K_H Posted June 15, 2015 Share Posted June 15, 2015 (edited) Alright, I'll see y'all when this Land Re-awakens. Until then, my friends and adversaries. I'll be waiting for this RP to re-awaken. I might be interested in Cohosting that Re-Roll of yours, though, Darvan. It'd be a good way for me to learn the ropes of Hosting. Otto Von Ackermann, signing off for now. K_H, heading off to other RPs for now. We'll be back someday, though. Edited June 15, 2015 by K_H Link to comment Share on other sites More sharing options...
TyranntX Posted June 15, 2015 Author Share Posted June 15, 2015 Some time in the future I will re roll this rp. I started this as host, and I will finish it too. But for now I'm reposting Armaggedon. And if that one dies by the end of this week then I'll just make a new rp altogether. Signup are still open so please sign up as I really want Armaggedon to,work out Link to comment Share on other sites More sharing options...
Omega_Ra1der Posted June 27, 2015 Share Posted June 27, 2015 (edited) Um.. One question: how would you manage w/o Yash because he is leaving temporarily? Edited June 27, 2015 by OmegaRa1der Link to comment Share on other sites More sharing options...
TyranntX Posted June 30, 2015 Author Share Posted June 30, 2015 I'll be busy with something else until he returns. If he dose that is. Link to comment Share on other sites More sharing options...
TyranntX Posted September 16, 2015 Author Share Posted September 16, 2015 Mind the double post, but I thought it was high time I revived this RP as I had a lot of fun with it in the past. If you think so too speak up. Link to comment Share on other sites More sharing options...
Omega_Ra1der Posted September 16, 2015 Share Posted September 16, 2015 I agree although we need to start fresh because some of the rpers have moved on (Yash,Stratos, and Darvan) So I say, we could do it the rp however we may need start over or make the characters pre made profiles. Link to comment Share on other sites More sharing options...
EonicEevee Posted September 16, 2015 Share Posted September 16, 2015 I agree although we need to start fresh because some of the rpers have moved on (Yash,Stratos, and Darvan) So I say, we could do it the rp however we may need start over or make the characters pre made profiles. i agree with that statement. i'm also still interested in this rp. i'm not sure if anyone else is though. Link to comment Share on other sites More sharing options...
K_H Posted September 16, 2015 Share Posted September 16, 2015 (edited) *wakes Otto from Stasis* I've already got at least one Char in mind, and I'm definitely interested. Edited September 16, 2015 by K_H Link to comment Share on other sites More sharing options...
Darvan Korematsu Posted September 16, 2015 Share Posted September 16, 2015 I agree although we need to start fresh because some of the rpers have moved on (Yash,Stratos, and Darvan) So I say, we could do it the rp however we may need start over or make the characters pre made profiles. Hold the phone there. I gave up on this RP because I accepted it's fate when it retired for the time being to move on to Nalin, Under the Hill, and Ascendent Echelon. I'm still willing to do this, although we'll really need to reform this. I honestly don't wanna do 3 characters again. A max of 2 would be acceptable AT MOST at least to me. I'll prolly be willing to rewrite for this thing, because the first RP I got into here, so there's that <3 I'll rejoin. Just lemme see where it goes. It may be time to ressurect Alucard, Ulkina, and/or Aria. Sora while cool, should be put to rest. Can't wait. Link to comment Share on other sites More sharing options...
