Fumble Posted May 21, 2015 Share Posted May 21, 2015 Just what the title says: Create your own Pokemon move! Remember to add typing, base power, special/physical/status, accuracy, and any secondary effects (and description if you'd like!) I'll start: Medusa's Stare: Ghost Type 20 Base Power (Special) 100% Acc. Paralyzes target and prevents them from switching The user intensely stares at the target, Paralyzing the Pokemon with fear and trapping it until the user faints. Also, another: Frosty Glaze: Ice Type N/A (Status) 75% Acc. Freezes target (We really need a Freeze Status move) The user lets out a frosty breath which covers the target in ice, Freezing it. I gave up on this list. Takes so much effort. Quote Link to comment Share on other sites More sharing options...
TsundereQueenZephi Posted May 21, 2015 Share Posted May 21, 2015 Crackle: Fire 40 Base Attack (Special) 100% Acc. 20% chance to burn target. The users uses a flame to make embers bounce and flicker onto the opponent. Devour Dark 70 Base Attack (Physical) 85% Acc. Higher crit chance, may cause flinch, 1/16th heal from damage caused. User feasts upon the target Quote Link to comment Share on other sites More sharing options...
ArmoredGuardian Posted May 21, 2015 Share Posted May 21, 2015 Hmm... How about this!! Weakness Strike: ??? Type 70 Base Power Physical/Special (depends on the Attack and Special Attack stat) 100% Accuracy The user finds a weakness in the opponent's defense and strikes. Does 2x damage to types the user is weak to. Quote Link to comment Share on other sites More sharing options...
Fumble Posted May 21, 2015 Author Share Posted May 21, 2015 Added the three above! Also, return of the ??? type. I like it. Quote Link to comment Share on other sites More sharing options...
Guzam Posted May 21, 2015 Share Posted May 21, 2015 I'm actually making custom moves for Apotheosis and here's one the first gym leader has. High Society: Normal 50 BP Physical 100% accuracy The user attacks the target before it and regains 2/3 HP of the damage dealt. Has a 30% chance to raise speed. Quote Link to comment Share on other sites More sharing options...
Fumble Posted May 21, 2015 Author Share Posted May 21, 2015 Adding, and that seems pretty cool! Fits Petrus quite a bit! Quote Link to comment Share on other sites More sharing options...
Hexagoen Posted May 21, 2015 Share Posted May 21, 2015 Rainbow Blast! Basically a powered up tri-attack/nature power... All pokemon can learn this move Normal type (changes depending on the field) 100 atk(Special/Physical depending on the field but mostly special) 20 PP A terrifying, yet pretty badass move that is unique, in the way that the move changes, with the field it's in... if there's no field in effect the move is special, with a normal typing, and a 10% chance to bring the rainbow field into play in an electric field, the move is special, while gaining an electric typing in a grassy field, the move becomes physical while gaining a grass typing in a mist field, the move is special, with a fairy typing in a dark crystal cavern, the move is special with a dark typing in a chess board, the move is physical with a psychic typing in the big top, the move is physical with a fighting typing in a burning field, the move is physical with a fire typing in a swamp field, the move is special with either a poison/ground typing dependent on the enemy your facing in a rainbow field, the move is either special or physical, depending on the opponent, the move gets a power boost bringing the move up to a 130 base power, changes the type to be super effective onto the opponent mon, while bringing your side (whoever's out) a stat boost in attack/Sp.Att by two stages... in a corrosive field, the move is physical, with a poison typing in a corrosive mist field, the move is special, with a poison typing in a desert field the move is physical, with a ground typing in a ice field, the move physical, with an ice typing in a rocky field, the move is physical, with a rock typing in a forest field, the move is special, with either a grass or a bug typing, depending on the opponent in a super heated field, the move is special, with a fire typing in a factory field, the move is physical, with either a electric or a steel typing, depending on the opponent in a short-circuit field, the move is special, with either a electric or a ghost typing, depending on the opponent in the wasteland (in game), the move is special, with a poison and also a random typing (though the random typing has a 10% chance to occur) in the ashes beach, the move is physical, with either a psychic typing or a fighting typing, depending on the opponent in a water surface, the move is physical, with a water typing in a dive field, the move gains a boost, bringing the base power up to 110, is a special move, and is a water typing in a cave, the move is physical, with either, a rock, or a ground typing dependent on the opponent in the Gl1tch F13ld, the move is special, and the typing is completely random (except there is no steel, dark, or fairy typing) in the crystal cavern, the move is special, with a dragon typing, also theirs a 10% chance of it being a ground typing, and a 5% chance of it being a dark typing in the murk water surface, the move is physical, with either a water or a poison typing, depending on the opponent in the mountain, the move is physical, with a ground typing, also there's a 5% chance of the move being a ice typing in the snowy mountain, the move is physical, with a ice typing, also, there's a 5% chance of the move being a ground typing in the holy field, the move is either special or physical, with a power boost bringing the base power up to 120, the typing of this move in this field is normal, also th user of this move gets a boost in defense and special defense by two stages in the mirror arena, the move is special, with an ice typing, also the move has a 10% chance to decrease accuracy by one stage... phew, that was a doozy... Quote Link to comment Share on other sites More sharing options...
