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Iron Maiden

Spoiler
Type: Steel
Attack Type: Physical
Attack Speed: 2 Turns (Turn 1: Charging Turn; Turn 2: Attacking Turn)
Base Power: 110
Accuracy: 80%
PowerPoints: 5 ( Max 8 )
Learning Type: Egg Move/ Move Tutor
Learned By: Any Pokemon With Spikes -> Move Tutor (Unlocks After Beating The 6th Gym)
                   Any Pokemon With Spikes And Steel Typing --> Egg Move
Move Desc: The Pokemon Summons An Iron Maiden From The Sky Above With A Loud ((GONG)); The Enemy Is Trapped In The Iron Maiden Until Leaving The Field 
(Stops From Switching Out And Deals Thorns Damage (1/12 of Max HP Per Turn))

Psychic Strings

Spoiler
Type: Psychic
Attack Type: Status
Attack Speed: 1 Turn
Base Power: --
Accuracy: 95%
PowerPoints: 25 ( Max 40 )
Learning Type: Move Tutor / Natural Progression
Learned By: Any Middle Stage Evolution Psychic Type --> Move Tutor
                    Shuppet / Banette --> Lvl 25 / 40
Move Desc: The Pokemon Makes The Opponent It's Puppet, Causing The Opponent To Disobey It's Trainer 25% Of The Time This Move Is In Effect.

Trick-Or-Treat

Spoiler
Type: Ghost
Attack Type: ??
Attack Speed: ??
Base Power: ??
Accuracy: ??
PowerPoints: 15 ( Max 24 )
Learning Type: Natural Progression
Learned By: Any Pokemon Based On Halloween, Having Ties With Different Dimensions, Or Is A Ghost Type Pseudo-Legendary Or Legendary (NOT SEMI-PSEUDO)
Move Desc: The Pokemon Reaches Into A Halloween Bucket Of Surprises And Does One Of The Following:
Heal Self
Heal Opponent
A Small Continuous Attack (Fire Spin, Curse, etc)
One Of The Three Starter Exclusive Moves
Judgment
Trick: A One Hit KO Move With 100% Accuracy, The User Summons A High-Ranking Demon From The Distortion World To Instantly Faint The Opposing Pokemon
Treat: The User Summons A High-Ranking Angel From The Clouds Above To Grant Mercy On The Player Character, Fully Healing One Pokemon In The Party

Cryo-Coffin

Spoiler
Type: Ice
Attack Type: Special
Attack Speed: 1 Turn
Base Power: 95
Accuracy: 70%
Powerpoints: 10 ( Max 15 )
Learning Type: Move Tutor
Learned By: Ice Types With A High Defense Stat
Move Desc: A Large Chunk Of Ice Rises From The Earth Below; When The Front Slides Open, Chains Launch From The Dark and Freezing Inside, Catching Up Any Unlucky Pokemon Faced With This Attack

 

Edited by Karkaton
Everything Broke
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Echo chamber

Spoiler

Type- Normal

Attack Type, BP- N/A

User alters the acoustic setup of the field around the combatants. A sound move that alters stats has its effectiveness increased by one stage (ex., howl increases attack by 2 stages, screech decreases defense by 3 stages). An attacking sound move will hit normally, but at the start of the next turn, before either combatant can attack but after any combatant switch is initiated, the opponent will be hit by a reverberation for 25% of the original attack's power, ignoring evasion or type advantage/disadvantage, but negated by sound proof. Explosion/Self destruct deals 25% more damage and removes the field effect.

PP- 10

Learned by- rock, steel, ground types and others capable of dexterous manipulation of tools and/or heavy objects.

 

Use: counter evasion, counter focus sash. counter protect. partial scrappy effect.

 

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Tri Radiance

Spoiler

Type: Normal
Category: Special
PP: 5 (max. 8 )
Power: 120
Accuracy: 70%

The user strikes with a tricolor beam which has a 50% chance of either paralyzing, freezing, or burning the target. Each ailment has a 16.67% chance of being inflicted.

Learnset:

All the Pokemon who can learn Tri Attack either by leveling up or TM/TR can learn Tri Radiance.

