DiamondBlueMoon Posted July 1, 2015 Share Posted July 1, 2015 Just finished ep 15, 38:10, and now I'm going to breeding phase. Anyway, this topic is about using F.E.A.R in Reborn, especially in battles against overleveled mons (I tried to save Kiki, but but but .....). I caught Aron in Peridot, and for quite a long time I stored him. Then yesterday when I faced Terra, she crashed my lv.70 team nearly 10 times. I decided to teach Aron Endeavor through Move Tutor, and then resorted to FEAR (Cotton Candy to pull that off several times). And today, although I beat Seel's (yet another overleveled mon!) Mega Altaria without stooping so low like the last time, I still think that using FEAR will lower the difficulty Ame wanted us to suffer from. What do you guys think about this? Quote Link to comment Share on other sites More sharing options...
bepe Posted July 1, 2015 Share Posted July 1, 2015 It's a very niche strategy, and not one that's being regularly abused. I don't think anything really needs to be done to prevent/limit FEAR. Quote Link to comment Share on other sites More sharing options...
Nanami's-Egg Posted July 1, 2015 Share Posted July 1, 2015 I've successfully used a F.E.A.R. Ratatta against the Solaris Garchomp, but it required a lot of set up and luck to pull off successfully. It's a pretty uncommon strategy and not easy to do, so I don't think any changes to the game are necessary. Quote Link to comment Share on other sites More sharing options...
Lord Regal Posted July 1, 2015 Share Posted July 1, 2015 I'll agree here as well…aside from things like Solaris' Garchomp, the field effects and other entry hazards in place in most major battles help cripple the FEAR tactic. The amount of effort/luck required to pull it off in ANY situation is enough I don't feel it's something that's going to break the game. I'd compare it to a lucky crit right when you need it most, or something like the first Cradily you face never using recover for whatever reason (how I managed to beat it finally)…it can work at times, it's definitely a strategy you can use/rely on, but it's not gamebreaking. Quote Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted July 1, 2015 Share Posted July 1, 2015 Issue with F.E.A.R it is 1 time only. The amount of effort that must be put in to use it to take down a single mon... is pretty steep. Because of a few key things. This is in general, there is some clear exceptions. ((Such as F.E.A.R Kangashan as it has Scrappy.)) -Without Scrappy Ghosts are entirely immune to the strategy. -Non-Sturdy users require the use of a Focus Sash. As Sashes are used up when they activate.. it is veeeeeeery hard to replace them as they are somewhat rarer items. -Weather Effects, hazards and other indirect damage tend to mess up the strategy. -Black Sludge, Lefties, or a similar item will restore the HP of the opposing mon which renders the F.E.A.R Mon unable to properly deal with it afterwards. -Opposing Priority moves on the enemy allow them to dispatch the F.E.A.R mon before being defeated themselves. This allows them to possibly have a move against and Opponent. -Multi-hit moves. -Mold Breaker ((and those fancy ones Reshiram, Zekrom, Kyu-W, and Kyu-B have even if you won't come across them most likely.)) negates the strategy for Sturdy Users such as Aron. AI's might not be the best at countering F.E.A.R however as they can never know the strategy. However, F.E.A.R is pretty much a 1 time deal. At most you can remove 1 of opposing Leaders mons while also dedicating an entire slot of your own team towards a F.E.A.R mon with have little use outside of removing 1 thing from play. It pretty much more useful to run something with Destiny Bond instead as it can have much more use than removing one mon but still gives you the instant kill switch button. While F.E.A.R could be helpful it has plenty of things that hold it back it keep it from being the most viable thing out there. Giving up an entire slot in your team is the biggest example of why it is a very rare strategy as it is not usually worth that entire slot to killing one mon on the enemy team and then nothing else. Quote Link to comment Share on other sites More sharing options...
