Jump to content

Pokemon Se7en - Currently on hiatus


Recommended Posts

  • Replies 2.5k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Some random thoughts from my hometown:

1) Mouroot is a "crutch character" merely because this is Graterras: it is a pretty powerful Pokemon but, in a region where everything that evolves has the potential to become a walking nuke by endgame, "pretty powerful" just won't cut it.

2) The Elftik family don't get Quiver Dance on the account of being spiders. YES I KNOW PIXYMPH HAS WINGS, consider that the oddball in the family...

3) Getting Zim to talk about lore might be a bad idea, considering that most of the stories, random facts and assorted headcanons that form his "lore" are friggin' disturbing. Like, even the most horror Pokedex entries from canon games pale in comparison.

4) The final revision of our Pokedex, which lead us to consider all the species set in stone, took place four months ago. No Pokemon has changed type since then, and none will change in the foreseeable future. Specially not those that are alreasy in a playable episode.

Some thoughts about those points:

1) I hope this is not the case for every single pokemon in the first episodes. It is alright to keep some that are more powerful in the early game and afterwards become less useful, and at the same time include pokemon with a slow start that get their niches much later. However, this should not end up in some pokemon becoming so overpowered that they outshine the ones you get early on, even if a player has put considerable effort into raising them. It would only mean their efforts went (even partially) wasted, and that could lead to the frustration of your target group if taken to the extremes. We have no knowledge of your full pokedex, and I assume you have already thought this through, but it does no harm reminding you. This includes both examples of Mooroot and Bunnerd.

3) At least use the more subtle hints rarely found in canon games, and include NPCs who throw random comments at you, and you should decipher the messages. Do not make it too subtle though (since something YOU would understand because you've been included in designing the mons, most probably will not be as obvious or strong hint to a random player).

4) So the reason you do not consider this is... the time that passed? The main argument was about the two Normal-type bunnies in ep1, and was debating placement of the pokemon. If issues about the pokedex could be debated, one could raise comments about the 3 bug types in ep1 or the fact that Lucifly evolves WAY too early.

The second point on Bunnerd was the unnecessary Normal typing it has, nothing more. Up to some extend, I mentioned it because you kept complaining about how you do not have enough single type pokemon. Keep it as you wish, it's your game after all. But if you will not accept criticism, you will not be able to improve your game over time.

Link to comment
Share on other sites

Some thoughts about those points:

1) I hope this is not the case for every single pokemon in the first episodes. It is alright to keep some that are more powerful in the early game and afterwards become less useful, and at the same time include pokemon with a slow start that get their niches much later. However, this should not end up in some pokemon becoming so overpowered that they outshine the ones you get early on, even if a player has put considerable effort into raising them. It would only mean their efforts went (even partially) wasted, and that could lead to the frustration of your target group if taken to the extremes. We have no knowledge of your full pokedex, and I assume you have already thought this through, but it does no harm reminding you. This includes both examples of Mooroot and Bunnerd.

3) At least use the more subtle hints rarely found in canon games, and include NPCs who throw random comments at you, and you should decipher the messages. Do not make it too subtle though (since something YOU would understand because you've been included in designing the mons, most probably will not be as obvious or strong hint to a random player).

4) So the reason you do not consider this is... the time that passed? The main argument was about the two Normal-type bunnies in ep1, and was debating placement of the pokemon. If issues about the pokedex could be debated, one could raise comments about the 3 bug types in ep1 or the fact that Lucifly evolves WAY too early.

The second point on Bunnerd was the unnecessary Normal typing it has, nothing more. Up to some extend, I mentioned it because you kept complaining about how you do not have enough single type pokemon. Keep it as you wish, it's your game after all. But if you will not accept criticism, you will not be able to improve your game over time.

I agree that we could use a "Magikarp" kind of useless-1rst, OP-2nd line in this or next episode (well, a "Magikarp" that doesn't evolve at 20, but also not toooo late, like a "Larvesta") (I hate Larvesta). It would be interesting for something like that to appear in the next episode, though, where there's going to be more of a variety. 11 species is fine right now. In Gen1 terms we haven't even entered Mt. Moon, in Gen2 terms we've not started going south to Azalea. Not a great variety of stuff to be found. (Allthough gen2 had the Sprout Tower <3 and the small cave, so there was something more)

I think some random NPCs have dropped stuff that we'll get to see as subtle hints in the light of future updates. Some little, carefully selected and innocent looking stuff, but I think that super-tiny hints have been dropped.

