IntSys Posted August 27, 2016 Share Posted August 27, 2016 (edited) Mega Electrode Type: Electric Ability: Multi-Charged (Moves that usually hurts the user deals half damage against the user. ie. Explosion takes away half HP, Wild Charge has 1/8 recoil) HP: 60 Atk: 50 -> 130(+80) Def: 70 -> 50 (-20) SpA: 80 -> 100 (+20) SpD: 80 -> 60 (-20) Spe: 140 -> 180 (+40) Electrode reaches out from the depths of PU and BLOWS EVERYONE AWAY! Its new ability allows it to use Explosion up to three times in a row, denting even the toughest of walls! Its further improved speed makes it capable of outspeeding Choice Scarf users with 103 speed or lower, should it opt for a speed-boosting nature. Its buffed offensive stats allow it to run mixed sets, too! Mega Electrode is best used as a Revenge Killer. I tried my best to make Electrode viable outside PU, but its movepool really hurts it a lot. Ghost, Rock and Steel types get to wall Mega Electrode completely, and add a Ground-type on top of it and Electrode's basically a momentum-killer. Do expect this super bomb wreak havoc in the lower tiers, though. Notable Calcs:PU 252+ Atk Electrode Explosion vs. 248 HP / 164+ Def Altaria: 250-295 (70.8 - 83.5%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Electrode Explosion vs. 248 HP / 8 Def Camerupt: 361-425 (105.2 - 123.9%) -- guaranteed OHKO 252+ Atk Electrode Explosion vs. 220 HP / 0 Def Muk: 379-446 (93.3 - 109.8%) -- 56.3% chance to OHKO 252+ Atk Electrode Explosion vs. 0 HP / 0 Def Articuno: 299-352 (93.1 - 109.6%) -- 56.3% chance to OHKO 252+ Atk Electrode Explosion vs. 0 HP / 4 Def Regice: 298-351 (99 - 116.6%) -- 93.8% chance to OHKO 252+ Atk Electrode Explosion vs. 248 HP / 0 Def Regice: 299-352 (82.3 - 96.9%) -- guaranteed 2HKO after Leftovers recovery 252+ Atk Electrode Explosion vs. 0 HP / 4 Def Rotom-F: 281-331 (116.5 - 137.3%) -- guaranteed OHKO NU 252+ Atk Electrode Explosion vs. 252 HP / 208+ Def Mega Audino: 189-223 (46 - 54.3%) -- 55.1% chance to 2HKO 252+ Atk Electrode Explosion vs. 252 HP / 4 Def Malamar: 331-390 (88 - 103.7%) -- 25% chance to OHKO 252+ Atk Electrode Explosion vs. 240 HP / 252+ Def Musharna: 239-282 (55.1 - 65.1%) -- guaranteed 2HKO after Leftovers recovery 252+ Atk Electrode Explosion vs. 252 HP / 0 Def Eviolite Piloswine: 240-283 (59.4 - 70%) -- guaranteed 2HKO 252+ Atk Electrode Explosion vs. 0 HP / 4 Def Kangaskhan: 358-422 (101.9 - 120.2%) -- guaranteed OHKO 252+ Atk Electrode Explosion vs. 160 HP / 24 Def Eviolite Machoke: 259-305 (75.9 - 89.4%) -- guaranteed 2HKO 252+ SpA Electrode Hidden Power Ice vs. 252 HP / 0 SpD Torterra: 276-328 (70 - 83.2%) -- guaranteed 2HKO after Leftovers recovery 252+ Atk Electrode Explosion vs. 0 HP / 4 Def Samurott: 340-401 (102.7 - 121.1%) -- guaranteed OHKO 252+ Atk Electrode Explosion vs. 4 HP / 0 Def Claydol: 287-338 (109.5 - 129%) -- guaranteed OHKO RU 252+ Atk Electrode Explosion vs. 248 HP / 0 Def Mega Camerupt: 299-352 (87.1 - 102.6%) -- 18.8% chance to OHKO 252+ Atk Electrode Explosion vs. 0 HP / 0 Def Clawitzer: 333-392 (117.6 - 138.5%) -- guaranteed OHKO 252+ Atk Electrode Explosion vs. 252 HP / 116 Def Flygon: 313-369 (85.9 - 101.3%) -- 12.5% chance to OHKO 252+ Atk Electrode Explosion vs. 248 HP / 252+ Def Eviolite Golbat: 180-212 (50.9 - 60%) -- guaranteed 2HKO 252+ Atk Electrode Explosion vs. 252 HP / 244+ Def Aromatisse: 266-314 (65.5 - 77.3%) -- guaranteed 2HKO after Leftovers recovery -1 252+ Atk Electrode Explosion vs. 212 HP / 0 Def Granbull: 252-297 (67.3 - 79.4%) -- guaranteed 2HKO 252+ Atk Electrode Explosion vs. 0 HP / 4 Def Exploud: 432-509 (123.7 - 145.8%) -- guaranteed OHKO 252 SpA Electrode Thunderbolt vs. 252 HP / 4 SpD Blastoise: 236-278 (65.1 - 76.7%) -- guaranteed 2HKO after Leftovers recovery Sample Set:SMART BOMB (Pivot, Revenge Killer) Electrode @ Electrodite Ability: Soundproof EVs: 252 Atk / 4 SpA / 252 Spe Hasty / Lonely Nature - Volt Switch - Explosion - Taunt - Foul Play Volt Switch on the turn you Mega Evolve, Taunt against Rock leads, Explosion because that's the whole reason why we're using Electrode, Foul Play allows it to hit Golurk and punish Sword Dancers. Soundproof is chosen for the niche it gets. Hasty can be used to outspeed scarf users with 103 speed or less, notably Scarf Simipour in PU. Lonely is for the extra punch it needs to tear apart certain walls with Explosion, the difference in power is very notable. This is the only viable set for Mega Electrode, as a possible Special set gets overshadowed by Life Orb's boost. Edited August 27, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted August 27, 2016 Author Share Posted August 27, 2016 Why not give Mega Electrode an additional Normal-typing? That way, it gets STAB on Explosion and can hit even harder. Anyway, speaking of Pokemon stuck in PU... MEGA FARFETCH'D Type: Normal/Flying Ability: Huge Power HP: 52 Attack: 65 Defense: 90 Special Attack: 38 Special Defense: 92 Speed: 110 Finally, the slayer of trees comes back with a vengeance! Huge Power (pretty much the only ability that could salvage those horrid stats) gives it an insanely high attack stat, and with a great speed tier, it can outrun most of the metagame! It even has swords dance to boost its already high Attack even higher! Unfortunately, even with these buffs, it has a fair share of flaws; it can't really touch steel-types, and it has pretty low defenses, with one good priority attack clipping its wings. Despite these flaws, it still manages to be a powerful offensive threat. Here's some calculations. OU 252+ Atk Huge Power Farfetch'd Brave Bird vs. 252 HP / 136 Def Amoonguss: 614-726 (142.1 - 168%) -- guaranteed OHKO +2 252+ Atk Huge Power Farfetch'd Brave Bird vs. 4 HP / 252+ Def Eviolite Chansey: 726-855 (113 - 133.1%) -- guaranteed OHKO 32 Atk Diancie Diamond Storm vs. 0 HP / 4 Def Farfetch'd: 360-426 (146.9 - 173.8%) -- guaranteed OHKO 252+ Atk Huge Power Farfetch'd Leaf Blade vs. 0 HP / 0 Def Diancie: 254-300 (105.3 - 124.4%) -- guaranteed OHKO 0 Atk Hippowdon Stone Edge vs. 0 HP / 4 Def Farfetch'd: 172-204 (70.2 - 83.2%) -- guaranteed 2HKO after sandstorm damage 252+ Atk Huge Power Farfetch'd Leaf Blade vs. 252 HP / 144+ Def Hippowdon: 192-228 (45.7 - 54.2%) -- 4.7% chance to 2HKO after Leftovers recovery 252+ Atk Huge Power Farfetch'd Brave Bird vs. 248 HP / 96+ Def Mega Venusaur: 386-456 (106.3 - 125.6%) -- guaranteed OHKO 252+ Atk Huge Power Farfetch'd Brave Bird vs. 248 HP / 16+ Def Mega Scizor: 184-217 (53.6 - 63.2%) -- guaranteed 2HKO UU +2 252+ Atk Huge Power Farfetch'd Brave Bird vs. 248 HP / 252+ Def Cresselia: 348-411 (78.5 - 92.7%) -- guaranteed 2HKO after Leftovers recovery +2 252+ Atk Huge Power Farfetch'd Brave Bird vs. 248 HP / 252+ Def Eviolite Gligar: 255-301 (76.5 - 90.3%) -- guaranteed 2HKO +2 252+ Atk Huge Power Farfetch'd Brave Bird vs. 252 HP / 252+ Def Forretress: 312-367 (88.1 - 103.6%) -- 25% chance to OHKO +2 252+ Atk Huge Power Farfetch'd Brave Bird vs. 252 HP / 252+ Def Reuniclus: 474-558 (111.7 - 131.6%) -- guaranteed OHKO Sample Set: Duck Soup (Swords Dance) Farfetch'd @ Farfecthite Ability: Defiant EVs: 252 Atk / 4 Def / 252 Speed Adamant Nature - Swords Dance - Brave Bird - Leaf Blade - Quick Attack/Roost Swords Dance boosts Farfetch'd's attack to monstrous levels. Brave Bird is Farfetch'd's main source of damage, doing insane damage to pretty much everything. Leaf Blade hits Rock-types harder than Brave Bird, and Quick Attack helps Farfetch'd win priority wars. Roost can be used instead of Quick Attack to help Farfetch'd stay healthy. 1 Quote Link to comment Share on other sites More sharing options...