Lostelle Posted July 1, 2015 Share Posted July 1, 2015 Doesn't the Shell Bell fully restore your HP after using Endeavor? Or is this no longer the case? I'm /pretty/ sure I remember that being a thing. Quote Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted July 1, 2015 Share Posted July 1, 2015 It might possibly though not sure. It would only possibly work with Aron though. ((as it is the only real one with Sturdy.)) Sashes can't be replenished. Quote Link to comment Share on other sites More sharing options...
sound of silence Posted July 1, 2015 Share Posted July 1, 2015 More to the point, I don't think there is a way to get the shell bell yet. The only teams that are really vulnerable to F.E.A.R at this stage of the game is Samson. Serra has hail/hax, Noel has healing from the field, Randomus is a doubles fight, Luna has sableye/SR, Samson can potentially be beaten with it although you need shell bell. Not possible for Charlotte. Terra has sand immunity and ciel you need to remove both togekiss and talonflame before F.E.A.R has any likelihood of working. So as long as there is no shell bell before samson, it is fine. Quote Link to comment Share on other sites More sharing options...
DiamondBlueMoon Posted July 1, 2015 Author Share Posted July 1, 2015 Well, I did have to sacrifice 5 slots for this strategy (1 Spinner, 3 Priority User, and Aron). I didn't pick up Shell bell so I used Potion and Cotton Candy instead. This was my whole process of defeating Terra: Rapid Spin SR Endeavor Potion (Until she used up all 3 HPotions) Sacrifice Aron, then switch in a Priority User to revenge kill Revive Aron by sacrifice the Priority User, then use potion on him, and repeat the process. By using this, I managed to kill off 4 of her mons before using my last Mon to kill off the other 2. I wasn't so proud of using so much Potions and Cotton Candies like that, but it was last resort. However, this strategy did me a huge favor of getting rid of Leader's Hyper Potions. Just need to waste 3 or 4 Potions. Quote Link to comment Share on other sites More sharing options...
Etesian Posted July 1, 2015 Share Posted July 1, 2015 Iirc, it was said that Cotton Candies are only supposed to heal by half, but were accidentally set to be like Max Revives, so that's another deterrent to FEAR strats, with how rare actual Max Revives are. Quote Link to comment Share on other sites More sharing options...
Odybld Posted July 1, 2015 Share Posted July 1, 2015 FEAR and such is only viable against single strong minibosses, imo, like Solaris, Ditto-Arceus, PULSE-Abra and the E15 PULSE. I prefer the Counter / Mirror Move / Metal Burst method, my unsashed Vanilluxe has oneshoted with MC both Arceus and the E15 PULSE. Quote Link to comment Share on other sites More sharing options...
Bessi Posted July 1, 2015 Share Posted July 1, 2015 FEAR must be used only by TOP PERCENTAGE pokemons!!!! Quote Link to comment Share on other sites More sharing options...
Red_Chaos Posted July 1, 2015 Share Posted July 1, 2015 Alright I'll give what does F.E.A.R stand for?.... Quote Link to comment Share on other sites More sharing options...
Etesian Posted July 1, 2015 Share Posted July 1, 2015 Alright I'll give what does F.E.A.R stand for?.... You can just Google this kinda stuff, but it's Focus Sash, Endeavor, Quick Attack, Rattata, cause Rattata was teh first thing people did this with. Quote Link to comment Share on other sites More sharing options...
Red_Chaos Posted July 1, 2015 Share Posted July 1, 2015 You can just Google this kinda stuff, but it's Focus Sash, Endeavor, Quick Attack, Rattata, cause Rattata was teh first thing people did this with. : s I'm at work tho, but thank you Quote Link to comment Share on other sites More sharing options...
laggless01 Posted July 1, 2015 Share Posted July 1, 2015 Technically, if you want to sacrifice a Sash, Dunsparce has the potential to run a FEAR-like set, with Yawn/Protect/Endeavor/(attack, for example Ancientpower). Use yawn, then use protect if no switch (for one mon: use protect). The rest points itself out. This thing doesn't work in competitive due to obvious reasons, though. (Perhaps in AAA with Shadow tag/Arena trap...) I didn't use this in practice yet, but in theory it should work. Quote Link to comment Share on other sites More sharing options...
Busti Posted July 1, 2015 Share Posted July 1, 2015 (edited) You can just Google this kinda stuff, but it's Focus Sash, Endeavor, Quick Attack, Rattata, cause Rattata was teh first thing people did this with. We all know it actually stands for Frikking Evil Annoying Rodent! Edited July 1, 2015 by Busti Quote Link to comment Share on other sites More sharing options...
laggless01 Posted July 2, 2015 Share Posted July 2, 2015 We all know it actually stands for Frikking Evil Annoying Rodent! I thought it was "For Executing Attacking Rubbish" Quote Link to comment Share on other sites More sharing options...
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