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If you could make your own mega evolution...


Lord Chespin

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3delectrode.jpg

Mega Electrode

Type: Electric

Ability: Multi-Charged (Moves that usually hurts the user deals half damage against the user. ie. Explosion takes away half HP, Wild Charge has 1/8 recoil)

HP: 60

Atk: 50 -> 130(+80)

Def: 70 -> 50 (-20)

SpA: 80 -> 100 (+20)

SpD: 80 -> 60 (-20)

Spe: 140 -> 180 (+40)

Electrode reaches out from the depths of PU and BLOWS EVERYONE AWAY! Its new ability allows it to use Explosion up to three times in a row, denting even the toughest of walls! Its further improved speed makes it capable of outspeeding Choice Scarf users with 103 speed or lower, should it opt for a speed-boosting nature. Its buffed offensive stats allow it to run mixed sets, too! Mega Electrode is best used as a Revenge Killer. I tried my best to make Electrode viable outside PU, but its movepool really hurts it a lot. Ghost, Rock and Steel types get to wall Mega Electrode completely, and add a Ground-type on top of it and Electrode's basically a momentum-killer. Do expect this super bomb wreak havoc in the lower tiers, though.

Notable Calcs:
PU

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NU

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RU

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Sample Set:
SMART BOMB (Pivot, Revenge Killer)

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Edited by IntSys
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Why not give Mega Electrode an additional Normal-typing? That way, it gets STAB on Explosion and can hit even harder.

Anyway, speaking of Pokemon stuck in PU...

89c6a37af12564b72c83dc154c9f46605d9a2a75

MEGA FARFETCH'D

Type: Normal/Flying

Ability: Huge Power

HP: 52

Attack: 65

Defense: 90

Special Attack: 38

Special Defense: 92

Speed: 110

Finally, the slayer of trees comes back with a vengeance! Huge Power (pretty much the only ability that could salvage those horrid stats) gives it an insanely high attack stat, and with a great speed tier, it can outrun most of the metagame! It even has swords dance to boost its already high Attack even higher! Unfortunately, even with these buffs, it has a fair share of flaws; it can't really touch steel-types, and it has pretty low defenses, with one good priority attack clipping its wings. Despite these flaws, it still manages to be a powerful offensive threat.

Here's some calculations.

OU

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UU
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+2 252+ Atk Huge Power Farfetch'd Brave Bird vs. 248 HP / 252+ Def Cresselia: 348-411 (78.5 - 92.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Huge Power Farfetch'd Brave Bird vs. 248 HP / 252+ Def Eviolite Gligar: 255-301 (76.5 - 90.3%) -- guaranteed 2HKO
+2 252+ Atk Huge Power Farfetch'd Brave Bird vs. 252 HP / 252+ Def Forretress: 312-367 (88.1 - 103.6%) -- 25% chance to OHKO
+2 252+ Atk Huge Power Farfetch'd Brave Bird vs. 252 HP / 252+ Def Reuniclus: 474-558 (111.7 - 131.6%) -- guaranteed OHKO

Sample Set:
Duck Soup (Swords Dance)
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Farfetch'd @ Farfecthite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Speed
Adamant Nature
- Swords Dance
- Brave Bird
- Leaf Blade
- Quick Attack/Roost
Swords Dance boosts Farfetch'd's attack to monstrous levels. Brave Bird is Farfetch'd's main source of damage, doing insane damage to pretty much everything. Leaf Blade hits Rock-types harder than Brave Bird, and Quick Attack helps Farfetch'd win priority wars. Roost can be used instead of Quick Attack to help Farfetch'd stay healthy.

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  On 8/27/2016 at 3:37 PM, Lord Chespin said:

why not give Mega Electrode an additional Normal-typing? That way, it gets STAB on Explosion and can hit even harder.

Making it Electric/Normal means it gets instantly destroyed by Mach Punch, especially with its decreased bulk.

ludicolo_by_drmaniacal-d54lcmz.png

Mega Ludicolo

Type: Water/Grass

Ability: Drizzle

HP: 80

Atk: 70 -> 50 (-20)

Def: 70 -> 100 (+30)

SpA: 90 -> 140 (+50)

SpD: 100 -> 120 (+20)

Spe: 70 -> 90 (+20)

What is this, you ask? The superior Politoed! With good bulk and special attack on top of a decent type combination, Mega Ludicolo got what it takes to break through walls with a Rain-Boosted Hydro Pump! Being slower than Charizard means it can counter Mega Charizard-Y in a one-on-one. Its coverage of Water/Grass/Ice/Fighting is perfect, too, allowing it to hit many Pokemon. Unfortunately, its typing still leaves it with a Flying weakness, making it susceptible to the unholy BIRD SPAM. Its speed, although decent, still leaves it outsped by many offensive threats of the tiers, notably Crobat and Gengar.

