Administrators Popular Post Amethyst Posted June 9, 2015 Administrators Popular Post Share Posted June 9, 2015 Six months and several releases later, we're finally here with E15, now patched up and ready for the general This has been out for around a week now to the forum, which has given us just enough time to clean it up and ensure that the release is fairly stable. Forum members, do remember that a spoiler-lock is in effect until July. So please tag your spoilers, keep them in appropriate places, and be careful with your topic titles! First, there are some things to be aware of, particularly if you did not play the 14.5 release: Please avoid saving outdoors in the following areas before updating: Reborn City Chrysolia Forest Spinel Town Route 2 Consider visiting a Pokemon Center in the new update -before- using Teleport/Dig etc. As a final note, the item PC was removed due to its relative uselessness, so please recover any stored items there before updating. The download page will be linked below this change-list. Enjoy! #==============================================================================# Notable Changes: #==============================================================================# NOTE: Pre-Agate dive areas will not be accessible until the canon return to those locations * All shiny sprites have been recolored! * The AI has been tuned up, yet again. * The following abilities have been improved in some way: Stance Change Simple Pixilate Refrigerate Aeirlate Tinted Lens Poison Heal Defiant Contrary Competitive Unnnerve Protean Harvest Sniper Huge Power Pure Power * The following items have been improved in some way:Kee Berry Maranga Berry Wing Items Cotton Candy Pokesnax Binding Band Stat Berries Type Gems Enigma Berry Jaboca Berry Rowap Berry Healing items * The following moves have been improved in some way:Fury Cutter U-Turn Volt Switch Sticky Web Oblivion Wing Toxic Flying Press Gravity Water Sport Mud Sport Magic Room Wonder Room Explosion Selfdestruct Torment Noble Roar * The two salons' happiness gains have been corrected * A back-up save feature has been implemented. Past save files will be automatically stored and categorized for players to rename/replace at will, and should be automatically loaded to the most recent functional save upon discovering a corrupt file. * The Bag may now be automatically alphabetized by pressing the A key. * The 'Gym Guy,' who was a tool and skipped out on half the gyms, has been sacked. A more reliable system has been implemented in his place. * The level curve from Noel to Charlotte has been adjusted, sinking slightly. * A Pledge tutor has been added to the Lapis Ward. * The separate mid-story Obsidia Park map has been removed. * The daily timers on the Grand Hall trainers have been removed. They can now be battled repeatedly. * The Item PC has been disabled. It was pointless anyway. Items previously deposited can be removed in previous episodes. * The Move Pokemon command has been switched to the top place of the PC. * Items stolen from partner trainers may no longer be kept. * The amount of lightning in Stormy weather has been halved. * The windy weather animation has been reworked to reduce lag. * Windy days will now cause battles to begin with the Strong Winds weather * The Ribbon section of the Summary screen has been removed and replaced with the EV/IV display * The Pickup Table has been altered again. See http://www.pokemonreborn.com/game/pickup.html * Some event Pokemon will now generate with one of several egg moves * Rock Smash has been converted to a TMX (HM). The Secret Power TM has been added. * Radomus and Florinia have received team changes. * Shade has received team changes and now gives TM Shadow Claw. Shadow Claw will be available to players who have already beaten Shade in place of Shadow Ball in the future. * Serra has received a new Field Effect, arena, and team. * Potions, etc, will no longer use a turn when selected to use on a full HP Pokemon * The Low Battery message has been disabled * Hold items have been updated to ORAS availability * The Pokemon Psychologist no longer has a time restriction. #---------------------------- E14.5 Changes ---------------------------#* The following abilities have been scripted, fixed or technically improved in some way:Cheek Pouch Aroma Veil Telepathy Pressure Analytic Infiltrator Parental Bond Symbiosis Moxie Pickpocket Magician Gooey Primordial Sea Desolate Land Delta Stream Teravolt Turboblaze Illusion Flower Veil Aftermath (All abilities are now implemented) * The following moves have been scripted, fixed or technically improved in some