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MOONY'S BETTER THAN JELLY TEAMBUILDING WORKSHOP


Moony

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@ authorreborn

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Thunder Wave / flamethrower / focus blast / ice beam / w/e
- Soft-Boiled

goodra.pngrotom-wash.pngscizor.pngexcadrill.pngtyranitar.pnglatias.png

Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Draco Meteor
- Thunderbolt
- Focus Blast
- Dragon Tail
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Blast
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Healing Wish

av goodra fills a niche of checking char y and other special attackers, appreciates u-turn / volt switch to bring it in, and rotom-w has good synergy with it so it fit in, mega scizor provides a diancie check and u-turns for goodra to get in, lo exca + ttar forms a great offensive core that works well with the team, latias is to provide healing wish and hazard removal, and has good synergy with the team

Edited by Moony
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beedrill.pngmagnezone.pngrotom-wash.pnglatias.pnghippowdon.pngexcadrill.png

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 80 Def / 176 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Protect
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Healing Wish
- Defog
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
Excadrill @ Life Orb
Ability: Sand Rush
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide

mega beedrill is pretty decent in this meta, has a really good speed and can revenge kill a lot of shit, magnezone is there to trap skarm and ferro, which mega beedrill hates, rotom is for a talon check and has good synergy with the team, latias is to control hazards and hw to beedrill if need be, hippo + exca round out the team as exca wall breaks with sd for mega beedrill and hippo fills in the role of a char x check and rocks
Edited by Moony
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skitty's team

kyurem-black.pngmagnezone.pngstarmie.pngbronzong.pnggarchomp-female.pngaltaria.png

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Heavy Slam
- Earthquake
- Explosion
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stealth Rock
- Dragon Claw
Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 224 SpA / 12 SpD / 24 Spe
Modest Nature
- Hyper Voice
- Earthquake
- Heal Bell
- Roost

lO kyu-b and magnezone form a formidable core, with magnezone telling the steels (ferro and scizor) that are a thorn in kyurem's side. starmie is keep hazards under control and to be a powerhouse, bronzong because i needed a ground resist that checked clefable while packing a punch, and tr bronzong does all of that, dealing about 70 - 80 % to clef with heavy slam, supports kyu-b's matchup against hyper offense, garchomp is there to revenge kill stuff like char x and other mons and get stealth rock up, altaria is there as an all purpose check to many checks and appreciates tr from bronzong
Edited by Moony
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charizard.pnggarchomp-female.pngweavile.pngjirachi.pnglatias.pngclefable.png


Charizard @ Charizardite Y

Ability: Blaze

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Fire Blast

- Focus Blast

- Solar Beam

- Roost


Garchomp @ Rocky Helmet

Ability: Rough Skin

EVs: 248 HP / 8 Atk / 252 Def

Impish Nature

- Stealth Rock

- Earthquake

- Dragon Tail

- Endure


Weavile @ Life Orb

Ability: Pickpocket

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Knock Off

- Pursuit

- Icicle Crash

- Ice Shard


Jirachi @ Leftovers

Ability: Serene Grace

EVs: 252 HP / 224 SpD / 32 Spe

Careful Nature

- Wish

- Protect

- Body Slam

- Iron Head


Latias (F) @ Life Orb

Ability: Levitate

EVs: 72 HP / 184 SpA / 252 Spe

Timid Nature

- Draco Meteor

- Hidden Power [Fire]

- Healing Wish

- Defog


Clefable @ Leftovers

Ability: Unaware

EVs: 248 HP / 252 Def / 8 Spe

Bold Nature

- Calm Mind

- Moonblast

- Thunder Wave

- Moonlight


char y is such a threat to so many teams in oras right now, so i decided to build around it. chomper has good synergy with it and sets up rocks while weavile is there to pursuit trap latis and deal damage to the rest of the team, jirachi is to spong dragon and fairy type attacks, lati is to provide hazard control for char y and hw to any of the aforementioned, clef is there to check stuff like dd altaria, manaphy, and other mons

Edited by Moony
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