IntSys Posted August 28, 2016 Share Posted August 28, 2016 (edited) why not give Mega Electrode an additional Normal-typing? That way, it gets STAB on Explosion and can hit even harder. Making it Electric/Normal means it gets instantly destroyed by Mach Punch, especially with its decreased bulk. Mega Ludicolo Type: Water/Grass Ability: Drizzle HP: 80 Atk: 70 -> 50 (-20) Def: 70 -> 100 (+30) SpA: 90 -> 140 (+50) SpD: 100 -> 120 (+20) Spe: 70 -> 90 (+20) What is this, you ask? The superior Politoed! With good bulk and special attack on top of a decent type combination, Mega Ludicolo got what it takes to break through walls with a Rain-Boosted Hydro Pump! Being slower than Charizard means it can counter Mega Charizard-Y in a one-on-one. Its coverage of Water/Grass/Ice/Fighting is perfect, too, allowing it to hit many Pokemon. Unfortunately, its typing still leaves it with a Flying weakness, making it susceptible to the unholy BIRD SPAM. Its speed, although decent, still leaves it outsped by many offensive threats of the tiers, notably Crobat and Gengar. Notable Calculations: OU 252+ SpA Mega Venusaur Sludge Bomb vs. 0 HP / 0 SpD Ludicolo: 266-314 (88.3 - 104.3%) -- 25% chance to OHKO 252 SpA Ludicolo Hydro Pump vs. 0 HP / 0 SpD Mega Charizard X in Rain: 325-384 (109.4 - 129.2%) -- guaranteed OHKO 252 SpA Ludicolo Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 212-250 (60.2 - 71%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Ludicolo Hydro Pump vs. 252 HP / 112 SpD Hippowdon: 432-510 (102.8 - 121.4%) -- guaranteed OHKO 252+ SpA Ludicolo Hydro Pump vs. 0 HP / 0 SpD Jirachi in Rain: 313-369 (91.7 - 108.2%) -- 50% chance to OHKO 252+ SpA Ludicolo Hydro Pump vs. 0 HP / 0 SpD Mega Heracross in Rain: 301-355 (100 - 117.9%) -- guaranteed OHKO 252+ SpA Ludicolo Focus Blast vs. 0 HP / 0 SpD Kyurem-B: 332-392 (84.9 - 100.2%) -- 6.3% chance to OHKO 252+ SpA Ludicolo Hydro Pump vs. 0 HP / 0 SpD Mega Metagross in Rain: 289-342 (96 - 113.6%) -- 75% chance to OHKO 252 SpA Ludicolo Hydro Pump vs. 252 HP / 144+ SpD Mega Sableye in Rain: 204-240 (67.1 - 78.9%) -- guaranteed 2HKO 252 SpA Ludicolo Hydro Pump vs. 248 HP / 8 SpD Scizor in Rain: 339-400 (98.8 - 116.6%) -- 93.8% chance to OHKO 252 SpA Ludicolo Hydro Pump vs. 248 HP / 200 SpD Mega Scizor in Rain: 237-279 (69 - 81.3%) -- guaranteed 2HKO 252 SpA Ludicolo Hydro Pump vs. 168 HP / 0 SpD Magnezone in Rain: 313-369 (96.9 - 114.2%) -- 81.3% chance to OHKO 252+ SpA Ludicolo Hydro Pump vs. 16 HP / 0 SpD Mega Gardevoir in Rain: 241-285 (85.7 - 101.4%) -- 12.5% chance to OHKO 252 SpA Ludicolo Hydro Pump vs. 252 HP / 4 SpD Skarmory in Rain: 379-447 (113.4 - 133.8%) -- guaranteed OHKO 252+ SpA Ludicolo Hydro Pump vs. 252 HP / 4 SpD Togekiss in Rain: 276-325 (73.7 - 86.8%) -- guaranteed 2HKO after Leftovers recovery 252+ SpA Ludicolo Focus Blast vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 348-412 (102 - 120.8%) -- guaranteed OHKO UU 252+ SpA Ludicolo Hydro Pump vs. 252 HP / 252+ SpD Mega Aggron in Rain: 261-307 (75.8 - 89.2%) -- guaranteed 2HKO 252+ SpA Ludicolo Ice Beam vs. 252 HP / 0 SpD Mega Ampharos: 210-248 (54.6 - 64.5%) -- guaranteed 2HKO 252+ SpA Ludicolo Energy Ball vs. 184 HP / 0 SpD Mega Blastoise: 306-360 (88.6 - 104.3%) -- 25% chance to OHKO 252+ SpA Ludicolo Ice Beam vs. 252 HP / 252+ SpD Chesnaught: 198-234 (52.1 - 61.5%) -- 96.1% chance to 2HKO after Leftovers recovery 252+ SpA Ludicolo Hydro Pump vs. 0 HP / 236 SpD Assault Vest Conkeldurr in Rain: 220-261 (62.6 - 74.3%) -- guaranteed 2HKO 252 SpA Ludicolo Hydro Pump vs. 240 HP / 16 SpD Eviolite Doublade in Rain: 325-384 (101.8 - 120.3%) -- guaranteed OHKO 252 SpA Ludicolo Hydro Pump vs. 252 HP / 4 SpD Florges in Rain: 195-231 (54.1 - 64.1%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Ludicolo Focus Blast vs. 252 HP / 252+ SpD Empoleon: 198-234 (53.2 - 62.9%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Ludicolo Hydro Pump vs. 240 HP / 216+ SpD Mandibuzz in Rain: 219-258 (52 - 61.2%) -- 94.9% chance to 2HKO after Leftovers recovery 252 SpA Ludicolo Giga Drain vs. 240 HP / 0 SpD Mega Swampert: 480-568 (119.7 - 141.6%) -- guaranteed OHKO 252 SpA Ludicolo Giga Drain vs. 204 HP / 56 SpD Vaporeon: 254-302 (56.1 - 66.8%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 0 HP / 240+ SpD Ludicolo: 252-299 (83.7 - 99.3%) -- guaranteed 2HKO 252 Atk Choice Band Crobat Cross Poison vs. 0 HP / 0 Def Ludicolo: 270-318 (89.7 - 105.6%) -- 31.3% chance to OHKO Sample Sets: Monsoon Marches (Offensive Wallbreaker) Ludicolo @ Ludicolite Ability: Own Tempo EVs: 252 SpA / 4 SpD / 252 Spe Modest / Timid Nature IVs: 0 Atk - Hydro Pump - Giga Drain / Energy Ball - Ice Beam - Focus Blast Exactly what it looks like. Modest is preferred in OU since it nabs many crucial OHKOs, but Timid is preferred in UU specifically to outspeed Timid Nidoking. Stealth Rock support is appreciated for both natures, though. Hydro Pump is used over Scald simply because the whole point of this set is to break through walls with the sheer power of Rain-boosted Hydro Pump. Giga Drain can be used for longevity while Energy Ball can be used to hit harder in general, although it doesn't nab many useful KOs for Mega Ludicolo. Ice Beam is used alongside Focus Blast for general coverage. Own Tempo is chosen as the pre-Mega ability because of its niche of blocking confusion. Midsummer Rhapsody (Tank, Physically Defensive) Ludicolo @ Ludicolite Ability: Own Tempo EVs: 248 HP / 252 Def / 8 SpA Bold Nature IVs: 0 Atk - Leech Seed - Scald - Giga Drain - Toxic Using its bulk, this Ludicolo can hinder physical attackers while seeding off tanks. Leech Seed + Giga Drain + Toxic is capable of outlasting any tank in a one-on-one...except Ferrothorn and other Grass/Poison types. It still gets the job done, though. Edited August 28, 2016 by IntSys 2 Quote Link to comment Share on other sites More sharing options...
NickCrash Posted August 28, 2016 Share Posted August 28, 2016 I really like this one. Even if you decide to nerf it a bit (since Rain boosts Water moves anyway) and decrease the SpA to 130 for 60Atk, it's still going to hit like a truck, have Giga Drain for recovery and support a lot of teammates with rain such as Ferrothorn, Kabutops, Tornadus-T, Klefki (to deal with Toxicroak) and even Hurricane Volcarona. We really need a mega with Drizzle, and I will be disappointed if Gen7 does not provide us one. Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted August 28, 2016 Author Share Posted August 28, 2016 Hey, speaking of megas with Drizzle, I decided to go in a different direction with a 'mon that''s kind of meh competitively. Say hello to... MEGA DRIFBLIMType:Ghost/Electric Ability: Drizzle HP: 150 Attack: 60 (-20) Defense: 94 (+50) Special Attack: 130 (+40) Special Defense: 84(+30) Speed: 80 Poor Drifblim's pretty terrible competitively; it has surprisingly bad bulk, and no matter whether it goes specially or physically, it still only gets one good STAB move. So, to rectify this, I gave it a whole new Type Combination entirely, and it now gets a great move to abuse in the rain with Thunder, as well as a powerful, no-drawbacks water-type move in Weather Ball. It can even boost with Calm Mind! Sadly, it struggles to get past bulky grass-types like Ferrothorn (although it can usually beat it with repeated Shadow Balls, and can beat Grass/Poison-types with psychic), it'll always get walled by something thanks to four-moveslot syndrome, and it has slightly low attacking stats for a Mega. Regardless, it's still going to take the Meta by storm (pun fully intended). Here's some Calcs: OU 252+ SpA Drifblim Psychic vs. 252 HP / 120+ SpD Amoonguss: 206-244 (47.6 - 56.4%) -- 28.9% chance to 2HKO after Black Sludge recovery 252+ SpA Drifblim Weather Ball (100 BP Water) vs. 72 HP / 0 SpD Landorus-T in Rain: 432-510 (128.1 - 151.3%) -- guaranteed OHKO 252+ Atk Soft Sand Landorus-T Earthquake vs. 252 HP / 4 Def Drifblim: 492-578 (97.6 - 114.6%) -- 81.3% chance to OHKO 252+ SpA Drifblim Thunder vs. 0 HP / 0 SpD Manaphy: 264-312 (77.4 - 91.4%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Gengar Shadow Ball vs. 252 HP / 0 SpD Drifblim: 398-468 (78.9 - 92.8%) -- guaranteed 2HKO 252+ SpA Drifblim Shadow Ball vs. 0 HP / 4 SpD Gengar: 362-428 (139.7 - 165.2%) -- guaranteed OHKO 252+ SpA Drifblim Weather Ball (100 BP Water) vs. 252 HP / 188+ SpD Heatran in Rain: 264-312 (68.3 - 80.8%) -- guaranteed 2HKO after Leftovers recovery 252+ SpA Drifblim Thunder vs. 252 HP / 144+ SpD Mega Sableye: 141-166 (46.3 - 54.6%) -- 59.8% chance to 2HKO 252 Atk Mega Tyranitar Stone Edge vs. 252 HP / 4 Def Drifblim: 204-241 (40.4 - 47.8%) -- 3.9% chance to 2HKO after sandstorm damage 252+ SpA Drifblim Weather Ball (100 BP Water) vs. 0 HP / 0 SpD Mega Tyranitar in Rain: 306-362 (89.7 - 106.1%) -- 37.5% chance to OHKO 252+ SpA Drifblim Thunder vs. 248 HP / 0 SpD Rotom-W: 186-220 (61.3 - 72.6%) -- guaranteed 2HKO after Leftovers recovery Sample Sets: Bolt from the Blue (All-Out Attacker) Driblim @ Drifblimite Ability: Aftermath EVs: 252 SpA / 4 SpD / 252 Spe IVs: 0 Atk Modest Nature - Shadow Ball - Thunder - Psychic - Weather Ball EVs and Modest nature are to maximize wallbreaking potential, while IVs are to minimize damage from foul play. Aftermath has a niche in letting Drifblim dent the foe if it faints on the switch. Shadow Ball and Thunder are obligatory STABs, with Thunder being the main STAB here because of its massive damage and perfect accuracy due to rain. Psychic hits Grass/Poison-types like Amoongus and Venusaur, and Weather Ball hits ground-types hard in the rain. A Storm is Brewing (Calm Mind) Driblim @ Drifblimite Ability: Aftermath EVs: 252 HP / 4 Def / 252 SpA IVs: 0 Atk Modest Nature - Calm Mind - Shadow Ball - Thunder - Psychic EVs are to make Drifblim as bulky as possible, and Modest nature is to hit as hard as possible. Calm Mind boosts Drifblim's Special Attack and Defense, and Shadow Ball and Thunder are obligatory STABs. Psychic is chosen over weather ball since this set's going to be staying out a lot longer than the 5 turns the rain's going to be up, and besides, most Grass/Poison-types wall this set anyway. Quote Link to comment Share on other sites More sharing options...
