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Hated gaming cliches


Jacobliterator

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What are air meters?

If I had to say, it's "I'm dead surprise I'm not really dead"

When it seems like the character dies but you know there's no way the plot would allow that and then they show up expecting you to be surprised but you saw this coming a mile away.

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What are air meters?

If I had to say, it's "I'm dead surprise I'm not really dead"

When it seems like the character dies but you know there's no way the plot would allow that and then they show up expecting you to be surprised but you saw this coming a mile away.

Sorry. You know how in underwater sections characters have a certain amount of time they can stay underwater before they die.

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Probably the whole "Now that I have this magical/special weapon, I can defeat the final boss." That literally is used in about 80% of the RPGs out there and quite a lot of other genres as well. I generally hate when I game makes a huge focus on a weapon, often a sword if it's supposed to have a deeper storyline (Xenoblade is a game that did this right).

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Probably the whole "Now that I have this magical/special weapon, I can defeat the final boss." That literally is used in about 80% of the RPGs out there and quite a lot of other genres as well. I generally hate when I game makes a huge focus on a weapon, often a sword if it's supposed to have a deeper storyline (Xenoblade is a game that did this right).

Ah yes, the Master Sword effect.

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Not really hated, because they are somewhat necessery... but always confusing:

Health Potions!

Argh! I've been stabbed a hundred times by enemy swords, clawed by monsters bitten by Zombies, Burned alive by Dragons breath... let me just take a sip of this potion and all my gaping and bleeding wounds will heal INSTANTLY (or over a VERY short amount of time)

That there are so many ill and crippled people in RPGs... WHY don't they just take a health potion? these worlds have literally NO NEED for a doctor profession, because you can buy these things infinitely in every shop in the world!

or take the 3D Mario Games (64, Sunshine, Galaxy) - he gets wounded by all kind of things... but as soon as he grabs a COIN he heals these wounds...

another thing RPG-related:

MONSTER dropping GOLD-COINS (or the RPGs currency) after they are defeated... how did these monster get the gold-coins, and where do they hide it?? (I'm not talking about humanoid enemies but the REAL Monsters, like dragons, or demon-dogs or whatever)

and the WoW-Quest syndrome:

I'm on a collecting quest... I have to slay monsters to get hold of their eyes (for whatever reason)... sooooo Why didn't the 4 eyed-Monster I just killed have ANY eyes???? I'm certain I didn't strike the head! WHY????

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When everybody else is shit at everything except the bad guys. As the hero, you gotta do everything yourself. And in some instances (hyrule warriors) you gotta constantly backtrack to help out the crappy ally or else game over.

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another thing RPG-related:

MONSTER dropping GOLD-COINS (or the RPGs currency) after they are defeated... how did these monster get the gold-coins, and where do they hide it?? (I'm not talking about humanoid enemies but the REAL Monsters, like dragons, or demon-dogs or whatever)

Because they ate someone who had those coins? But you're right it still makes little sense unless your protagonist digs through their intestines (if they even have them) after every fight.

What i hate the most is the "you're the good hero" cliche like really most of the games out there do it and even if (in some RPG) you have a "pseudo" (because huge penalties and drawbacks) option to be "evil" it still doesn't matter in the end you'll "save the world" anyway i'm really tired of this and for the last 3 years i've been playing only evil protagonists (if humanly possible). I'm waiting for a game where you can be evil from beginning to the end.

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another thing RPG-related:

MONSTER dropping GOLD-COINS (or the RPGs currency) after they are defeated... how did these monster get the gold-coins, and where do they hide it?? (I'm not talking about humanoid enemies but the REAL Monsters, like dragons, or demon-dogs or whatever)

I always imagined that the reason they dropped things like coins or other valuables was that they had recently eaten someone who was carrying those things and the coins didn't have time to digest :P

Edit: Wow someone ninja'd me to it :(

Edited by DarkSpite
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For the monster coin thing, I always imagined it as like trading things like pelts or monster meat but the game cuts out the middle man and just hands you the money and not the resource. Still there are times when you get both resources AND money but, well, there's gotta be a lot of resources on a monster.