Notable Calculations:

OU

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UU

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Sample Sets:

Monsoon Marches (Offensive Wallbreaker)

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Midsummer Rhapsody (Tank, Physically Defensive)

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Edited by IntSys
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I really like this one. Even if you decide to nerf it a bit (since Rain boosts Water moves anyway) and decrease the SpA to 130 for 60Atk, it's still going to hit like a truck, have Giga Drain for recovery and support a lot of teammates with rain such as Ferrothorn, Kabutops, Tornadus-T, Klefki (to deal with Toxicroak) and even Hurricane Volcarona.

We really need a mega with Drizzle, and I will be disappointed if Gen7 does not provide us one.

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Hey, speaking of megas with Drizzle, I decided to go in a different direction with a 'mon that''s kind of meh competitively. Say hello to...

mega_drifblim_by_teh_piper-d7znc6l.png

MEGA DRIFBLIM
Type:Ghost/Electric

Ability: Drizzle

HP: 150

Attack: 60 (-20)

Defense: 94 (+50)

Special Attack: 130 (+40)

Special Defense: 84(+30)

Speed: 80

Poor Drifblim's pretty terrible competitively; it has surprisingly bad bulk, and no matter whether it goes specially or physically, it still only gets one good STAB move. So, to rectify this, I gave it a whole new Type Combination entirely, and it now gets a great move to abuse in the rain with Thunder, as well as a powerful, no-drawbacks water-type move in Weather Ball. It can even boost with Calm Mind! Sadly, it struggles to get past bulky grass-types like Ferrothorn (although it can usually beat it with repeated Shadow Balls, and can beat Grass/Poison-types with psychic), it'll always get walled by something thanks to four-moveslot syndrome, and it has slightly low attacking stats for a Mega. Regardless, it's still going to take the Meta by storm (pun fully intended).

Here's some Calcs:

OU

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Sample Sets:
Bolt from the Blue (All-Out Attacker)
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Driblim @ Drifblimite
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Modest Nature
- Shadow Ball
- Thunder
- Psychic
- Weather Ball
EVs and Modest nature are to maximize wallbreaking potential, while IVs are to minimize damage from foul play. Aftermath has a niche in letting Drifblim dent the foe if it faints on the switch. Shadow Ball and Thunder are obligatory STABs, with Thunder being the main STAB here because of its massive damage and perfect accuracy due to rain. Psychic hits Grass/Poison-types like Amoongus and Venusaur, and Weather Ball hits ground-types hard in the rain.

A Storm is Brewing (Calm Mind)
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Driblim @ Drifblimite
Ability: Aftermath
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Atk
Modest Nature
- Calm Mind
- Shadow Ball
- Thunder
- Psychic
EVs are to make Drifblim as bulky as possible, and Modest nature is to hit as hard as possible. Calm Mind boosts Drifblim's Special Attack and Defense, and Shadow Ball and Thunder are obligatory STABs. Psychic is chosen over weather ball since this set's going to be staying out a lot longer than the 5 turns the rain's going to be up, and besides, most Grass/Poison-types wall this set anyway.

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mega_dunsparce_by_dragonith-d6ieig6.png

  On 4/10/2015 at 5:09 PM, zimvader42 said:

Mega Dunsparce

Normal/Electric

Speed Boost

Hp: 100

Attack:120

Defense:70

Sp. Attack:115

Sp. Defense:65

Speed:45

Total: 515

I wanted a normal/dragon M-dunsparce, but the poor thing doesn't even get dragon moves. Instead, it has access to things like thunderbolt and return, both of which could receive good STAB from its typing. Speed boost could turn that awful 45 speed into something decent after a protect or two, and while it would certainly die to any earthquake/close combat, at least invested in HP it could survive minor hits, while hitting back with decent moves of its own.

  On 4/10/2015 at 8:18 PM, sirhades123 said:

I need a mega for Dunsparce because the pokemon has been greatly neglected since its introduction.

  On 2/12/2016 at 12:22 AM, Sutoratosu said:

He's back with more!