Kreign Posted September 3, 2016 Share Posted September 3, 2016 Mega Dunsparce Normal/Electric Speed Boost Hp: 100 Attack:120 Defense:70 Sp. Attack:115 Sp. Defense:65 Speed:45 Total: 515 I wanted a normal/dragon M-dunsparce, but the poor thing doesn't even get dragon moves. Instead, it has access to things like thunderbolt and return, both of which could receive good STAB from its typing. Speed boost could turn that awful 45 speed into something decent after a protect or two, and while it would certainly die to any earthquake/close combat, at least invested in HP it could survive minor hits, while hitting back with decent moves of its own. I need a mega for Dunsparce because the pokemon has been greatly neglected since its introduction. He's back with more! Mega Dunsparce Type: Normal/Dragon Ability: Serene Grace Atk:10 (-60) Def:80 (+10) Sp.A:145 (+80) Sp.D:85 (+20) Speed:90 (+50) Dunsparce with Serene Grace... and a set of Ice Beam, Thunder, Flamethrower, Ancient power, etc... there are quite a few options to choose from that it benefits with under it's belt. And given most of said options are special... well, you get a boost to make yourself deadlier, while tanking your attack because you honestly have a far better option going special. A boost in speed to make yourself relevant. I mean, yeah, this thing is pretty straight forward in terms of how it's to be used. The Dragon type could easily be justified if it just got a few moves like Dragon Breath/ Pulse, Draco Meteor, etc... imagine it's aesthetic as being an elongated, winged serpent that is far longer than it's normal self. I would love a Mega Dunsparce... Because that is one of my favorite Pokemon of all time! I think a MegaDunsparce would be a Legit dragon type pokemon I am so glad there are so many people that agree that we need a Dunsparce Mega! The divine pokemon ruler. I can imagine it being a huge wall with high defense and can inflict status effects with the added Serene Grace. It would have a large amount of resistences being Normal/Dragon, and making it a pain to deal with. However it would have limited offensive capabilities and speed(though that would be great for trick room teams). I could imagine a moveset like: Glare Rock Slide/Air Slash Coil Dragon Tail Even more possibilities if they could also open up Dunsparce's movepool a bit. Quote Link to comment Share on other sites More sharing options...
Zyxeos Posted September 3, 2016 Share Posted September 3, 2016 I am so glad there are so many people that agree that we need a Dunsparce Mega! The divine pokemon ruler. I can imagine it being a huge wall with high defense and can inflict status effects with the added Serene Grace. It would have a large amount of resistences being Normal/Dragon, and making it a pain to deal with. However it would have limited offensive capabilities and speed(though that would be great for trick room teams). I could imagine a moveset like: Glare Rock Slide/Air Slash Coil Dragon Tail Even more possibilities if they could also open up Dunsparce's movepool a bit. Not to sound like I am doing self advertising, but I made very interesting changes to Dunsparce in my fan game. I even have a screenshot on the second post of my games dunsparce Quote Link to comment Share on other sites More sharing options...
guy who doesn't post Posted September 4, 2016 Share Posted September 4, 2016 (edited) I have a Mega or ten sitting around. I'll just show off this one though, since I like it a lot. Mega Girafarig Type: Normal/Psychic Ability: Simple HP- 70 Atk- 100 (+20) Def- 85 (+20) Sp. Atk- 110 (+20) Sp. Def- 85 (+20) Spe- 105 (+20) Total: 555 (+100) Mega Girafarig is a really simple design. It isn't too impressive in the stats department, sure. But Simple changes that. That probably doesn't seem like too much. Buuut Girafarig does keep a few nice stat raising moves, not even counting potential additions my fangame will likely give it. There's a lot you can do with it, really. You can boost its Special Attack to absurd levels using Nasty Plot, or you can boost its special defense through the use of Amnesia or Calm Mind. It can use moves like Agility to allow it to outspeed almost the entire metagame. Work-up can give you a Nasty Plot and a Swords Dance all in one. Or if you're cheap and love accuracy-hax you can use Double Team and hope that luck is on your side. To top that all off you can even make use of Baton Pass to pass it's absurd buffs onto other party members. Mega Girafarig has a lot of tools to make use of. For that I really like it. Edited September 4, 2016 by Makattack202 Quote Link to comment Share on other sites More sharing options...
IntSys Posted September 4, 2016 Share Posted September 4, 2016 (edited) Mega Clawitzer Type: Water/Steel Ability: Turbo Launcher - Aura and Pulse moves hit twice every use. HP: 71 Atk: 73 Def: 88 -> 102 (+14) SpA: 120 -> 180 (+60)SpD: 89 -> 103 (+14) Spe: 59 -> 72 (+12)BST: 500 -> 600 (+100) Clawitzer gets a powerful upgrade to its mighty launcher, allowing it to tear apart walls, destroy substitutes and bypass sashes! With the moves that get boosted as powerful coverage, It's difficult to stand in its way without bringing out Eviolite Chansey! That said, although Water/Steel is an amazing typing combination, it still makes it weak to the common Volt Switch and the abundance of Fighting and Ground coverage of the tiers. On top of that, Azumarill just so happens to completely resist the Launcher coverage Clawitzer gets, forcing it to run Sludge Wave to get a good chance of OHKOing. Notable Calculations: OU Offensive 252+ SpA Clawitzer Dark Pulse vs. 252 HP / 176 SpD Mega Slowbro: 242-286 (61.4 - 72.5%) -- guaranteed 2HKO 252+ SpA Clawitzer Water Pulse vs. 0 HP / 0 SpD Mega Charizard X: 159-187 (53.5 - 62.9%) -- guaranteed 2HKO (x2 -> Guaranteed ORKO) 252+ SpA Clawitzer Water Pulse vs. 0 HP / 4 SpD Mega Charizard Y in Sun: 120-144 (40.4 - 48.4%) -- guaranteed 3HKO (x2 -> Guaranteed 2RKO) 252+ SpA Clawitzer Aura Sphere vs. 4 HP / 252 SpD Eviolite Chansey: 126-150 (19.6 - 23.3%) -- possible 5HKO (x2 -> Guaranteed 3RKO) 252+ SpA Clawitzer Aura Sphere vs. 252 HP / 168 SpD Ferrothorn: 188-222 (53.4 - 63%) -- guaranteed 2HKO after Leftovers recovery (x2 -> Guranteed ORKO) 252+ SpA Clawitzer Ice Beam vs. 252 HP / 96 SpD Amoonguss: 296-350 (68.5 - 81%) -- guaranteed 2HKO after Black Sludge recovery 252+ SpA Clawitzer Sludge Wave vs. 92 HP / 0 SpD Azumarill: 350-414 (96.1 - 113.7%) -- 81.3% chance to OHKO 252+ SpA Clawitzer Water Pulse vs. 252 HP / 252+ SpD Skarmory: 124-147 (37.1 - 44%) -- 100% chance to 3HKO after Leftovers recovery (x2 -> Guaranteed 2RKO) 252+ SpA Clawitzer Water Pulse vs. 252 HP / 4 SpD Skarmory: 184-217 (55 - 64.9%) -- guaranteed 2HKO after Leftovers recovery (x2 -> Guaranteed ORKO) 252+ SpA Clawitzer Dark Pulse vs. 0 HP / 0 SpD Mega Metagross: 226-268 (75 - 89%) -- guaranteed 2HKO (x2 -> Guaranteed ORKO) 252+ SpA Clawitzer Water Pulse vs. 252 HP / 144+ SpD Mega Sableye: 99-117 (32.5 - 38.4%) -- 97.8% chance to 3HKO (x2 -> Guaranteed ORKO) 252+ SpA Clawitzer Ice Beam vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 200-236 (49.5 - 58.4%) -- 98.8% chance to 2HKO 252+ SpA Clawitzer Dark Pulse vs. 248 HP / 0 SpD Latias: 196-232 (53.9 - 63.9%) -- guaranteed 2HKO (x2 -> Guaranteed ORKO) 252+ SpA Clawitzer Dragon Pulse vs. 248 HP / 0 SpD Mega Latias: 184-218 (50.6 - 60%) -- guaranteed 2HKO (x2 -> Guaranteed ORKO) 252+ SpA Clawitzer Dark Pulse vs. 248 HP / 144 SpD Mega Venusaur: 93-110 (25.6 - 30.3%) -- guaranteed 4HKO (x2 -> Guaranteed 2RKO) 252+ SpA Clawitzer Dragon Pulse vs. 0 HP / 0 SpD Multiscale Dragonite: 130-154 (40.2 - 47.6%) -- guaranteed 3HKO (x2 -> Guaranteed ORKO) 252+ SpA Clawitzer Flash Cannon vs. 252 HP / 84+ SpD Clefable: 336-396 (85.2 - 100.5%) -- 6.3% chance to OHKO 252+ SpA Clawitzer Flash Cannon vs. 0 HP / 0 SpD Kyurem-B: 402-474 (102.8 - 121.2%) -- guaranteed OHKO 252+ SpA Clawitzer Ice Beam vs. 96 HP / 0 SpD Assault Vest Tornadus-T: 202-238 (62.5 - 73.6%) -- guaranteed 2HKO 252+ SpA Clawitzer Water Pulse vs. 248 HP / 200 SpD Mega Scizor: 114-135 (33.2 - 39.3%) -- 100% chance to 3HKO (x2 -> Guaranteed 2RKO) OU Defensive 252+ Atk Choice Band Scizor