Also, Bunnerd for me needs its Normal typing. Not ready to put it in the same class as Mankey, Pancham and other animal-like Fighting types. Too mammallian, too nerdy, and most of all too peaceful to be considered a pure Fighter.

So yeah, "Magikarp" for E2 please :P

Link to comment
Share on other sites

  • Veterans

I agree that we could use a "Magikarp" kind of useless-1rst, OP-2nd line in this or next episode (well, a "Magikarp" that doesn't evolve at 20, but also not toooo late, like a "Larvesta") (I hate Larvesta). It would be interesting for something like that to appear in the next episode, though, where there's going to be more of a variety. 11 species is fine right now. In Gen1 terms we haven't even entered Mt. Moon, in Gen2 terms we've not started going south to Azalea. Not a great variety of stuff to be found. (Allthough gen2 had the Sprout Tower <3 and the small cave, so there was something more)

I think some random NPCs have dropped stuff that we'll get to see as subtle hints in the light of future updates. Some little, carefully selected and innocent looking stuff, but I think that super-tiny hints have been dropped.

Also, Bunnerd for me needs its Normal typing. Not ready to put it in the same class as Mankey, Pancham and other animal-like Fighting types. Too mammallian, too nerdy, and most of all too peaceful to be considered a pure Fighter.

So yeah, "Magikarp" for E2 please :P

So you want a Magikarp huh.....

hehehehehe.....hehehehehehhe

You ain't getting one for a while ;] You're going to have a bad time before you do....

Link to comment
Share on other sites

So you want a Magikarp huh.....

hehehehehe.....hehehehehehhe

You ain't getting one for a while ;] You're going to have a bad time before you do....

A Quasikarp. The cap right now is at 20. The idea would be a Pokemon that is super-weak, gets introduced next ep, the cap goes to 25 at the end of next ep and it evolves at 25+ or even 30+, which are levels above the cap. Or with an unavailable at the moment method, like an evo stone or a special evo item. So we get a really weak Pokemon that we'll have to discover that it's powerfull post-evo, which makes for an interesting hunt to find out its true potential.

Karp evolves way too early, but you get why I call it a Karp.

Just don't make a Larvesta out of it. :P

Link to comment
Share on other sites

Some thoughts about those points:

1) I hope this is not the case for every single pokemon in the first episodes. It is alright to keep some that are more powerful in the early game and afterwards become less useful, and at the same time include pokemon with a slow start that get their niches much later. However, this should not end up in some pokemon becoming so overpowered that they outshine the ones you get early on, even if a player has put considerable effort into raising them. It would only mean their efforts went (even partially) wasted, and that could lead to the frustration of your target group if taken to the extremes. We have no knowledge of your full pokedex, and I assume you have already thought this through, but it does no harm reminding you. This includes both examples of Mooroot and Bunnerd.

3) At least use the more subtle hints rarely found in canon games, and include NPCs who throw random comments at you, and you should decipher the messages. Do not make it too subtle though (since something YOU would understand because you've been included in designing the mons, most probably will not be as obvious or strong hint to a random player).

4) So the reason you do not consider this is... the time that passed? The main argument was about the two Normal-type bunnies in ep1, and was debating placement of the pokemon. If issues about the pokedex could be debated, one could raise comments about the 3 bug types in ep1 or the fact that Lucifly evolves WAY too early.

The second point on Bunnerd was the unnecessary Normal typing it has, nothing more. Up to some extend, I mentioned it because you kept complaining about how you do not have enough single type pokemon. Keep it as you wish, it's your game after all. But if you will not accept criticism, you will not be able to improve your game over time.

I can only repeat my previous point: everything THAT EVOLVES has the potential to be a walking nuke by endgame. I don't understand how this line of mine would make you think that most Ep 1 mons will be useless: you have evolved most of them by now, haven't you?

On the other hand, Pokemon that don't evolve are stronger right off the bat, but then struggle to keep up with the evolving ones on the account of taking longer to level up, and of having a more limited bag of tricks. Meaning, it takes an exceptionally powerful standalone Pokemon to match the power of a final evolution (yeah even of an early-game final evolution like Monochromoth). Mouroot is not an exceptionally powerful standalone Pokemon. This is literally all there is to it.

And "improving a game" means "fixing the things about it that are objectively wrong". There being something wrong about Bunnerd's typing is your personal opinion, not an objective fact.

A Quasikarp. The cap right now is at 20. The idea would be a Pokemon that is super-weak, gets introduced next ep, the cap goes to 25 at the end of next ep and it evolves at 25+ or even 30+, which are levels above the cap. Or with an unavailable at the moment method, like an evo stone or a special evo item. So we get a really weak Pokemon that we'll have to discover that it's powerfull post-evo, which makes for an interesting hunt to find out its true potential.

