YinYang9705 Posted May 29, 2016 Share Posted May 29, 2016 Shift was always there though Link to comment Share on other sites More sharing options...
DemICE Posted May 29, 2016 Share Posted May 29, 2016 (edited) Shift was always there though yeah it was.. im just saying that removing it would help very much the quest of trying to make the game more fair for the AI, and also raise the general difficulty. it never should have existed anyway. you cannot use it against human players, the AI cannot use it against you either, so its just a pointless unfair advantage only the player vs AI has... Edited May 29, 2016 by DemICE Link to comment Share on other sites More sharing options...
Busti Posted May 29, 2016 Share Posted May 29, 2016 This was actually explained in the anime approximately like "The challenger is allowed to switch out at any time. The gym leader is not" That reminds you of "shift", just like Ash uses it often Link to comment Share on other sites More sharing options...
DemICE Posted May 29, 2016 Share Posted May 29, 2016 (edited) This was actually explained in the anime approximately like "The challenger is allowed to switch out at any time. The gym leader is not" That reminds you of "shift", just like Ash uses it often Did it, i guess it might. I havent watched the show for about 15 years. I just didnt like it after some point, it was so shallow. Apart from that, i dont think the show should be a source of validity on games.... Supercharge pikachu to hit ground types? ...... aim for the horn .... ? Super ninja bellsrpouts using fighting type moves that OHKO ash's 255 level pikachu that fights on par with a Latios?? Edited May 29, 2016 by DemICE Link to comment Share on other sites More sharing options...
Bessi Posted May 29, 2016 Share Posted May 29, 2016 yeah sure water types can be nerfed against hardy,but i think grass types will be the key mons to use against him Link to comment Share on other sites More sharing options...
The God Fist Posted May 29, 2016 Share Posted May 29, 2016 yeah it was.. im just saying that removing it would help very much the quest of trying to make the game more fair for the AI, and also raise the general difficulty. it never should have existed anyway. you cannot use it against human players, the AI cannot use it against you either, so its just a pointless unfair advantage only the player vs AI has... Yeah, but the ability to turn "set" on is available for people who don't want that. You have to try and remember that while Gamefreak understands that even though there are a lot of adults who play pokemon, and that most of those adults would like the games to be more difficult in one way or another, the fact is that most of the people who play pokemon games are kids, so if they forcibly make the games more difficult by removing certain features, they're going to alienate their target demographic. But the pokemon games are designed so that the player can ( to a certain extent ) make the game as difficult as they want. You don't Have to have "shift" on, you can limit or even ban the use of pokemon centers and potions, you can do challenge runs ( nuzlockes, mono-type runs, solo runs,ect ). And while leaving the difficulty of the game up to the players individual decisions about how to play the game might not be the most satisfying thing for most players, it is a good compromise. While I will admit that the amount of "handholding" in the resent games has reached, pardon my language, stupid fucking levels. And that there are a LOT of things that Gamefreak could do to make the games harder without making it too hard for the kids.It's a system that works...for now. Will it continue to work? I don't know, but all we can do is hope that Gamefreak comes to their senses, and finds a way to make the game difficult in a way that satisfies ALL their customers. Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted May 30, 2016 Author Administrators Share Posted May 30, 2016 Poor Donnel :C What did he ever done to you? Animations were requested a couple of weeks ago. Mde's here to deliver Ice Beam and Moonblast all in one go. did you know that changing teleport events by the dozen is very tedious even if you've never touched a game engine before, you probably did but in case you thought it was not let me tell you it is Link to comment Share on other sites More sharing options...
Developers Marcello Posted May 30, 2016 Developers Share Posted May 30, 2016 In fairness to Ame, Donnel is basically Mozu but just not as good. Anyway, I wasn't sure about Moonblast at first but after the second or third time watching it I've decided I really like it. Great work mde! Link to comment Share on other sites More sharing options...
Xiri Posted May 30, 2016 Share Posted May 30, 2016 Wow those look amazing. Well done mde! Link to comment Share on other sites More sharing options...
Guest Posted May 30, 2016 Share Posted May 30, 2016 Ice Beam finally giving those nice Gen 3 vibes, unlike IV and V's which look like the foe's being sprayed by a stream from a water bottle. Awesome animationsz! Link to comment Share on other sites More sharing options...