Sutoratosu Posted September 16, 2015 Share Posted September 16, 2015 Gonna be frank and just outright admit that the only way I'd consider joining into a revamp of this is if I'm presented some evidence that things have been revised and the issues that held this thing back from realizing the full potential possible for the basic premise (*Cough* PMD meets Game of Thrones *Cough*) have all been addressed and resolved. I mean. I'm gonna be that one guy. The basic concept that this RP was founded on was something that was not only pretty creative, but original as well. It took something like Mystery Dungeon, but expanded upon that type of world design by adding in actual politics and warfare... Like I said, it was like Game of Thrones, just with Pokemon instead of people. But sadly, the way most of it was executed was what brought us down in the end. If some of the mechanics and policies and other stuff had been better ironed out and had more time spent developing them before everything was released, hell, who knows, it might've even become my favorite RP down here... second to Academy, but I don't exactly know the situation there anymore... Trust me, I know from raw experience that it is far better to work out the majority of your mechanics to completion before releasing an RP, and then simply spend the beginning bit of time fine tuning things that were either unforeseen or you could only notice when the story actually started, then to rush out of excitement and put something up out of ambition before everything has been finished, and then have to spend a bunch of time after it starts constructing the things that should've already been built. IT's like allowing a family to move into a house that only has the basic structure finished, but none of the essentials. Just not a good idea. And if anyone doesn't believe old stratos, here ((Regarding the point of not rushing your work, not the house thing)) That right there is the veyr definition I'm talking about. I had done barely anything to flesh out the idea, but I was so ambitious and excited about the idea, I decided to try and put it up anyways. And you know what happened? When Hukuna stepped in and started asking questions to check the integrity of the world building on the thought behind it, it fell apart as I came up with BS off the top of my head to answer him. And you know what happened then? I learned that's not how you start up an RP, not if you don't want to hit rough water instantly. You can't just slap down the idea on paper and expect it to spring up fully formed on the forums. No, you gotta work if you wanna see your baby come to life. Nothing comes free in this world, not even stories. Spending the time, blood, sweat, and tears building a world is hard. Hosting is also hard. But if you persevere, it will be far more rewarding in the end product than if you cut corners and rushed things. So yeah. there's my oppinion. TL;DR- Show me this thing has received a coat of polish and the revamping it needed, and I'll be more than happy to show you a character application. Keep in mind though, I ain't saying this to be mean or just because I'm a grouchy elderly fellow, yung'uns. I'm saying all of this because, as flawed as things were in the original, I actually enjoyed myself quite a bit while it lasted, and honestly want to see this idea thrive and realize it's true potential. That and like I said, I've made plenty of mistakes. I want to try to help new and less experienced hosts avoid falling into the same pit falls if I can. Link to comment Share on other sites More sharing options...
TurboAura Posted September 16, 2015 Share Posted September 16, 2015 I'd be VERY interested in being in this RP if it would be possible for me to join. Just didn't reply earlier because I didn't know if your question applied to newcomers. Link to comment Share on other sites More sharing options...
Aurorix Posted September 16, 2015 Share Posted September 16, 2015 I'm interested still, glad to see it revived Edit: I agree with Strat Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted September 17, 2015 Share Posted September 17, 2015 That right there is the veyr definition I'm talking about. I had done barely anything to flesh out the idea, but I was so ambitious and excited about the idea, I decided to try and put it up anyways. And you know what happened? When Hukuna stepped in and started asking questions to check the integrity of the world building on the thought behind it, it fell apart as I came up with BS off the top of my head to answer him. And you know what happened then? I learned that's not how you start up an RP, not if you don't want to hit rough water instantly. You can't just slap down the idea on paper and expect it to spring up fully formed on the forums. No, you gotta work if you wanna see your baby come to life. Nothing comes free in this world, not even stories. Spending the time, blood, sweat, and tears building a world is hard. Hosting is also hard. But if you persevere, it will be far more rewarding in the end product than if you cut corners and rushed things. So yeah. there's my oppinion. TL;DR- Show me this thing has received a coat of polish and the revamping it needed, and I'll be more than happy to show you a character application. TO be fair... I am a monster of ripping apart not only World Development, but character development, plot etc the list goes one. When I set my mind to it... I can easily tear things apart piece by piece. Things that are rough ideas etc... are even easier cause they are flimsy and it's easy to poke holes where they don't want you too. ((that and I'm a little weasel who's good at worming my way into them lol.)) So, you did get someone who demands quality by how efficiently he can tear something apart from the inside out. But yea, what Strat is saying is a very good course of action. I think a lot of people really did enjoy this RP while they were playing in it, but it was the clutter and confusion of the very unrefined nature of it that got people to lose interest. They didn't know what exactly was happening and a lot of things were just messy. I'd rather not get called in to mediate again, so, make damn sure you got your stuff together this time alright lol? I love to see new hosts, but you gotta remember the players need to be having fun too. If you do start this up again it's best to jsut make a new thread or start over imo... since it'll just be mad confusing starting where it was after so long. Getting back all those players would be tough so it'd probably be good to start fresh with the revival. ((espicially if you have revamped it any or are going to. That way it'll be a fresh new start as well.)) Anyway, good luck and all that. Hukuna-Sensei out~ Link to comment Share on other sites More sharing options...