Superpower vs. 0 HP / 0 Def Clawitzer: 424-500 (149.8 - 176.6%) -- guaranteed OHKO 252 SpA Thundurus Volt Switch vs. 0 HP / 4 SpD Clawitzer: 218-258 (77 - 91.1%) -- guaranteed 2HKO 252 SpA Thundurus Thunderbolt vs. 0 HP / 4 SpD Clawitzer: 278-330 (98.2 - 116.6%) -- 87.5% chance to OHKO 252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Clawitzer: 242-286 (85.5 - 101%) -- 6.3% chance to OHKO 252+ Atk Choice Band Huge Power Azumarill Superpower vs. 0 HP / 0 Def Clawitzer: 468-552 (165.3 - 195%) -- guaranteed OHKO 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Clawitzer: 252-297 (89 - 104.9%) -- 31.3% chance to OHKO 252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 4 SpD Clawitzer in Sun: 306-360 (108.1 - 127.2%) -- guaranteed OHKO 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Clawitzer: 320-380 (113 - 134.2%) -- guaranteed OHKO 252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 0 Def Clawitzer: 471-556 (166.4 - 196.4%) -- guaranteed OHKO 252 SpA Life Orb Latios Thunderbolt vs. 0 HP / 4 SpD Clawitzer: 250-294 (88.3 - 103.8%) -- 25% chance to OHKO (Note that Latios doesn't normally run Thunderbolt) 252 SpA Life Orb Serperior Leaf Storm vs. 0 HP / 4 SpD Clawitzer: 187-220 (66 - 77.7%) -- guaranteed 2HKO 20 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 0 Def Clawitzer: 296-351 (104.5 - 124%) -- guaranteed OHKO 0 SpA Rotom-W Volt Switch vs. 0 HP / 4 SpD Clawitzer: 152-182 (53.7 - 64.3%) -- guaranteed 2HKO Sample Sets: Nuclear Artillery (Bulky Wallbreaker) Clawitzer @ Clawitzerite Ability: Mega Launcher EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk - Water Pulse - Aura Sphere - Ice Beam - Dark Pulse With maximized bulk, this set aims for longevity to make sure it creates massive havoc. The coverage moves are all mandatory as they let Clawitzer chew through many Pokemon. Dark Pulse can be used to annoy slower tanks with the flinch chance. Dreadnought (Fast Wallbreaker) Clawitzer @ Clawitzerite Ability: Mega Launcher EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Water Pulse - Aura Sphere - Ice Beam - Dark Pulse Same deal with the Bulky Wallbreaker set, except this set aims for speed instead of bulk. Timid allows Clawitzer to outspeed a variety of bulky offensive threats like Togekiss, Tank Garchomp, Bulky Dragonite, base Metagross, Bisharp, Breloom. Although, it reduces the power of its attacks by a bit. Edited September 4, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted September 4, 2016 Share Posted September 4, 2016 (edited) Mega SkuntankPoison/DarkAbility: Fur CoatHP 103Attack 93 -> 123Defence 67 -> 80Sp. Attack 71 -> 102Sp. Defence 61 -> 71Speed 84 -> 100Skuntank's mega evolution becomes as fluffy as M-Altaria and gets a very fitting ability in Fur Coat! M-Skuntank gets decent offensive stats and can threaten most mons with its dual STAB. Even steel types that think can wall it get hit hard from Fire Blast. Outside of attacking, Skuntank can work as a Defoger with Fur Coat helping it taking physical hits with ease and remove away the hazzards or cripple a switch ins with Toxic. Other options are Haze, Memento, Taunt and Roar.Sets:Offensive: Skuntank Ability: Fur Coat EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - Pursuit - Sucker Punch - Poison Jab - Fire Blast Defensive: Skuntank Ability: Fur Coat EVs: 248 HP / 252 Def / 4 SpD / 4 Spe Bold Nature IVs: 0 Atk - Defog - Foul Play - Toxic - Taunt/ HP Ice Cals: OU offensive 252 Atk Skuntank Poison Jab vs. 172 HP / 0 Def Azumarill: 306-360 (79.6 - 93.7%) -- guaranteed 2HKO252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 0 HP / 0 Def Fur Coat Skuntank: 144-171 (41.4 - 49.2%) -- guaranteed 3HKO 252 Atk Skuntank Poison Jab vs. 252 HP / 172 Def Clefable: 266-314 (67.5 - 79.6%) -- guaranteed 2HKO after Leftovers recovery 0 SpA Clefable Moonblast vs. 0 HP / 0- SpD Skuntank: 144-171 (41.4 - 49.2%) -- guaranteed 3HKO 252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 0 Def Fur Coat Skuntank: 289-343 (83.2 - 98.8%) -- guaranteed 2HKO 0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Fur Coat Skuntank: 144-170 (41.4 - 48.9%) -- 16.4% chance to 2HKO after sandstorm damage 252 Atk Skuntank Sucker Punch(or Pursuit upon switch) vs. 0 HP / 4 Def Jirachi: 252-296 (73.9 - 86.8%) -- guaranteed 2HKO 252 Atk Jirachi Iron Head vs. 0 HP / 0 Def Fur Coat Skuntank: 67-79 (19.3 - 22.7%) -- possible 5HKO252 Atk Skuntank Sucker Punch vs. 0 HP / 4 Def Latios: 302-356 (101 - 119%) -- guaranteed OHKO 252 Atk Skuntank Poison Jab vs. 0 HP / 4 Def Mega Lopunny: 133-157 (49 - 57.9%) -- 97.7% chance to 2HKO 252 Atk Mega Lopunny High Jump Kick vs. 0 HP / 0 Def Fur Coat Skuntank: 133-157 (38.3 - 45.2%) -- guaranteed 3HKO +2 252+ Atk Technician Mega Scizor Bug Bite vs. 0 HP / 0 Def Fur Coat Skuntank: 216-255 (62.2 - 73.4%) -- guaranteed 2HKO 4 SpA Skuntank Fire Blast vs. 0 HP / 0 SpD Mega Scizor: 324-384 (115.3 - 136.6%) -- guaranteed OHKO 252 SpA Life Orb Starmie Hydro Pump vs. 0 HP / 0- SpD Skuntank: 286-339 (82.4 - 97.6%) -- guaranteed 2HKO252 Atk Skuntank Sucker Punch(or Pursuit) vs. 0 HP / 0 Def Starmie: 288-342 (111.1 - 132%) -- guaranteed OHKO OU defencive 0 Atk Landorus-T Earthquake vs. 248 HP / 252+ Def Fur Coat Skuntank: 126-150 (30.8 - 36.6%) -- 61.4% chance to 3HKO 0 SpA Skuntank Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 212-252 (55.4 - 65.9%) -- guaranteed 2HKO after Leftovers recovery0 Atk Garchomp Earthquake vs. 248 HP / 252+ Def Fur Coat Skuntank: 114-134 (27.8 - 32.7%) -- guaranteed 4HKO 0 SpA Skuntank Hidden Power Ice vs. 240 HP / 0 SpD Garchomp: 204-240 (48.9 - 57.5%) -- 92.2% chance to 2HKO +1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Fur Coat Skuntank: 160-189 (39.1 - 46.2%) -- guaranteed 3HKO+1 0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Mega Charizard X: 211-250 (71 - 84.1%) -- guaranteed 2HKO 252 Atk Pure Power Mega Medicham High Jump Kick vs. 248 HP / 252+ Def Fur Coat Skuntank: 147-174 (35.9 - 42.5%) -- guaranteed 3HKO 0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Mega Medicham: 148-175 (56.7 - 67%) -- guaranteed 2HKO+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 248 HP / 252+ Def Fur Coat Skuntank: 144-169 (35.2 - 41.3%) -- guaranteed 3HKO +2 0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Talonflame: 297-351 (100 - 118.1%) -- guaranteed OHKO +2 252+ Atk Technician Mega Scizor Bug Bite vs. 248 HP / 252+ Def Fur Coat Skuntank: 150-177 (36.6 - 43.2%) -- guaranteed 3HKO +2 0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Mega Scizor: 282-333 (100.3 - 118.5%) -- guaranteed OHKO Mega MothimBug/FlyingAbility: SimpleHP 70Attack 94Defence 50 -> 60Sp. Attack 94 -> 114Sp. Defence 50 -> 80Speed 66 -> 106Too tired for Mothim right now. Just Quiver Dance and GG! Edited September 4, 2016 by pyrromanis Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted September 5, 2016 Author Share Posted September 5, 2016 Okay, since Smogon's mascot, Koffing, is (ironically enough) pretty meh competitively, I figured I'd give it a boost. Say hello to... Mega Weezing Type: Poison/Fire Ability: Levitate HP: 65Attack: 80 Defense: 140 Special Attack: 125 Special Defense: 120 Speed: 60 With a unique defensive typing (excluding Mollux from Smogon's CAP Project, anyway), Weezing once again pollutes the battlefield! Its typing gives it resistances to common OU Types like Grass, Fire, Ice, Fighting, Steel, and- perhaps most importantly- fairy (a whopping 4x resistance, too)! It even has Levitate to negate its 4x weakness to ground! It has awesome mixed bulk, and even though its HP stat's not great, it still has access to pain split, so there its semi-low HP actually helps it. It's no sitting duck, either, as it has a good base 125 Special Attack and access to moves like flamethrower, sludge bomb, thunderbolt, dark pulse, and fire blast to fight back against those who threaten to set up on it! Sadly, some of the Pokemon it's supposed to wall carry coverage to get around it (like Azumarill's aqua jet and Landorus' stone edge), and with only pain split for recovery it can get worn down fast by special attackers. Calculations and Sample Sets coming soon... Quote Link to comment Share on other sites More sharing options...
