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[Closed] Teambuilding Workshop by DestructiveSkitty


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Hey. I don't really have anything better to do, so I'm going to make another Teambuild thread lol.

As usual, request a mon or core, and I'll work with that. I'll end this thread when PRCL is officially over.
I finally have some rules for this though.

  • Please try to ask for a Pokemon or a Core with complete sets. It helps me work with what I got.
  • OU teams only. I don't play any other tier, so my teambuilding will be less effective if it's not going to be a OU team. I'll use many pokemon in any tier, but I won't build for anything other than OU.
  • No shitty gimmicks, please. There's a fine line between innovation and a bad set. I'll be the judge of that when I see your request.
  • Do not request a common core such as Gallade+Bisharp or Gengar+Lopunny.

Post away.

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Chesnaught @ Leftovers

Ability: Bulletproof

EVs: 252 HP / 4 Atk / 252 Def

Impish Nature

- Drain Punch

- Spiky Shield

- Leech Seed

- Spikes / Wood Hammer


Bronzong @ Leftovers

Ability: Levitate

EVs: 252 HP / 4 Def / 252 SpD

Sassy Nature

IVs: 0 Spe

- Gyro Ball

- Earthquake

- Stealth Rock

- Toxic / Protect / Hidden Power Rock / Ice

Ampharos @ Ampharosite

Ability: Static

EVs: 248 HP / 28 SpA / 232 SpD

Calm Nature

- Volt Switch

- Dragon Pulse

- Rest

- Sleep Talk


So I guess this could be considered a UU core, but it is extremely defensive especially in OU because it hurts sand offense and most of the threats there and stops shadow ball users in their tracks. it resists a lot of types as well. Honestly I just want this rated for OU. I have tried it out with some success, but I feel it could be much better. Go nuts with this.
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I don't know if it is THAT common (I built this team on my own), but I use a Scizor-Manetric Mega offensive core, and it works really well... The Voltturn works pretty cool and Scizor can do some Pursuit trapping. You can use standard banded scizor, but I use expert belt or the plate that boosts Steel types moves to bluff the Scarf.

Uhm... defensive cores... you are asking for innovation, but you don't want "shitty gimmick", and you want it for the OU tier(?.... I mean, the best possible cores were obviously made already...

I can think about... Sp. Def Jirachi+ Mandibuzz.(?

Edited by Vlado Vladimir
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  • Administrators

Let's try these two

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Heal Bell
Manaphy @ Lum Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball / Hidden Power Fire / Psychic

definitely ripped the sets from smogon so you can do whatever you want to them

Promise I'll use it at least once <3

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Closing this thread once I get 2 more people. It maintains order.

Every five requests, I'll close the topic.

I don't know if it is THAT common (I built this team on my own), but I use a Scizor-Manetric Mega offensive core, and it works really well... The Voltturn works pretty cool and Scizor can do some Pursuit trapping. You can use standard banded scizor, but I use expert belt or the plate that boosts Steel types moves to bluff the Scarf.

Uhm... defensive cores... you are asking for innovation, but you don't want "shitty gimmick", and you want it for the OU tier(?.... I mean, the best possible cores were obviously made already...

I can think about... Sp. Def Jirachi+ Mandibuzz.(?

Can you include some sets, please?

When I say shitty gimmick, I mean something completely outrageous like this Gyarados set right here.

Gyarados @ Choice Specs
Ability: Intimidate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hydro Pump
- Fire Blast
- Thunderbolt
- Ice Beam
It lures in its usual counters like Ferrothorn, Skarmory, and various other physical walls.
That's cool and all, but it's unreliable. Why run a Choice Specs Gyarados, when you can run something like... Life Orb Competitive Milotic, or even a Choice Specs Keldeo? Also, you don't have to ask for just OU pokemon. I can take a NU/RU/UU mon, and make it in a OU team. I just won't be building for a NU/RU/UU tier, as I have little knowledge about them.
Of course no one is going to run a Gyarados set like this, but it's an example. Sorry for the misunderstanding. I'll still look at any sets everyone posts... I just might or might not make a team for it.
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Hmm.

Magnezone @ Choice Scarf

Ability: Magnet Pull

Tentative EVs: 252 spatk / 252 speed / 4 hp

Modest Nature

- Volt Switch

- Hidden Power Fire

- Flash Cannon

- Thunderbolt

Dragonite @ Weakness Policy

Ability: Multiscale

Tentative EVs: 252 attk / 252 speed / 4 sped (hp)

Jolly Nature

- Extremespeed

- Dragon Dance

- Earthquake

- Dragon Claw

I know that DragMag may be boring conceptually, but I want you to -also- take -my- general playstyle into account. Also, not too many people remember the weakness policy even exists. Help me Autumn!