Mega Dunsparce

Type: Normal/Dragon

Ability: Serene Grace

Atk:10 (-60)

Def:80 (+10)

Sp.A:145 (+80)

Sp.D:85 (+20)

Speed:90 (+50)

Dunsparce with Serene Grace... and a set of Ice Beam, Thunder, Flamethrower, Ancient power, etc... there are quite a few options to choose from that it benefits with under it's belt. And given most of said options are special... well, you get a boost to make yourself deadlier, while tanking your attack because you honestly have a far better option going special. A boost in speed to make yourself relevant. I mean, yeah, this thing is pretty straight forward in terms of how it's to be used. The Dragon type could easily be justified if it just got a few moves like Dragon Breath/ Pulse, Draco Meteor, etc... imagine it's aesthetic as being an elongated, winged serpent that is far longer than it's normal self.

  On 8/15/2016 at 10:43 PM, Zyxeos said:

I would love a Mega Dunsparce...

Because that is one of my favorite Pokemon of all time! I think a MegaDunsparce would be a Legit dragon type pokemon

I am so glad there are so many people that agree that we need a Dunsparce Mega! The divine pokemon ruler.

I can imagine it being a huge wall with high defense and can inflict status effects with the added Serene Grace. It would have a large amount of resistences being Normal/Dragon, and making it a pain to deal with. However it would have limited offensive capabilities and speed(though that would be great for trick room teams). I could imagine a moveset like:

Glare

Rock Slide/Air Slash

Coil

Dragon Tail

Even more possibilities if they could also open up Dunsparce's movepool a bit.

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  On 9/3/2016 at 7:47 AM, Kreign said:

mega_dunsparce_by_dragonith-d6ieig6.png

I am so glad there are so many people that agree that we need a Dunsparce Mega! The divine pokemon ruler.

I can imagine it being a huge wall with high defense and can inflict status effects with the added Serene Grace. It would have a large amount of resistences being Normal/Dragon, and making it a pain to deal with. However it would have limited offensive capabilities and speed(though that would be great for trick room teams). I could imagine a moveset like:

Glare

Rock Slide/Air Slash

Coil

Dragon Tail

Even more possibilities if they could also open up Dunsparce's movepool a bit.

Not to sound like I am doing self advertising, but I made very interesting changes to Dunsparce in my fan game. I even have a screenshot on the second post of my games dunsparce :)

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I have a Mega or ten sitting around. I'll just show off this one though, since I like it a lot.

nXuH1zc.png

Mega Girafarig

Type: Normal/Psychic

Ability: Simple

HP- 70

Atk- 100 (+20)

Def- 85 (+20)

Sp. Atk- 110 (+20)

Sp. Def- 85 (+20)

Spe- 105 (+20)

Total: 555 (+100)

Mega Girafarig is a really simple design. It isn't too impressive in the stats department, sure. But Simple changes that. That probably doesn't seem like too much. Buuut Girafarig does keep a few nice stat raising moves, not even counting potential additions my fangame will likely give it. There's a lot you can do with it, really.

You can boost its Special Attack to absurd levels using Nasty Plot, or you can boost its special defense through the use of Amnesia or Calm Mind. It can use moves like Agility to allow it to outspeed almost the entire metagame. Work-up can give you a Nasty Plot and a Swords Dance all in one. Or if you're cheap and love accuracy-hax you can use Double Team and hope that luck is on your side. To top that all off you can even make use of Baton Pass to pass it's absurd buffs onto other party members.

Mega Girafarig has a lot of tools to make use of. For that I really like it.

Edited by Makattack202
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mega_clawitzer_by_mysticnebula-d93l08j.p

Mega Clawitzer

Type: Water/Steel

Ability: Turbo Launcher - Aura and Pulse moves hit twice every use.

HP: 71

Atk: 73

Def: 88 -> 102 (+14)

SpA: 120 -> 180 (+60)
SpD: 89 -> 103 (+14)

Spe: 59 -> 72 (+12)
BST: 500 -> 600 (+100)

Clawitzer gets a powerful upgrade to its mighty launcher, allowing it to tear apart walls, destroy substitutes and bypass sashes! With the moves that get boosted as powerful coverage, It's difficult to stand in its way without bringing out Eviolite Chansey! That said, although Water/Steel is an amazing typing combination, it still makes it weak to the common Volt Switch and the abundance of Fighting and Ground coverage of the tiers. On top of that, Azumarill just so happens to completely resist the Launcher coverage Clawitzer gets, forcing it to run Sludge Wave to get a good chance of OHKOing.