 

Boil

Spoiler

Type: Fire
Category: Special
PP: 20 (max. 32)
Power: 70
Accuracy: 100%

The user rapidly heats the target and has a 10% chance of burning it. This move is super effective on Water types.

Learnset:

Spoiler

By leveling up:

Flareon

Moltres

Magcargo

Entei

Camerupt

Groudon

Magmortar

Heatran

Heatmor

Volcarona

Reshiram

Delphox

Volcanion

Turtonator

 

By breeding:

Charmander

Vulpix

Growlithe

Houndour

Torkoal

Pansear

Litleo

 

 

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All Out Attack

 

Type: Fighting

 

Category: Status

 

PP: 99

 

All of the user's stats are raised by 6 and they take 1 recoil damage.

 

Pokemon that can learn it: Shedinja

 

If any other Pokémon try to use All Out Attack (I.e. with Snatch or Assist), they will instead use Splash

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  • Developers

Anti-Hex

 

Type: Fairy

 

Catagory: Status

 

PP 8

 

makes ghosts immune to dark type moves, which would be good for doubles ^^

 

Pokemon that can learn it: Hatterene, G-Rapidash, Florgous line and Carbink because why not

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Hide away

Type: Dark

Category: Status

PP: 20 (32)

Switches the user with the Pokemon that is the last in your party whose ability will be changed to Illusion 

Learned by: All speedy Dark types as Egg moves

Edited by Baumina
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Here are some moves for real this time 🙂

 

Overcharge

 

Type: Electric

 

Category: Special

 

Contact: No

 

Power: 115

 

Accuracy: 60

 

PP: 10 (15)

 

Target(s): One

 

Description: The user blasts the target with an absurd amount of electricity. This move is super-effective on electrified Pokemon.

 

It's not just Electric types. It's also super effective on Pokemon with any sort of 'electric' ability (i.e. Volt Absorb, Motor Drive, Lightningrod, Plus, Minus, etc). This move is not stackable with the target's Electric typing and their Electric ability (i.e. an Ampharos with Static).

 

Pokemon that can learn it: Pikachu, Raichu/Alolan Raichu, Electrode, Gengar, Alolan Golem, Zapdos, Mew, Ampharos, Luxray, Electivire, Magnezone, Raikou, Rotom, Zebstrika, Elektross, Zekrom, Xurkitree, Zeaora, Thundurus, Tapu Koko, Amped Toxtricity, Dracozolt, Arctozolt

 

I feel like this move is over powered, but I'm not quite sure. What do you think?

 

Pull Under

 

Type: Water

 

Category: Status

 

Contact: Yes

 

Accuracy:  100

 

PP: 10 (20)

 

Target(s): One

 

Description: The user grabs the target and pulls them underwater, damaging them at the end of each turn for 1 - 4 turns. This move is best used on a target that's using Dive.

 

The target is afflicted with the 'drowning' effect, a volatile status condition which makes the target take damage equal to 1/5 of their max HP at the end of each turn. Both the user and the target can still move like normal during these turns. If the target was using Dive when it was afflicted with drowning, it will always be affected for all 4 turns (unless either the target or the user switches out). When freed from drowning, the text says "[Target's name] resurfaced!". If the user faints during these turns, the target will immediately be freed from drowning.

 

Pokemon that can learn it: Poliwrath, Krabby, Kingler, Tentacool, Tentacruel, Gyarados, Dragonair, Dragonite, Totodile, Croconaw, Feraligatr, Octillery, Sharpedo, Huntail, Kyogre, Hippowdon, Sandile, Krokorok, Krookodile, Golisopod, Drednaw, Grapploct

 

When Hippowdon, Sandile, Krokorok, and Krookodile use Pull Under, I imagine they're pulling their target into quicksand instead of water.

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Arc-Virus 

Type: Mystery ???

 

Target - Singles 

PP - 5

Category - Status 

Accuracy - 100%

 

Description - 

The user is consumed by an unknown etherial force beyond comprehension. Screeching it’s cry before submitting to the virus.

