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Anbu Squad


Neo

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[i]Sand. Easily my favorite weather. Before I've made some pretty run of the mill sand teams, but this one is my most original idea. It's served me quite well, and has surprised the majority of people who have faced it. So without further ado I present to you: [/i]

[img]http://i9.glitter-graphics.org/pub/1065/1065689dewp15s6hu.gif[/img]

[img]http://chronicler.atlantia.sca.org/images/divider-cron.gif[/img]

At a Glance:

[img]http://pokebattlecenter.net/Deity/ermt/sprites/450.gif[/img] [img]http://pokebattlecenter.net/Deity/ermt/sprites/598.gif[/img] [img]http://pokebattlecenter.net/Deity/ermt/sprites/080.gif[/img] [img]http://pokebattlecenter.net/Deity/ermt/sprites/472.gif[/img] [img]http://pokebattlecenter.net/Deity/ermt/sprites/530.gif[/img] [img]http://pokebattlecenter.net/Deity/ermt/sprites/556.gif[/img]

[img]http://chronicler.atlantia.sca.org/images/divider-cron.gif[/img]

[img]http://pokebattlecenter.net/Deity/ermt/sprites/450.gif[/img] @ Leftovers
Trait: Sand Stream
EVs: 180 Atk / 252 Def / 76 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Slack Off
- Stealth Rock

[i]Every sand team needs a weather inducer. I chose Hippowdon for bulk. It has always done a great job of tanking super effective hits, and dishing them right back. Earthquake for the obvious reasons. (Best Ground STAB available) Ice Fang to take care of the dreaded Gliscor/Landorus/Anything that I can use it on. Chances are this thing won't fail you if you're in a battle of the bulk. Just avoid burns and it'll be fine.[/i]

[img]http://chronicler.atlantia.sca.org/images/divider-cron.gif[/img]

[img]http://pokebattlecenter.net/Deity/ermt/sprites/598.gif[/img] @ Rocky Helmet
Trait: Iron Barbs
EVs: 124 HP / 164 Def / 220 SDef
Relaxed Nature (+Def, -Spd)
- Curse
- Leech Seed
- Gyro Ball
- Power Whip

[i]This dirty ball of steel wool and weeds used is absolutely amazing. Leech Seed for the obvious trolling reasons. Gyro Ball and Power Whip are this things best STAB moves. Normally I go with leftovers on Ferrothorn, so it can stay out longer, but I went with rocky helmet because it can inflict extra damage that is always valuable when you're trying to get physical threats out of there. After one or two Curses (pending on the opponent's pokemon) Gyro Ball is going to pack a mean punch. [/i]

[img]http://chronicler.atlantia.sca.org/images/divider-cron.gif[/img]

[img]http://pokebattlecenter.net/Deity/ermt/sprites/080.gif[/img] @ Leftovers
Trait: Regenerator
EVs: 212 HP / 252 Def / 44 SDef
Bold Nature (+Def, -Atk)
- Scald
- Slack Off
- Flamethrower
- Toxic

[i]The derpin'est bro this side of Texas. Slowbro can be one evil mofo. Scald because it's a pretty good STAB on bro, and the chance of a burn is always nice. Flamethrower to deal with Ferrothorn and Scizor. This dude's sheer bulk and access to Slack Off makes him an ideal wall. If I'm in a situation where I need to get something out of my face I can always count of Slowbro to Toxic stall them out of there.[/i]

[img]http://chronicler.atlantia.sca.org/images/divider-cron.gif[/img]

[img]http://pokebattlecenter.net/Deity/ermt/sprites/472.gif[/img] @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 208 Def / 56 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Swords Dance
- Earthquake
- Ice Fang

[i]Gliscor. Oh sweet Gliscor. Why are you so amazing? Seriously this thing is a beast. Protect is to enusre that I can get that nice healing boost from Poison Heal, or if I need to see what the opponent is packing. Swords Dance boosts his already pretty decent attack. Earthquake, like I mentioned with Hippowdon, is the best STAB a ground type can ask for. Ice Fang. Same reasons as Hippowdon. I was actually considering using something else, but I went with Gliscor for reliability and bulk.[/i]

[img]http://chronicler.atlantia.sca.org/images/divider-cron.gif[/img]

[img]http://pokebattlecenter.net/Deity/ermt/sprites/530.gif[/img] @ Air Balloon
Trait: Sand Rush
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Slide
- X-Scissor
- Earthquake

[i]Meet the "Kingdra of Sand". I probably wouldn't be able to call this a sand team if he wasn't here. His massive speed ensures he's going to out-speed any scarfed Pokemon while sand is in play. Swords Dance to boost his already MASSIVE attack. Rock Slide is for those pesky Flying types that wanna laugh at this earth-bound drill. X-Scissor bro annoying bulky dark types *cough* UMBREON *cough* and Earthquake for the aforementioned reasons.[/i]

[img]http://chronicler.atlantia.sca.org/images/divider-cron.gif[/img]

[img]http://pokebattlecenter.net/Deity/ermt/sprites/556.gif[/img] @ Leftovers
Trait: Storm Drain
EVs: 104 HP / 100 Def / 252 SAtk / 48 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Cotton Guard
- Substitute
- Spikes

[i]While some of you are looking at me like I'm crazy let me explain. Has done far more than its fair share around here. Giga Drain is for healing + decent STAB. Cotton Guard is to boost this thing already decent defense. Substitute helps me set up. Spikes started out a filler, but ended up becoming a main stay. Maractus' access to Storm Drain means I can switch in on an impending super-effective water attack an benefit. Even with Ice Beam Kingdra fears this s.o.b. He'll laugh at your rain team, and set up before you know it. Fear the underrated cactus![/i]

[img]http://chronicler.atlantia.sca.org/images/divider-cron.gif[/img]

I'll be adding a threat list in a bit.

Importable
[spoiler]Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 180 Atk / 252 Def / 76 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Slack Off
- Stealth Rock

Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 124 HP / 164 Def / 220 SDef
Relaxed Nature (+Def, -Spd)
- Curse
- Leech Seed
- Gyro Ball
- Power Whip

Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 212 HP / 252 Def / 44 SDef
Bold Nature (+Def, -Atk)
- Scald
- Slack Off
- Flamethrower
- Toxic

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 208 Def / 56 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Swords Dance
- Earthquake
- Ice Fang

Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Slide
- X-Scissor
- Earthquake

Maractus (M) @ Leftovers
Trait: Storm Drain
EVs: 104 HP / 100 Def / 252 SAtk / 48 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Cotton Guard
- Substitute
- Spikes[/spoiler]
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