Notable Calculations:

OU Offensive

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OU Defensive

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Sample Sets:

Nuclear Artillery (Bulky Wallbreaker)

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Dreadnought (Fast Wallbreaker)

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Edited by IntSys
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2d106af7dc81c82c113e4dbbd2de4cb8.jpg
Mega Skuntank
Poison/Dark
Ability: Fur Coat
HP 103
Attack 93 -> 123
Defence 67 -> 80
Sp. Attack 71 -> 102
Sp. Defence 61 -> 71
Speed 84 -> 100

Skuntank's mega evolution becomes as fluffy as M-Altaria and gets a very fitting ability in Fur Coat! M-Skuntank gets decent offensive stats and can threaten most mons with its dual STAB. Even steel types that think can wall it get hit hard from Fire Blast. Outside of attacking, Skuntank can work as a Defoger with Fur Coat helping it taking physical hits with ease and remove away the hazzards or cripple a switch ins with Toxic. Other options are Haze, Memento, Taunt and Roar.

Sets:
Offensive:

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Defensive:

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Cals:

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fakeoff_r2___mothuraig_by_keishinkae.jpg
Mega Mothim
Bug/Flying
Ability: Simple
HP 70
Attack 94
Defence 50 -> 60
Sp. Attack 94 -> 114
Sp. Defence 50 -> 80
Speed 66 -> 106

Too tired for Mothim right now. Just Quiver Dance and GG! :P

Edited by pyrromanis
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Okay, since Smogon's mascot, Koffing, is (ironically enough) pretty meh competitively, I figured I'd give it a boost. Say hello to...

mega_weezing_by_phatmon66-d798oek.png

Mega Weezing

Type: Poison/Fire

Ability: Levitate

HP: 65
Attack: 80

Defense: 140

Special Attack: 125

Special Defense: 120

Speed: 60

With a unique defensive typing (excluding Mollux from Smogon's CAP Project, anyway), Weezing once again pollutes the battlefield! Its typing gives it resistances to common OU Types like Grass, Fire, Ice, Fighting, Steel, and- perhaps most importantly- fairy (a whopping 4x resistance, too)! It even has Levitate to negate its 4x weakness to ground! It has awesome mixed bulk, and even though its HP stat's not great, it still has access to pain split, so there its semi-low HP actually helps it. It's no sitting duck, either, as it has a good base 125 Special Attack and access to moves like flamethrower, sludge bomb, thunderbolt, dark pulse, and fire blast to fight back against those who threaten to set up on it! Sadly, some of the Pokemon it's supposed to wall carry coverage to get around it (like Azumarill's aqua jet and Landorus' stone edge), and with only pain split for recovery it can get worn down fast by special attackers.

Calculations and Sample Sets coming soon...

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Mega Dusknoir

Type: Ghost/Dark

Ability: Black Hole - The user steals all of the positive stats boosts of opponents and allies alike upon switch in, and applies them to itself. Also activated upon mega evolution. If a Trace user traces Black Hole, it gets its effect once right after obtaining the ability.

HP: 45

Atk: 100 -> 140 (+40)

Def: 135 -> 165 (+30)

SpA: 65

SpD: 135 -> 165 (+30)

Spe: 45

BST: 525 -> 625 (+100)

Dusknoir devours all competitions with its new mega evolution! With Black Hole, it steals Ditto's ability to steal sweeps and is capable of doing it better due to the fact that it removes the opponent's stats boosts as well. Add this on top of its variety of coverage moves and STAB Shadow Sneak + Sucker Punch, and you'll see how much of a problem Mega Dusknoir is on the battlefield! Its amazing Ghost/Dark typing further helps its way toward glory! Unfortunately, it is not without fault; all of its sets are prone to status, hindering them from executing their jobs efficiently.

