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Magnetism


Zen

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... what Earthquake?

Meant for triples - yet another twist on Trick Room for steel.

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Metagross @ Life Orb
Trait: Clear Body
EVs: 176 Atk / 96 Def / 236 SDef
Brave Nature (+Atk, -Spd)
- Bullet Punch
- Ice Punch
- Brick Break
- Magnet Rise

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Bastiodon (M) @ Custap Berry
Trait: Sturdy
EVs: 255 Atk / 232 SDef
Brave Nature (+Atk, -Spd)
- Rock Slide
- Taunt
- Rain Dance
- Wide Guard

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Klinklang @ Occa Berry
Trait: Clear Body
EVs: 255 Atk / 56 Def / 196 SDef
Sassy Nature (+SDef, -Spd)
- Gear Grind
- Return
- Protect
- Trick Room

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Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 52 Def / 255 SAtk / 200 SDef
Quiet Nature (+SAtk, -Spd)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Magnet Rise

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Why the four pokemon? The starting line-up is actually metagross, bastiodon, and klinklang, see. Wide Guard and set up TR as usual, while metagross uses Magnet Rise.

Magnezone's a possible steel-trapper, could be quite handy in the event of encountering excadrill/genesect/scizor/forretress. Also has Thunder to go with bastiodon's Rain Dance - coupled with TR to counter the massive fire weakness on this team.
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