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Create Your Own Move!


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oh oh I just thought of another so here we go:

Infectious Water
Special
Type: Water
Power: 70
Accuracy: 90
PP: 20

This move does Poison type damage. 10% chance to Poison the target.
(has Water type STAB boost but deals Poison type damage)

Edited by Lord Drakyle
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Hope these are good:

Brimstone Slash

Physical

Type: Ghost

[simultaneously Fire, kinda like Flying Press]

Power: 75

Acc: 95

PP: 10

The user slashes with a claw of ghostly flames, affecting the target as Fire aswell.

Tsuyo Fist (Tsuyo = Strength in Japanese)

[Can be re-named if someone has a better name]

Physical

Type: Fighting

Power: 130

Acc: 90

PP: 5

The user hits the foe with a full-force punch, leaving the user exhausted on the next turn. (Pretty much Fighting type Giga Impact.)

Edited by TurboAura
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Cloud Breaker

Type: Flying

Physical

Base Power: 100

Accuracy: 80

PP: 5

In the first turn the user ascends high into the sky beyond the clouds. In the second turn the user strikes down on the target with immense speed, parting the clouds.

Stops the weather effects of Hail, Rain and Sandstorm. If the weather is normal it will turn into Sunny weather for the next turn only!

Shadowblaze

Type: Dark

Special

Base Power: 85

Accuracy: 100

PP: 10

The Target is attacked by vicious dark flames. May burn the target (10% chance)

Cuddle

Type: Fairy

Status

Base Power: -

Accuracy: 85

PP: 15

The user approaches the target and cuddles with it, lowering the Attack, Sp.Attack, Defense and Sp.Defense by one stage.

Mystic Fang

Type: Fairy

Physical

Base Power: 65

Accuracy: 95

PP: 15

The user attacks with mysteriously glowing fangs. The attack may flinch the target (10% chance) and it may lower one random stat of the opponent by one stage.

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Spread Bomb

Type: steel

Category: special

Base Power: 100

Accuracy: 85%

Other Effects: hits all adjacent foes. Pokémon with the ability bulletproof are immune to this move.

Rushdown

Type: fighting

Category: physical

Base power: 80

Accuracy: 100

Other Effects: has a 30% chance of causing the target to flinch.

Edited by dark_stalker
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"Weavile thing"

One Hit KOs the target.

Bypasses sturdy.

Allways hits.

You forgot that ignores protect/detect, cancels destiny bond, can't be disabled and hits through substitute :P

Edited by pyrromanis
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Mythic Flame

Type: Dragon

Physical

Base Power: 90

Accuracy: 100

PP: 10

Bathe the enemy in the enchanted flames of a dragon. Has a 10% chance of Burn.

Final Leech

Type: Ghost

Special

Base Power: 20

Accuracy: 95

PP: 20

If the target faints this turn, fully restore the user's HP.

Overclock

Type; Steel

PP: 10

Increase Attack, Special Attack and Speed by two stages each, but the user loses 1/4 HP per turn.

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Terra still had the best idea for a move. Not sure I can say the actual name on here but her TM. Lol. Bulls***. Covers the field in bulls*** and slows down any enemy that steps in it. Why isn't this a move already? xD

Edited by SeizureSalad
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I thought of a few more

Nightfall

Type: Dark

Status (Weather)

Base Power: -

Accuracy: -

PP: 5

Sourrounds the battlefield with an artificial Night.

All Dark, Fairy and Ghost moves increase in power by 50%. Sleep inducing moves have a 15% increased accuracy.

- All Night-Themed ("Moon"/"Night"/"Stars" etc.) moves gain 70% increase in power instead of 50%. (like Moonblast and Swift [it shoots stars])

- Moonlight restores ALL of the Pokemons health.

- Weather Ball become Dark-Type

- Sun-Themed moves decrease in power by 50%. (e.g. Solar Beam)

- Pokemon with the Ability "Bad Dreams" loose 25% more health when asleep. Pokemon with the Ability "Truant" have a 10% chance to fall asleep during their 'lazy-turn'.

Combat massages:

upon activating: "Night falls..."

active turn: "The Moon shines bright..."

ending turn: "The night fades..."

Starfall

Type: Fairy

Special

Base Power: 130

Accuracy: 85

PP: 5

The user calls down a rain of stars. Hits all enemies and lowers the Sp.Attack of the user by 2 stages.

Stardust Beam

Type: Fairy

Special

Base Power: 70

Accuracy: 100

PP: 15

The user draws power from the stars and shoots out a glimmering star-shaped beam.

Shadow Grip

Type: Ghost

Special

Base Power: 20

Accuracy: 90

PP: 20

The users summons ghostly hands from the target's shadow, that hold it with tight grip. Deals 1/16th of the targets health as damage for 2-5 turn, additional to the initial damage upon using this move. The target cannot escape or switched out while Shadow Grip is active. This moves deals Physical damage.

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