TyranntX Posted September 17, 2015 Author Share Posted September 17, 2015 Well, since everyone is so found of the idea... I will consider revamping this topic and just starting over since many of the other players are gone for the time being. I will however be holding on to my old characters and might even bring back old Vertex mainly because I am so attached to these characters. Many of the old rules still apply but I'll be sure to think of some more to keep this stable and fresh. Also I'll try and make it so we focus on one thing at a time so we don't jump all over the place like we did before. Also with gen Six nearing an end I might consider prepping this for fen seven when it's released (if it goes on that long) But so I can get a good idea of what you guys want to make SURE this doesn't die as quickly as the last run why don't you guys give me a bit of ideas for rules and customs to a I can get to work on polishing this better before making the new and improved chapter 1. But for a reference here is what I have so far... Feel free to comment on them. 1. Since 6 of the seven kingdoms have already been revealed I might just have the Six available to join rather than have four for chapter one and add the next two in the next chapter. The seventh kingdom will still be available in chapter. Is this. Good idea? Yes/No 2. I am going to give the kingdoms CAPITALS immunity to conquest for four chapters just so no one gets wiped out too soon or sooner than I'd like them to. Conquest can still be done on other lands but the homelands will not be available until the stated Chapter. Good Idea? Yes/No. 3. I'm going to see about adding a bit more history to the game, although this won't really effect the mechanics I have in mind it will ad some back ground to gameplay. For example "Tyrunt and the Sky Dragon" is an obvious tale about How Krusher rose to power, but what about everything before that? Like stories about legendary Poke'mon? Or how the kingdoms were founded things like that I feel would help give this game a bit of a kick. Good Idea? Yes/No. 4. I'm thinking about getting rid of the character limit, but also adding so,e rules so people don't go crazy with them. Reason beating is that so players can hold on to characters without getting rid of the one they have in any way at all. This way they can we,can better populate the world and have a greater range of colorful characters. Good Idea? Yes/No. Link to comment Share on other sites More sharing options...
Darvan Korematsu Posted September 17, 2015 Share Posted September 17, 2015 (edited) Y'know, I'm gonna delve again where Hukuna and Stratos have already touched down upon with their artisan hands. Frankly, I've never had the street smarts when it came to making RPs, although I behold the book smarts, which is a harsh duality when I think about it. It's the lack of experience from running these things where I cannot speak on an accurate first-hand basis compared to the seasoned members of this subforum. I represent a different end of the spectrum when comparing myself to Huku and Strat. Where they are the more analytical type, I'm willing to roll with the punches and accept what comes, as long as it's within feasible logic. Mostly everyone here likes to write straight and to the point, and maybe not elaborate on it spectacularly like Hukuna and Stratos. I've seen them both critique various pieces of work, and it's really harsh to, honestly. I feel like I'm already following in their footsteps since I'm now in AP Literature and the biggest goal of the class is teaching us to craft and analyze the structure of any written or typed piece of work and pick it apart, like Hukuna does. Tyran, while I will agree with Hukuna and Stratos that you should definitely polish up on Battlegrounds, I will advise only on certain parts of it. Part of the craft of storytelling, even in RPs, is occasionally leaving certain aspects to the reader's - not the author's - imagination. The 6 arcs of kingdoms to follow and max of 6 characters was definitely excessive, and you haphazardly throwing in the "important" details, for instance the philosophies of each kingdom. That's where you need to leave it to the imagination. Maybe the Sky Kingdom thinks of superiority since they fly higher, both metaphorically and literally, above everything else. Maybe Underdark is plotting for domination because they were cast into the murky abyss of the underground and it's time for them to rise again. It's the thought that counts Tyran. I followed this RP almost sacreligiously, because it was well crafted under the Sky Kingdom arc with Yash and Stratos (who I knew as Wander then) at the helm. I crafted my posts as excellently as I could, because I knew then, those two were the bar I personally needed to set. This is the RP I put the most thought into when considering my characters so far. This is what has tested my mettle and sort of helped me become a better writer, through the analysis of others' posts. This was a great idea, please don't let it go to waste. I made Sons of Nalin as a substitute for this, and I'd be willing to even take the keys Tyran if you wanted me to. I thought this RP over well when it was in session, and now it's all flowing back. EDIT: To answer your questions. 1. Three kingdoms was good enough, and six was a little overextending. Since we have such a shallow pool of RPers, let alone those willing to participate, I'd actually vouch for no more than 3. 2. Don't really care since the only real fighting done so far was the fighting in the fields I can no longer remember the name to that belonged to no one then. 3. Backstories are what I'm hearing. If they assist you in worldbuilding, then by all means YES. 4. Still gonna go with my earlier suggested limit of 2 characters per player. It prevents the stretching of resources, which even at 2 with my Alucard and Ulkina, I kept them together to make it easier, since it made the story for the 2 of them simple to follow. Hope it helps. Edited September 17, 2015 by Darvan Korematsu Link to comment Share on other sites More sharing options...