IntSys Posted September 5, 2016 Share Posted September 5, 2016 (edited) Mega Dusknoir Type: Ghost/Dark Ability: Black Hole - The user steals all of the positive stats boosts of opponents and allies alike upon switch in, and applies them to itself. Also activated upon mega evolution. If a Trace user traces Black Hole, it gets its effect once right after obtaining the ability. HP: 45 Atk: 100 -> 140 (+40) Def: 135 -> 165 (+30) SpA: 65 SpD: 135 -> 165 (+30) Spe: 45 BST: 525 -> 625 (+100) Dusknoir devours all competitions with its new mega evolution! With Black Hole, it steals Ditto's ability to steal sweeps and is capable of doing it better due to the fact that it removes the opponent's stats boosts as well. Add this on top of its variety of coverage moves and STAB Shadow Sneak + Sucker Punch, and you'll see how much of a problem Mega Dusknoir is on the battlefield! Its amazing Ghost/Dark typing further helps its way toward glory! Unfortunately, it is not without fault; all of its sets are prone to status, hindering them from executing their jobs efficiently. Notable Calcs: OU Defensive 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 4 Def Dusknoir: 230-272 (78.2 - 92.5%) -- guaranteed 2HKO 252 Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 4 Def Dusknoir: 107-126 (36.3 - 42.8%) -- guaranteed 3HKO 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 4 Def Dusknoir: 165-195 (56.1 - 66.3%) -- guaranteed 2HKO 252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 0 SpD Dusknoir in Sun: 204-240 (69.3 - 81.6%) -- guaranteed 2HKO 224 SpA Mega Diancie Moonblast vs. 252 HP / 0 SpD Dusknoir: 230-272 (78.2 - 92.5%) -- guaranteed 2HKO 252+ Atk Dragonite Outrage vs. 252 HP / 4 Def Dusknoir: 142-168 (48.2 - 57.1%) -- 90.2% chance to 2HKO 252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 4 Def Dusknoir: 153-183 (52 - 62.2%) -- guaranteed 2HKO 232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 0 SpD Dusknoir: 290-344 (98.6 - 117%) -- 93.8% chance to OHKO 252 Atk Teravolt Kyurem-B Outrage vs. 252 HP / 4 Def Dusknoir: 154-183 (52.3 - 62.2%) -- guaranteed 2HKO 252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 4 Def Dusknoir: 284-336 (96.5 - 114.2%) -- 81.3% chance to OHKO 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 4 Def Dusknoir: 135-159 (45.9 - 54%) -- 45.3% chance to 2HKO 252 SpA Volcarona Fire Blast vs. 252 HP / 0 SpD Dusknoir: 120-142 (40.8 - 48.2%) -- guaranteed 3HKO 252 Atk Mega Tyranitar Stone Edge vs. 252 HP / 4 Def Dusknoir: 126-148 (42.8 - 50.3%) -- 43.8% chance to 2HKO after sandstorm damage 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 4 Def Dusknoir: 160-189 (54.4 - 64.2%) -- guaranteed 2HKO 252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 0 SpD Dusknoir: 125-148 (42.5 - 50.3%) -- 1.2% chance to 2HKO OU Offensive 252+ Atk Dusknoir Thunder Punch vs. 92 HP / 0 Def Azumarill: 228-270 (62.6 - 74.1%) -- guaranteed 2HKO 252+ Atk Dusknoir Earthquake vs. 0 HP / 4 Def Bisharp: 252-298 (92.9 - 109.9%) -- 56.3% chance to OHKO +1 252+ Atk Dusknoir Earthquake vs. 0 HP / 4 Def Mega Charizard X: 346-408 (116.4 - 137.3%) -- guaranteed OHKO (After stealing the Dragon Dance) 252+ Atk Dusknoir Thunder Punch vs. 0 HP / 0 Def Mega Charizard Y: 234-276 (78.7 - 92.9%) -- guaranteed 2HKO 252+ Atk Dusknoir Earthquake vs. 0 HP / 0 Def Mega Diancie: 234-276 (97 - 114.5%) -- 81.3% chance to OHKO +1 252+ Atk Dusknoir Ice Punch vs. 0 HP / 4 Def Multiscale Dragonite: 296-350 (91.6 - 108.3%) -- 50% chance to OHKO 252+ Atk Dusknoir Earthquake vs. 0 HP / 4 Def Excadrill: 380-448 (105.2 - 124%) -- guaranteed OHKO +2 252+ Atk Dusknoir Sucker Punch vs. 0 HP / 4 Def Excadrill: 456-537 (126.3 - 148.7%) -- guaranteed OHKO (After stealing a Swords Dance) 252+ Atk Dusknoir Shadow Sneak vs. 16 HP / 8 Def Mega Gardevoir: 216-254 (76.8 - 90.3%) -- guaranteed 2HKO 252+ Atk Dusknoir Sucker Punch vs. 0 HP / 0- Def Kyurem-B: 169-199 (43.2 - 50.8%) -- 3.9% chance to 2HKO 252+ Atk Dusknoir Sucker Punch vs. 0 HP / 4 Def Mega Lopunny: 80-94 (29.5 - 34.6%) -- 9% chance to 3HKO 252+ Atk Dusknoir Sucker Punch vs. 0 HP / 4 Def Mega Metagross: 212-252 (70.4 - 83.7%) -- guaranteed 2HKO +1 252+ Atk Dusknoir Sucker Punch vs. 0 HP / 4 Def Mega Metagross: 320-378 (106.3 - 125.5%) -- guaranteed OHKO 252+ Atk Dusknoir Sucker Punch vs. 72 HP / 0 Def Volcarona: 216-255 (65.6 - 77.5%) -- guaranteed 2HKO +1 252+ Atk Dusknoir Earthquake vs. 0 HP / 4 Def Mega Tyranitar: 266-314 (78 - 92%) -- guaranteed 2HKO (After stealing a Dragon Dance) +2 252+ Atk Dusknoir Ice Punch vs. 0 HP / 4 Def Mega Pinsir: 324-382 (119.5 - 140.9%) -- guaranteed OHKO (After stealing a Swords Dance) 252+ Atk Dusknoir Ice Punch vs. 0 HP / 0 Def Serperior: 198-234 (68 - 80.4%) -- guaranteed 2HKO Sample Sets: Harbinger of Death (Anti-Sweeper) Dusknoir @ Dusknoirite Ability: Frisk EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Shadow Sneak - Sucker Punch - Ice Punch / Rock Slide / Power-Up Punch / Thunder Punch - Earthquake Frisk is chosen to reveal the opponent's item, a very handy pre-mega ability that tells you whether you should mega evolve right away or not. Shadow Sneak and Sucker Punch are mandatory priority moves, as it allows Mega Dusknoir to revenge-kill more easily. Pursuit is an option over Sucker Punch to trap Psychic-types choice-locked into a Psychic move, but in exchange it loses the ability to remove a lot of other Pokemon easily. Earthquake is a mandatory coverage move as it allows Mega Dusknoir to hit a lot of things for heavy damage. The third moveslot is up to what you want to cover. Ice Punch can be used to obliterate Dragonite while Thunder Punch can be used to heavily damage Azumarill (and KOing one that has used Belly Drum) and hurt Skarmory. Rock Slide is for beating Volcarona, Mega Charizard Y. Power Up-Punch can be used to "set-up" on Chansey while boosting its Attack stat to damage whatever coming up next heavily with Sucker Punch. Depending on the coverage you run, you'll have to watch out for threats Mega Dusknoir can't handle. It's generally the best to switch in Mega Dusknoir after a Pokemon has been knocked out. The Phantom Menace (Tank) Dusknoir @ Dusknoirite Ability: Frisk EVs: 248 HP / 8 Atk / 252 SpD Careful Nature - Shadow Sneak - Power-Up Punch - Will-O-Wisp - Pain Split The BANE of physical attackers. Burn them for ever thinking about trying to stay in against Dusknoir. Ghost/Fighting has perfect coverage since there's no Ghost/Normal type yet. Shadow Sneak is the STAB of choice due to having way more PP than Sucker Punch. Power-Up Punch is to take advantage of being able to wall a lot of Pokemon. Pain Split a decent recovery option for longevity. Edited September 5, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
Amanojaku Posted September 5, 2016 Share Posted September 5, 2016 Mega Leafeon HP: 65 -> 65 Attack: 110 -> 150 (+40) Defense: 130 -> 140 (+10) Special Attack: 60 Special Defense: 65 -> 95 (+30) Speed: 95 -> 115 (+20) BST: 525 -> 625 Ability: Technician New moves: Bulldoze, Rock Tomb Totally not based on the buff I gave to Leafeon in Miracle. While Technician doesn't help Leafeon with STAB, since a boosted Razor Leaf is slightly weaker than Leaf Blade, it does help with coverage. The new moves give it accurate pseudo-EdgeQuake coverage, and it already gets Aerial Ace and Bite. The stat spread boosts what Leafeon already has (high attack and defense, good speed) and patches up its low Special Defense stat. Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted September 8, 2016 Author Share Posted September 8, 2016 Hey, I had a similar idea for the Mega Eeveeloutions: give them a 40/30/20/10 stat boost! Great minds think alike, I guess. Anyway, I know I said I'd do damage calcs for Mega Weezing, but I had a brainwave and had to write this down. Say hello to... Mega Musharna Type: Fairy Ability: Aroma Veil HP: 116 Attack: 55 Defense: 120 (+35) Special Attack: 137 (+30) Special Defense: 130 (+35) Speed: 29 The sleepy tapir of NU comes to wreak havoc on the unprepared with its new Mega! With obscenely high bulk and a good special attack, it can be a devastating bulky calm mind sweeper. Its abysmal speed also allows it to be a great setter and abuser of trick room. Unfortunately, it's kind of underwhelming for a mega without calm mind boosts, and without trick room it's depressingly slow, but it can't use both calm mind and trick room since setting up calm mind uses up trick room turns. It's also always going to be walled by something, regardless of what it runs. Here's some calcs: OU Defensive 252 SpA Life Orb Gengar Sludge Wave vs. 252 HP / 4 SpD Musharna: 322-382 (73.8 - 87.6%) -- guaranteed 2HKO 252+ SpA Mega Venusaur Sludge Bomb vs. 252 HP / 4 SpD Musharna: 248-294 (56.8 - 67.4%) -- guaranteed 2HKO 252+ SpA Mega Venusaur Sludge Bomb vs. 252 HP / 4 SpD Musharna: 248-294 (56.8 - 67.4%) -- guaranteed 2HKO 0 Atk Skarmory Iron Head vs. 252 HP / 0 Def Musharna: 122-146 (27.9 - 33.4%) -- 0.2% chance to 3HKO 252+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 0 Def Musharna: 204-242 (46.7 - 55.5%) -- 71.9% chance to 2HKO 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 4+ Def Musharna: 160-190 (36.6 - 43.5%) -- guaranteed 3HKO 252 Atk Jirachi Iron Head vs. 252 HP / 0 Def Musharna: 188-224 (43.1 - 51.3%) -- 7.4% chance to 2HKO 252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Musharna in Sun: 249-294 (57.1 - 67.4%) -- guaranteed 2HKO 252 Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 0 Def Musharna: 234-276 (53.6 - 63.3%) -- guaranteed 2HKO 252 Atk Life Orb Bisharp Iron Head vs. 252 HP / 0 Def Musharna: 283-338 (64.9 - 77.5%) -- guaranteed 2HKO OU Offensive 252+ SpA Musharna Dazzling Gleam vs. 216 HP / 228 SpD Multiscale Dragonite: 120-142 (31.8 - 37.6%) -- 0.3% chance to 3HKO after Leftovers recovery 252+ SpA Musharna Shadow Ball vs. 0 HP / 0 SpD Mega Metagross: 184-218 (61.1 - 72.4%) -- guaranteed 2HKO 252+ SpA Musharna Shadow Ball vs. 252 HP / 24 SpD Mega Slowbro: 234-276 (59.3 - 70%) -- guaranteed 2HKO 252+ SpA Musharna Psyshock vs. 4 HP / 252+ Def Eviolite Chansey: 132-156 (20.5 - 24.2%) -- guaranteed 5HKO 252+ SpA Musharna Hidden Power Fire vs. 248 HP / 200 SpD Mega Scizor: 248-296 (72.3 - 86.2%) -- guaranteed 2HKO 252+ SpA Musharna Dazzling Gleam vs. 252 HP / 4 SpD Mega Sableye: 264-312 (86.8 - 102.6%) -- 12.5% chance to OHKO 252+ SpA Musharna Dazzling Gleam vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 170-204 (49.8 - 59.8%) -- 99.6% chance to 2HKO 252+ SpA Musharna Dazzling Gleam vs. 240 HP / 0 SpD Garchomp: 342-404 (82 - 96.8%) -- guaranteed 2HKO Here's some possible movesets: Sweet Dreams (Calm Mind Sweeper) Musharna @ Musharnite Ability: Synchronize EVs: 252 HP / 4 Def / 252 SpA Bold Nature - Calm Mind - Dazzling Gleam - Psyshock/Shadow Ball/HP Fire/Baton Pass - Moonlight/Baton Pass Synchonize deters foes from inflicting statuses on Musharna, and can make mind-games over whether or not you'll Mega Evolve. The EVs and Bold Nature give Musharna as much overall bulk and attacking prowess as possible. Calm Mind is the focal point of this set, making Musharna a bulky wincon once its checks and counters are fainted/sufficiently weakened. Dazzling Gleam is an obligatory STAB move. The third slot is up to what checks/counters you want Musharna to beat; Psyshock helps it beat Chansey and Grass/Poison types, Shadow Ball crushes Gengar (which otherwise thrashes this set) and Mega Metagross, HP Fire beats Steel-types, and Baton Pass can be used to swap out of unfavorable situations and give allies boosts. Moonlight gives Musharna recovery, but can be substituted for Baton Pass if necessary. Rude Awakening (Trick Room Sweeper) Musharna @ Musharnite Ability: Synchronize EVs: 252 HP / 4 Def / 252 SpA IVs: 0 Speed Relaxed Nature - Trick Room - Dazzling Gleam - Psyshock/Shadow Ball/HP Fire/HP Ground - Baton Pass Synchonize deters foes from inflicting statuses on Musharna, and can make mind-games over whether or not you'll Mega Evolve. The EVs and Relaxed Nature give Musharna as much overall bulk and attacking prowess as possible while making Speed as low as possible. Trick Room is mandatory, allowing Musharna and its slow teammates to sweep unprepared teams. Dazzling Gleam is for STAB. Psyshock beats Chansey and Grass/Poison-types, Shadow Ball crushes Mega Metagross and Gengar, HP Fire takes out most Steel-types, and HP Ground is for Heatran (if it's a problem for your team). Baton Pass lets Musharna act as a slow pivot to bring in trick room teammates, like Azumarill, Reuniclus, Crawdaunt, and Heatran. Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted September 18, 2016 Author Share Posted September 18, 2016 Huh, the thread's been kinda quiet for a while, hasn't it? Well, let me fix that with a new terrifying sandstorm sweeper! Mega Rhyperior Type: Rock/Ground Ability: Sand Rush HP: 115 Attack: 160 (+20) Defense: 140 (+10) Special Attack: 45 (-10) Special Defense: 105 (+50) Speed: 70 (+30) With a massively buffed Special Defense (which is augmented even further by sandstorms) and higher speed and attack, Mega Rhyperior takes the battlefield by (sand)storm! With Sand rush, Phyperior's meager base 70 Speed becomes blazingly fast, and sandstorm damage helps it to chip away at its foes, turning even more 2HKOs into OHKOs. With its boosted bulk, it can shrug off tons of attacks, and retaliate with its great EdgeQuake combo! It even has Swords Dance for wallbreaking and Rock Polish for sweeping, so it isn't useless outside of sand. However, the loss of Solid Rock hurts it, and the many Grass- and Water-types of OU hurt its viability. It also doesn't get much synergy with the Sand Setters of OU, Hiddowdon and Tyranitar. OU Defensive Calcs: 0 SpA Slowbro Scald vs. 4 HP / 0 SpD Rhyperior in Sand: 220-264 (59.1 - 70.9%) -- guaranteed 2HKO 252+ SpA Mega Venusaur Giga Drain vs. 4 HP / 0 SpD Rhyperior in Sand: 336-396 (90.3 - 106.4%) -- 43.8% chance to OHKO 0 Atk Ferrothorn Power Whip vs. 4 HP / 0 Def Rhyperior: 372-436 (100 - 117.2%) -- guaranteed OHKO 252 SpA Choice Specs Keldeo Hydro Pump vs. 4 HP / 0 SpD Rhyperior in Sand: 684-808 (183.8 - 217.2%) -- guaranteed OHKO 252 Atk Mega Lopunny High Jump Kick vs. 4 HP / 0 Def Rhyperior: 330-390 (88.7 - 104.8%) -- 31.3% chance to OHKO 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 4 HP / 0 Def Rhyperior: 308-366 (82.7 - 98.3%) -- guaranteed 2HKO 0 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Rhyperior in Sand: 316-376 (84.9 - 101%) -- 12.5% chance to OHKO 0 SpA Tangrowth Leaf Storm vs. 4 HP / 0 SpD Rhyperior in Sand: 388-460 (104.3 - 123.6%) -- guaranteed OHKO 252+ SpA Volcanion Steam Eruption vs. 4 HP / 0 SpD Rhyperior in Sand: 508-600 (136.5 - 161.2%) -- guaranteed OHKO 252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 0 SpD Rhyperior in Sand: 489-582 (131.4 - 156.4%) -- guaranteed OHKO 244 Atk Breloom Seed Bomb vs. 4 HP / 0 Def Rhyperior: 388-460 (104.3 - 123.6%) -- guaranteed OHKO OU Offensive Calcs 252+ Atk Rhyperior Ice Punch vs. 216 HP / 0 Def Multiscale Dragonite: 220-260 (58.3 - 68.9%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery 252+ Atk Rhyperior Ice Punch vs. 240 HP / 176+ Def Garchomp: 336-396 (80.5 - 94.9%) -- guaranteed 2HKO 252+ Atk Rhyperior Earthquake vs. 252 HP / 0 Def Heatran: 796-940 (206.2 - 243.5%) -- guaranteed OHKO 252+ Atk Rhyperior Ice Punch vs. 244 HP / 8 Def Gliscor: 344-408 (97.7 - 115.9%) -- 87.5% chance to OHKO 252+ Atk Rhyperior Megahorn vs. 252 HP / 4 Def Tangrowth: 276-326 (68.3 - 80.6%) -- guaranteed 2HKO after sandstorm damage 252+ Atk Rhyperior Earthquake vs. 252 HP / 0 Def Volcanion: 360-426 (98.9 - 117%) -- 93.8% chance to OHKO 252+ Atk Rhyperior Megahorn vs. 252 HP / 232+ Def Slowbro: 230-272 (58.3 - 69%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery 252+ Atk Rhyperior Fire Punch vs. 248 HP / 16+ Def Mega Scizor: 284-336 (82.7 - 97.9%) -- guaranteed 2HKO 252+ Atk Rhyperior Earthquake vs. 192 HP / 0 Def Bisharp: 420-494 (131.6 - 154.8%) -- guaranteed OHKO -1 252+ Atk Rhyperior Ice Punch vs. 252 HP / 240+ Def Landorus-T: 220-260 (57.5 - 68%) -- guaranteed 2HKO after Leftovers recovery Sample Sets coming soon! Quote Link to comment Share on other sites More sharing options...