Karp evolves way too early, but you get why I call it a Karp.

Just don't make a Larvesta out of it. :P

There is going to be a big surprise for you in Ep 4 (or 5, the top part of the region's map is very spacious and deciding how to split it into episodes is proving harder than expected)..

Link to comment
Share on other sites

I can only repeat my previous point: everything THAT EVOLVES has the potential to be a walking nuke by endgame. I don't understand how this line of mine would make you think that most Ep 1 mons will be useless: you have evolved most of them by now, haven't you?

On the other hand, Pokemon that don't evolve are stronger right off the bat, but then struggle to keep up with the evolving ones on the account of taking longer to level up, and of having a more limited bag of tricks. Meaning, it takes an exceptionally powerful standalone Pokemon to match the power of a final evolution (yeah even of an early-game final evolution like Monochromoth). Mouroot is not an exceptionally powerful standalone Pokemon. This is literally all there is to it.

I did not say that most ep1 mons would be useless. As it happens with every game, canon or not, some pokemon are natually better than others, no matter in which stage of the game you put them. I was saying that usually there are some "late bloomers" and telling you NOT to make them too late, or otherwise people would lose interest in those pokemon. While it is a positive move to gradually present the players with better pokemon, I am asking you to avoid the mistake the first pokemon games made: they made later game pokemon completely outshine the ones you got early on, and thus in the end people would only use a handful of them. Even if a pokemon becomes a nuclear warhead (in which I believe we have an actual example) at lvl60+ while earlier it struggled to compete with others, and another pokemon becomes useful much earlier, not many people would take enough time to explore its full potential and thus it will be underused, at least from casual players.

And "improving a game" means "fixing the things about it that are objectively wrong". There being something wrong about Bunnerd's typing is your personal opinion, not an objective fact.

That's true, however allow me to elaborate on my point. The game you are in the process of creating and has just hatched from the egg, is one that aims at surprizing the players with the new fakemon, all created in detail and set in stone, so their stats/abilities/typing/design/pokedex entries all match with one another and make the pokemon 'believable'. Therefore, your game revolves around the fakemon. The region and world creating are of course a major concept, however it is still based on the pokemon. Rewriting the storyline to fit loose ends, explain certain processes better or just fix the dialogues to fit the characters better are all part of HOW you say the story. Fixing the visuals by mending the maps and events are also a part of how you present the story. All of the above are objective criteria by which you improve a game.

At the same time though, improving a pokemon is not always so straightforward and may even seem not to have any strong objective criteria. Since pokemon creation is essentially a species creation, and debate takes place upon deciding every single concept of this, it is obvious that there are contrasting opinions about it. Of course someone could place criteria to make the deciding process easier, but those too are subjective.

In the end, as I said before, it is your game and you decide. I can only tell you my views on your creations and provide feedback. Naturally my view on the fakemon will be complete when I've encountered and trained all of them, but that will be too late for anyone to care about their improvement any more.

Link to comment
Share on other sites

As for what Pokemon shall stay useful and what shall become obsolete, play and see. Although we did try our best to give each and every line a niche or trick of some sort, so in the end it should be perfectly possible to play the game with the mons you like the most (as part of our quest to go back to the roots of Pokemon, remember when in RBY you'd make team based almost exclusively on what looked/sounded cool?).

As for Bunnerd's typing, we are not changing it. No amount of reasoning or arguments can make us drastically change a Pokemon, if it comes from just one person. If anything we are going to change Ebounny's first ability, and even that only because we received complaints from a LARGE GROUP of people. "Large group" being the key words here. In version 1.5 Aftermath is going to be fixed, meaning that it should reclaim its position as Ebounny's first ability over Cursed Body, which was there only as a placeholder anyway and that was something that ruined the early game experience for many people. However, the same people have expressed worry about the fact that Aftermath might not be any better, and in fact it could even be worse to face when your only offensive move is Tackle/Scratch/Pound, so we might go for something else entirely.

And even then, the overall role we designed the line to fit is not impacted by changing Ebounny's first ability, so that is still a relatively easy change to make. Typings are another story: we designed our Pokedex with a specific balance between types in mind, and we are not disrupting it for the sake of one person.

