Lugruf Posted July 14, 2016 Share Posted July 14, 2016 Name: Thunder Dance Type: Electric Category: Other PP: 10 (16) Power: -- Accuracy: -- Effect: Increases attack by 1 stage. Next non-status move will get +1 priority. This buff can be passed with Baton Pass. Quote Link to comment Share on other sites More sharing options...
Alex Posted July 21, 2016 Share Posted July 21, 2016 Nail Gun Type: Steel Category: Physical PP: 20 (32) Power: 25 Accuracy: 95 Effect: Hits 2-5 times in a turn. Chi Blast Type: Fighting Category: Special PP: 5 (8) Power: 130 Accuracy: 90 Effect: Lowers the user's special attack by 2 stages. Sonic Punch Type: Normal Category: Physical PP: 10 (16) Power: 90 Accuracy: 100 Effect: Sound based move - blocked by soundproof, bypasses substitute. Quote Link to comment Share on other sites More sharing options...
Bessi Posted July 21, 2016 Share Posted July 21, 2016 Needle Shower Type:Steel Category:physical PP:10 Power 90 Accuracy:100 The user releases needles from its body to attack the target.It may lower the def stat Quote Link to comment Share on other sites More sharing options...
Lugruf Posted July 21, 2016 Share Posted July 21, 2016 Barb Shot Type: Poison Category: Special Contact: No PP: 20 Power: 50 Accuracy: 100 If the target is not holding an item, give it a Sticky Barb. Ground Assault Type: Ground Category: Special Contact: No PP: 15 Power: 30 Accuracy: 100 Hazards on the targets field give additional effects to the move: Spikes: Increases power in 30 for each layer Toxic Spikes: Increases power in 20 and has a 50% chance of poisoning the target for each layer. Sticky Web: Increases power in 20 and lowers the target's speed by 1 stage. Stealth Rock: Increases power in 20 and lets the move bypass ground type immunities (flying type, Levitate, Air Balloon) Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 21, 2016 Share Posted July 21, 2016 (edited) Dazzling Flare Type: Fairy Category: Special (No Contact) BP: 90 Accuracy: -- PP: 10 Priority: 0 (+3 if an opponent's using a priority move)(Targets everyone on the field) Description: The user's body glows vividly and lets out a blinding flash. If it hits a target that's about to use a Priority move, this move will cause flinch to them. Learned by: Any Pokemon that can learn Dazzling Gleam can learn Dazzling Flare. Edited July 22, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
Amanojaku Posted July 22, 2016 Share Posted July 22, 2016 Dazzling Flare Type: Fairy Category: Special (No Contact) BP: 90 Accuracy: -- PP: 10 Priority: +3 (Targets everyone on the field) Description: The user's body glows vividly and lets out a blinding flash. If it hits a target that's about to use a Priority move, this move will cause flinch to them. Learned by: Any Pokemon that can learn Dazzling Gleam can learn Dazzling Flare. That's a very nice concept, but even without the effect it's a priority move of a type with good overall coverage that's stronger than Extreme Speed and outspeeds it. Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 22, 2016 Share Posted July 22, 2016 Hm, true. I'll change the requirements a bit. Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted July 23, 2016 Share Posted July 23, 2016 Okay, here's a couple ideas I had for moves for my planned Pokemon game: Frozen Rain Type: Ice Base Power: N/A Category: Status Accuracy: 75% Effect: Freezes the target Targets: All foes Learned by: Most Ice-types, some Water-types I've noticed that no moves cause freezing and nothing else, so I figured I'd make one. Of course, since freeze is more or less an inferior sleep, I'd figure I'd buff the move, letting it hit all foes. Give Life Type: Ghost Base Power: N/A Category: Status Accuracy: 100% Effect: Faints the user, but the next Pokemon out gets its Special Attack and Attack buffed by 2 stages. Targets: Self Learned by: Most Ghost-types I took inspiration from the FNAF series for this move. It's basically a reverse Memento, and could be useful to buff Pokemon without setup moves, like Mega Lopunny. Meme Barrage Type: Normal Base Power: 90 Category: Special Accuracy: 100% Effect: Has a 30% chance to burn, paralyze, or freeze (10% chance each) Targets: Single Pokemon Learned by: Most "meme" or internet-based Pokemon (Mudkip line, Snivy line, Bidoof Line, Porygon Line, etc.) Basically just a boosted tri attack. I always liked that move, but it's never really seen competitive use, so I figure a slight power boost and a higher activation chance could help it shine. Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 24, 2016 Share Posted July 24, 2016 (edited) Hibernate Type: IceBase Power: N/A (Status Move) Category: Status Accuracy: --Description: Recovers the user's HP entirely and restores all of its lowered stats, and freezes the user for 3 turns.Learned by: Ursaring, Pangoro, Tyranitar, Swinub, Piloswine, Mamoswine, Slakoth, Slaking, Cubchoo, Beartic.Rewind Type: Psychic Base Power: N/A (Status Move)Category: StatusAccuracy: --Description: Restores the HP lost from last turn.Learned by: Celebi and Dialga Fast-Foward Type: Psychic Base Power: N/A (Status Move)Category: StatusAccuracy: --Description: Sharply raises the user's speed and skips two turns. (Turn order would be: Celebi (Fast-Foward) -> Turn 1 Force End -> Turn 2 Force End -> Turn 3 Celebi ends its move -> Opponent attacks)Learned by: Celebi and Dialga Pause Type: Psychic Base Power: N/A (Status Move)Category: StatusAccuracy: --Description: Prevents the opponent from doing anything one time after hit. The chance of failure increases in consecutive use. (1st time: 100%, 2nd time: 33%, 3rd time: 11%, and so on...)Learned by: Celebi and Dialga Edited July 24, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
