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(ding) Dinner's ready! [E15 spoilers]


Helia

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My first attempt went really well, with gengar and ice beam greninja handling most of her team, until talonflame came out. I went to my arcanine to intimidate it, but couldn't do enough damage to it, so it set up a swords dance and swept me. After that I subbed in my azumarill to take care of talonflame and swept her team with azumarill being the only member to take damage.

Edited by bepe
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My Pachirisu and Gigalith put in all the work against Ciel. Nuzzle + Electro Ball & Stealth Rock and Stone Edge were the end of her. Swampert handled the Gliscor pretty easily. Explosion on the Mega-Altaria for the spectacular finish

Yo Pachirisu!? Nice dude, :]

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I went in pretty underleveled and got hax-d to death by her Togekiss. Then I did some grinding (THANK YOU FOR AMETHYST FOR THE CLOWN) to get everyone into the 70s and went back. Here's what happened:

-Tyrantrum lives an aura sphere from Togekiss, sets up stealth rocks.

-Tyrantrum gets KO'd next turn.

-Togekiss can't touch Simple Swoobat, so I get 3 calm minds up. She did T-wave me once, but I predicted that from the match where I got decimated, so I gave Swoobat a cheri berry!

-Swoobat outspeeds and one shots her entire team with stored power!

Not really sure if Swoobat would've outsped her Talonflame, but thanks to stealth rocks she used a hyper potion right after sending him in.

I wasn't sure if this Swoobat was worth the time to breed initially but whenever he can get set up he cleans up shop! (also took out the new PULSE this episode)

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Rock Tomb was incredibly useful for me.

First I put out Golurk against Togekiss to avoid the Thunderwave, tanked an Air Slash then hit it with Rock Tomb, repeated Rock Tomb a few times as she kept using up her potions.

Archeops was a bit tricky as it hits really hard with acrobatics, the trick was to bait it into using a weaker move as it is Choiced (Scarf I think). I sent out avalugg when she sent out Archeops so that it would use Rock Slide, which Golurk tanked on the switch, then proceeded to 2HKO w/ Rock Tomb.

Then Noivern was up, to which I put in Bouffalant, which was able to hit it with one Rock Tomb before getting 2HKOd. Arcanine then finished it off with Outrage, thanks to the speed reduction from Rock Tomb.

She sent out Gliscor, KOed Arcanine (as it was locked into Outrage), then I put in Greninja, which OHKOed with Hydro Pump.

Talonflame was next, Greninja OHKOed with Surf.

Finally the Altaria. I sent out Avalugg thinking I could use Avalanche, but Hyper Voice OHKOed (it's only level 64). Then put in Primeape so I could heal up Golurk. Had Greninja use Extrasensory to take out like 25% of its HP before getting OHKOed by Hyper Voice. Then Golurk finished it off with Rock Tomb and Earthquake.

Was a pretty tough battle, had to give it a couple tries so I could see the extent of her team, as well as to make sure Togekiss didn't flinch me twice in a row.


ice beam greninja

Where did you get ice beam???

Edited by Oracle
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So yeah, Seel...I mean Ciel was a breeze for me, especially after the intense battles we had back at the mansion. Togekiss and Talonflame was taken out by Dragalge, Greninja took out Gliscor and Archeops, I had Sylveon beat her Noivern just in case it outspeeds Gren (which it probably does since mines modest).

...and the Altaria was a bit of a surprise, sent Sylveon in again and gave it a nice clean OHKO moonblast.

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-Togekiss: Skuntank leads for me. Screech, Air Slash. Was anticipating Body Slam or Nasty Plot or... something besides that. Poison Jab, Togekiss is KO'd.

-Archeops: Switched to Meowstic, set up a Reflect. She used Rock Slide. Rock Slide again (it was faster than him, figures), Psychic from me. Hyper Potion, Psychic. Rock Slide, Psychic, dead Archeops.

