, 2015 Share Posted April 5, 2015 make me a team with mega aerodactyle c: and victini! also i really like the first team you made! Link to comment Share on other sites More sharing options...
Fumble Posted April 5, 2015 Share Posted April 5, 2015 NU team with everyone's favorite holiday meal, Grumpig! Link to comment Share on other sites More sharing options...
Flynn Posted April 5, 2015 Share Posted April 5, 2015 Perhaps a team with Mega Gardevoir and Weavile? That'd be amazing. Link to comment Share on other sites More sharing options...
NickCrash Posted April 5, 2015 Share Posted April 5, 2015 ^ I second this one Link to comment Share on other sites More sharing options...
Reignited'Light Posted April 5, 2015 Author Share Posted April 5, 2015 Ok, got the teams done! Chubb the Pig, I don't play NU at all, so I can't make a good team with Grumpig due to my limited knowledge in the NU tier. Sorry :[ Regirock+Rotom-Heat is pretty cool together. Take on both sides of the defense is really nice. On top of that, Cresselia and Togekiss can take care of Landorus-I and Latias/Latios that are pretty annoying. Gastrodon is one of the underrated mons that happens to check Keldeo. It's pretty awesome since you don't have to worry about Scald burns. Altaria cleans up late game when everyone gets rid of its checks and counters since a boosted Frustration does not mess around,,, Regirock @ Leftovers Ability: Clear Body EVs: 240 HP / 252 Def / 16 Spe Impish Nature - Stealth Rock - Stone Edge - Earthquake - Thunder Wave Rotom-Heat @ Leftovers Ability: Levitate EVs: 248 HP / 212 SpD / 48 Spe Calm Nature - Volt Switch - Will-O-Wisp - Overheat - Pain Split Gastrodon @ Leftovers Ability: Storm Drain EVs: 216 HP / 252 Def / 40 SpD Relaxed Nature - Recover - Scald - Earth Power - Toxic Cresselia (F) @ Leftovers Ability: Levitate EVs: 252 HP / 84 Def / 172 SpD Bold Nature IVs: 0 Atk - Moonlight - Psyshock - Ice Beam - Thunder Wave Togekiss @ Leftovers Ability: Serene Grace EVs: 240 HP / 252 Def / 16 Spe Bold Nature - Roost - Defog - Air Slash - Thunder Wave Altaria (F) @ Altarianite Ability: Natural Cure Happiness: 0 EVs: 64 HP / 192 Atk / 252 Spe Adamant Nature - Dragon Dance - Roost - Frustration - Earthquake Lopunny and Diggersby are heavy hitters if the former has a Mega Evolution up. What if they were boosted? Celebi can give Lopunny or Diggersby a Swords Dance when it uses Baton Pass. Those three will do some work together. Keldeo and Heatran hit the more defesive orientied pokemon better and have great synergy with Celebi. Chomp's job is to get rocks up and be annoying to Talonflame. Diggersby (M) @ Life Orb Ability: Huge Power Happiness: 0 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Return - Quick Attack - Frustration - Fire Punch Lopunny (F) @ Lopunnite Ability: Limber Happiness: 0 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - Frustration - High Jump Kick - Ice Punch Celebi @ Leftovers Ability: Natural Cure EVs: 248 HP / 152 Def / 108 Spe Impish Nature - Swords Dance - Recover - Seed Bomb - Baton Pass Keldeo-Resolute @ Leftovers Ability: Justified EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk / 30 SpA - Calm Mind - Scald - Secret Sword - Hidden Power [Electric] Heatran @ Air Balloon Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Magma Storm - Earth Power - Toxic - Taunt Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 248 HP / 168 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Toxic Nice and solid rain team. Togekiss supports the team with t-wave support and to be a massive bitch with Air Slash. Swampert and Kingdra dent teams for each other which is really good. Politoed is mandatory for every rain team lol. Tentacruel and Ferrothorn set up hazards and gradually decrease the opponent's health. Togekiss @ Leftovers Ability: Serene Grace EVs: 240 HP / 252 Def / 16 Spe Bold Nature - Air Slash - Roost - Thunder Wave - Heal Bell Politoed @ Damp Rock Ability: Drizzle EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 30 Atk - Scald - Perish Song - Encore - Rest Tentacruel @ Black Sludge Ability: Rain Dish EVs: 248 HP / 196 SpD / 64 Spe Calm Nature IVs: 0 Atk - Scald - Toxic Spikes - Acid Spray - Rapid Spin Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Sassy Nature IVs: 0 Spe - Leech Seed - Stealth Rock - Gyro Ball - Power Whip Kingdra @ Life Orb Ability: Swift Swim EVs: 32 Atk / 240 SpA / 236 Spe Rash Nature - Draco Meteor - Hydro Pump - Waterfall - Outrage Swampert @ Swampertite Ability: Damp EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Waterfall - Earthquake - Ice Punch - Rain Dance Aerodactyl outspeeds a whole bunch of shit right now. It can't hit much since its coverage is kinda lame, but with the right partners, Aerodactyl will clean up the mess the teammates created! Hippo and Ferro set up hazards and tank hits. Victini and Azumarill take down defensive cores together since their physical attack is so high. Finally, Latias is on the list to keep the team together. It Defogs hazards on both sides, but it's able to keep the team flow. Aerodactyl @ Aerodactylite Ability: Unnerve EVs: 248 Atk / 44 Def / 216 Spe Jolly Nature - Roost - Stone Edge - Aqua Tail - Taunt Latias (F) @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Defog - Roost - Psyshock Hippowdon @ Leftovers Ability: Sand Stream EVs: 248 HP / 96 Def / 164 SpD Careful Nature - Stealth Rock - Slack Off - Earthquake - Toxic Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Sassy Nature IVs: 0 Spe - Leech Seed - Spikes - Power Whip - Gyro Ball Victini @ Choice Band Ability: Victory Star EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - V-create - U-turn - Brick Break - Bolt Strike Azumarill @ Sitrus Berry Ability: Huge Power EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Belly Drum - Aqua Jet - Play Rough - Knock Off So Gardevoir and Weavile are crime fighting partners. Let's take out some Dragon types eh? Anyway, you should lead with Garchomp or Ferrothorn and try to get up many hazards as you can. That should leave holes for either Gardevoir, Weavile, or Victini to come in and blast some faces with powerful STAB moves. Latias is usually the most expendable mon, so it has Healing Wish to bring something in fresh and safe! Gardevoir @ Gardevoirite Ability: Trace EVs: 24 Def / 232 SpA / 252 Spe Modest Nature - Hyper Voice - Psyshock - Focus Blast - Will-O-Wisp Weavile @ Life Orb Ability: Pickpocket EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Icicle Crash - Ice Shard - Knock Off - Low Kick Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 248 HP / 168 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Toxic Victini @ Choice Band Ability: Victory Star EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - V-create - Bolt Strike - U-turn - Brick Break Latias (F) @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Defog - Healing Wish Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Sassy Nature IVs: 0 Spe - Leech Seed - Spikes - Gyro Ball - Power Whip Link to comment Share on other sites More sharing options...
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