Monochrome_Complex Posted July 24, 2016 Share Posted July 24, 2016 Give Life sounds amazing, although the name is kind of odd, I'd personally go with just Sacrifice, or Soul Sacrifice if you ant to be cute. Meme thing...please, please PLEASE leave that kind of thing out of the fangame. Too many fangames are plagued with meme crap. White Noise type: Ghost special acc: 100 BP: 90 pp:15 all enemy targets, bypasses substitute, blocked by soundproof the user emits a strange noise frequency that induces painful sensations in foes. . 20% chance of inflicting confusion. Learned by: Misdreavus/Mismagius, Spiritomb, Rotom, dusknoir, Lunaala, Meloetta, Giratina Phase type: ghost status/self acc:--- BP:--- pp: 10 the user takes on a spectral, intangible form, granting immunity from physical attacks this turn. In addition, if the enemy's physical attack makes direct contact, 1/8th of its health will be absorbed into the user. Like protect.endure/etc, it will have a higher degree of failure if used in succession. learned by: any ghost type except honedge line and spiritomb via TM, learned naturally by gastly/haunter/gengar, misdreavus/Mismagius, duskull/duskclops/dusknoir, Rotom, sableye, High Velocity type: normal BP: 95 physical/contact acc: 100 PP: 10 single target The user rushes the opponent with overwhelming speed. This attack uses the speed stat to determine damage. Learned by: Linoone, electrode, Ninjask, Pidgeot, Yanmega, Deoxys, sharpedo Quote Link to comment Share on other sites More sharing options...
Lugruf Posted July 24, 2016 Share Posted July 24, 2016 (edited) Phase type: ghost status/self acc:--- BP:--- pp: 10 the user takes on a spectral, intangible form, granting immunity from physical attacks this turn. In addition, if the enemy's physical attack makes direct contact, 1/8th of its health will be absorbed into the user. Like protect.endure/etc, it will have a higher degree of failure if used in succession. learned by: any ghost type except honedge line and spiritomb via TM, learned naturally by gastly/haunter/gengar, misdreavus/Mismagius, duskull/duskclops/dusknoir, Rotom, sableye, Isn't this a strictly worse Spiky Shield? Edited July 24, 2016 by Lugruf Quote Link to comment Share on other sites More sharing options...
Alex Posted July 24, 2016 Share Posted July 24, 2016 (edited) Okay, here's a couple ideas I had for moves for my planned Pokemon game: Frozen Rain Type: Ice Base Power: N/A Category: Status Accuracy: 75% Effect: Freezes the target Targets: All foes Learned by: Most Ice-types, some Water-types I've noticed that no moves cause freezing and nothing else, so I figured I'd make one. Of course, since freeze is more or less an inferior sleep, I'd figure I'd buff the move, letting it hit all foes. I think you're putting way too little stock in Freeze. This move looks very broken, and I think there's a reason no moves cause freezing directly. Edited July 24, 2016 by Nyalicirno Quote Link to comment Share on other sites More sharing options...
Fumble Posted July 24, 2016 Share Posted July 24, 2016 Freeze isn't an inferior sleep at all tbh; it potentially can last for, what, like 10 turns? (Not sure about that) I'm fine with a move that can freeze, but not one that so many Pokemon get and that hits all foes (the only other status inducing move hitting all foes is Dark Void iirc) Quote Link to comment Share on other sites More sharing options...
Alex Posted July 24, 2016 Share Posted July 24, 2016 Freeze isn't an inferior sleep at all tbh; it potentially can last for, what, like 10 turns? (Not sure about that) I'm fine with a move that can freeze, but not one that so many Pokemon get and that hits all foes (the only other status inducing move hitting all foes is Dark Void iirc) It can last indefinitely Quote Link to comment Share on other sites More sharing options...
Fumble Posted July 24, 2016 Share Posted July 24, 2016 It can last indefinitely ...oh, that's worse than I thought. I only remembered watching a battle in which a Pokemon was frozen until around the end of it... Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted July 24, 2016 Share Posted July 24, 2016 It can last indefinitely ...Welp, guess I'm scrapping that move... Quote Link to comment Share on other sites More sharing options...
Alex Posted July 24, 2016 Share Posted July 24, 2016 Name: Fairy RingType: FairyCategory: OtherPP: 5 (8)Power: ---Accuracy: ---Effect: Lays a Fairy Ring on your side of the field that heals any non-levitating Pokémon switched in for 10% of HP. Removed by defog. Name: Lunar Arrow Type: Fairy Category: Physical PP: 10 (16) Power: 85 Accuracy: 100 Effect: Has a high critical-hit ratio. Quote Link to comment Share on other sites More sharing options...