way:Dragon Ascent Origin Pulse Precipice Blades Copycat Protect Detect King's Shield Spiky Shield Endure Wide Guard Quick Guard Final Gambit Fusion Flare Fusion Bolt Diamond Storm Steam Eruption Flame Burst Magnetic Flux Fairy Lock Ally Switch Last Resort Hyperspace Hole Payback Wonder Room Fell Stinger Crafty Shield Quash After You Me First Flower Shield Retaliate Rototiller Thousand Waves Powder Electrify Ion Deluge Sky Drop Mat Block Thousand Arrows Electroweb (All moves are now implemented) * The following items have been scripted, fixed or technically improved in some way:Eject Button Red Card Rocky Helmet Air Balloon Red Orb Blue Orb Prison Bottle Assault Vest ORAS Mega Stones (All items are now implemented) * The following areas have been touched up to reduce lag, at least a little:Byxbysion Wasteland Chrysolia Forest Peridot Ward Beryl Ward Spinel Town Jasper Ward Opal Ward Central Obsidia North Obsidia South Obsidia Route 2 This has the effect of resetting some trainer and other events in the areas. * The timing of sending out Pokemon has been updated to properly happen at the end of a round, instead of before end-of-round-effects or mid-attack in double battles. * ORAS Megas have been implemented (note: This does not mean already available) * Diancie, Hoopa and Volcanion have been implemented * Heavy Rain, Harsh Sun and Strong Winds have been added * Ally Switch's effect has been altered to switch the user with a Pokemon in the party on -1 priority * The 7th Street and Agate Circus move tutors have been updated to ORAS Moves. A new tutor has been added to each place. * All HMs have been converted to TM-variants and can now be forgotten at will * Quick Jump Tauros have been added to the ends of Route 1, appearing after a certain part of the story * IV Breeding issues should be resolved * Ability Capsules should be more reliable #---------------------------- Base Essentials changes (v15.0) ---------------------------# * The following abilities have been fixed or technically improved in some way: Abilities activating on damage * The following moves have been fixed or technically improved in some way: Sweet Scent Helping Hand Assist Fling Grudge Destiny Bond * The following items have been fixed or technically improved in some way: Honey Repels Quick Claw Shell Bell Life Orb * Pokémon can now relearn a move it knew when the player obtained/hatched it. * Chance of a wild encounter when using Rock Smash is now 25%. * Fishing was made easier. * AI improvements/tweaks * Weather now tints to time of day * The enemy party balls in battle against two opposing trainers now have 3 balls for each trainer, rather than all 6 for the first trainer. * Pokémon holding Exp Shares now gain Exp even if there are no non-fainted Pokémon who would gain Exp normally from the opponent (e.g. because of Selfdestruct). #---------------------------- Field Effect changes ---------------------------# (See "Field Effect Manual.txt" for full listing) * Field Transformations now occur at the end of an attack, rather than during damage calculation. * Non-environmental Field Effects (such as the Gym Leader's forced Corrosive Mist battle) now default to the regular environment (normal Corrosive) when destroyed. * Redundant Field Effect messages, such as in multi-hit attacks, have been reduced. * The following Field Effects have been added: * Crystal Cavern * Murkwater Surface * Mountain * Snowy Mountain * Holy Field * Mirror Arena * Electric Terrain * Thousand Arrows now gains Electric type damage. * Selfdestruct and Explosion now increase in power x1.5 (up from x1.3) * Surf, Muddy Water, Hurricane, Smack Down and Thousand Arrows now increase in power x1.5 * Misty Terrain * Now transformed into the Corrosive Mist Field by Poison Gas. * Secret Power now reduces SpAtk (changed from reducing Accuracy) * The accuracy of Lovely Kiss is no longer boosted. * Steam Eruption increases in power x1.5 * Now removed by Twister * Pitch Black Field * Has been renamed to Dark Crystal Cavern * Temporarily transformed by sunny weather into Crystal Cavern * Now transformed into a Cave by Earthquake and Bulldoze. * Big Top Arena * Fly and Bounce no longer gain negative priority on landing. * Earthquake and Magnitude are now boosted by the High Striker. * Burning Field * Thousand Arrows now gains Fire type damage and increases in power x1.5 * Smog and Clear Smog now increase in power x2 (up from x1.5) * Swamp Field* Thousand Arrows increases in power x1.5* Corrosive Field * Thousand Arrows now gains Poison type damage and increases in power x1.5 * Pokemon with Wonder Guard are now immune to the entry-hazard