Ironbound Posted May 30, 2016 Share Posted May 30, 2016 Ooh. Pretty. Now show me Flash Cannon! Seriously, though, great work. Moonblast looks detailed and yet simple in a good way. Ice Beam looks like mini Sableye gems fired à la Bullet Seed, but it's still...-cool- Link to comment Share on other sites More sharing options...
Zane0144 Posted May 30, 2016 Share Posted May 30, 2016 Sweet looking moonblast Link to comment Share on other sites More sharing options...
spark95 Posted May 30, 2016 Share Posted May 30, 2016 That Ice Beam animation... Does it have that chilling sound effect from Gen III? Link to comment Share on other sites More sharing options...
Dragon116 Posted May 30, 2016 Share Posted May 30, 2016 Gen 3 animations usually give me nolstalgia, but I'm just a fan of ice beam. I liked the water bottle animation from Gen 4 more. Moonblast is pretty humorous, good job Link to comment Share on other sites More sharing options...
Caraboo Posted May 30, 2016 Share Posted May 30, 2016 -slamming fists- These animations please me! ANOTHER -cough- Well no, but seriously, those looks fantastic! I'm really hype for this. Link to comment Share on other sites More sharing options...
mde2001 Posted May 30, 2016 Share Posted May 30, 2016 Aren't they both E17 animations though... Thanks for the compliments people anyway Now show me Flash Cannon! I already have it and have made it... but you can't have it *Laughs evilly and runs off into the distance* Link to comment Share on other sites More sharing options...
YoshiofRedemption Posted May 30, 2016 Share Posted May 30, 2016 Those are beautiful animations! I can't wait until my Gardevoir gets Moonblast and I get to see that glorious animation! Link to comment Share on other sites More sharing options...
laggless01 Posted May 30, 2016 Share Posted May 30, 2016 That Ice Beam animation... Does it have that chilling sound effect from Gen III? Now you mention it...Do any of the moves also have (new) sound effects attached to them? Because that would be cool (but if not, a lot of work to make). Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted May 30, 2016 Author Administrators Share Posted May 30, 2016 ah yeah sorry, i meant to say the animations currently being worked on may or may not make it into E16, but worst case they'd be in 17. We'll see how it goes. Ice Beam does use the classic sound. As I told Mde, I could literally make love to that sound and feel pretty good about it. But the sounds over all are taken from PMU (and frequently edited) Link to comment Share on other sites More sharing options...
laggless01 Posted May 30, 2016 Share Posted May 30, 2016 ah yeah sorry, i meant to say the animations currently being worked on may or may not make it into E16, but worst case they'd be in 17. We'll see how it goes. Ice Beam does use the classic sound. As I told Mde, I could literally make love to that sound and feel pretty good about it. But the sounds over all are taken from PMU (and frequently edited) Don't give people any ideas for fanart... Link to comment Share on other sites More sharing options...
Developers Samtale Posted May 30, 2016 Developers Share Posted May 30, 2016 (edited) yeah just listened to the sound for Icebeam it's something now the best sound is for grudge just so everyone knows. Sounds we get can be edited through changing its pitch so even if you know all the sounds from PMU we have the power to make it so you won't even notice them *evil laughter* Edited May 30, 2016 by smeargletail Link to comment Share on other sites More sharing options...
sandy Posted May 30, 2016 Share Posted May 30, 2016 (edited) what field is hardy getting can i have a link or is it already in the game files? either way hardy is going to be a pain for me as i have quite a few flying and ice and it seems my swamprt/venasaur wont be much help.. dam i need to prepare more. also those animations are awesome, can i have some more please? Edited May 30, 2016 by sandy Link to comment Share on other sites More sharing options...
The God Fist Posted May 31, 2016 Share Posted May 31, 2016 mde, you boss ass little Dedenne. Moonblast is looking sick. Link to comment Share on other sites More sharing options...
DemICE Posted May 31, 2016 Share Posted May 31, 2016 yeah nice ice beam too bad we are not going to see it so often from enemies maybe yes Link to comment Share on other sites More sharing options...
Rayschrantz Posted May 31, 2016 Share Posted May 31, 2016 Those animations look amazing, but could we get and update on the status thread? Last one as over a month ago. Link to comment Share on other sites More sharing options...
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