Notable Calcs:

OU Defensive

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OU Offensive

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Sample Sets:

Harbinger of Death (Anti-Sweeper)

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The Phantom Menace (Tank)

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Edited by IntSys
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Mega Leafeon

HP: 65 -> 65

Attack: 110 -> 150 (+40)

Defense: 130 -> 140 (+10)

Special Attack: 60

Special Defense: 65 -> 95 (+30)

Speed: 95 -> 115 (+20)

BST: 525 -> 625

Ability: Technician

New moves: Bulldoze, Rock Tomb

Totally not based on the buff I gave to Leafeon in Miracle. While Technician doesn't help Leafeon with STAB, since a boosted Razor Leaf is slightly weaker than Leaf Blade, it does help with coverage. The new moves give it accurate pseudo-EdgeQuake coverage, and it already gets Aerial Ace and Bite. The stat spread boosts what Leafeon already has (high attack and defense, good speed) and patches up its low Special Defense stat.

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Hey, I had a similar idea for the Mega Eeveeloutions: give them a 40/30/20/10 stat boost! Great minds think alike, I guess.

Anyway, I know I said I'd do damage calcs for Mega Weezing, but I had a brainwave and had to write this down. Say hello to...

mega_musharna_by_phatmon-d9bhgxr.png

Mega Musharna

Type: Fairy

Ability: Aroma Veil

HP: 116

Attack: 55

Defense: 120 (+35)

Special Attack: 137 (+30)

Special Defense: 130 (+35)

Speed: 29

The sleepy tapir of NU comes to wreak havoc on the unprepared with its new Mega! With obscenely high bulk and a good special attack, it can be a devastating bulky calm mind sweeper. Its abysmal speed also allows it to be a great setter and abuser of trick room. Unfortunately, it's kind of underwhelming for a mega without calm mind boosts, and without trick room it's depressingly slow, but it can't use both calm mind and trick room since setting up calm mind uses up trick room turns. It's also always going to be walled by something, regardless of what it runs.

Here's some calcs:

OU Defensive

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OU Offensive

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Here's some possible movesets:
Sweet Dreams (Calm Mind Sweeper)
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Musharna @ Musharnite
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpA
Bold Nature
- Calm Mind
- Dazzling Gleam
- Psyshock/Shadow Ball/HP Fire/Baton Pass
- Moonlight/Baton Pass
Synchonize deters foes from inflicting statuses on Musharna, and can make mind-games over whether or not you'll Mega Evolve. The EVs and Bold Nature give Musharna as much overall bulk and attacking prowess as possible. Calm Mind is the focal point of this set, making Musharna a bulky wincon once its checks and counters are fainted/sufficiently weakened. Dazzling Gleam is an obligatory STAB move. The third slot is up to what checks/counters you want Musharna to beat; Psyshock helps it beat Chansey and Grass/Poison types, Shadow Ball crushes Gengar (which otherwise thrashes this set) and Mega Metagross, HP Fire beats Steel-types, and Baton Pass can be used to swap out of unfavorable situations and give allies boosts. Moonlight gives Musharna recovery, but can be substituted for Baton Pass if necessary.

Rude Awakening (Trick Room Sweeper)
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Musharna @ Musharnite
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Speed
Relaxed Nature
- Trick Room
- Dazzling Gleam
- Psyshock/Shadow Ball/HP Fire/HP Ground
- Baton Pass
Synchonize deters foes from inflicting statuses on Musharna, and can make mind-games over whether or not you'll Mega Evolve. The EVs and Relaxed Nature give Musharna as much overall bulk and attacking prowess as possible while making Speed as low as possible. Trick Room is mandatory, allowing Musharna and its slow teammates to sweep unprepared teams. Dazzling Gleam is for STAB. Psyshock beats Chansey and Grass/Poison-types, Shadow Ball crushes Mega Metagross and Gengar, HP Fire takes out most Steel-types, and HP Ground is for Heatran (if it's a problem for your team). Baton Pass lets Musharna act as a slow pivot to bring in trick room teammates, like Azumarill, Reuniclus, Crawdaunt, and Heatran.
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  • 2 weeks later...

Huh, the thread's been kinda quiet for a while, hasn't it? Well, let me fix that with a new terrifying sandstorm sweeper!

8463-Mega-Rhyperior.png

Mega Rhyperior

Type: Rock/Ground

Ability: Sand Rush

HP: 115

Attack: 160 (+20)

Defense: 140 (+10)

Special Attack: 45 (-10)

Special Defense: 105 (+50)

Speed: 70 (+30)

With a massively buffed Special Defense (which is augmented even further by sandstorms) and higher speed and attack, Mega Rhyperior takes the battlefield by (sand)storm! With Sand rush, Phyperior's meager base 70 Speed becomes blazingly fast, and sandstorm damage helps it to chip away at its foes, turning even more 2HKOs into OHKOs. With its boosted bulk, it can shrug off tons of attacks, and retaliate with its great EdgeQuake combo! It even has Swords Dance for wallbreaking and Rock Polish for sweeping, so it isn't useless outside of sand. However, the loss of Solid Rock hurts it, and the many Grass- and Water-types of OU hurt its viability. It also doesn't get much synergy with the Sand Setters of OU, Hiddowdon and Tyranitar.

