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How to Ryu in Sm4sh


Godot

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So Ryu is the newest addition in the smash series and his movepool is weird as fuck... so I am making this thread to help you guys out a bit/ give some tips...

While standing ryu can perform a light attack as well as a heavy attack depending on how you press the button, quick taps do lights, while holding the button does fierce or heavy attacks.

Ryu's Light/Weak/Jabs Attacks

- His neutral Jab is a one-two-three combination. He can use it to finish off a simple combo and net some decent damage.

- Ryu's up jab is a mash-y "Jabfighter" elbow attack. You can easily perform ryu's jab combo or follow up for a grab after jabbing 2-3 times.

- His down jab is a low hitting kick that can hit through shields, it can be used in a simular fasion to up jab, with the exception of it not being able to followup with combos.

-Side Jab is a simple kick to the gut. It is fast and knocks people back decently. It cannot be angled. However, at low percentages it can be combo'd into a running attack.

Ryu's Strong/Heavy/Fierce/Roundhouse Attacks

-Standing fierce is a hard hitting roundhouse that nets a quick 10%

-Up Fierce is an Uppercut. It puts your opponent in a weird tech chase-y situation.

-Down Fierce is a basic poke, which can hit through weakened shields.

-Side Fierce is the Collarbone Breaker, and it deals heavy damage to shields.

Other Grounded Normals

-Ryu's Smash attacks and running attack don't really have any special properties. Though the side smash or Donkey Kick is hella fun to land.

-Down Smash does not hit behind ryu.

- Running attack is decent for following up combos, depending on percentages, it has potential to KO.

Specials

-Ryu's specials are one of the coolest things about him. They all have some crazy unique variations.

-You can charge and control the speed of his hadouken with a simple press of a B button.

-Ryu can launch a harder hitting hadouken by imputing the fire ball motions, Down Diagonal Forward, and follow it with A or B.

- You can also launch an EX hadouken with the Yoga Fire Input, Back diagonal down diagonal forward. The red hadouken deals less damage but can stun lock people whether they shield or take the hit.

- Tatsumaki is a decent recovery and has some decent stage control that puts the opponents in the air. (which I am currently not finding too useful for ryu.)

-By imputing Down Diagonal back, you can perform a longer range harder hitting tatsumaki.

- Shoryuken is Ryu's recovery. If you perform the dragon punch motion with it, Forward Down Diagonal, it deals 17% damage and becomes one of Ryu's best kill moves. If you practice, you can combo into the move.

- Focus Attack is pulled straight out of Street Fighter 4 with all of it's mechanic's attached to it. Like Street Fighter 4, you can absorb most attacks with it, but if someone hits you more than once, the attack is instantly broken.

- If you fully charge the attack and land it, Ryu will glow gold and cause a crumple state, Ryu can literally follow up the attack with anything he cold want. (like a Shoryuken)

- Focus attack can be canceled by pressing forward forward or back back. The attack can also be canceled after the punch, allowing Ryu to instantly follow up with something like a side smash or Shoryuken.

Other Cool Stuff

-Ryu's Aerials are okay and decent for combos.

- his Forward air launches people up, just like Luigi's Nair.

- His nair allows him to do cross ups just like in his original game, so jump into someone and press Neutral air.

- his Dair is a really cool spike and functions like Mario's Fair.

- Ryu's Perfect shield animation is unique. It allows him to perform a technique from street fighter 3 called Parrying. Parrying allows Ryu to brush an attack to the side and essentially follow up up with a variety of attacks.

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I think it's not too weird. I have played ryu in SSFIV 3D Editon, and the moves here may fit for me. Not too weird if you have played street fighter.

But this can be pretty useful for me in many ways, thanks godot.

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He sounds really complex compared to other Smash characters. I'm loving the effort they put into him! For those of us who have played Street Fighter or other fighting games, I'm sure Ryu's inputs won't be much of a problem.

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I was only having problems with the inputs on the 3DS, I can't do Dragon Punches to save my life on that damned thing. At least when I want to. I am just used to Dual Shock Controllers and Fightsticks.