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Let's go with a Mega Sceptile/Rotom-W core, shall we? Nice and checking weaknesses and switch ins.

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Focus Blast
- Substitute

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

If it helps, I generally prefer Balanced Offense for playstyle, hence my penchant for abusing Mega Lopunny normally, but wanting to build a Mega Sceptile team at some point.

Edited by Ssbmfreak36
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well i was going to ask for a mega houndoom set but with houndoom mega's extremely high special attack stat im suprised he is only RU

anyways

Gyarados @ Gyaradosite
Ability: Moxie (Mold Breaker)
IVs: 252 Atk / 4 Def / 252 Spd
Nature: Adamant
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge

so yeah build around that if you can it will be interesting enough went for coverage on the gyara tho

if victini's ability actually works in showdown it might be interesting to play around with a movesets that are more liable to miss :0

Edited by Hypa
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well i was going to ask for a mega houndoom set but with houndoom mega's extremely high special attack stat im suprised he is only RU

anyways

Gyarados @ Gyaradosite

Ability: Moxie (Mold Breaker)

IVs: 252 Atk / 4 Def / 252 Spd

Nature: Adamant

- Dragon Dance

- Waterfall

- Earthquake

- Stone Edge

so yeah build around that if you can it will be interesting enough went for coverage on the gyara tho

if victini's ability actually works in showdown it might be interesting to play around with a movesets that are more liable to miss :0

Mega Houndoom is solidly UU, as pretty much every tier below it, Mega Houndoom 2HKOs everything before a boost, and OHKOs most things with a Nasty Plot. Autumn also said that she'd try to make the Pokemon viable in OU in a team, just not building any RU/NU/UU/ect teams.

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I have always wanted to make a competitive team with zoroark. I think that it is a neat pokemon since the opponent has to keep guessing if the pokemon on the field is the actual one or a zoroark in disguise *-*. Sadly (and surprisingly), they were all shit.

Zoroark @ Expert Belt/Black glassess
Ability: Illusion
EVs: 196 Atk / 96 SpA / 216 Spe
Naive Nature
- Sucker Punch
- Knock Off
- Low Kick
- Flamethrower
I thought of this set because if it doesn't take life orb damage then it can be used as a disguise multiple times. Idk which item is better though. I was thinking black glasses since it has two dark moves but it also has decent coverage so expert belt could also be good. Choose whatever you think is best. Thanks!
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I've been thinking about using a Hawlucha for a while, but I am no where near as good of a team builder as you are so I would be quite grateful if you could assist me in my endeavor.

Here's the set I'm trying to make work:

Hawlucha @ Focus Sash
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hone Claws
- Acrobatics
- High Jump Kick
- Stone Edge
The basic idea I'm working off of is to set up Hone Claws until my opponent decides to work me down to my sash. From there, HJK and Stone Edge should hit 100% of the time and thus allow for the destruction of most anything with the excellent coverage between SE, HJK, and a now boosted Acrobatics.
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Here's one I've been thinking about for a while:

Porygon-Z @ Choice Scarf

Ability: Adaptability/Download

EVs: 4 Def / 252 SpA / 252 Spe

Modest Nature

- Tri Attack

- Dark Pulse

- Discharge

- Ice Beam

Banette @ Banettite

Ability: Insomnia

EVs: 252 HP / 252 Atk / 4 SpD

Adamant Nature

- Shadow Sneak

- Thunder Wave/Will-o-Wisp

- Shadow Claw/Knock Off

- Destiny Bond

Feel free to change anything you see fit, I'm happy as long as PZ stays Scarf and Banette keeps DB and at least one status. Like always, the more offensive the team is, the happier I'll be.

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Empoleon + Landorus-T

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Scald
- Defog
- Knock Off
- Roar
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 184 HP / 216 Def / 108 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Landorus is extremely weak to ice and water, empoleon resists both. Empoleon is weak to fighting, electric and ground, and landorus-t has two immunities and one resistance out of those three. The core is quite weak to keldeo, but... the teammates are there to help right? Thanks.
P.S. A balanced team will be the best place to put this core, because in an offensive team it will stop the offensive action everytime one of its members come to the field.
Edited by Follow
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What about a duo with Togekiss and Excadrill? The sets I'm going to post are not the best, since I do not use those two mons frequently, and I might have used the EV spread of one set with the moveset of another.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 188 HP / 232 SpA / 88 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Air Slash
- Roost
- Dazzling Gleam
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide

I believe those two work well together, both offensively and defensively.

