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[Spoilers] E16 Status Discussion


Amethyst

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A ruin field for dragons would be pretty sick. I think this field that forces certain form changes could be Titania's scrapyard field, just imagine Agislash tanking a hit in shield form, transforming into blade form to deal massive damage, then being forced back into shield form to tank another hit next turn.

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Amazing how the tiniest changes can have such a huge impact on the mood a song generates...

Now I really want to see what Adrienn has done with the city...

As for the field that needs to burn, my Vileplume and Arcanine can arrange that...

Edited by Drymus
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Yep, that White Opal theme is more or less exactly what I expected.

I love how uplifting it is! After countless hours of hardship, struggle, and effort, our Adrienn's hard work is finally paying off. We're seeing and hearing a glimmer of hope in a world that was long thought to be bereft of hope, a world that once was considered too far gone.

I'm not going to lie; I have been anticipating these music updates more than anything else from the upcoming episode, and for the exact reasons that I just shared. After all that we've done, it's finally dawning on us - we're changing the world for the better. We're making a difference.

Edited by Foamy
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This song feels like a Christmas miracle. It tastes like the story of someone who was extremely rich and fashionable to the point they have a three story bathroom, but suffered crisis after crisis and ended up with no money and needing to eat out of trash cans. Then near the end of the year recovering miraculously and everyone now remembers how radiant this person once was, and is going to be again. Which is pretty similar to Reborn if you replace the person in this story with place.

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These altered remixes don't take too long to make at all

Very fitting for the "changed" city (like everyone already said) i like it but i'm a little sad too because the old theme was also good btw will we be able to listen to both on the pokegear?

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Very fitting for the "changed" city (like everyone already said) i like it but i'm a little sad too because the old theme was also good btw will we be able to listen to both on the pokegear?

I think so

but hey, we've had the old theme for 15 eps, it's not so bad :ph34r:

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didn't have time to do much today because lots to do at work, but I did apply a fix from Derxwna to Route 2, to help de-lag it. I know I've taken a couple passes at it, but, this definitely seems like the best it's been so far. So huge thanks to him!

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didn't have time to do much today because lots to do at work, but I did apply a fix from Derxwna to Route 2, to help de-lag it. I know I've taken a couple passes at it, but, this definitely seems like the best it's been so far. So huge thanks to him!

Ayyyye! I know lag is a huge issue in some areas and I'm glad to see you're making some progress there!

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I think so

but hey, we've had the old theme for 15 eps, it's not so bad :ph34r:

hey. i liked the old theme better just cuz it was on that lower end. This one sounds good and all but... if i had to choose which one to listen to for 10 hours or so i'd choose the OG.

But that's just me so yeah opinions are real <.>

-caught up to desolation (GO PLAY IT!!)-

-caught up to reborn (I KNOW YOUR PLAYING IT)-

-Beat tf out of insurgence (meh)-

cant get into rejuvenation qq

EDIT: and ame i saw dat increase in completion % and the decrease in # of animations left. You go girl we all have what is known as "the faith" (in you)

Edited by Leon99
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I've always loved the Ward themes, so this is pretty exciting. Opal is probably my least favourite of the bunch (I still really like it though!) and I'm really digging the new white version of the theme. I'm particularly excited for Obsidia & Beryl wards, those have always been my two favourites, so I'm more than a little hype to hear their white versions.

Edited by Marcello
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I'm really glad you guys like it! Yeah, it's really just major > minor plus changes in the instrumentation. When I originally composed the base city theme, I made it simple enough so it would be easy to do this when the time came. Having that decision I made three years ago finally pan out is kind of a relief.

On weekends I usually do animation reviews while I'm at work, and depending on how my work is + how many reviews there are I may or may not get to anything else.

I did do a little bit on thinning out events in Obsidia to reduce lag there, but the difference won't be as apparent as with Route 2... Nonetheless, I am making a sort of personal rule to try and keep maps with no connections to less than 200 events since it -seems- like most machines can run up to about that many passably (not perfectly, but well enough.) I gave Opal a similar treatment before, so they're now both just below 200 and should run a little bit smoother.

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I'm really glad you guys like it! Yeah, it's really just major > minor plus changes in the instrumentation. When I originally composed the base city theme, I made it simple enough so it would be easy to do this when the time came. Having that decision I made three years ago finally pan out is kind of a relief.

On weekends I usually do animation reviews while I'm at work, and depending on how my work is + how many reviews there are I may or may not get to anything else.

I did do a little bit on thinning out events in Obsidia to reduce lag there, but the difference won't be as apparent as with Route 2... Nonetheless, I am making a sort of personal rule to try and keep maps with no connections to less than 200 events since it -seems- like most machines can run up to about that many passably (not perfectly, but well enough.) I gave Opal a similar treatment before, so they're now both just below 200 and should run a little bit smoother.

Speaking of Opal Ward in general, did you ever figure out what caused games to hang for a bit when sometimes entering Opal Ward? I vaguely remember someone saying they thought they knew what made it happen, but I don't remember at all ;w;/

EDIT: Should clarify I mean not a full hang, just the game not responding to any inputs for a time.

Edited by Ssbmfreak36
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I was wondering, could you add some more wild pkmn battle music and switch between them randomly? As much as I love Reborn soundtrack I hate these songs - mainly the first one Battle- Wild.mp3. Increased variety of these songs would be really nice.

Edited by baldr
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