ArmoredGuardian Posted May 21, 2015 Share Posted May 21, 2015 Rainbow Blast! Basically a powered up tri-attack/nature power... All pokemon can learn this move Normal type (changes depending on the field) 100 atk(Special/Physical depending on the field but mostly special) 20 PP A terrifying, yet pretty badass move that is unique, in the way that the move changes, with the field it's in... if there's no field in effect the move is special, with a normal typing, and a 10% chance to bring the rainbow field into play in an electric field, the move is special, while gaining an electric typing in a grassy field, the move becomes physical while gaining a grass typing in a mist field, the move is special, with a fairy typing in a dark crystal cavern, the move is special with a dark typing in a chess board, the move is physical with a psychic typing in the big top, the move is physical with a fighting typing in a burning field, the move is physical with a fire typing in a swamp field, the move is special with either a poison/ground typing dependent on the enemy your facing in a rainbow field, the move is either special or physical, depending on the opponent, the move gets a power boost bringing the move up to a 130 base power, changes the type to be super effective onto the opponent mon, while bringing your side (whoever's out) a stat boost in attack/Sp.Att by two stages... in a corrosive field, the move is physical, with a poison typing in a corrosive mist field, the move is special, with a poison typing in a desert field the move is physical, with a ground typing in a ice field, the move physical, with an ice typing in a rocky field, the move is physical, with a rock typing in a forest field, the move is special, with either a grass or a bug typing, depending on the opponent in a super heated field, the move is special, with a fire typing in a factory field, the move is physical, with either a electric or a steel typing, depending on the opponent in a short-circuit field, the move is special, with either a electric or a ghost typing, depending on the opponent in the wasteland (in game), the move is special, with a poison and also a random typing (though the random typing has a 10% chance to occur) in the ashes beach, the move is physical, with either a psychic typing or a fighting typing, depending on the opponent in a water surface, the move is physical, with a water typing in a dive field, the move gains a boost, bringing the base power up to 110, is a special move, and is a water typing in a cave, the move is physical, with either, a rock, or a ground typing dependent on the opponent in the Gl1tch F13ld, the move is special, and the typing is completely random (except there is no steel, dark, or fairy typing) in the crystal cavern, the move is special, with a dragon typing, also theirs a 10% chance of it being a ground typing, and a 5% chance of it being a dark typing in the murk water surface, the move is physical, with either a water or a poison typing, depending on the opponent in the mountain, the move is physical, with a ground typing, also there's a 5% chance of the move being a ice typing in the snowy mountain, the move is physical, with a ice typing, also, there's a 5% chance of the move being a ground typing in the holy field, the move is either special or physical, with a power boost bringing the base power up to 120, the typing of this move in this field is normal, also th user of this move gets a boost in defense and special defense by two stages in the mirror arena, the move is special, with an ice typing, also the move has a 10% chance to decrease accuracy by one stage... phew, that was a doozy... Holy moly.... Quote Link to comment Share on other sites More sharing options...
Jacobliterator Posted May 21, 2015 Share Posted May 21, 2015 Blade Combo 25 power 90% Accuracy Steel High critical hit rate "The user strikes relentlessly with sharp, metal blades 2-5 times in a turn. Quote Link to comment Share on other sites More sharing options...