In defense, Togekiss takes the ground and fighting attacks aimed at Excadrill quite well, and Excadrill is immune to electric and poison, while resisting ice, rock and steel. The only types we're problematic here are Fire and Ice. I'm guessing tossing a guy with Thick Fat solves the problem there (easy solution: M-Venusaur), but of course the team has 4 more members that can deal with things.

Offensively, Togekiss can slow down things for Exca to setup on or just kill. It can also take problematic figures like Keldeo or the Lati bros. Excadrill deals with the fairies, electric types that rely on Focus Miss to kill it, and others.

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Aight. Here are the teams. Teams goes in order by who asked first.
Vlado Vladimir, I didn't make your team since I didn't have much info about it. I also seemed to confuse you when I said 'OU Only'. My word choice was very bad, and I apologize for that. Hopefully with the misunderstanding gone, you can pick a different core or whatever you want.

chesnaught.gifbronzong.gifampharos.gifkeldeo-resolute.giftyranitar.giftogekiss.gif
Set up your hazards with Chesnaught and Bronzong, use Ampharos and Togekiss to pivot into pokemon and grab some momentum, and use Keldeo to sweep. Tyranitar gets rid of annoying Psychic pokemon like Latios, Reuniclus, and birds.

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Drain Punch
- Spiky Shield
- Leech Seed
- Spikes
Bronzong @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 Atk / 30 Def / NaN Spe
- Gyro Ball
- Earthquake
- Stealth Rock
- Hidden Power [ice]
Ampharos @ Ampharosite
Ability: Static
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Icy Wind
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 252 Def / 8 SpD / 16 Spe
IVs: 0 Atk
- Baton Pass
- Air Slash
- Roost
- Defog

altaria.gifmanaphy.gifgarchomp.gifskarmory.gifalakazam.gifdiggersby.gif
I have a similar teambuild with Altaria and Manaphy as well! The team is decorated on my profile, so feel free to check it out as well haha. Anyway... Mega Altaria and Manaphy help each other break walls and sweep some teams. Garchomp and Skarmory are amazing walls that set up hazards. Alakazam and Diggersby take advantage of the Hazards and clean up teams with Altaria and Manaphy. This is kinda like having four win conditions in a way, as one of them are surely going to break something for each other... Nevermind. Just have fun!

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 240 HP / 136 Def / 104 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Heal Bell
Manaphy @ Lum Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Hidden Power [Fire]
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Endure
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Roost
- Whirlwind
- Iron Head
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Hidden Power [ice]
Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Earthquake
- Quick Attack

magnezone.gifdragonite.gifstarmie.gifscizor.gifgarchomp.gifkyurem-black.gif
Simple. Lead with Garchomp and set up rocks. Proceed to destroy the opponent with powerful attacks with the rest of the team. Garchomp also can beat Mega Sableye as well if it has its Lum Berry. Anyway, get rid of Fairys with Magnezone and Scizor, spin away hazards with Starmie, proceed to crush souls with Dragonite or Kyurem-Black. Good day.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extremespeed
- Dragon Dance
- Earthquake
- Dragon Claw
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Hidden Power [Fire]
- Psyshock
- Rapid Spin
Scizor @ Scizorite
Ability: Light Metal
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Outrage
- Earthquake
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Ice Beam
- Fusion Bolt
- Dragon Claw

sceptile.gifrotom-wash.giflandorus-therian.gifheatran.gifbisharp.giflatios.gif
Mega Sceptile is pretty underrated. It counters standard Rotom-Wash, checks all of the bulky water types, and its speed is pretty insane. Bird spam beats Mega Sceptile, so I paired it with some mons that take Bird spam and form a good team to beat stall, as Mega Sceptile can't do it alone.

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Giga Drain
- Focus Blast
- Substitute
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 180 Def / 88 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
Heatran @ Leftovers
Ability: Flash Fire
EVs: 224 HP / 32 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Toxic
- Taunt
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

gyarados.gifserperior.gifexcadrill.giffroslass.giftornadus-therian.gifvictini.gif

I don't see the point of Stone Edge, other than to hit Flying types for super effective damage, but a +1 Waterfall should clean up most of the relevant flying types anyway. I gave it Crunch instead. You're free to keep Stone Edge, but I prefer Crunch. I paired Gyarados with a bunch of pokemon that take advantage of hazards and puts pressure on stall. Very solid team.

