redangel Posted May 3, 2015 Share Posted May 3, 2015 (edited) So I've come upon a Cleffa and I was wondering in the realm of Reborn what was more useful to have on the grand scale of abilities?. Magic Guard or Unaware? I've used both competitively before and I know how they work there and I have a pretty good idea of Clefables strengths and weaknesses as a Pokemon. I was just wondering if one ability was more useful than the other in reborn. Edited May 3, 2015 by redangel Quote Link to comment Share on other sites More sharing options...
redangel Posted May 3, 2015 Author Share Posted May 3, 2015 Well at the moment my Team Is Bayleaf and (f) Espurr, female espurr. At the moment they're doing well as a tag team with Female Espurr sweeping while Bayleaf takes the harder hits. I'd like to have more than those two though. I just demolished Juliet with Bayleaf and Espurr Quote Link to comment Share on other sites More sharing options...
Vlado Vladimir Posted May 3, 2015 Share Posted May 3, 2015 Well... there aren't too many battles where your opponent will set up either... it's all about what you think you'd need more. In my opinion, Magic Guard is overall a better ability, but both are great. Quote Link to comment Share on other sites More sharing options...
Vinny Posted May 4, 2015 Share Posted May 4, 2015 (edited) Magic Guard is better. Status moves are uncommon, but set up moves are even more uncommon. And if everything fails, just remember that we got Ability Capsules :] Edited May 4, 2015 by Vinny Quote Link to comment Share on other sites More sharing options...
Odybld Posted May 4, 2015 Share Posted May 4, 2015 Viva la Magic Guard. Status moves are uncommon, but a lot of fields do entry damage each turn. Coreys two fields have such effects (the one does entry damage each turn, the other poisons everyone each turn), the Burning Field does that, the new Murkwater does that, the Underwater field does that to types weak to Water, the Rocky field has some (missing physical attacks and flinching does percentage damage) and the Wasteland makes Spikes, TSpikes and Stealth Rocks a literal pain. Also, Unaware (also Simple and Klutz) Pokemon get double damage from some attacks in the field of the Psychic leader. Quote Link to comment Share on other sites More sharing options...
TheBroShow Posted May 4, 2015 Share Posted May 4, 2015 It depends on what you want your Clefable to do. If you want it to be a set up sweeper that can not be stopped go with magic guard otherwise go with unaware to stop potential set up sweeps Quote Link to comment Share on other sites More sharing options...
Antilegend Posted May 5, 2015 Share Posted May 5, 2015 There's a lot of mixed responses here, and that's great. That's how it should be; both abilities certainly have their pros and cons. For this game, however, you're going to want to go with Magic Guard. That's not to say Unaware won't have it's uses in some situations, it's just that Magic Guard will be a saving grace for a lot of the field effects out there.that damage Pokemon. Rock field, Fire field, Blaze field, Sandstorm and Hail, Swamp field, etc. are all examples of field damage hitting Pokemon. Clefable is an amazingly defensive Pokemon that can either use Cosmic Power or Calm Mind to begin a setup on your opponent. WIthout the fight becoming a battle of attrition, Clefable circumvents unnecessary damage and let's you do that. My vote goes to Magic Guard. Unaware has it's amazing uses, but it's helpful scope isn't as broad as Magic Guard in PR. Quote Link to comment Share on other sites More sharing options...
redangel Posted May 5, 2015 Author Share Posted May 5, 2015 There's a lot of mixed responses here, and that's great. That's how it should be; both abilities certainly have their pros and cons. For this game, however, you're going to want to go with Magic Guard. That's not to say Unaware won't have it's uses in some situations, it's just that Magic Guard will be a saving grace for a lot of the field effects out there.that damage Pokemon. Rock field, Fire field, Blaze field, Sandstorm and Hail, Swamp field, etc. are all examples of field damage hitting Pokemon. Clefable is an amazingly defensive Pokemon that can either use Cosmic Power or Calm Mind to begin a setup on your opponent. WIthout the fight becoming a battle of attrition, Clefable circumvents unnecessary damage and let's you do that. My vote goes to Magic Guard. Unaware has it's amazing uses, but it's helpful scope isn't as broad as Magic Guard in PR. Now here's a question does magic guard negate Terrain effects as well? Quote Link to comment Share on other sites More sharing options...
Odybld Posted May 5, 2015 Share Posted May 5, 2015 Naturally. That's the Standard. And you'll have to beat it to set a new standard. Good luck with that! Quote Link to comment Share on other sites More sharing options...
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