Lord Drakyle Posted May 21, 2015 Share Posted May 21, 2015 Reaper's HarvestPhysical/SpecialGhost/SteelBase Power: 60Accuracy: -/-10PPA guaranteed hit move attack and special attack are reduced by 1 stage each use, it's type varies on the User.Notes:If the user is Ghost or Dark type this move becomes Ghost type, otherwise the move is a Steel type attack.If the user is holding a Reaper's Cloth this move will do Physical Damage, otherwise it is Special Damage.If the user is targeting a Ghost pokemon half the damage is used to restore hp to the user, if the target is not a ghost it will have a 10% chance of inflicting the target with Entropy (lose 1/16 hp per turn) Quote Link to comment Share on other sites More sharing options...
Fumble Posted May 22, 2015 Author Share Posted May 22, 2015 Wow, a whole lot more moves! I'll add these soon, all at once. Quote Link to comment Share on other sites More sharing options...
ArmoredGuardian Posted May 22, 2015 Share Posted May 22, 2015 Obliterate: Dark Type 110 Base Power (Special) 90% Accuracy The user wraps the opponent in an orb of darkness and attacks violently. May flinch the target. Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted May 22, 2015 Share Posted May 22, 2015 Zap KickElectric type (physical)100 base power 75% accuracy20% chance to cause paralisis and 20% chance to make the foe flinchThe user attacks with an eletrified kick. It may also make the target flinch or leave it with paralysisFrostbiteIce type (physical)60 base power 100% accuracyDoes x2 damage to frozen targetsThe target's body suffers from increadible cold. It's power is doubled if the target is frozenBlood DrainBug type (physical)80 base power100% accuracyHeals 1/2 of the damage inflictedThe user sucks the victim's blood to heal itself. The user restores half the HP of the damage inflictedDraco FlameDragon type (special)110 base power80% accuracy10% chance to burn the targetThe user attacks with a mystical fire. It may inflict a burnTornadoFlying type (special)90 base power100% accuracyThe user creates an enormus unstoppable tornadoTerra ErruptionGround type (special)130 base power90% accuracyLowers user's Sp. Att stat by 2 stagesThe user creates a huge explosion under the ground of the foe. It harshly reduces the user's Sp. Att howeverNeon PunchFairy type (physical)75 base power100% accuracyThe user makes its punch to glow with neon light and the smashes its target with itDiamond ShardRock type (special)100 base power90% accuracyThe user creates hundreds of small diamond that cut the foe as they fall on himEnrageFighting type (status)-- base power-- accuracyThe user becomes out of control sharply increasing its Attack and Sp. Attack but becomes confused Quote Link to comment Share on other sites More sharing options...
Mimmu Posted May 22, 2015 Share Posted May 22, 2015 Berserk:DarkStatus-Users Attack is raised every time an opponent's Pokemon faints. Lasts 3-5 turns. User get's confused after the duration of this attack. Effect won't disappear after switching your Pokemon out. Possession:Ghost100 BP Special75 accuracyUser is leaving his own body to posess the opponent. User attacks 1st turn and recharge 2nd turn. Lowers opponents Attack, Sp.Attack & Speed. Hits Normal-Type Pokemon. Mind Control:Psychic??? Special(?)100 accuracy User takes control of the opponent. Making it hurt itself 2-5 times (similar to confusiondmg but targeting the opponents sp.def.) Quote Link to comment Share on other sites More sharing options...
ArthurZH Posted May 22, 2015 Share Posted May 22, 2015 "Wrath of Dragon" Type: Dragon Category: Status Base Power: 0 Secondary Effects: Raises all stats by 1 stage in exchange for 25% health, does not boost accuracy or evasion. "The user engulfs itself with dragon fire in order to fuel it's anger, simultaneously giving it a boost to it's destructive power" ye? Quote Link to comment Share on other sites More sharing options...
Ganolth Posted May 22, 2015 Share Posted May 22, 2015 (edited) Typhlosion's signature move. Supernova Fire Special attack Power ??? Accuracy 80 The user deals enough fire damage to kill itself and deals the exact same fire damage on the enemies. Users with Flash Fire Don't take the fire damage and doubles the attack against the enemies. 30% burn chance and if the user doesn't die then it is unable to move the next turn. Edited May 22, 2015 by Ganolth Quote Link to comment Share on other sites More sharing options...