-Noivern: Out comes Swampert. Dragon Pulse, Swampert gets a crit with Ice Beam, dead Noivern. Ice Beam usually helps out okay but not all that much because he's Adamant, but, hey, I'll take it.

-Gliscor: Acrobatics, used Ice Beam again, it tanked the hit, of course. Hyper Potion, I used Waterfall, it tanks that too. I go for another Ice Beam, but... she switched:

-Talonflame: She goes for Swords Dance, I used Waterfall. Rip Talonflame.

-Gliscor round 2: She goes for Earthquake, crit, Swampert KO'd. I switch to Noivern. Can you guess what's coming? "Loud and clear!" Gliscor down from Boomburst.

-Altaria: Left Noivern in to use another Boomburst, it leaves her in the yellow, and he gets OHKO'd by a (crit) Hyper Voice. Talk about overkill. Sent out Chandelure. Will-o-Wisp, she uses Hyper Voice... for some reason. Hyper Potion, Shadow Ball. Shadow Ball, Earthquake, Chandy is KO'd... but Altaria faints from the burn at the end of the turn.

Tl;dr not too bad. I figured Altaria would give me more trouble than it did, but, apparently not. Maybe if the AI weren't being a bit silly and had used EQ in the first place.

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I used only 3 Pokemon: Tyrantrum killed everything with Head Smash except Gliscor (that died to Gyarados) and M-Altaria (died to Metagross) the end. One of the easiest Gym Leaders so far.

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I'm replaying the game at the moment - but I'm getting the feeling that the AI has gone dumber in the new episode - for both normal trainers AND skilled trainers like rivals and gym leaders, which is one of the reasons Ciel is pretty easy to defeat imo.

Also, in that point of the game, we are pretty much given a decent selection of Pokemon to use - so she is naturally going to be easier than the previous leaders. I think every leader we have yet to face, except for the ones we'll be facing in a double battle, will be pretty easy to beat.

Ciel has an Archeops though? She had something different in the beta xD

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I will make it short and say it was an easy fight for me too, even if the first time I got swept by her Archeops because I had nothing to outspeed him and everyone got oneshotted. Point is, on the second try she pulled a weird switch from Togekiss to her Archeops himself on a Rotom-Cut's Discharge and got destroyed; I've also read about something similar with her Talonflame in this thread and external sources.

Maybe her switch-frenzy should be limited to make the fight at least a bit harder?

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GOD KILLER the Blissey was able to successfully Toxic-stall the Togekiss. Even at +6, Air Slash was only doing around 25% to Blissey, which left me free to go for Soft-boiled every other turn (when I wasn't getting paraflinched). As a bonus, it also made Ciel use up all her Hyper Potions.

My Archeops (appropriately named "DIVEKICK") was a monster in this battle. It outsped her Archeops and Talonflame (although not Noivern, weirdly enough), and OHKO'd them all with Rock Slide. Noivern probably would've lived if it had gone for Boomburst or a STAB move instead of Heat Wave, though, because Heat Wave did a little under half.

Gliscor came in and finished off DIVEKICK, so I went into Dead Machamp (Cofagrigus) and used Curse. Gliscor hit me with a contact move (instead of Earthquake for some reason), so it started taking poison damage on top of Curse damage.

Finally, in came the Altaria. Sky Williams (Diggersby) could probably OHKO it with an Earthquake, but it wouldn't be able to outspeed or survive a Hyper Voice.
So I switched back into GOD KILLER, took the Hyper Voice like a champ, then doubled into Kiora Atua (Gyarados) for the Intimidate while taking nothing from the Earthquake. I went back into GOD KILLER, ate up another Hyper Voice, then survived the Earthquake in order to set up a Light Screen. I foddered off Blissey for a free switch into Sky Williams, lived the Hyper Voice thanks to the Light Screen, and then

"WHAMMO!

OVER 9000!!!!"