Link to comment
Share on other sites

First off, I want to say something about what you posted on Showdown, Catherine Cook/Tomas Elliot (idk really what to call you currently). It's true that some people complained on the server about certain things (me included) but we did not ask Azery to change anything in the game. Moreover, I was planning on putting my thoughts in here anyway. I hope that deals with possible misunderstandings.

So first off, some of the levels. On Route 1, it's possible to find Ebounny of level 7, which can and will beat you if you still have your starter at level 5 or 6, maybe even 7. Next up, the occasional high-leveled Magpy on the Route after your hometown, Route 1 and Route 2 make it really hard, in my opinion even unfair, for someone who started out with an Eufur, like me. I wiped five times at wild Magpy. Five times. That's a little too much against wild Pokémon, in my opinion. Then there's the trainer with Mouroot. Now, for me he wasn't hard (critical Struggle Bug from Chromalyd OHKOd it) but people that haven't caught a Bug-type or Magpy yet are in a world of pain, to the extent where they get destroyed by a random trainer. Same happens with the first real trainer battle; Cursed Body or Aftermath Ebounny would easily make you wipe.

Then there's the gym leader. Basically, if you don't have Ebounny, Mouroot and/or Sinisect, you're more or less screwed. I battled her with my Eufur, Monochromoth and Bunnerd, and made it out after multiple attempts and the use of seven Fresh Waters, which probably weren't supposed to be so cheap. While I do agree that the amount of Pokémon I had was low, I don't think having mons like Oppossite and Magpy would be good enough to make a big difference. It's also worth noting that both my Eufur and Monochromoth had Hidden Power Rock, which I would have never survived without. I agree that you all shouldn't make the gym leader too easy so that you can solo it with an Eufur or something, but basically you're forced to have Ebounny, Mouroot and/or Sinisect to win there, and that's too narrow, in my opinion. Again, this is just my opinion, you're free to do with this what you want.

That's all. I know I've given quite some critique up here, but overall, you guys have done a really great job on making this game. The sprites look good, the music is good, the region looks cool. Make no mistake, I do like the game. That's why I'm bothering to put all of this up.

Link to comment
Share on other sites

First off, I want to say something about what you posted on Showdown, Catherine Cook/Tomas Elliot (idk really what to call you currently). It's true that some people complained on the server about certain things (me included) but we did not ask Azery to change anything in the game. Moreover, I was planning on putting my thoughts in here anyway. I hope that deals with possible misunderstandings.

So first off, some of the levels. On Route 1, it's possible to find Ebounny of level 7, which can and will beat you if you still have your starter at level 5 or 6, maybe even 7. Next up, the occasional high-leveled Magpy on the Route after your hometown, Route 1 and Route 2 make it really hard, in my opinion even unfair, for someone who started out with an Eufur, like me. I wiped five times at wild Magpy. Five times. That's a little too much against wild Pokémon, in my opinion. Then there's the trainer with Mouroot. Now, for me he wasn't hard (critical Struggle Bug from Chromalyd OHKOd it) but people that haven't caught a Bug-type or Magpy yet are in a world of pain, to the extent where they get destroyed by a random trainer. Same happens with the first real trainer battle; Cursed Body or Aftermath Ebounny would easily make you wipe.

Then there's the gym leader. Basically, if you don't have Ebounny, Mouroot and/or Sinisect, you're more or less screwed. I battled her with my Eufur, Monochromoth and Bunnerd, and made it out after multiple attempts and the use of seven Fresh Waters, which probably weren't supposed to be so cheap. While I do agree that the amount of Pokémon I had was low, I don't think having mons like Oppossite and Magpy would be good enough to make a big difference. It's also worth noting that both my Eufur and Monochromoth had Hidden Power Rock, which I would have never survived without. I agree that you all shouldn't make the gym leader too easy so that you can solo it with an Eufur or something, but basically you're forced to have Ebounny, Mouroot and/or Sinisect to win there, and that's too narrow, in my opinion. Again, this is just my opinion, you're free to do with this what you want.

That's all. I know I've given quite some critique up here, but overall, you guys have done a really great job on making this game. The sprites look good, the music is good, the region looks cool. Make no mistake, I do like the game. That's why I'm bothering to put all of this up.

ZImvader has no access to the server. Zimvader is my best friend here, and the person who made this project possible. So I made that communication on the server because I want to be sure that things are discussed where Zim can express his opinion.

Now, on the high level some wild mons are at: frankly that surprised me too. In theory, anything past level 5 should be in the terminal part of Route 2 or in Mouroot's cove. It was either a mistake, or something we neglected to address.