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i still dont understand how to do the fire ball this confusing 0_0

You press down diagonal to the direction you are facing in, and forward. Try spinning the control stick in a Quarter circle.

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his back air has killing power and with his specials like his hurricane kick and hadouken, whether you use the input or not, how long you hold down the button determines the speed/distance it goes.

So obviously use the longer hurricane kick and shoryuken for recovery but the shorter ones to make you less vulnerable afterwards. And mix up the shoryuken speeds to throw off opponents to sneak it some hits or help you close in and go hand to hand. The longer you hold it, the faster and further it goes. I like to throw the slower one to follow behind take advantage of when they block or try to roll out of the way.

Shoryuken really launches and can kill at some pretty low percents. It's what luigi tries to emulate most of the time but completely fails to do.

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Oh boy... I don't have Ryu yet, but I just realized I may run into some problems when I download him... I always play fighting games with the directional buttons, not the control stick. I'll have to adapt, and it won't be fun... :(

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I'll point out that right now, Ryu has an infinite combo on himself, Captain Falcon, Charizard, Donkey Kong and Fox.

Not like it's hard to do either - If Ryu hits a Focus Attack, he can just keep using Focus Attack over and over again during the opponents' crumple until he feels like Shoryuken-ing his victim into the middle of next week. I dunno how long this infinite will last until it gets nerfed, but it's something to keep in mind until then.

Don't worry about this being an issue at big tournaments - Ryu, Lucas and Roy are all banned from EVO and a number of smash tourneys between now and then.

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The hadouken and hurricane kick are easy enough to do, I always found the shoryuken inputs difficult so I rely on UpB for that one.

I can do them all no problem with the D-Pad, but the control stick... I've tried it with Tekken before and it wasn't pretty.

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I can't do dragon punch to save my life on a 3DS, but it is hella easy on a d-pad or fight stick. I only attempt the big shoryu if I landed a focus attack on someone. Even in the main game itself, Dragon Punches are a pain in the ass. Unless you are playing something like UMvC3 or Skullgirls where the game will forgive you for not doing a shoryu properly and give it to you anyways.

I mostly made this thread to help people with the street fighter-y things in this game, so I left info about things like his Bair and Dair being awesome because they function like normal aerials.

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A few other things I left out or made a mistake in...

- Ryu's Parry isn't anything special besides being a quirky animation. Everyone can parry too, it's just called Perfect shielding.

- Like most capcom games, Ryu can special cancel his normals. This means Ryu can cancel one of his jabs or tilts into a Hadouken, Tatsu, or Shoryuken. His most iconic street fighter combo is...

Jump into the opponent with a nair, weak down tilt, strong down tilt, Hadouken. If you do the yoga fire variant, you can chase the fireball and land another hit.

- Tatsu and Shoryuken have he same range in their standard inputs as the street fighter inputs. So using the basic inputs while holding the B button down is your best option for recovery. The only difference between the Smash inputs and the SF inputs is that the SF inputs have more power.

- Ryu is capable of using all 4 specials (including his focus attack dash cancel) to gain some air when recovering.

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A few other things I left out or made a mistake in...

- Ryu's Parry isn't anything special besides being a quirky animation. Everyone can parry too, it's just called Perfect shielding.

- Like most capcom games, Ryu can special cancel his normals. This means Ryu can cancel one of his jabs or tilts into a Hadouken, Tatsu, or Shoryuken. His most iconic street fighter combo is...

Jump into the opponent with a nair, weak down tilt, strong down tilt, Hadouken. If you do the yoga fire variant, you can chase the fireball and land another hit.

- Tatsu and Shoryuken have he same range in their standard inputs as the street fighter inputs. So using the basic inputs while holding the B button down is your best option for recovery. The only difference between the Smash inputs and the SF inputs is that the SF inputs have more power.

- Ryu is capable of using all 4 specials (including his focus attack dash cancel) to gain some air when recovering.

Isn't SF Hadouken slower? I'm under the impression that it is.

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Isn't SF Hadouken slower? I'm under the impression that it is.

Oh right, remembered some more stuff.

- Smash Hadouken is longer ranged and can trip.

- SF Hadouken hits harder, and is better for getting damage in.

I don't think SF Hado is slower...

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