Lord Drakyle Posted May 22, 2015 Share Posted May 22, 2015 (edited) oh oh I just thought of another so here we go:Infectious WaterSpecialType: WaterPower: 70Accuracy: 90PP: 20This move does Poison type damage. 10% chance to Poison the target.(has Water type STAB boost but deals Poison type damage) Edited May 22, 2015 by Lord Drakyle Quote Link to comment Share on other sites More sharing options...
heloo5t5 Posted May 22, 2015 Share Posted May 22, 2015 [Removed] Quote Link to comment Share on other sites More sharing options...
SuperHemisphere Posted May 22, 2015 Share Posted May 22, 2015 Oh Oh! I have an awesome idea Tornado Cut Physical Type:Flying BP:80 Acc:100 PP:15 The user circles around the target hitting the target with it's wings. This move uses Speed stat instead of Attack stat. Quote Link to comment Share on other sites More sharing options...
TurboAura Posted May 22, 2015 Share Posted May 22, 2015 (edited) Hope these are good: Brimstone Slash Physical Type: Ghost [simultaneously Fire, kinda like Flying Press] Power: 75 Acc: 95 PP: 10 The user slashes with a claw of ghostly flames, affecting the target as Fire aswell. Tsuyo Fist (Tsuyo = Strength in Japanese) [Can be re-named if someone has a better name] Physical Type: Fighting Power: 130 Acc: 90 PP: 5 The user hits the foe with a full-force punch, leaving the user exhausted on the next turn. (Pretty much Fighting type Giga Impact.) Edited May 22, 2015 by TurboAura Quote Link to comment Share on other sites More sharing options...
Fumble Posted May 22, 2015 Author Share Posted May 22, 2015 I think I won't continue the list, since there are quite a few of these, and it will take a LOT of time to do this, even if I copy + paste. That said, keep on suggesting moves! Quote Link to comment Share on other sites More sharing options...
Cepheus Posted May 22, 2015 Share Posted May 22, 2015 Cloud Breaker Type: Flying Physical Base Power: 100 Accuracy: 80 PP: 5 In the first turn the user ascends high into the sky beyond the clouds. In the second turn the user strikes down on the target with immense speed, parting the clouds. Stops the weather effects of Hail, Rain and Sandstorm. If the weather is normal it will turn into Sunny weather for the next turn only! Shadowblaze Type: Dark Special Base Power: 85 Accuracy: 100 PP: 10 The Target is attacked by vicious dark flames. May burn the target (10% chance) Cuddle Type: Fairy Status Base Power: - Accuracy: 85 PP: 15 The user approaches the target and cuddles with it, lowering the Attack, Sp.Attack, Defense and Sp.Defense by one stage. Mystic Fang Type: Fairy Physical Base Power: 65 Accuracy: 95 PP: 15 The user attacks with mysteriously glowing fangs. The attack may flinch the target (10% chance) and it may lower one random stat of the opponent by one stage. Quote Link to comment Share on other sites More sharing options...
Dark Stalker Posted May 22, 2015 Share Posted May 22, 2015 (edited) Spread Bomb Type: steel Category: special Base Power: 100 Accuracy: 85% Other Effects: hits all adjacent foes. Pokémon with the ability bulletproof are immune to this move. Rushdown Type: fighting Category: physical Base power: 80 Accuracy: 100 Other Effects: has a 30% chance of causing the target to flinch. Edited May 22, 2015 by dark_stalker Quote Link to comment Share on other sites More sharing options...
Arkenciel Zeno Posted May 22, 2015 Share Posted May 22, 2015 "Weavile thing" One Hit KOs the target. Bypasses sturdy. Allways hits. Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted May 22, 2015 Share Posted May 22, 2015 (edited) "Weavile thing" One Hit KOs the target. Bypasses sturdy. Allways hits. You forgot that ignores protect/detect, cancels destiny bond, can't be disabled and hits through substitute Edited May 22, 2015 by pyrromanis Quote Link to comment Share on other sites More sharing options...
Raviel the Phantom Posted May 24, 2015 Share Posted May 24, 2015 Mythic Flame Type: Dragon Physical Base Power: 90 Accuracy: 100 PP: 10 Bathe the enemy in the enchanted flames of a dragon. Has a 10% chance of Burn. Final Leech Type: Ghost Special Base Power: 20 Accuracy: 95 PP: 20 If the target faints this turn, fully restore the user's HP. Overclock Type; Steel PP: 10 Increase Attack, Special Attack and Speed by two stages each, but the user loses 1/4 HP per turn. Quote Link to comment Share on other sites More sharing options...
SeizureSalad Posted May 24, 2015 Share Posted May 24, 2015 (edited) Terra still had the best idea for a move. Not sure I can say the actual name on here but her TM. Lol. Bulls***. Covers the field in bulls*** and slows down any enemy that steps in it. Why isn't this a move already? xD Edited May 24, 2015 by SeizureSalad Quote Link to comment Share on other sites More sharing options...
Cepheus Posted May 24, 2015 Share Posted May 24, 2015 I thought of a few more Nightfall Type: Dark Status (Weather) Base Power: - Accuracy: - PP: 5 Sourrounds the battlefield with an artificial Night. All Dark, Fairy and Ghost moves increase in power by 50%. Sleep inducing moves have a 15% increased accuracy. - All Night-Themed ("Moon"/"Night"/"Stars" etc.) moves gain 70% increase in power instead of 50%. (like Moonblast and Swift [it shoots stars]) - Moonlight restores ALL of the Pokemons health. - Weather Ball become Dark-Type - Sun-Themed moves decrease in power by 50%. (e.g. Solar Beam) - Pokemon with the Ability "Bad Dreams" loose 25% more health when asleep. Pokemon with the Ability "Truant" have a 10% chance to fall asleep during their 'lazy-turn'. Combat massages: upon activating: "Night falls..." active turn: "The Moon shines bright..." ending turn: "The night fades..." Starfall Type: Fairy Special Base Power: 130 Accuracy: 85 PP: 5 The user calls down a rain of stars. Hits all enemies and lowers the Sp.Attack of the user by 2 stages. Stardust Beam Type: Fairy Special Base Power: 70 Accuracy: 100 PP: 15 The user draws power from the stars and shoots out a glimmering star-shaped beam. Shadow Grip Type: Ghost Special Base Power: 20 Accuracy: 90 PP: 20 The users summons ghostly hands from the target's shadow, that hold it with tight grip. Deals 1/16th of the targets health as damage for 2-5 turn, additional to the initial damage upon using this move. The target cannot escape or switched out while Shadow Grip is active. This moves deals Physical damage. Quote Link to comment Share on other sites More sharing options...
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