Dark Stalker Posted May 22, 2015 Share Posted May 22, 2015 (edited) Mirror Shield Type: Psychic Base power: - Accuracy: - Category: status Effect: if the opponent uses a special based move at the user, the attacker receives damage equal to 1/8 of their maximum HP. This move lasts for 5 turns. The ability infiltrator can bypass the effects of this move. Thorn Wall Type: Steel Base power: - Accuracy: - Category: status Effect: if the opponent uses a move that makes contact at the user, the attacker receives damage equal to 1/8 of their maximum HP. This move lasts for 5 turns. The ability infiltrator can bypass the effects of this move. Edited May 22, 2015 by dark_stalker Quote Link to comment Share on other sites More sharing options...
Godot Posted May 22, 2015 Share Posted May 22, 2015 Pretty sure this topic already exists somewhere. Quote Link to comment Share on other sites More sharing options...
Fumble Posted May 22, 2015 Author Share Posted May 22, 2015 There was? Oops. Well, this one is still the most recent, so I guess this can still be used... Anyways, updating the moves list SOON because my family is hogging up the computers. Quote Link to comment Share on other sites More sharing options...
Peepeepoopoo Posted May 22, 2015 Share Posted May 22, 2015 Frosty Glaze: Ice Type N/A (Status) 75% Acc. Freezes target (We really need a Freeze Status move) The user lets out a frosty breath which covers the target in ice, Freezing it. Wow that's OP :'( freeze doesn't have a set duration like sleep, it can potentially last forever (until the frozen target faints). Quote Link to comment Share on other sites More sharing options...
Fumble Posted May 22, 2015 Author Share Posted May 22, 2015 Yeah, I know. Freeze is really a luck-based stat, it can go from 0 turns to, like 12 (don't know the exact number). Perhaps only a few Pokemon will learn it? We'll also try counting on the 25% chance of missing. Quote Link to comment Share on other sites More sharing options...
Guzam Posted May 22, 2015 Share Posted May 22, 2015 Here's another move that will be used by a gym leader. Thermal Burn Fire: Special 50 BP 15PP 90% Accuracy Upon hitting Thermal Burn has a 20% chance to burn. If it hits a burned target, it's power doubles Quote Link to comment Share on other sites More sharing options...
Cepheus Posted May 22, 2015 Share Posted May 22, 2015 Pretty sure this topic already exists somewhere. here it is: http://www.pokemonreborn.com/forum/index.php?showtopic=2448&hl= BUT the last reply was almost a year ago... 20 JUNE 2014... so I guess it is ok to revive the topic here... but that's just my opinion and you mods must decide. as for my moves: Vaporize Type: Fire Special Base Power: 65 Accuracy: 100 PP: 15 The user emits a strong heat, increasing the temperature around him to unbearable degree. This move hits all Pokemon in battle. This move is super effective against Water-Types. Chain Lightning Type: Electric Special Base Power: 70 Accuracy: 95 PP: 10 The user sends out lightning that hits the target. The Lightning jumps over to the targets partners, hitting them with 1/3 of the power. Quote Link to comment Share on other sites More sharing options...
Exalted Posted May 22, 2015 Share Posted May 22, 2015 (edited) Astral assault: physical type ghost pp:5 120 Base power 85% acuracy has a 10 % chance to inflict a poison or paralysis 10 % chance to flinch 5 percent to trap enemy and 35% to half of do the maximum damage with no added effects Back Track status type normal pp:20 ---- base power 100% acuracy if the opponent is the same type the users weakness and resistances are swapped fails if the user type changes before the move is executed. Edited May 22, 2015 by NovaKnight Quote Link to comment Share on other sites More sharing options...
heloo5t5 Posted May 22, 2015 Share Posted May 22, 2015 (edited) Sigma Axe Fire Physical 150 damage 80% Accuracy User takes 20% recoil damage Description : The user bludgeons the foe with a swinging arm with no letup. 5 pp Edited May 22, 2015 by heloo5t5 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.