A lot of issues I have lie in simple story telling conventions. The one Mael mentioned, where the other people in the world are nigh useless, is a big one.

One I hate is disposable characters or issues that show up once JUST to pad out the game. "You need a crystal to power the thing. Wait, now you need three. Oh, and you have to go to three places and fight thee things to get one key to get to one crystal." Looking at you Darksiders 2...

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This isn't so much of a cliche, but it's still something I hate in most games -- Time limits. Especially when the time limit encompasses the entire game. *cough* Majora's Mask *cough*

I don't know. If a game has a time limit segment, I don't really have trouble beating it. It just annoys me to no end for some reason.

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Leveling.

Leveling is the root of all game evil.

The only reason why horrible level progression, empty levels, fake difficulty, grinding, and constant changes in experience rate due to patch updates all exist is because leveling exists. Remember when games had strategy anywhere between Mario and Chess? Now there's no strategy at all whatsoever because leveling is a thing.

I hate leveling sooooooo much. It has ruined some of the best games I have ever, ever played. As an MMOer and overall RPG fan, I guarantee you that nothing and I mean nothing goes wrong in any of those games unless leveling is involved.

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unneeded quick time events and when a game tries convincing us that their idea is original when it isn't.... cough cough dante's inferno

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I can't stand the silent protagonist. Although yeah it's nice to be able to project my emotions onto the character, I'd rather just have him speak instead of just displaying "..." whenever the character is explaining something.

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You, the character, are the only competent person in the world. No one else can do things without you.

When some MMOs give godlike items only through paying like $1000 in actual cash. And if you dont have said items, theres no hope for you at all at endgame.

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I absolutely LOATHE these two tropes:

http://tvtropes.org/pmwiki/pmwiki.php/Main/OneWingedAngel

http://tvtropes.org/pmwiki/pmwiki.php/Main/BishonenLine

Why must every monster become more and more humanoid over time (points at most Digimon in their final form)? And why must cunning humans who manipulated the player throughout the game transform into hideous beasts before squaring off in the final battle? I like it when monsters stay monsters and humans stay humans!

The "One Winged Angel" one actually bugs me the most: in my long life of gamer I have never, AND I SAY NEVER, faced a human as a final boss. No matter how clever, deranged or badass the human villain is, you just never get to face him, or at least, not in human form. WHY? I mean take Persona 4: you, a Persona-wielding human, have been going around kicking eldricth abominations left and right, so that makes it obvious that a Persona-wielding human is stronger than whatever hideous monster can pop out the TV world... So it made PERFECT SENSE for Adachi, a Persona-wielding human, to be the (supposed) final boss in december... BUT NO! Ame-no-sagiri has to come out of nowhere and take over as the boss!

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I absolutely LOATHE these two tropes:

http://tvtropes.org/pmwiki/pmwiki.php/Main/OneWingedAngel

http://tvtropes.org/pmwiki/pmwiki.php/Main/BishonenLine

Why must every monster become more and more humanoid over time (points at most Digimon in their final form)? And why must cunning humans who manipulated the player throughout the game transform into hideous beasts before squaring off in the final battle? I like it when monsters stay monsters and humans stay humans!

The "One Winged Angel" one actually bugs me the most: in my long life of gamer I have never, AND I SAY NEVER, faced a human as a final boss. No matter how clever, deranged or badass the human villain is, you just never get to face him, or at least, not in human form. WHY? [Meh.]

Pouf, free surprise spoiler!

But i totally agree with that, unfortunately.

I can't stand the cliché of the "girl who accompagnies the protagonist who will surely fall in love for him or vice versa", Some things are sweet, this one gives me diabetes.

Plus usually this girl is a moron, doesn't help to be loved.

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