 

Loses it’s name, typing, and friendship value in exchange to randomise it’s base stat between the total to 600-800 during battle. Any damage the user takes away instead decreases it’s max total hp permanently rather then regular hp.

If user faints, it is erased from party.

 

Cannot be learned 

Can only be taught from 

NPC “The Victim” 

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  • 2 weeks later...

King's Sword

 

Type: Steel

 

Category: Physical

Contact: Yes

Power: 100

Accuracy: 100

PP: 10 (max 16)

Target(s): One

Priority: -3

 

Description: The user takes an offensive stance and waits for the opponent to hit. If the user is not hit, this attack will hit with double the power.

 

Pokemon that can learn it: Aegislash

 

At the start of the turn Aegislash turns to its Blade Form, which makes him vulnerable to all damaging moves. However, if Aegislash does not take damage this turn, King's Sword does double damage.

Edited by Thiazzi
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Always felt that a lot of bulky Rock/Ground/Steel lacked recovery to make them truly viable as tanks.
I made one with a bit of extra flavouring to keep it interesting.

 

Mineral Mend

 

Type: Steel

Category: Status

PP: 10
Power: -

Accuracy: -

 

Description: The user partially melts it's body to repair itself. This heals 50% of the users maximum HP and boosts it's defence but makes it more susceptible for fire damage.

 

Indepth effect: Heals 50% of the users max HP, boosts it's defence by one and makes itself recieve double damage from fire the turn the move is used.

 

Learners: Golem, Magnezone, Steelix, Rhyperior, Forretress, Macargo, Donphan, Probopass, Aggron, Claydoll, Bastiodon, Gigalith, Cofagrigus, Klinklang, Golurk, Chesnaught, Aegislash, Carbink, Dhelmise, Corviknight, Coalossal, Copperajah and Duraludon.

 

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Adaptation

Type: Normal

Category: Status

PP: 30 

Power: -

Accuracy: -

Target: Any Pokemon on the field

Description: The target adapts to their situation by changing their ability and then raising a stat.

 

More detailed description: If the target has a status condition then the move suppresses their old ability and replaces it with an ability that cures the status condition. i.e. Water Veil for Burn, Limber for Paralysis, etc. the targets old ability will come back when the Pokemon is switched out. Depending on the Status Condition the user will get a certain boost. i.e. +Attack for Burn, +Speed for Paralysis, + Sp. Attack for Poison, +Defense for Sleep, + Sp. Defense for Frozen, + Accuracy for Confusion.

Also I had another idea for how this would work in Reborn and Rejuvenation with the field effects but essentially depending on the field, the user will get a certain ability, i.e. Grass Pelt for Grassy Terrain, Technician for Factory Field, Flash Fire for Burning Field, and ect.

 

Pokemon that could learn this Move: Any Pokemon (Simply cause I can't think of any specific pokemon.)

Edited by Node15
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On 4/20/2020 at 4:16 AM, Q-Jei said:

Tri Radiance

  Reveal hidden contents

Type: Normal
Category: Special
PP: 5 (max. 8 )
Power: 120
Accuracy: 70%

The user strikes with a tricolor beam which has a 50% chance of either paralyzing, freezing, or burning the target. Each ailment has a 16.67% chance of being inflicted.

Learnset:

All the Pokemon who can learn Tri Attack either by leveling up or TM/TR can learn Tri Radiance.

 

Scorch

  Reveal hidden contents

Type: Fire
Category: Special
PP: 20 (max. 32)
Power: 70
Accuracy: 100%

The user rapidly heats the target and has a 10% chance of burning it. This move is super effective on Water types.

Learnset:

  Reveal hidden contents

By leveling up:

Flareon

Moltres

Magcargo

Entei

Camerupt

Groudon

Magmortar

Heatran

Heatmor

Volcarona

Reshiram

Delphox

Volcanion

Turtonator

 

By breeding:

Charmander

Vulpix

Growlithe

Houndour

Torkoal

Pansear

Litleo

 

 

If it's supposed to be SE against water types, I'd suggest the move name be Boil.