IntSys Posted September 21, 2016 Share Posted September 21, 2016 (edited) Sand, you say? Mega Claydol Type: Ground/Psychic Ability: Guardian Gale - Shares the user's stats boosts with its allies. Fades if the user leaves the field. HP: 60 Atk: 70 -> 90 (+20) Def: 105 -> 125 (+20) SpA: 70 -> 120 (+50) SpD: 120 -> 130 (+10) Spe: 75 BST: 500 -> 600 Behold, the grand Doubles/Triples great wall! Claydol pays respects to its Gen 3 origins, losing Levitate but getting a powerful ability in Guardian Gale (albeit completely useless in Singles). With improved bulk and power, it can run a horrifying Calm Mind set with a team of special attackers to steamroll the opponent, or a Cosmic Power set to outlast the opponent, or heck, a Rock Polish set to simulate Tailwind. Despite all the things going for it, without using Cosmic Power first, it gets demolished by a variety of threats, so Follow Me/Rage Powder support is greatly appreciated. Doubles OU Defensive Calcs (Note - Spread moves are weakened in the calculations): 252 SpA Mega Gengar Shadow Ball vs. 248 HP / 0 SpD Claydol: 254-302 (78.6 - 93.4%) -- guaranteed 2HKO 252 SpA Keldeo Hydro Pump vs. 248 HP / 0 SpD Claydol: 288-338 (89.1 - 104.6%) -- 31.3% chance to OHKO 252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 0 SpD Claydol: 254-302 (78.6 - 93.4%) -- guaranteed 2HKO 252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 248 HP / 0 Def Claydol: 231-273 (71.5 - 84.5%) -- guaranteed 2HKO 252+ Atk Parental Bond Mega Kangaskhan Return vs. 248 HP / 252+ Def Claydol: 163-195 (50.4 - 60.3%) -- guaranteed 2HKO 252+ Atk Huge Power Azumarill Waterfall vs. 248 HP / 252+ Def Claydol: 198-234 (61.3 - 72.4%) -- guaranteed 2HKO 88+ SpA Mega Charizard Y Overheat vs. 248 HP / 0 SpD Claydol in Sun: 294-346 (91 - 107.1%) -- 43.8% chance to OHKO 48 SpA Mega Diancie Moonblast vs. 248 HP / 0 SpD Claydol: 127-151 (39.3 - 46.7%) -- guaranteed 3HKO 252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 0 SpD Claydol: 136-162 (42.1 - 50.1%) -- 0.4% chance to 2HKO 252+ SpA Volcanion Steam Eruption vs. 248 HP / 252 SpD Claydol: 260-308 (80.4 - 95.3%) -- guaranteed 2HKO 192 Atk Life Orb Hoopa Unbound Hyperspace Fury vs. 248 HP / 252+ Def Claydol: 296-351 (91.6 - 108.6%) -- 43.8% chance to OHKO 252 SpA Rotom-W Hydro Pump vs. 248 HP / 0 SpD Claydol: 248-294 (76.7 - 91%) -- guaranteed 2HKO 252 Atk Life Orb Landorus-T Earthquake vs. 248 HP / 0 Def Claydol: 142-169 (43.9 - 52.3%) -- 17.2% chance to 2HKO Doubles OU Offensive 0 SpA Claydol Ice Beam vs. 0 HP / 0 SpD Landorus-T: 364-432 (114.1 - 135.4%) -- guaranteed OHKO 252 SpA Claydol Psyshock vs. 4 HP / 0 Def Rotom-W: 118-139 (48.7 - 57.4%) -- 92.6% chance to 2HKO 0- Atk Claydol Stone Edge vs. 248 HP / 64 Def Mega Charizard Y: 272-320 (75.7 - 89.1%) -- guaranteed 2HKO 168 Atk Claydol Stone Edge vs. 248 HP / 64 Def Mega Charizard Y: 360-424 (100.2 - 118.1%) -- guaranteed OHKO 252 SpA Claydol Hidden Power Bug vs. 0 HP / 0 SpD Hoopa Unbound: 200-236 (66.4 - 78.4%) -- guaranteed 2HKO 252+ SpA Claydol Earth Power vs. 252 HP / 0 SpD Volcanion: 336-396 (92.3 - 108.7%) -- 50% chance to OHKO 252+ SpA Claydol Earth Power vs. 252 HP / 4 SpD Aegislash-Shield: 216-254 (66.6 - 78.3%) -- guaranteed 2HKO 252+ SpA Claydol Earth Power vs. 0 HP / 4 SpD Mega Kangaskhan: 153-180 (43.5 - 51.2%) -- 6.3% chance to 2HKO 252+ SpA Claydol Psyshock vs. 0 HP / 4 Def Keldeo: 296-350 (91.6 - 108.3%) -- 50% chance to OHKO 252+ SpA Claydol Psychic vs. 0 HP / 0 SpD Keldeo: 336-396 (104 - 122.6%) -- guaranteed OHKO 116 SpA Claydol Earth Power vs. 0 HP / 0 SpD Mega Gengar: 264-312 (101.1 - 119.5%) -- guaranteed OHKO 252+ SpA Claydol Earth Power vs. 252 HP / 0 SpD Azumarill: 184-217 (45.5 - 53.7%) -- 41% chance to 2HKO 252+ SpA Claydol Shadow Ball vs. 4 HP / 0 SpD Mega Gardevoir: 140-166 (50.3 - 59.7%) -- guaranteed 2HKO Sample Sets: Saharan Sandstorm (Calm Mind) Claydol @ Claydolite Ability: Levitate EVs: 248 HP / 8 SpA / 252 SpD Calm Nature IVs: 0 Atk - Calm Mind - Psychic / Ice Beam - Earth Power - Protect This set aims to obliterate your opponents with Calm Mind. To capitalize on how much of a hot target Claydol's gonna be, Protect can be used to waste the opponent's turns. Psychic is preferred over Psyshock due to the dire need of power under little special attack investment. Ice Beam can be used instead of Psychic to hit Dark/Flying types like Mandibuzz. Maximum Special Defense is preferred over Maximum Defense due to the threats mostly consisting of powerful special attackers. Taklamakan Aegis (Cosmic Power) Claydol @ Claydolite Ability: Levitate EVs: 248 HP / 8 SpA / 252 SpD Calm Nature IVs: 0 Atk - Cosmic Power - Charge Beam - Earth Power - Protect A well-balanced set that can provide immense defense boosts while also granting allies special attack boosts with Charge Beam. The rest is the same as the Calm Mind set. Edited September 24, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
NickCrash Posted October 14, 2016 Share Posted October 14, 2016 Hey, this has been poisoned and fainted for a while. So, I came back to burst your S&M bubble with a super special awesome mega evolution that will make your mouth water. Pop up on the thread and bring it back to life. Make sure not to blow this out of proportions. Sooooooo... what better way to revive this other than a BLOWFISH? Type: Water / Poison Ability: Moxie HP: 65 Atk: 95 --> 125 (+30) Def: 75 --> 110 (+25) SpA: 55 --> 55 (+0) SpD: 55 --> 85 (+30) Spe: 85 --> 100 (+15) Qwilfish is a small fish that becomes stronger as it adapts more to its environment. For many years it has suffered the ridicule from other water pokemon. This time, with the mega evolution method, it is using the natural defensive mechanisms it has evolved through the years, along with a rage for vindication and retribution. M-Qwilfish can retain its original defensive role before mega evolving, but it can also finish off weakened opponents and raise its Atk stat with Swords Dance and Moxie to absurd levels. A nice speed tier helps fulfill that purpose, along with pretty buffed defenses that no longer need lefties. Sample Sets Offensive Qwil Qwilfish Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Aqua Jet - Poison Jab - Waterfall - Swords Dance No Ability Needed Qwilfish Ability: Intimidate EVs: 248 HP / 176 Def / 84 SpD Calm Nature IVs: 0 Atk - Scald - Acid Spray - Thunder Wave - Pain Split Silent yet Deadly Qwilfish Ability: Intimidate EVs: 248 HP / 72 Atk / 188 Def Adamant Nature - Waterfall - Rest - Swords Dance - Sleep Talk I hope you enjoy this and I'll waiting for your comments :-D 1 Quote Link to comment Share on other sites More sharing options...
IntSys Posted October 15, 2016 Share Posted October 15, 2016 Isn't Intimidate better as a Pre-Mega ability? Also, wouldn't Jolly be better for the Offense Qwil set? Other than that, it's a pretty solid Mega Evolution, now if only it had better speed... Quote Link to comment Share on other sites More sharing options...