and sleep damage. * Now transformed into Grassy Terrain by Seed Flare * Corrosive Mist Field* Now removed by Twister* Desert Field* Thousand Waves increases in power x1.5* Icy Field * Steam Eruption suffers x0.5 decrease in power. * Rock Type attacks now become pure-Ice-type, rather than Rock/Ice * Rocky Field * Nature Power becomes Rock Smash * Earthquake, Magnitude, Rock Climb and Strength increase in power x1.5 * Super-heated Field * Steam is now created by Water-sport. * Steam now generates at the end of an attack, and only once per turn. * Fire Attacks now increase x1.1 (down from x1.2) * Water attacks now suffer a x0.9 decrease of power (up from x0.8) * Scald and Steam Eruption now increase in power x1.667, still totalling x1.5 * Factory Field * Now transformed into the Short-circuit Field by Ion Deluge and Fissure. * Discharge transforms into Short-circuit Field within the turn, potentially multiple times per attack. * Short-circuit Field * Now transformed into the Factory Field by Ion Deluge. * Discharge transforms into Factory Field within the turn, potentially multiple times per attack. * Wasteland* Nature Power now becomes Gunk Shot* Ashen Beach * Ash now rises at the end of an attack, and only once per turn. * Thousand Waves and Sand Tomb increase in power x1.5 * Strength now gains Fighting/Psychic type damage and is boosted x1.5 * Pokemon trapped in Sand Tomb suffer an accuracy drop each turn. * Water Surface* Now transformed into Murkwater Surface by Sludge Wave* Underwater* Now transformed into Murkwater Surface by Sludge Wave with a total x2 damage boost (from the usual x1.3 transformation boost)* Cave * Cave ceilings now require two uses of the move to collapse. * Cave collapses now happen at the end of the turn rather than before damage calculation. * Pokemon using Endure, or having Sturdy may survive the collapse with 1 HP from full health. * Pokemon with Battle Armor and Shell armor take 50% damage from the collapse. * Pokemon with Solid Rock take 33% damage from the collapse. * Pokemon behind protect moves including Wide Guard, or having Bulletproof, Rock Head or Wonderguard are immune to the collapse damage. * Now transformed into Crystal Cavern by Power Gem or Diamond Storm * Only non-contact Flying-type moves are now reduced in power. 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BBD Posted June 9, 2015 Share Posted June 9, 2015 about time we get to see Shofu rage again! 9 Link to comment Share on other sites More sharing options...
Shadow Tack Posted June 9, 2015 Share Posted June 9, 2015 It's here! also, second 1 Link to comment Share on other sites More sharing options...
Noir Posted June 9, 2015 Share Posted June 9, 2015 I'll assume it's advisable to replace the old community release with this public one. Link to comment Share on other sites More sharing options...
Inori Posted June 9, 2015 Share Posted June 9, 2015 This is the first time iv been here for a release. Cant wait to start a second run Cheers for all the hard work done! Link to comment Share on other sites More sharing options...
Guest Posted June 9, 2015 Share Posted June 9, 2015 Wow, I got here early. Yay for public EP15. Link to comment Share on other sites More sharing options...
Yash Posted June 9, 2015 Share Posted June 9, 2015 It's here.. Time to update.. 1 Link to comment Share on other sites More sharing options...
pyrromanis Posted June 9, 2015 Share Posted June 9, 2015 Does the Public Release has fixed bugs that the Community Release had? Link to comment Share on other sites More sharing options...
Simon Posted June 9, 2015 Share Posted June 9, 2015 It should considering the Public Release was intended to have as few bugs, if not none, in the game. Unfortunately, there will most likely be bugs that will pop up.. Anyways, happy to see the Public Release for Episode 15 out. Now we may see a bunch of new faces along with it. Link to comment Share on other sites More sharing options...
Developers Caz Posted June 9, 2015 Developers Share Posted June 9, 2015 Great to see this finally go up *Attempts to high five dev team, but no one high fives back ;-;* Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted June 9, 2015 Author Administrators Share Posted June 9, 2015 Yes, this should fix most of them. At least everything that I saw reported and was able to reproduce, anyway. This includes the Jasper Water Grid (though not retroactively) cutscenes misplaying when re-entering Fiore, another pass at berry-related crashes in Aventurine, mistakenly boosted EXP, a few other scripty things, etc. 3 Link to comment Share on other sites More sharing options...
