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Hapiness increase values


alaneapen

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well...

easiest would be the FriendBall -> catched Pokemon has a starting happiness/friendship value of 200

everything differences between the value it already has. Below 100 it gives the most point, between 100 and 200 they give a medium amount, and above 200 the lowest.

Here is chart for Gen 6 with methods relevant to Reborn (we don't have a juice shop or Super Training...)

The numbers marked with a * are values for a Pokemon in a Luxury Ball.

Soothe Bell

Method | <100 | 100 - 199 | 200+ values

Walking 128 steps (occasionally ~50% chance) | +2 | +2 | +1

Massage | +30 | +10 | +5

Using any vitamin | +5/+6* | +3/+4* | +2/+3*

Using a Wing | +3 | +2 | +1

Level up in battle | +5 | +4 | +3

Using EV-lowering Berries | +10/+11* | +5/+6* | +2/+3*

Fainting -1
Using Heal Powder | -5 | -5 | -10
Using Energy Powder | -5 | -5 | -10
Using Energy Root | -10 | -10 | -15
Using Revival Herb | -15 | -15 | -20

hope that is slightly readable and helpfull

Edited by Cepheus
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