NickCrash Posted October 15, 2016 Share Posted October 15, 2016 You are right. I was focused on the sets and EV spread that I didn't notice I put Poison Point or Serious Nature I fixed it there. I'll have to admit this mega is a bit harder to play than others. The logic behind it is that blowfish are average at first, when not threatened. After a turn or two, when it gets to KO something or set-up, it instantly becomes a huge threat for unprepared teams, and a hard opponent for prepared ones. Priority with good attack and possible moxie boosts may even decimate the enemy team. Speed is an issue, but it would become broken even if I just gave it another +10. Right now, its bulk allows for different sets to be used, and I personally prefer that. Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted October 15, 2016 Author Share Posted October 15, 2016 (edited) Hey, speaking of poison-types, meet... Mega Swalot Type: Poison Ability: Unaware HP: 100 Attack: 103 (+30) Defense: 113 (+30) Special Attack: 103 (+30) Special Defense 113 (+30) Speed: 35 (-20) It's blobby, it's bulky, and it's finally out of PU! With great 100/113/113 bulk, this guy can shrug off hits for days and retaliate with a move from its wide movepool! It can run specially-offensive sets, physically-offensive sets, bulky utility sets- heck, even a curse sweeper set! With Unaware as its ability, it can stop setup sweepers like Belly Drum Azumarill, Swords Dance Mega Scizor, and Calm Mind Clefable dead in their tracks, then threaten to poison them. Unfortunately, it suffers from a massive four-moveslot syndrome, as it can't do everything it wants and check every threat it has with one set; additionally, it suffers from the massive amount of psychic- and ground-types in OU, especially Landorus-T, to which it can only dent with an ice beam on the switch and run. Additionally, base 103 attacking stats are kinda low for a Mega, so it usually has to rely on super-effective coverage. Sample Sets: Gastric Distress (Specially-based Offensive Tank) Swalot @ Swalotite Ability: Liquid Ooze EVs: 252 HP/252 Def/4 SpA Quiet Nature - Sludge Bomb - Giga Drain - Ice Beam - Eartquake/Fire Punch The given EVs help Swalot fend off top-tier attackers such as Mega Medicham, Mega Lopunny, Keldeo, Azumarill, and Mega Charizard X. Sludge Bomb is a reliable STAB Move with a good chance to poison, Giga Drain provides reliable recovery outside of switching, and Ice Beam is used to deal with Garchomp and Gliscor (as well as take a big ol' chunk out of Landorus T's health on the switch). Earthquake hits Steel-types like Mega Metagross and Heatran, while Fire Punch deals with Scizor and Ferrothorn, which otherwise wall Swalot. All-You-Can-Eat (Physically-based Offensive Tank) Swalot @ Swalotite Ability: Liquid Ooze EVs: 252 HP/252 Def/4 Atk Brave Nature - Gunk Shot - Drain Punch - Ice Punch/Seed Bomb - Eartquake/Fire Punch The given EVs are identical to the Gastric Distress set; the main difference is the moves. Gunk Shot does insane damage, Drain Punch provides reliable recovery outside of switching (as well as fighting-type coverage), and Ice Punch is used to deal with Garchomp and Gliscor (as well as take a big ol' chunk out of Landorus T's health on the switch). Seed Bomb can be used instead to hit water-types like Keldeo, Manaphy, Rotom-W, and Slowbro. Earthquake hits Steel-types like Mega Metagross and Heatran, while Fire Punch deals with Scizor and Ferrothorn, which otherwise wall Swalot. Indigestion (Bulky Support) Swalot @ Swalotite Ability: Liquid Ooze EVs: 252 HP/252 Def/4 SpD Relaxed Nature - Sludge Bomb - Toxic/Yawn - Pain Split - Encore The EVs given maximize bulk. Sludge Bomb prevents Swalot from being taunt bait, and it has a nifty 30% poison chance. Toxic wears down fellow walls, while Yawn forces switches. Pain Split keeps Swalot healthy while wearing down the foe, and Encore can lock the foe into a setup move or other unwanted move, giving a teammate or Swalot free turns. More Than You Can Chew (Curse Sweeper) Swalot @ Swalotite Ability: Liquid Ooze EVs: 252 HP/4 Def/252 SpD Sassy Nature - Curse - Gunk Shot - Drain Punch - Fire Punch/Ice Punch Curse makes Swalot an insanely bulky wincon after a few uses. Gunk Shot does crazy damage to anything that doesn't resist it or is immune to it, and Drain Punch provides recovery and coverage in one moveslot. Fire Punch gets past Scizor and Ferrothorn, while Ice Punch gets past Ground-types like Gliscor and Garchomp. But It's Only a Wafer-Thin Mint (Stockpile Staller/Literally Satan) Swalot @ Swalotite Ability: Liquid Ooze EVs: 252 HP/128 Def/128 SpD - Stockpile - Pain Split - Toxic - Sludge Bomb While Stockpile can only be used three times, it makes Swalot an insane Pokemon for stall, and Pain Split and toxic just make it even more hair-pullingly frustrating to take out. Sludge Bomb is used because its 30% poison change helps get past magic bounce users. As always, feedback is welcome! Edited October 17, 2016 by Lord Chespin Quote Link to comment Share on other sites More sharing options...
IntSys Posted October 16, 2016 Share Posted October 16, 2016 (edited) Mega Solrock Type: Rock / Fire Ability: Levitate HP: 70 Atk: 95 -> 150 (+55) Def: 85 -> 90 (+5) SpA: 55 -> 70 (+15) SpD: 65 -> 70 (+5) Spe: 70 -> 90 (+20) BST: 440 -> 540 (+100) New Move: Flare Blitz (Level 1, 53) Through Sun Stones, Solrock was able to unleash its inner flames and become a blazing star! With a STAB Flare Blitz, 150 base attack and improved speed, it has a chance to sweep the opponent's team! Its new typing combination completely removes the horrible Knock Off weakness, at the cost of a 4x Water weakness and a 2x Fighting weakness. It also gets slightly improved Special Attack, allowing the possibility of a surprise Solar Beam with sun support. Sauron's Wrath (Standard Fast Physical Attacker) Solrock @ Sun Stone Ability: Levitate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Flare Blitz - Stone Edge / Rock Slide - Earthquake - Explosion Flare Blitz, Stone Edge and Earthquake covers many threats. Explosion is for the last ditch effort when walled by water types. Due to the nature of this set, it gets painfully walled by Slowbro, so any allies that can take care of it is appreciated. Tate's Comet (Rock Polish Sweeper) Solrock @ Sun Stone Ability: Levitate EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Flare Blitz - Stone Edge - Earthquake - Rock Polish With one Rock Polish, Mega Solrock outspeeds all relevant scarfers in OU. From there, it can start to tear teams down. The rest is the same as the first set. Solar Flare! (Mixed Sun Attacker) Solrock @ Sun Stone Ability: Levitate EVs: 252 Atk / 4 Def / 252 Spe Naive Nature - Flare Blitz - Solar Beam - Stone Edge / Rock Slide - Earthquake / Sunny Day This set, although still walled by Slowbro, can now smite Quagsire and Swampert for massive damage! Forgoing Earthquake for Sunny Day allows Solrock to be less reliant on team support. Otherwise, Sun Support from allies, such as Ninetales, are mandatory. Sauron's Malice (Utility) Solrock @ Sun Stone Ability: Levitate EVs: 248 HP / 8 Atk / 252 SpD Careful Nature - Flare Blitz / Rock Slide - Stealth Rock - Will-O-Wisp - Explosion Solrock can also take advantage of its ability to force switches and play an utility role instead. Flare Blitz and Rock Slide are both viable options, depending on which threats you want to cover. When Solrock's done its job, it can use Explosion and leave a nasty scar on the opponent's team. Now...who's gonna make Mega Lunatone? Edited October 17, 2016 by IntSys 1 Quote Link to comment Share on other sites More sharing options...
NickCrash Posted October 16, 2016 Share Posted October 16, 2016 @Chespin, you should also make a Stockpile set with Toxic and Spit Up. This one should be devastating. I like the Swallot although Regenerator might be too strong given it already has reliable recovery. Not sure where I'd put it. If I don't calculate Regenerator as OP, it seems to be UU material. @IntSys, give that rock Overheat!!! You forgot you can't have 2 megas in the same team, so forget the M-Zard-Y support A mixed set with O-heat should be the most optimal in a non-Rock Polish set. Otherwise it's still so destructive, yet balanced for OU. So Lunatone must be either defensive or special, huh? Quote Link to comment Share on other sites More sharing options...
Tartar Posted October 16, 2016 Share Posted October 16, 2016 Mega Dunsparce Type: Normal/DragonAbility: Wonder Guard HP: 100 -> 1 (-99) Atk: 70-> 85(+15)Def: 70 -> 70 (+0)SpA: 65 -> 159 (+99)SpD: 65 ->65 (+0)Spe: 45 -> 130 (+85)BST: 415 -> 515 (+100) New Move: Judgement (Level 1, 100) It is said in ancient legend, that Dunsparce and its kin ruled the world from their throne in the heavens. Such power, nobility and grace inspired jelousy and hate towards Dunsparce by the lesser Pokémon of the overworld, and together the other Pokémon races banded together and stole away from Dunsparce the root of its power... The Dunsparcite. With the the source of its power gone, Dunsparce fled from the heavens and into the underground, forever searching the deep underground for another Dunsparcite, to once more reclaim it's rightful spot among the heavens. Sets: Scourge of The Sun Dunsparce@ Dunsparceite Ability: Rattled EVs: 252 Spa / 4 Atk / 252 Spe Modest Nature - Fire Blast - Thunderbolt - Ice Beam - Judgement A sweeper that is well equipped to take on Fairy, Ice and Dragon Pokémon that it's Wonder Guard ability is weak against. All hail the Dunsparce! Quote Link to comment Share on other sites More sharing options...
NickCrash Posted October 16, 2016 Share Posted October 16, 2016 Notes on M-Dunsparce: 1) It's also weak to Fighting 2) Does Judgement become Normal, Dragon type or both? 3) Why do you allow M-Lopunny to outspeed it? 4) Who made the Dusparcite in the ancient times and why does it need it? 5) Why does its cousin, M-Rayqay, not share the info of itemless mega evolution? What feud is there between the two? Quote Link to comment Share on other sites More sharing options...
Tartar Posted October 16, 2016 Share Posted October 16, 2016 1) It's also weak to Fighting 2) Does Judgement become Normal, Dragon type or both? 3) Why do you allow M-Lopunny to outspeed it? 4) Who made the Dusparcite in the ancient times and why does it need it? 5) Why does its cousin, M-Rayqay, not share the info of itemless mega evolution? What feud is there between the two? 1) Details 2) Both, not that it matters much outside of not hitting Ghost Types and doing 1/4 damage to Steel. 3) All Heroes need at least 1 weakness, or else it wouldn't be interesting. 4) Arceus. Dunsparce is actually the herald of Arceus. 5) Rayquaza is actually a Dunsparce itself O_o That one Dunsparce that turned evil and started conquering the world. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.