On Ebounny: as mentioned, its first ability was supposed to be Aftermath, so the dreaded Cursed Body is NOT here to stay. And since people are worried about Aftermath as well, we will most likely change the first ability into something completely different. This is something I had mentioned even before you posted.

On the gym leader, the situation is currently being discussed among the staff. I must however remind everyone that, historically, it is normal for early game gyms to require players to use crutch mons, in canon games and fangames alike. This is true in basically every gym in Reborn, this is true for B/W (what with the elemental monkey for the first gym and the martial arts duo for the second), and it is probably be true for all gyms of all Pokemon games in secula seculorum amen. So I personally find the whole "this gym forces this Pokemon on me" point to be moot. You can just use that Pokemon specifically as a crutch for the gym and then drop it for something else afterwards.

This is NOT to say that changes will not occur. In fact, they most likely will (and that despite the fact that there is a poll here, and the majority is currently for keeping Mary the way she is). I just wanted to go on record and express my own opinion which, mind you, in no way matches that of the rest of the team.

Link to comment
Share on other sites

ZImvader has no access to the server. Zimvader is my best friend here, and the person who made this project possible. So I made that communication on the server because I want to be sure that things are discussed where Zim can express his opinion.

I know, and that's why I put the first part in. I didn't mean to only say it on the server, I was going to put it up here as well, albeit a bit later.

On Ebounny: as mentioned, its first ability was supposed to be Aftermath, so the dreaded Cursed Body is NOT here to stay. And since people are worried about Aftermath as well, we will most likely change the first ability into something completely different. This is something I had mentioned even before you posted.

I know you have mentioned this, but I just wanted to point it out again. I thought about whether I'd repeat it or not, and I decided to put it in anyway to express my worry about it.

On the gym leader, the situation is currently being discussed among the staff. I must however remind everyone that, historically, it is normal for early game gyms to require players to use crutch mons, in canon games and fangames alike. This is true in basically every gym in Reborn, this is true for B/W (what with the elemental monkey for the first gym and the martial arts duo for the second), and it is probably be true for all gyms of all Pokemon games in secula seculorum amen. So I personally find the whole "this gym forces this Pokemon on me" point to be moot. You can just use that Pokemon specifically as a crutch for the gym and then drop it for something else afterwards.

Whoa, whoa. Early game gyms do not necessarily do this. I'd like to remind everyone that the canon games are not to be compared with these games, since overgrinding is possible in those games. While Charmander can't beat Brock's Onix, Charmeleon is very much able to. And about BW and ? I, personally, played BW quite a lot of times. I beat the first gym, which I had the disadvantage against, quite a few times using my starter alone, by overgrinding. This was simply because I didn't want to train up any of the wild Pokémon OR the elemental monkey.

And on the account of Reborn, Julia is easily beatable with a wide variety of Pokémon. Pretty much all the Reborn starters can hurt Julia badly, something that can't be said about Eufur against Mary. I don't know about the other starters, simply because I haven't used them.

I do agree that Reborn also forces certain Pokémon upon you (gdi Florinia), but not as soon as the first gym, and certainly not at the point where only 11 Pokémon lines are obtainable yet.

Link to comment
Share on other sites

I know, and that's why I put the first part in. I didn't mean to only say it on the server, I was going to put it up here as well, albeit a bit later.

I know you have mentioned this, but I just wanted to point it out again. I thought about whether I'd repeat it or not, and I decided to put it in anyway to express my worry about it.

Whoa, whoa. Early game gyms do not necessarily do this. I'd like to remind everyone that the canon games are not to be compared with these games, since overgrinding is possible in those games. While Charmander can't beat Brock's Onix, Charmeleon is very much able to. And about BW and ? I, personally, played BW quite a lot of times. I beat the first gym, which I had the disadvantage against, quite a few times using my starter alone, by overgrinding. This was simply because I didn't want to train up any of the wild Pokémon OR the elemental monkey.

And on the account of Reborn, Julia is easily beatable with a wide variety of Pokémon. Pretty much all the Reborn starters can hurt Julia badly, something that can't be said about Eufur against Mary. I don't know about the other starters, simply because I haven't used them.

I do agree that Reborn also forces certain Pokémon upon you (gdi Florinia), but not as soon as the first gym, and certainly not at the point where only 11 Pokémon lines are obtainable yet.

Well, but the "only 11 lines are available by now" point really does not help your cause, does it? I mean, the fact that there are so few means that, well, most people would probably use those 3 that are advantageous against Mary anyway. While you are right in saying that we should not penalize those you don't, there is also the fact that Mary doe have counters for the Ebounny/Sinisect/Mouroot trio, so this is hardly a situation in which the gym, by design, forces you to use those to win. A full team of 6 would most certainly be recommended, for example Elftik (and Magpy) helps immensely against Voodusk and Oppossite helps against Miseerye.