Commander Posted September 17, 2015 Share Posted September 17, 2015 I'm just going to say that this was one RP that surprised me quite a bit and now that I've freed up a bit more time, I'd be happy to join as long as there has been some improvement. We don't have the full cast anymore so reviving where we started off is going to be very, very difficult. There's definitely a lot of work that needs to be done. What I suggest is taking what you've learned from this and do a reimaging of what we've seen so far. Instead of answering your questions, I'm just going to make some points to suggest how to keep this thing back under control: -Limit it to 2 characters per player. I suggest only 5 kingdom with a single King/Queen to lead it, but those who play the king role can only have another character in that kingdom. If you don't rule a kingdom, you are free to choose whatever characters you want. This'll spice things up as alliances will play a more important role. -I know you had a story and plans, but might I suggest throwing most of them in the garbage and give the Kingdoms themselves more control of the story. You can throw some situations in such as a legendary arising causing a situation that can vitally harm the group, but it should only be left to obstacles. Decreasing the host's power lets them get to participate more into the game, almost to the point they are a player themselves. -I said five kingdoms and I still agree to it. Seven is certainly too big of a number unless we get a lot more people involved. Maybe if it feels two crowded we could increase it, but not at the time. They don't need to be perfectly balance, but make sure no single army is invincible like the Sky Kingdom gave me the impression of. (Permafrost should've been a major threat given their ability to change the weather frigid harming their control of the sky). -The class system we had was pretty good tbh, and I wouldn't change much. What I would change is to remove the queen class and give the lower classes after general, special traits that will make people want to pick them as their second character. (I'd also suggest limiting control of high ranked character of one per person to give more variety). -Kings should obviously stay the strongest, but if they die, it's game over for that kingdom. Obviously, the king participating in a battle will give a huge advantage given their abilities are beyond a general's, but...what if one was captured. This'll give it more of a game of chess feel making people consider and reconsider their actions. Instead of a first come, first served, I believe the RPers should be picked by a host who should be given the important decision of leading a kingdom. -Continuing on about kings, I believe they should have a special ability that they can only use once per battle. That ability will be based on the kingdom, not the Pokemon species. Location should also affect how strong a kingdom is. In their homeland, they're obviously going to have the upper advantage with the capital being where they're the strongest. -I'd also say limit the story of this one. Backstory for kingdoms will be good (especially if you want to make the kingdoms more interesting), but let's give the RPers who play the kings a bit of say in their kingdom. For example, Permafrost was kind of evil and conquest like which they simply waited for the other Kingdoms to weaken. Different people are going to want to be under control of a certain king. -You may also want to consider starting fresh and creating and interest check. If we try to continue this, very few newbies are going to want to join. The RP section is low on ideas and I've seen a few people wanting to join. This is a good opportunity to get new people involved while also hammering out the final details and gameplay of this RP. That shouldn't all be word for word what you should do, nor everything that should be done. That's just a good start to consider where to go from here. This is a very unique and interesting concept and I'd prefer it to be successful than for it to rush headfirst only to fall apart right away. (Stratos and Huk also brought quite a few important points that I'd consider too). Link to comment Share on other sites More sharing options...
Omega_Ra1der Posted September 17, 2015 Share Posted September 17, 2015 Questions 1. I say no unless newcomers come and join. 2. Yes, but this only for developing alliances and characters. 3. Yes to make it easier to understand why they are fighting and make choices where to go. 4. It is a dual edged sword. One blade, it allows more story and partly allies to develop but on the other blade, messy and gives the players bit a stress with 3 characters. I am ok with 2 characters limit. Link to comment Share on other sites More sharing options...