OU Defensive Calcs:

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OU Offensive Calcs

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Sample Sets coming soon!

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Sand, you say?

fd4f9702ac552eb72319495414f459dd.png

Mega Claydol

Type: Ground/Psychic

Ability: Guardian Gale - Shares the user's stats boosts with its allies. Fades if the user leaves the field.

HP: 60

Atk: 70 -> 90 (+20)

Def: 105 -> 125 (+20)

SpA: 70 -> 120 (+50)

SpD: 120 -> 130 (+10)

Spe: 75

BST: 500 -> 600

Behold, the grand Doubles/Triples great wall! Claydol pays respects to its Gen 3 origins, losing Levitate but getting a powerful ability in Guardian Gale (albeit completely useless in Singles). With improved bulk and power, it can run a horrifying Calm Mind set with a team of special attackers to steamroll the opponent, or a Cosmic Power set to outlast the opponent, or heck, a Rock Polish set to simulate Tailwind. Despite all the things going for it, without using Cosmic Power first, it gets demolished by a variety of threats, so Follow Me/Rage Powder support is greatly appreciated.

Doubles OU Defensive Calcs (Note - Spread moves are weakened in the calculations):

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Doubles OU Offensive

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Sample Sets:

Saharan Sandstorm (Calm Mind)

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Taklamakan Aegis (Cosmic Power)

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Edited by IntSys
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  • 4 weeks later...

Hey, this has been poisoned and fainted for a while. So, I came back to burst your S&M bubble with a super special awesome mega evolution that will make your mouth water. Pop up on the thread and bring it back to life. Make sure not to blow this out of proportions.

Sooooooo... what better way to revive this other than a BLOWFISH?

o9aRb21.gif

Type: Water / Poison

Ability: Moxie

HP: 65

Atk: 95 --> 125 (+30)

Def: 75 --> 110 (+25)

SpA: 55 --> 55 (+0)

SpD: 55 --> 85 (+30)

Spe: 85 --> 100 (+15)

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Sample Sets

Offensive Qwil

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No Ability Needed
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Qwilfish
Ability: Intimidate
EVs: 248 HP / 176 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Acid Spray
- Thunder Wave
- Pain Split

Silent yet Deadly
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Qwilfish
Ability: Intimidate
EVs: 248 HP / 72 Atk / 188 Def
Adamant Nature
- Waterfall
- Rest
- Swords Dance
- Sleep Talk

I hope you enjoy this and I'll waiting for your comments :-D

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You are right. I was focused on the sets and EV spread that I didn't notice I put Poison Point or Serious Nature :P

I fixed it there.

I'll have to admit this mega is a bit harder to play than others. The logic behind it is that blowfish are average at first, when not threatened. After a turn or two, when it gets to KO something or set-up, it instantly becomes a huge threat for unprepared teams, and a hard opponent for prepared ones. Priority with good attack and possible moxie boosts may even decimate the enemy team. Speed is an issue, but it would become broken even if I just gave it another +10. Right now, its bulk allows for different sets to be used, and I personally prefer that.

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Hey, speaking of poison-types, meet...

swalot.gif

Mega Swalot

Type: Poison

Ability: Unaware

HP: 100

Attack: 103 (+30)

Defense: 113 (+30)

Special Attack: 103 (+30)

Special Defense 113 (+30)

Speed: 35 (-20)

It's blobby, it's bulky, and it's finally out of PU! With great 100/113/113 bulk, this guy can shrug off hits for days and retaliate with a move from its wide movepool! It can run specially-offensive sets, physically-offensive sets, bulky utility sets- heck, even a curse sweeper set! With Unaware as its ability, it can stop setup sweepers like Belly Drum Azumarill, Swords Dance Mega Scizor, and Calm Mind Clefable dead in their tracks, then threaten to poison them. Unfortunately, it suffers from a massive four-moveslot syndrome, as it can't do everything it wants and check every threat it has with one set; additionally, it suffers from the massive amount of psychic- and ground-types in OU, especially Landorus-T, to which it can only dent with an ice beam on the switch and run. Additionally, base 103 attacking stats are kinda low for a Mega, so it usually has to rely on super-effective coverage.