This is to say that Mary does NOT force you to rely you on specific mons, much like the first gym in B/W does NOT force you to use the elemental monkey. But having those mons is advised, yes. And let's be frank here, what Mary does do is force you to run a full team of 6. And if you are to make a full team of 6 out of 11 possible choices, I think chances are you WILL pick at least one of the mons that help against her (which is why the majority appears to be happy with her, or at least I think so).

Again, this is not to say that changes will not happen, because some most certainly will: for example, I am the first to admit that Low Sweep on Voodusk allows it to bust its counters via speed drop (Magpy is hit particularly hard by this), so that is one move that most likely will be given the boot. All I am saying is that, there was a precise logic behind making this gym the way it is and I, for once, defend that logic. Although I do hear your instances, and changes that keep them into consideration WILL happen.

Link to comment
Share on other sites

Well, but the "only 11 lines are available by now" point really does not help your cause, does it? I mean, the fact that there are so few means that, well, most people would probably use those 3 that are advantageous against Mary anyway. While you are right in saying that we should not penalize those you don't, there is also the fact that Mary doe have counters for the Ebounny/Sinisect/Mouroot trio, so this is hardly a situation in which the gym, by design, forces you to use those to win. A full team of 6 would most certainly be recommended, for example Elftik (and Magpy) helps immensely against Voodusk and Oppossite helps against Miseerye.

This is to say that Mary does NOT force you to rely you on specific mons, much like the first gym in B/W does NOT force you to use the elemental monkey. But having those mons is advised, yes. And let's be frank here, what Mary does do is force you to run a full team of 6. And if you are to make a full team of 6 out of 11 possible choices, I think chances are you WILL pick at least one of the mons that help against her (which is why the majority appears to be happy with her, or at least I think so).

Again, this is not to say that changes will not happen, because some most certainly will: for example, I am the first to admit that Low Sweep on Voodusk allows it to bust its counters via speed drop (Magpy is hit particularly hard by this), so that is one move that most likely will be given the boot. All I am saying is that, there was a precise logic behind making this gym the way it is and I, for once, defend that logic. Although I do hear your instances, and changes that keep them into consideration WILL happen.

Okay, I see. These are completely reasonable arguments. There's only one thing I don't agree with, and that's having to make a full team out of only 11 possible choices. I'd propose/recommend to add in more lines before the first gym. That way, people can build a full team with Pokémon they definitely like. A bit like it is in Reborn, a bigger diversity before the first gym. I'm just putting things up there that I think could help the cause. You're free to do with them whatever you want to do.

Link to comment
Share on other sites

Okay, I see. These are completely reasonable arguments. There's only one thing I don't agree with, and that's having to make a full team out of only 11 possible choices. I'd propose/recommend to add in more lines before the first gym. That way, people can build a full team with Pokémon they definitely like. A bit like it is in Reborn, a bigger diversity before the first gym. I'm just putting things up there that I think could help the cause. You're free to do with them whatever you want to do.

Eh. Don't get me wrong, I would be the first to be happy about putting more lines in the first episode but... We have only a limited amount of those. Reborn has more variety because it has over 700 mons to chose from, we have maybe a third of those... And dividing them into episodes (as in, deciding "this should appear in this area, this should appear in this other") was VERY difficult, and we are still arguing over some choices... So I am personally scared about what could happen if we were to discuss such matters over from scratch. So yeah, now we are in the middle of a heated discussion about something else: once that is over, I will bring up the possibility of adding more lines to Ep 1, but I cannot promise such an idea will be approved.

Link to comment
Share on other sites

Eh. Don't get me wrong, I would be the first to be happy about putting more lines in the first episode but... We have only a limited amount of those. Reborn has more variety because it has over 700 mons to chose from, we have maybe a third of those... And dividing them into episodes (as in, deciding "this should appear in this area, this should appear in this other") was VERY difficult, and we are still arguing over some choices... So I am personally scared about what could happen if we were to discuss such matters over from scratch. So yeah, now we are in the middle of a heated discussion about something else: once that is over, I will bring up the possibility of adding more lines to Ep 1, but I cannot promise such an idea will be approved.

That's also what I was afraid about.

Well, that's all I have for now. Thanks for taking the time to listen to it all.