Sutoratosu Posted September 17, 2015 Share Posted September 17, 2015 Oh, sorry, didn't notice this had some more talk in it... I was too busy realizing how much I genuinely liked Azauqyar ;-; anyways, seems Commander has already swooped in like Batman and touched on a lot of the major stuff... now, to business: 1. I'm gonna have to agree with Darvan here- the active population of the forum seems to have died off a bit since this was first up and running. It would be a wiser decision to stick with either just three playable kingdoms, seeing as how if the basic positions are going to be structured like before, we probably still won't have enough people to fill every slot anyway. Though honestly, what should decide it is whether or not you intend to hold an interest check. Like Commander said, things have gotten VERY slow around here, but who knows how many new people might be interested? 2. I'm honestly on the fence about this one. On the other hand, yeah, it could get someone out early... but who says it has to? In real conflict, while capitals falling is always a major blow, it isn't in itself nessacarilly the death blow. important people can escape, forces can be left in other areas and still have the will to fight. Even if a capital is taken, there's no saying that it wouldn't be possible for a resistance to form somewhere. Freedom Fighters can be born. I honestly think it would make things a bit more interesting if we kept it like before in that regard and didn't give any capital protection. But again, I'm abit on the fence with this one. There's just far too many variables. I'd honestly be in more favor of leaving it alone since we had no real protection clause in the original anyway. 3. My advice is to make as much history as you need to give a sufficient painting of the world and the premise, not so much that we drown in detail, but enough that it's short and sweet and we get the basic idea, but there's still plenty of room for the world and the lore to be expanded by players. and like Commander touched on, those who are chosen are king should have at least a bit of say in things regarding the kingdom. 4. Gah... this is the one thing I really struggled back and forth with my oppinion on back then. On the one hand, it was kinda nice having the freedom to be able to write that many characters and experiment with the connections... but that's just me- someone who has had ample amounts of time to bunker down and get some experience and learn from his mistakes. More seasoned players may or may not appreciate a large possibility for characters, however it can cause quite an issue for newer players who are still getting the hang of everything and aren't quite sure how to maintain everything... Ergo, for that reason, I will have to agree to what the others have expressed in limiting this to 1-2 characters max per person. It'll be less chance for new people to get in over their heads and bite off more than they chew at once. Well... there's the answers... and Commander has hit a lot of points... but -one thing you may also want to consider is the battle system. I'm probably a bit biased cause I was never really a fan of fights being written out of the public veiw and then just put up, rather than the two parties involved duking it out post by post... I don't know, for some reason it doesn't feel right. Regardless of my personal feelings though, it's something to consider. While yes, PMs and summaries might be quicker, having the fights actually occur in real time in the thread tends to be far more engaging. People are free to think and strategize and get a bit creative in how they fight- even develop a signature style for themselves, something which the previous system wasn't too entirely accommodating off. I guess what it really boils down to is honestly more of a question of Individuality versus speed and efficiency, but still, it's something to possibly consider at least revisiting. -Also, I'd like to propose that Legends be removed as a choice for player characters. as much fun as I had playing azauqyar, it honestly boils down to alot of the same concept as why I support the idea of a max of 2 pcs- seasoned players will have better instincts and enough restriction to play the characters well without getting carried away and godmodding or being sueish, however new people most definitely will not. If you really wanted to though, it would probably be possible to just offer the legends to more experienced players only, but even still... if one kingdom starts out off the bat with a legend on their side, and go up against one that doesn't- well that's like giving someone a tank loaded with a full fuel tank and shells, and the giving their opposing party nothing but a pistol. There's just a huge balance risk which is too easy to occur when people have legends. It would probably be less stressful in the long run to forgo them. -Like commander said, it may be an idea to consider scraping the original plotline and plans and simply starting fresh. If this is going to be a conquest game, then it only makes sense to let it play out like one and give players the most influence on how it turns out, rather than trying to steer the plot towards a direction that kinda goes against the original premise. simply controlling major events such as natural disasters and legends rising, etc, to throw wrenches in people's plans and mess with them to keep folks on their toes every now and then can be well enough. And that's about all I have seeing as how it's late. Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted September 17, 2015 Share Posted September 17, 2015 Y'know, I'm gonna delve again where Hukuna and Stratos have already touched down upon with their artisan hands. Frankly, I've never had the street smarts when it came to making RPs, although I behold the book smarts, which is a harsh duality when I think about it. It's the lack of experience from running these things where I cannot speak on an accurate first-hand basis compared to the seasoned members of this subforum. I represent a different end of the spectrum when comparing myself to Huku and Strat. Where they are the more analytical type, I'm willing to roll with the punches and accept what comes, as long as it's within feasible logic. Mostly everyone here likes to write straight and to the point, and maybe not elaborate on it spectacularly like Hukuna and Stratos. I've seen them both critique various pieces of work, and it's really harsh to, honestly. I feel like I'm already following in their footsteps since I'm now in AP Literature and the biggest goal of the class is teaching us to craft and analyze the structure of any written or typed piece of work and pick it apart, like Hukuna does. Tyran, while I will agree with Hukuna and Stratos that you should definitely polish up on Battlegrounds, I will advise only on certain parts of it. Part of the craft of storytelling, even in RPs, is occasionally leaving certain aspects to the reader's - not the author's - imagination. The 6 arcs of kingdoms to follow and max of 6 characters was definitely excessive, and you haphazardly throwing in the "important" details, for instance the philosophies of each kingdom. That's where you need to leave it to the imagination. Maybe the Sky Kingdom thinks of superiority since they fly higher, both metaphorically and literally, above everything else. Maybe Underdark is plotting for domination because they were cast into the murky abyss of the underground and it's time for them to rise again. I'd agree entirely and that's exactly what I was saying and I meant lol. I'm one of the most open minded people when it comes to the RPs I write and thing within Graterras actually exist because a few players ended up making them exist. It why magic eventually worked the way it did ((since a player I knew once in irl for DUngeons and Dragons made a Sorcerer who interacted with the Elements as if they were spirits. I loved the idea and it gave Graterras it's own unique in a lot of ways magic since it's based on diplomacy with the spirits of Elements.)). I'm a firm believer of play should contextualize and drive interactions in some situations. Heck I only know how a lot of things in Graterras work because my players showed me how they work, I only ever learned half the NPC personalities because they were forced into strange situations I couldn't predict. That forced me to learn the depth of how they interact. Players are an agent of chaos, and in their chaos they do super interesting shit. In thier ploy to make sense of the world lain before them... they make it infinitely more intersting. As a Host, writing by yourself and filling out the entire world... is the incorrect course of action. You write with your players that's why they are there as well. They want to have fun and shape the world around them. Letting them while guiding them is the best way to let things happen. I'm going to echo a few things the other are saying here as well -Limit your Kingdom numbers. 3 interesting Kingdoms are better than 6 ones that thin on numbers and being spread out. With less it's easier to focus on making each interesting without spreading everyone way too thin. You got limited resources and can;t afford to spread out your player base that much. -Limit the amount of Player Characters to two. This is for the same reason as above. Players were spreading themselves very very thin and it was making them write less detailed and frankly less quality characters. As a host that writes some very linear-ish RP at times I know how hard it can be to write multiple characters at once and have them all feel relevant or special in their own way. It's damn hard, and players usually aren't looking to run a crazy amount of characters. -On your third point... do NOT write any world history, let the players and any NPCs you have in those kingdoms come up with the history during play. This will be much more interesting and gives players not only a chance to feel like they are shaping the world but also take a huge weight of you as the host for doing everything. Maybe a few little things to start them off, or a few for your characters etc.. but don't go overboard. Preparing that stuff is kinda insane on your part and I can guarantee you won't get to all of it without doing something where you spout exposition at them for hours on end and no one likes that cause it's boring as hell. So, keep anything you do light and let them evolve with Play and organically rather than backload them with a bunch of stuff. It's not as interesting if they don't develop along with the characters. Think of the Kingdoms as sorta... Giant Characters that are made up of others. Of course, this is in my opinion after all. You don't have to listen to me at all if you don't want to lol. After all I'm jsut some old coot hollering about nonsense to some folks. Anyway in short you're the host here, and it's your call but I think that's some solid things to consider. anyway, once more Hukuna Sensei out~ Good luck. 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Ragnar Posted September 17, 2015 Share Posted September 17, 2015 I really did enjoy playing Rain the Suicune, he was my first neutral good char. maybe i'll give it another try. As far as the improvement of this RP goes, welp, I'm not gonna be another cook in the mix. These people above me have already had stated some valid points and I completely agree with their formula in organizing a RP. You should consider their suggestions since most of them are hosts in their own respective RP in this forum. Link to comment Share on other sites More sharing options...