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Flight of the First Dragon (Z-move, base Outrage and/or Fly, Dragonite-exclusive)

BP:180, Dragon*, physical

Special effect: Applies Flying type damage if target is a Fairy Type.

 

Floral Field (Z-move, base Aromatherapy, Meganium-exclusive)

BP:N/A, Grass, status

Special effect: heals status and HP of the whole team including the user, activates a 10 turn Safeguard and Grassy Terrain, and grants +1 to all stats to the user and allies in double battles.

 

Crushing Fangs (Z-move, base Liquidation, Feraligator-exclusive)

BP:190, Water, physical

Special effect: sets the enemy's def stat to -1, and his evasion stat to -6 before attacking ( this effect can't be negated by Sheer Force, but you get the damage boost).

 

Volcanic storm (Z-move, base Eruption, Typlosion-exclusive)

BP: 220, Fire, special

Special effect: Activates a 10 turn sun, 50% of the damage dealt is returned as health.

 

Tidal Wave (Z-move, base Water Sprout, Wailord-exclusive)

BP: 220, Water, special

Special effect: Activates a 10 turn rain, fully heals the user.


Soul of the Desert (Z-move, base Earthquake, Flygon-exclusive)

BP:160, Ground, physical

Special effect: Activates a 10 turn sandstorm, applies a Smack Down effect.

 

Lights of the South (Z-move, base Blizzard, Aurorus-exclusive)

BP: 200, Ice, special
Special effect: Activates a 10 turn hailstorm, super effective on Water-type pokemon.

(hail change: doubled damage, +50% defense on ice type pokemon.)

 

Time Dilation (Z-move, base Trick Room, Azelf-exclusive)

BP: N/A, psychic, status

Special effect: Activates a 10 turn Trick Room and dual screens, and switches out automatically

 

Future Vision (Z-move, base Trick Room, Mesprit-exclusive)

BP: N/A, psychic, status

Special effect: Activates Protect, switches to friendly pokemon, and then fully heals HP, PP and status of a the target pokemon (entry hazard damage never triggers).

 

Past World (Z-move, base Trick Room, Uxie-exclusive)

BP: N/A, psychic, status

Special effect: All enemy pokemon receive a -2 stat drop on every stat as well as the Tormented and Taunt status, and switches out automatically.

 

Genesis Supernova change:

Psychic Terrain lasts 10 turns, applies a Miracle Eye effect on target before attacking.

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Savage Whip (signature move of poocheyana line) 

Type Dark

Power : 55 ( + 0.5 with status effect) 

PP : 15/15 (Max 20/20)

Category : physical (direct contact) 

Accuracy : 100

Description the user angrily whips his tail 1 to 5 times on the target which might lower the target's attack (guaranteed 2 hits) 

Learnt by levelling up  : Poocheyana and Mightyena (Lvl 35)

Learnt by TM : every other Pokemon with a tail

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Shadow Berserk

 

Type: Shadow

 

PP: ---

 

Category: Status

 

Description: The user goes into a blind rage and thinks of nothing but destroying its enemies. All of the user's stats are raised by two, except for its Def and Sp. Def, which are lowered by two. The user cannot switch out of battle and can only use attacking moves as if affected by Taunt.

 

Signature move of Shadow Falinks. Once Falinks is purified, Shadow Berserk will be replaced by No Retreat. (I hope Shadow Pokemon return someday) 😭

 

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Candy Drop

Type: Fairy
Category: Physical
PP: 10
Power: 80
Accuracy: 90%

Description: User throws a load of hard candy on the opponent. It has 10% chance of confusion (aka sugar high).

Learnset (via level up): Swirlix line, Vanillite line, Milcery line

Learnset (via move tutor): all fairy types and some rock types

 

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Aqua Whip

Type: Water

PP: 10

Power: 90

Accuracy: 95%

Description: The user harnesses the power of water and shapes it into a long whip to lash onto a target. May cause flinching.

Users by level up: only Piplup.

