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mac download problem


elisabete

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Hi,

new to this forum but been playing reborn and rejuvenation for a while.

was able to download and play reborn on a mac using wineskin (and deleting a few sounds etc)

i am currently playing rejuvenation on windows but would like to install it on my mac laptop. have tried to open it using wineskin but this time its not working.

is there a mac version i can download? is anyone having the same problem?

thanks!

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I don't even bother with WineSkin anymore. I just use Wine from here to open the exe directly:

http://winebottler.kronenberg.org

When you download WineBottler from the that link, just use Wine.app. You don't really need WineBottler itself.

RPGMaker games like Pokemon Reborn and Rejuvenation run fine in a default Wine setup without any special files or anything . . .

I also made a Sound Fix Pack for Macs so you don't have to remove any files:

http://wikisend.com/download/309112/Mac%20Sound%20Fix.zip

You will need to copy the save files from your PC and put them in the correct location in the Wine Files directory on your Mac.

The saves are located at C:\Users\$YOURNAME\Saved Games\Pokemon Rejuvenation on your PC.

Edited by ReddestDream
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It's the sound effect that plays when you catch a Pokemon. MACs aren't fond of it for whatever reason. Go into audio/ME folder and delete Jingle HMTM and that should fix the problem.

This is from the Bug Reporting forum. Think this is your problem.
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yep... just caught a pokemon (purrloin) and the game crashed (on mac).

:(

Did you swap in the sound files from my fix? It shouldn't crash if you did . . .

Also, make sure you are using the 1.7.37 development version of Wine. The 1.6.1 Stable version has issues . . .

@Chubb the Pig My sound fix contains a new version of the Jingle - HMTM.mid file that works properly and no longer crashes the game on Macs.

They work fine on Windows and Linux too, so Amethyst added them to Pokemon Reborn in version 14.6.

The reason the crash (sometimes) occurs is that OS X removed native support for MIDI files in 10.7, but Wine has never properly accounted for this.

I re-encoded the mid files as MP3s, which work file on all operating systems. The are still named with ".mid" though, otherwise the game won't read them.

Edited by ReddestDream
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