Sample Sets:

Gastric Distress (Specially-based Offensive Tank)

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All-You-Can-Eat (Physically-based Offensive Tank)

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Indigestion (Bulky Support)

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More Than You Can Chew (Curse Sweeper)

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But It's Only a Wafer-Thin Mint (Stockpile Staller/Literally Satan)

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As always, feedback is welcome!

Edited by Lord Chespin
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tumblr_o8avb5NFOe1uu94lxo2_1280.png

Mega Solrock

Type: Rock / Fire

Ability: Levitate

HP: 70

Atk: 95 -> 150 (+55)

Def: 85 -> 90 (+5)

SpA: 55 -> 70 (+15)

SpD: 65 -> 70 (+5)

Spe: 70 -> 90 (+20)

BST: 440 -> 540 (+100)

New Move: Flare Blitz (Level 1, 53)

Through Sun Stones, Solrock was able to unleash its inner flames and become a blazing star! With a STAB Flare Blitz, 150 base attack and improved speed, it has a chance to sweep the opponent's team! Its new typing combination completely removes the horrible Knock Off weakness, at the cost of a 4x Water weakness and a 2x Fighting weakness. It also gets slightly improved Special Attack, allowing the possibility of a surprise Solar Beam with sun support.

Sauron's Wrath (Standard Fast Physical Attacker)

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Tate's Comet (Rock Polish Sweeper)

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Solar Flare! (Mixed Sun Attacker)

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Sauron's Malice (Utility)
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Now...who's gonna make Mega Lunatone? :P

Edited by IntSys
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@Chespin, you should also make a Stockpile set with Toxic and Spit Up. This one should be devastating. I like the Swallot although Regenerator might be too strong given it already has reliable recovery. Not sure where I'd put it. If I don't calculate Regenerator as OP, it seems to be UU material.

@IntSys, give that rock Overheat!!! You forgot you can't have 2 megas in the same team, so forget the M-Zard-Y support :P

A mixed set with O-heat should be the most optimal in a non-Rock Polish set. Otherwise it's still so destructive, yet balanced for OU.

So Lunatone must be either defensive or special, huh?

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mega_dunsparce_by_deltheor-d7upa0e.png

Mega Dunsparce

Type: Normal/Dragon
Ability: Wonder Guard

HP: 100 -> 1 (-99)
Atk: 70-> 85(+15)
Def: 70 -> 70 (+0)
SpA: 65 -> 159 (+99)
SpD: 65 ->65 (+0)
Spe: 45 -> 130 (+85)
BST: 415 -> 515 (+100)

New Move: Judgement (Level 1, 100)

It is said in ancient legend, that Dunsparce and its kin ruled the world from their throne in the heavens. Such power, nobility and grace inspired jelousy and hate towards Dunsparce by the lesser Pokémon of the overworld, and together the other Pokémon races banded together and stole away from Dunsparce the root of its power... The Dunsparcite. With the the source of its power gone, Dunsparce fled from the heavens and into the underground, forever searching the deep underground for another Dunsparcite, to once more reclaim it's rightful spot among the heavens.

Sets:

Scourge of The Sun

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Notes on M-Dunsparce:

1) It's also weak to Fighting

2) Does Judgement become Normal, Dragon type or both?

3) Why do you allow M-Lopunny to outspeed it?

4) Who made the Dusparcite in the ancient times and why does it need it?

5) Why does its cousin, M-Rayqay, not share the info of itemless mega evolution? What feud is there between the two?

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  On 10/16/2016 at 5:45 PM, NickCrash said:

1) It's also weak to Fighting

2) Does Judgement become Normal, Dragon type or both?

3) Why do you allow M-Lopunny to outspeed it?

4) Who made the Dusparcite in the ancient times and why does it need it?

5) Why does its cousin, M-Rayqay, not share the info of itemless mega evolution? What feud is there between the two?

1) Details

2) Both, not that it matters much outside of not hitting Ghost Types and doing 1/4 damage to Steel.

3) All Heroes need at least 1 weakness, or else it wouldn't be interesting.

4) Arceus. Dunsparce is actually the herald of Arceus.

5) Rayquaza is actually a Dunsparce itself O_o That one Dunsparce that turned evil and started conquering the world.

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