 

Pls no judge, I thought up this move as a kid when I was watching D/P anime and always thought a move like this would be great for Dawn's Piplup. Don't ask what was going on in my mind 🤷‍♂️

I now dedicate it to @Maqqy 😺

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Just found this topic and it seems fun so:

 

Disaster Sense

Type:Dark

PP:5

Status Move

The user uses its abilities, to sense any super effective and self-destructive moves of the opponent. Afterwards sharply boosts attack, or special attack, depending on which of the enemy's defensive stats is lower

 

Users: A signature move of Absol.

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idk If i want these moves in an attack, or an item form.

 

Fire Blade

PP: 15

Type: Status

Acc: n/a 

 

Next move has 50% chance to burn (stackable w/ other effects/abilities) and increases move power by 10

 

Thunder Blade

PP: 15

Type: Status

Acc: n/a 

 

Next move has 50% chance to paralyze (stackable w/ other effects/abilities) and increases move power by 10

 

Poison Blade

PP: 15

Type: Status

Acc: n/a

 

Next move has 50% chance to poison (if next move Toxic's that effect overrides poison) (stackable w/ other effects/abilities) and increases move power by 10

 

Ice Blade

nope. noooope. waay too OP. 

 

---

If I made this an item, it would only affect the first attacking move.

 

😄

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Enveloping Wings; Flying types give up their entire HP bar to set up light screen+reflect. An offensive momentum minded flying type exclusive setup move. Probably would be a bit absurd considering its like a better version of memento but I'd probably distribute it very thinly among flying types. 

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  • 2 weeks later...

Purify

 

Pp 10

Learnable by Most water types

 

Effect The user removes any impurities from the water for 3 turns the Pokémon does not take super effective electric damage

Reasoning Truly pure water doesn’t conduct electricity as it has no ions.

 

status move

 

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  • 6 months later...

Here are 5 moves i made in the past! Hope you guys like it!

 

Starry Night

Spoiler

Category: Status

Type: Dark

PP: 10 (max. 16)

Accuracy: -

Base Power: -

Game Description: The user summons a starry night that lasted for five turns. While boosting Dark and Ghost-Type moves, it also hurts Pokemon in some circumstances.

Effects:

- The power of Dark and Ghost-Type moves increases by 50%

- All moves that contained/inspired by the word night and other moves synonymous with it won't miss.

- The move Moonlight will heal to full health.

- Other non-damaging healing moves except Recover will fail.

- All moves that contained/inspired by the word sun and other moves synonymous with it will fail.

- Weather Ball will turn into a Dark or a Ghost-Type move (50% either type) and doubles in power.

- Castform changes to Night or Shadow form (50% either form)

 

 

Brimstone

Spoiler

Category: Physical

Type: Fire

PP: 10 (max. 16)

Accuracy: 100%

Base Power: 95

Makes Contact? No

Game Description: The user throws pure brimstone to the target. This may cause the target to burn.

Effects:

- 30% chance to burn

- The move will be boosted 1.5 times if the user have the ability Magma Armour or Flame Body.

2

 

Heart Pulse

Spoiler

Category: Special

Type: Psychic

PP: 15 (max. 24)

Accuracy: -

Base Power: -

Game Description: The target is panicking making its heart pulsating uncontrollably. 

Effects:

- Lower the target's Defence and Special Defence by 2 stages 

- Raising the user's Speed by a stage

 

 

Captain's Wheel

Spoiler

Category: Varies

Type: Water

PP: 15 (max. 24)

Accuracy: 95%

Base Power: 85

Makes Contact? No

Game Description: The user spins a boat's steering wheel and throws it to the target Pokemon. This move's category varies.

Effects:

- If the user is a water type, this move's power is doubled.

- If the user is faster than the target, it will be boosted by 20%

- This move's category varies by which will do more damage. It calculates: The user's attacking stats, The target's defensive stats, Light Screen, Reflect, and Aurora Veil.

 

 

Ampere Charge

Spoiler

Category: Physical

Type: Electric

PP: 10(max. 16)

Accuracy: 100%

Base Power: 95

Makes Contact? Yes

Game Description: The user charges it's head to the target and electrocute them. Paralysis is quite common.

Effects:

- 80% chance to paralyse

 

 

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  • 4 weeks later...

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