Link to comment
Share on other sites

Some of the battles like against banshy when it faints, the anitmation just stay still until like half minute the animation works pretty quick?

Is that supposed to happened?

Azery told me it's a bug with the cry. It also happens with Lifoam and Chromatyd, but to a lesser extent, iirc.

Link to comment
Share on other sites

  • Veterans

Some of the battles like against banshy when it faints, the anitmation just stay still until like half minute the animation works pretty quick?

Is that supposed to happened?

It's the cry that's messing things up. Remove 825Cry in the Audio -> BGS folder.

Link to comment
Share on other sites

Guess I should give my own feedback:

- Cursed Body seems to activate almost every time. I only had scratch against Joey and had to healspam to be able to win. (I have a Modest Lifoam which doesn't help either). But it didn't only happen when I faced Joey. My Oppossite got Cursed Bodied 3 times in a row against the Gym Leader. I don't remember how her third Pokémon is called. I'm not sure if that happened because of my shitty luck but it got pretty annoying it kept activating on every single occassion. (I also got Licked twice by Mouroot and both times got paralyzed so I guess it's my luck). However since this is getting replaced I can't really say anything about it since the main problem was the very first battle.

- Mouroot isn't a very nice surprise when you only have Lifoam. I only encountered Magpy and Ebounny but didn't want to use them so I lost pretty badly. Harvest this early might be a bit strong. (To face and to abuse).

- Low Sweep. I get absolutely destroyed by it. I got a lvl 15 Lifoam that loses 3/4 of his health. All my other mons get OHKO'd. I have 4 (2 of them are normal type) so the only thing I can do is spam sand attack. If this gets replaced I might actually see Mary's ace. Aside from 1 potion and 8 Oran Berries I have no recovery items so after that Voodoo thingy, the Eeveelution cleans up. I also get a lot of flinches when it uses bite.

- Elfrik's (or something like that) encounter rate. I wanted the Pigkrieg and looked for Elfthingy 30+ minutes without encountering it. Much later, while trying to grind (which is a pain btw) my Oppossite, I finally ran into one.

((I would look up the names of the Pokémon that I forgot but my save file died when I replaced my data folder with a new one given by Azery. If you could hit me up with a new one as soon as you figured out what went wrong I'd appreciate it. I kinda like my team so far.))

Link to comment
Share on other sites

Guess I should give my own feedback:

- Cursed Body seems to activate almost every time. I only had scratch against Joey and had to healspam to be able to win. (I have a Modest Lifoam which doesn't help either). But it didn't only happen when I faced Joey. My Oppossite got Cursed Bodied 3 times in a row against the Gym Leader. I don't remember how her third Pokémon is called. I'm not sure if that happened because of my shitty luck but it got pretty annoying it kept activating on every single occassion. (I also got Licked twice by Mouroot and both times got paralyzed so I guess it's my luck). However since this is getting replaced I can't really say anything about it since the main problem was the very first battle.

- Mouroot isn't a very nice surprise when you only have Lifoam. I only encountered Magpy and Ebounny but didn't want to use them so I lost pretty badly. Harvest this early might be a bit strong. (To face and to abuse).

- Low Sweep. I get absolutely destroyed by it. I got a lvl 15 Lifoam that loses 3/4 of his health. All my other mons get OHKO'd. I have 4 (2 of them are normal type) so the only thing I can do is spam sand attack. If this gets replaced I might actually see Mary's ace. Aside from 1 potion and 8 Oran Berries I have no recovery items so after that Voodoo thingy, the Eeveelution cleans up. I also get a lot of flinches when it uses bite.

- Elfrik's (or something like that) encounter rate. I wanted the Pigkrieg and looked for Elfthingy 30+ minutes without encountering it. Much later, while trying to grind (which is a pain btw) my Oppossite, I finally ran into one.

((I would look up the names of the Pokémon that I forgot but my save file died when I replaced my data folder with a new one given by Azery. If you could hit me up with a new one as soon as you figured out what went wrong I'd appreciate it. I kinda like my team so far.))

Thanks for the feeback. I'll adress what I can:

-The "annoyiness" of cursed body has already been brought up, and it has also come to my ears that people is iffy about the actual ability ebounny is supposed to have, that being aftermath. Azery achieved to fix aftermath and it now works properly, but since ebounny is rather common and most pokemon only have physical moves by that point, I can see where people come from when they say the thing is annoying as hell. I, too, have been there: my poor eufur almost died twice to glitched aftermath ebounnies in the wild, and some battles became a breeze because my own aftermath ebounny damaged them AND they also got 1/4 HP less each time they hit it as well.