Jmanultrax1 Posted July 25, 2016 Share Posted July 25, 2016 name:Holy arrow type: psychic category: physical pp:10 (15) power: 80 accuracy:80 effect: a holy pierces the target through defenses (screens, sub, protect) if used against a dark type the attack becomes super effective name: clear drop type: water category: other pp:8 (12) accuracy:70 effect: the user uses water to wipe stat increases from the target. If the target had more than one the stats are removed and they lose stats compared to how much they were increased. Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 25, 2016 Share Posted July 25, 2016 (edited) Dull RoomType: Psychic Category: Other PP: 5 Power: --Accuracy: --Priority: 0Description: The user creates a bizarre space, where all attacks' damage are "not very effective". Moves that are already 2x resisted become 4x resisted, and moves that are 4x resisted become 8x resisted. Effectiveness is overridden and replaced with resistance. Learned By: All Pokemon that can learn both Magic Room and Wonder Room can learn Dull Room. Sharp RoomType: Psychic Category: Other PP: 5 Power: --Accuracy: --Priority: 0Description: The user creates a bizarre space, where all attacks' damage are "very effective". Moves that are already 2x effective become 4x effective, and moves that are 4x effective become 8x effective. Resistances and Immunities are overridden and replaced with effectiveness. Learned By: All Pokemon that can learn both Magic Room and Wonder Room can learn Sharp Room. Edited July 28, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
Tartar Posted July 25, 2016 Share Posted July 25, 2016 EXPLOSION! (pronounced EXPROOOSHON) Type: Explosion type PP: 1 Power: Over 9000 Accuracy 100% (No escaping from a nuclear bomb) Effect: Faints the user for the next day and decimates any opposing Pokémon and their whole team Learned by: Any Crimson Demon Wizard Also it plays this animation when executed: Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted July 27, 2016 Share Posted July 27, 2016 Okay, I've got a trio of moves to show off, all of them exclusive for the Delta Legendary Bird Trio I'm planning for my game: For Delta Articuno: Mercury Freeze Type: Steel Base Power: 90 Accuracy: 100% Category: Special Contact: No Targets: Single Target Effect: Does additional Ice-type damage For Delta Zapdos: Magical Bolt Type: Fairy Base Power: 90 Accuracy: 100% Category: Special Contact: No Targets: Single Target Effect: Does additional Electric-type damage For Delta Moltres: Ki Flare Type: Fighting Base Power: 90 Accuracy: 100% Category: Special Contact: No Targets: Single Target Effect: Does additional Fire-type damage I've always liked the idea behind Flying Press (a move that does double-typed damage), but it just seems so outclassed by other options. These exclusive moves (for the Steel/Flying Delta Articuno, the Fairy/Flying Delta Zapdos, and the Fighting/Flying Delta Moltres) have a higher accuracy and power than Flying Press, making them actually viable. Quote Link to comment Share on other sites More sharing options...
Jmanultrax1 Posted July 28, 2016 Share Posted July 28, 2016 (edited) hastened: increased the users speed and evasion by 3 Edited July 28, 2016 by Jmanultrax1 Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 28, 2016 Share Posted July 28, 2016 Subdue Type: FairyPower: 60Accuracy: 100Category: Physical (Contact)Targets: Single TargetPP: 5 Description: The user weakens the target with kindness, lowering their Attack, Defense, Special Attack, Special Defense, Speed by 1 stage.Learned By: All Pokemon that learns False Swipe and Fairy-types get Subdue. Quote Link to comment Share on other sites More sharing options...
Monochrome_Complex Posted July 28, 2016 Share Posted July 28, 2016 Isn't this a strictly worse Spiky Shield? Spiky shield doesn't absorb health, and has a much smaller availability. SS is better at least in what it protects against but it kind of should be considering the distribution. Bemuse fairy PP: 10 status single target Priority + 3 The user engages in complete tomfoolery, bewildering the opponent and causing them to burst in laughter. This move cancels whatever action the opponent would've taken this turn. It runs on the same counter as protect/etc, so no you can't bemuse, then protect, then bemuse and repeat to force a stall loop. Also, the same target can't be affected by bemuse in subsequent turns, even if from a different pokemon. This is to prevent 2 on 1 bemuse loops. Learned by: Mime Jr/Mr. Mime, Whimsicott, Munchlax, mimikyu, psyduck, bonsly, igglybuff, cleffa, togepi, pichu, swirlix/slurpuff, azurill, budew, chingling, spinda, Quote Link to comment Share on other sites More sharing options...
Jmanultrax1 Posted July 30, 2016 Share Posted July 30, 2016 aqua drain type: water power:20 accuracy:100 category:special/healing pp:10 (13) The user drains the target of their water giving themselves a heal for 3 turns (aqua ring). If the target was soaked this moves does double damage and prevents the target from using water moves for 3 turns. Quote Link to comment Share on other sites More sharing options...
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