Cyaloom Posted September 17, 2015 Share Posted September 17, 2015 Alright, I am here. after quite a long time spent reading the other posts Being definitely not as experienced as most of the other users, there isn't really that much I can say... the idea behind the RP was cool, and having Pokemon as characters makes it different from the other RPs I have joined, but my main problem with this was that sometimes I couldn't keep up (I basically missed the entire Chapter 2): because of this, I'd try to avoid having large numbers of characters and Kingdoms. There were a lot of different things happening at the same time, and I was trying to keep track of everything to avoid misunderstandings in my posts. Of course, that could be just my own problem (because I spend too much time somewhere else, or in TF2)... That aside, I could actually join but, with this I'd be in three different Roleplays. I am also working on my own small project (still at the beginning), there is school, music school, the music club, etc. I just have to be careful before joining any roleplay, also because I don't want anyone to wait some days for my posts. Link to comment Share on other sites More sharing options...
Commander Posted September 17, 2015 Share Posted September 17, 2015 That aside, I could actually join but, with this I'd be in three different Roleplays. I am also working on my own small project (still at the beginning), there is school, music school, the music club, etc. I just have to be careful before joining any roleplay, also because I don't want anyone to wait some days for my posts. Yeah, too many RPs can be a bit overwhelming. 3 kingdoms certainly gives me concern there will be huge delays due to the design (meaning all three will always be fighting each other at the same time) which is why I learn more towards 5 kingdoms with a King, 1 general, and 3 different lowered class type Pokemon (I can't remember there names off the top of my head). That'd be 25 characters (5 per kingdom) in all plus mercenaries. (If there are too few players, we could cut a kingdom since this is designed more for 8-10 RPers). I can't really say anyone is right or wrong as Stratos and Huk do have more RP experience than I do. My suggestions are simply based on the shortcomings of this RP. Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted September 17, 2015 Share Posted September 17, 2015 I can't really say anyone is right or wrong as Stratos and Huk do have more RP experience than I do. My suggestions are simply based on the shortcomings of this RP. More experience doesn't make me anymore right, or you anymore wrong lol. While experience is a good thing to have it doesn't make me infallible or more correct then you. After all to some degree RPs are a subjective format and every one is looking for different experiences players and hosts alike. I will advise from my point of view however it subjective lol there's no right and no wrong specifically just things and points of view that are different. I may be the Mod here for this forum etc... but you guys aren't beholden to me or the things I say lol. I'm just trying to help out in the way I see things. Is my way always right? Hell no. My experience gives me a lot of insight but it also means I'm set in the things I do sometimes lol, There's particular things I very much prefer in an RP over other things, so I might goes towards something I am more comfortable with and miss out on a choice that would have been more interesting and in the long run better for an RP. I'm just saying, don't treat my words as if they have special weight or are like law. I'm just trying to help out, my experience doesn't make them any more important then those of others, nor am I always right about things. I'd ask that you guys remember I'm human too I make mistakes and say things that I think are for the best. I may not always be 100% correct for ever situation. I can only advise from my point of view... that might not be right for every project I comment on. Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted September 17, 2015 Support Squad Share Posted September 17, 2015 I'm just saying, don't treat my words as if they have special weight or are like law. I'm just trying to help out, my experience doesn't make them any more important then those of others, nor am I always right about things. I'd ask that you guys remember I'm human too I make mistakes and say things that I think are for the best. I may not always be 100% correct for ever situation. I can only advise from my point of view... that might not be right for every project I comment on. If we wanted to treat your words like Law buddy, we'd just make a quotebook for you and call it Da Rules Aside from some snark I have nothing to add. It's all been said, one way or another. Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted September 17, 2015 Share Posted September 17, 2015 Eh, I just feel it's like that sometimes lol. I kinda don't think I'll all that deserving of the respect and admiration I seem to have around here sometimes. But, that probably cause I know my own faults etc... and I certainly don't want people to put more weight into the words I say because it's me saying them lol. I think that's what I mean lol. Link to comment Share on other sites More sharing options...
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