OHKO'd the Altaria with Earthquake.

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I think the main problem with Ciel is that the AI tries to set up when it should really be trying to attack instead. The AI's decision making is still atrocious (I had ciel try and swap archeops into my Rotom-W when it was spamming discharge after it's stellar job at walling togekiss).

Crobat would've helped her team immensely given how OP acrobatics was shaping up to be on her field, while also giving her an option that would outspeed greninja. I think a few more of ciel's mons could've been abusing acrobatics for this fight, Also I expected M-Altaria to be abusing sing on her field, given how nasty sleep would be to deal with, though hyper voice was a nice touch.

If Ciel were to abuse the field for sound moves, three words; BASED LORD CHATOT. That needs to happen. STAB, Field boosted Boomburst. Sing shutting down mons, rage from chatter. NP for set up.

If I had the choice to help Ciel's team

Crobat > Archeops: Defeatist just makes it a bit too easy, and crobat has nice bulk and speed to make people at least try somwhat harder for taking the easy way out.

Chatot > Noivern: STAB boomburst, sing, chatter, nasty plot if needed. All the tools necessary for maximum rage inducement.

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Actually, on second thoughts, I could think of an easy change to mega-altaria that would turn the battle into an absolute nightmare for the player

Altaria @ Altarianite

IDK what the EV's were

Jolly

-Sing

-Dragon Dance

-Earthquake

-Return

Behold the nastiest thing you can face under the big top. Dragon dance gives +2 to atk and speed under the field effect, outspeeding just about everything possible barring sand rush Excadril. Sing has 100% accuracy and shuts down any slower pokes who can beat you before boosting, EQ gets boosted to wreck all fairy resists especially considering attack boosts increase the chance of a good high strike roll for EQ. Return is for STAB via pixilate.

If Ciel still needs a rock flying type...

Aerodactyl @ white herb

Unnerve

252 Atk, 252 Speed, 4 SpD

Jolly

-Curse

-Sky Drop

-Smack Down

-Earthquake

Offensive set up sweeper that has all it's STAB's and coverage getting boosts from the high striker, without any illegal moves (hint ame, it doesn't get acrobatics for that Taka battle) Curse and white herb means no speed drop and an attack + def boost so more potential to abuse the high striker rolls.

Other notable options

-Sheer force Braviary

-Staraptor in general (high striker CC coverage anyone?)

-A hawlucha of her own (If both Randomus and Luna get malamar, wynaut double up again?)

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I kind of at least expected a Xatu with Magic Bounce the second a Stun Spore or stealth rock could come in. Or at least a Defogger since Talonflame gets REKT by stealth rocks.

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For Mega Altaria, I think that both the DD Sweeper and Mixed Attacker sets have their own merits. I figured that my Blissey could eat up all of Altaria's special attacks, but NOPE IT HAS EARTHQUAKE.

I bet the stronger flying types would be saved for the next Flying trainer.

You mean Heather?

Edited by Foamy
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Yeah, she was rather easy. I sweeped her entire team (except for that M-Altaria) with Ice beams from my Aurorus (suprisingly enough she didn't end me with the various super-effective moves her pokemon had). For Altaria I used stone edge with Golem (sturdy). I think that some changes should be made in her team to become more of a threat. Provided that Noel and Charlotte have been nerfed (again U_U), Ciel should be revised.

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My team had nothing special to deal with her (No electric or ice-types), but I still managed to win by using brute force alone.

But I noticed that Ciel's team was actually meant to be a defensive one... Does it mean that we will encounter a more agressive flying-type trainer later on? Heather...

Edited by Knight_Teutonic
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My team had nothing special to deal with her (No electric or ice-types), but I still managed to win by using brute force alone.

But I noticed that Ciel's team was actually meant to be a defensive one... Does it mean that we will encounter a more agressive flying-type trainer later on? Heather...

Huehuehuehe Mega Salamence

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