That's why, as decided yesterday night, ebounny's new ability (for the first slot, the other slot, run away, remains the same) is quick feet. For those who might not know, quick feet makes it so that, under a status condition, the pokémon's speed is boosted by 50%. Since ebounny already gets agility, and one of the strong points of the 1st gym is getting burned, as Mary herself states, ebounny becomes very fast at the cost of being statused. It doesn't get any annoying effect for the player unless, well, you go and try to burn or paralyze one of these things, but my point is, is not as annoying as cursed body and aftermath: it now only becomes faster, but nothing else.

-Mouroot is kind of a strong mon by this point of the game, yes. The trainer that uses it in route 1 (was it route 1?) can give you a hard time depending on what you run, and having a lifoam against it is kind of a problem. Magpy is strongly encouraged against this thing due to SE peck, because I tell you by experience, that ebounny and eufur don't have much going on to take on a mouroot, even at level 7. Another thing that helps quite a lot is sinisect, which evolves at level 6 to allow you take on mouroot with quite a strong fell stinger and resistence againt the grass type's moves. I can't really judge myself how possible it is to defeat this thing running only lifoam, as I haven't tried.

-Low sweep is currently being evaluated and as a possible (and very likely) substitute we're considering rock smash, which has lower base power (40 vs 65) and it rather has a chance of lowering defense than always lowering speed of the target. My suggestion against voodusk is running pluck/peck magpy into it, as a ghost/fighting with low defenses can't really do much and gets generally OHKOed. If you don't plan on running magpy in your team, bug types like chromalyd or its evolution, monochromoth, have quite a good position against voodusk: chromalyd is quite defensive and as a pure bug it resists fighting, while monochromoth has better offensive stats and it is immune to ghost, while only neutral against fighting.

-I don't have much to say on this one, other than: I still don't have neither an elftik or a pikrieg ;-;

Pikrieg is also a good choice against Mary and a good trade for the elftik, but yeah due to this precisely is why elftik is so rare.

Link to comment
Share on other sites

Guess I should give my own feedback:

- Cursed Body seems to activate almost every time. I only had scratch against Joey and had to healspam to be able to win. (I have a Modest Lifoam which doesn't help either). But it didn't only happen when I faced Joey. My Oppossite got Cursed Bodied 3 times in a row against the Gym Leader. I don't remember how her third Pokémon is called. I'm not sure if that happened because of my shitty luck but it got pretty annoying it kept activating on every single occassion. (I also got Licked twice by Mouroot and both times got paralyzed so I guess it's my luck). However since this is getting replaced I can't really say anything about it since the main problem was the very first battle.

- Mouroot isn't a very nice surprise when you only have Lifoam. I only encountered Magpy and Ebounny but didn't want to use them so I lost pretty badly. Harvest this early might be a bit strong. (To face and to abuse).

- Low Sweep. I get absolutely destroyed by it. I got a lvl 15 Lifoam that loses 3/4 of his health. All my other mons get OHKO'd. I have 4 (2 of them are normal type) so the only thing I can do is spam sand attack. If this gets replaced I might actually see Mary's ace. Aside from 1 potion and 8 Oran Berries I have no recovery items so after that Voodoo thingy, the Eeveelution cleans up. I also get a lot of flinches when it uses bite.

- Elfrik's (or something like that) encounter rate. I wanted the Pigkrieg and looked for Elfthingy 30+ minutes without encountering it. Much later, while trying to grind (which is a pain btw) my Oppossite, I finally ran into one.

((I would look up the names of the Pokémon that I forgot but my save file died when I replaced my data folder with a new one given by Azery. If you could hit me up with a new one as soon as you figured out what went wrong I'd appreciate it. I kinda like my team so far.))

1) Cursed Body and Low Sweep will be removed, so don't worry.

2) "I don't want to use them" is not something you should be saying IMO. Firstly, Magpy has Pick Up, why would you NOT want to use it? Secondly, as mentioned many times, the game as a whole has been built to encourage you to capture and use as many mons as possible, so sticking to one or two early on might prove a bad idea. I should also mention that, unless I am forgetting something, it IS possible to skip the area where the trainer with Mouroot is, so that is an option too.

3) Elftik's rarity is the one thing we will not change. It is supposed to be one of the rarest mons in the region, so yeah...

Link to comment
Share on other sites

A sight problem with mary... once the thing that has ice moves is KO'd you can wall her out with mauroot and about 3 oran berries from level 10, that may need a slight fix

And to think, people are asking to nerf her :P

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...