TRHStatement Posted June 9, 2015 Share Posted June 9, 2015 Whoa, never thought I'd be one of the first to be here for a public release. Time for a wave of new faces. Take it easy for a bit devs, you've earned it! (Now I wait for shofu's hilarious gameplay) Link to comment Share on other sites More sharing options...
Yash Posted June 9, 2015 Share Posted June 9, 2015 Great to see this finally go up *Attempts to high five dev team, but no one high fives back ;-;* Gets that high five for Cass.. I wanted to check, if I don't update it yet and opened a file from the public release on my own copy of the Beta, would that create any issues? I don't really have access to fast net and don't want to spend hours downloading.. I'm basically going to use it for the trading thread only.. Link to comment Share on other sites More sharing options...
Ethan Cole Posted June 9, 2015 Share Posted June 9, 2015 Great news! I'm not playing the game in this period but I still continue to follow you. Link to comment Share on other sites More sharing options...
dragoniteborntacoz Posted June 9, 2015 Share Posted June 9, 2015 the public release came out just in time i ran into a crash bug in the comunity release yesterday that this update will hopefully fix and once again i feel like amythist is watching me Link to comment Share on other sites More sharing options...
Zzylard Posted June 9, 2015 Share Posted June 9, 2015 So I showed the community release to my friend 36 hours agohe's caught up.I've soaked 150 hours into this game.How did he do that no rly HOW HE DO DAT 1 Link to comment Share on other sites More sharing options...
ShadowStar Posted June 9, 2015 Share Posted June 9, 2015 Time for some well-needed shofu rage! :] 1 Link to comment Share on other sites More sharing options...
Dragon God Goomy Posted June 9, 2015 Share Posted June 9, 2015 ITEM PC REMOVED?! I DON'T WANT MESSY ITEM BAG! WELP, I'M SO SALTY RIGHT NOW. Link to comment Share on other sites More sharing options...
kaka121123 Posted June 9, 2015 Share Posted June 9, 2015 CURRENTLY DOWNLOADING THE GAME AND GONAA FRESH START A NEW RUN HOPING IT WILL BE EASIER FROM LAST TIME FOR ME NUT FUN IS WHERE IT GETS TOUGH Link to comment Share on other sites More sharing options...
Reno Posted June 9, 2015 Share Posted June 9, 2015 Awwh so excited for thisCan't wait to get started, many thanks! xD Link to comment Share on other sites More sharing options...
Byakuya Kuchiki Posted June 9, 2015 Share Posted June 9, 2015 Yay! I've been waiting for this one to be released...and yet there's still no Garchomp Link to comment Share on other sites More sharing options...
Schiffy Posted June 9, 2015 Share Posted June 9, 2015 (edited) Well..... I was hoping to at least salvage my Game.rxdata off my old hard drive before this released.... but I guess now that it looks like a lost cause.... I'm starting from the beginning. (Not a total loss, I guess this means I get to kick a theoretically easier Noel's ass. I have a lot of pent up rage from my episode 14 battle with him.) Edited June 9, 2015 by Schiffy Link to comment Share on other sites More sharing options...
Imperial Posted June 9, 2015 Share Posted June 9, 2015 I see that Thousand Waves and Thousand Arrows are now boosted by many fields. But why ? No pokemon can learn these moves. Or will we have access to them in the future ? Link to comment Share on other sites More sharing options...
Chilibunny Posted June 9, 2015 Share Posted June 9, 2015 I see that Thousand Waves and Thousand Arrows are now boosted by many fields. But why ? No pokemon can learn these moves. Or will we have access to them in the future ?Just because they exist doesn't mean we can get them. They we're just coded to be affected by the field for constistency. Not like we can get Precipice Blades or Hyperspace Fury until the end, either. The moves exist so they are in the game's coding. Link to comment Share on other sites More sharing options...
trundle7 Posted June 9, 2015 Share Posted June 9, 2015 Soooo, i've downloaded it.... And i completly forgot what to doooooo .___. Goddamnit. Can some nice (or not nice) individual help me out? :3 Link to comment Share on other sites More sharing options...
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