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Taunt
- Hidden Power [Fire]
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 232 HP / 244 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Iron Head
Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Spikes
- Taunt
- Destiny Bond
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- U-turn
- Bolt Strike
- Trick

zoroark.gifkeldeo-resolute.gifaltaria.giflatios.giflandorus-therian.gifrotom-wash.gif
Zoroark is pretty gimmicky, tbh. It's still a fun mon to build around though, as it can check a lot of stuff like annoying psychic pokemon. Playing mind games is cool as well. I don't know how Illusion works, so move the pokemon in the teambuilder before you go into battle.

Zoroark @ Life Orb
Ability: Illusion
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sucker Punch
- Knock Off
- Low Kick
- Flamethrower
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Altaria @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Dragon Dance
- Frustration
- Roost
- Heal Bell
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 232 HP / 188 Def / 88 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

hawlucha.pnglandorus-therian.gifmanectric.gifgothitelle.giflatios.gifchesnaught.gif

I don't know how well this Hawlucha set will be, but I paired Hawlucha with some pivots like Landorus-Therian and Manectric so Hawlucha has a easier time to come in. Gothitelle works wonders with Volt Turn. Latios and Chesnaught are there to have support from hazards and create hazards respectively.

Hawlucha @ Focus Sash
Ability: Unburden
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 0 HP / 0 Def / 0 SpD
- Hone Claws
- Acrobatics
- High Jump Kick
- Stone Edge
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 232 HP / 188 Def / 88 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [ice]
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Hidden Power [Fire]
- Energy Ball
- Trick
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 192 HP / 252 Def / 64 Spe
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Drain Punch

porygon-z.gifbanette.gifskarmory.gifgarchomp.gifalakazam.gifkeldeo-resolute.gif
Ok so pretty good offensive team if I say so myself. Porygon-Z revenge kills a lot of things with a Timid nature, like Choice Scarf Landorus-Therian (actually, it's a speed tie if Scarf Landorus is running Jolly +252 Max speed, but no one runs that EV spread).
Standard Chomp+Skarm hazard stacking core, and alakazam and Keldeo like the hazards that are set up. Banette is cool as well.

Porygon-Z @ Choice Scarf
Ability: Download
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tri Attack
- Dark Pulse
- Thunderbolt
- Ice Beam
Banette @ Banettite
Ability: Insomnia
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Will-O-Wisp
- Knock Off
- Destiny Bond
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Iron Head
- Roost
- Whirlwind
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Psychic
- Shadow Ball
- Focus Blast
- Hidden Power [ice]
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword

empoleon.giflandorus-therian.giflatios.gifgardevoir.gifraikou.gifskarmory.gif
Empoleon is the hazard control person. I gave Landorus-Therian a choice Scarf set with Knock Off, so it's a solid revenge killer. Empoleon has Stealth Rock now. I think that would be a better change for this team. If you don't like it, you can simply use your sets instead of the one I gave you. Either one works. The rest of the team is just what I thought would fit, like Skarmory takes Mega Diancie a bit better than everyone else, and Gardevoir, Raikou, and Latios check Keldeo. Nice squad.

Empoleon @ Leftovers
Ability: Torrent
EVs: 216 HP / 40 Def / 252 SpD
Sassy Nature
- Scald
- Defog
- Stealth Rock
- Roar
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Calm Mind
- Roost
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [ice]
- Shadow Ball
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Roost
- Iron Head
- Whirlwind

togekiss.gifexcadrill.giftyranitar.giftentacruel.giflatios.gifscizor.gif
Alright, this was one of my favorite teams to build. I like Swords Dance Excadrill and CM Latios put together, because they break stall really easily. Togekiss and Tentacruel help out by spreading status with T-wave/scald burns/toxic spikes which is really great, and Scizor cleans up. It is also key for it to be alive to counter Mega Metagross and most Mega Diancie if it doesn't use HP Fire.
This team is going to kill people.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 176 HP / 232 SpA / 84 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Air Slash
- Roost
- Dazzling Gleam
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Ice Beam
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 232 HP / 216 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Acid Spray
- Toxic Spikes
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite

ampharos.gifskarmory.gifhippowdon.gifkeldeo-resolute.gifmew.giftornadus-therian.gif

Main idea. Try and get Mew to Baton Pass a Nasty Plot to Mega Ampharos. After that, you use Agility on Ampharos and use powerful attacks with Mold Breaker. Nothing can really stop you unless fat shit like Chansey comes along, but It won't like tanking Focus Blasts. Anyway, Skarmory and Hippowdon set up hazards and use whirlwind to get some damage. Choice Scarf Keldeo and Quiver Dance Volcarona NVM NO RAPID SPIN OR DEFOG SUPPORT ROFL Assault Vest Tornadus-Therian are Baton Pass recipients. If you don't like Baton Pass Mew, that's cool. You can use a stallbreaker set like this first spoiler, but I don't think it would be effective as a Baton Pass Mew.

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 148 SpD / 112 Spe
Careful Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off

Team.

Ampharos @ Ampharosite
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Dragon Pulse
- Focus Blast
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Whirlwind
- Iron Head
- Roost
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 96 Def / 164 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nasty Plot
- Baton Pass
- Soft-Boiled
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Icy Wind
- Focus Blast


Alright. By the way, one team per person zzz
I PROBABLY MESSED UP SOMEWHERE IN THE TEAMBUILDING PROCESS, SO MAKE SURE YOU PM ME OR CALL ME OUT IF SOMETHING LOOKS BAD ON THE TEAM LOOOOOOOOOOOOOOOOOOOOOOL
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I think that you just can't use Volcarona without Rapid Spin or Defog support.,. and also is a must be on that weird Hawlucha team, since you don't get the Unburden and Acrobatic boost if the Sash gets broken...

And Zoroark works like this (I think):You send it (either as lead or in late game) and it takes the appearance of the last non fainted pokemon in your party: But, when you have a Zoroark/Zorua in your team, Showdown asks you to choose and order every single slot in your party... so you don't need to move anything. :']

I don't see the point of having stone edge on Gyarados either.... but ironically, that team gets sooo Talonflamed :s

Edited by Vlado Vladimir
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Am I still allowed to make a query about my team?

Clefable @ Leftovers

Ability: Unaware

EVs: 248 HP / 252 Def / 8 SpD

Bold Nature

- Calm Mind

- Moonblast

- Moonlight

- Heal Bell

Weavile @ Focus Sash

Ability: Pressure

EVs: 252 Atk / 252 Spe / 4 SpD

Jolly Nature

- Icicle Spear

- Ice Shard

- Knock Off

- Fake Out

Feel free to change these two's sets - but I would like Clefable to keep Unaware instead of Magic Guard (it's proven to be so useful!). It would be nice if there were at least 2 tanks in the team and the rest primarily offensive.

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um yeah exactly on the talon flame ... so yeah the i enjoy the extra coverage provided by the hard hitting stone edge, any advice for the battle tactics for this team because a few of the poke's i wouldn't normally use, should be an interesting change to style :P

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Alright I got the two teams done.

um yeah exactly on the talon flame ... so yeah the i enjoy the extra coverage provided by the hard hitting stone edge, any advice for the battle tactics for this team because a few of the poke's i wouldn't normally use, should be an interesting change to style :P

Waterfall OHKOs Talonflame anyway? So yeah...
Also, try to apply offensive pressure with Serperior/Victini/Tornadus-Therian. Don't let the opponent get rid of the hazards away, as they are crucial to achieve some OHKOs or 2HKOs, maybe even break a Focus Sash user. Sweep with Gyarados when all checks and counters have been removed. Gyarados doesn't have to always sweep, but Dragon Dance users tend to break a lot of teams.

clefable.gifweavile.giflatias.gifcharizard.gifterrakion.gifrotom-wash.gif

This team might be somewhat weak to Mega Gardevoir, but if you have Stealth Rock up and make sure you play aggressively, you should be ok. Poison Jab on Weavile can work to beat Fairys if you want to replace Fake Out. Team covers each other well. Charizard Y helps Clefable get more recovery with Moonlight.

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Moonlight
- Heal Bell
Weavile @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Fake Out
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Taunt
- Stealth Rock
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

tyranitar.gifexcadrill.gifserperior.gifclefable.gifmanaphy.giftornadus-therian.gif
Nice solid offensive sand team. It's pretty much your power core of Tyranitar+Excadrill with a bunch of pokemon that can beat counters to Excadrill and Tyranitar.
I added Manaphy and Serperior because both are good set up sweepers who can overwhelm opponents with their high special attack with a boost, of course.
Clefable sets up rocks and OHKOs annoying Landorus-I with Ice Beam, that can shit on this team otherwise lol.

Bandersnatch (Tyranitar) @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Ice Punch
- Stone Edge
- Dragon Dance
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Taunt
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Soft-Boiled
- Stealth Rock
- Moonblast
- Ice Beam
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Scald
- Hidden Power [Fire]
- Ice Beam
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 136 HP / 156 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Knock Off

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