Follow Posted July 6, 2015 Share Posted July 6, 2015 (edited) There has been a while since I last made a RMT, so I decided to make a fresh new one in my favourite tier: NU. I wanted to build around two cores that I love using in this tier, which are torterra + lanturn and gurdurr + psychic type. It's an offensive based team though it actually has a lot of bulky stuff, it's bulky offense. Anyways, the psychic type that I mentioned in the core above is CM barrier musharna, it works so well with gurdurr because the clown gets rid of every dark type that will try to stop your mushy sweep, and while you aren't immediately strong with musharna, the strenght of a +2 stored power is really worth it. Musharna @ Leftovers Ability: Synchronize EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Barrier - Calm Mind - Stored Power/Psyshock - Moonlight/Rest CM Barrier mushy is such a threat in the current metagame, and that's why I decided to build around it. After a barrier and two calm minds you start wrecking stuff with stored power. There's only one big problem: status, even sychronize cannot compensate a toxic since it means you won't be able to sweep, so if you want to use rest over moonlight that's up to you. There's really not much to explain on the set, I decided to run physically defensive to deal with archeops better, but we have scarf rotom to KO it, and if you want to check archeops better you need to run psyshock over stored power, and with this change you can't beat quagsire 1v1 so... Gurdurr @ Eviolite Ability: Guts EVs: 196 HP / 252 Atk / 60 Def Adamant Nature - Drain Punch - Knock Off - Mach Punch - Bulk Up Sneasel is a problem, it's even getting suspected due to its ability to spam powerful attacks with its great speed tier. There are some checks to it such as mawile, regirock, carracosta, granbull, and everything I mentioned is supposed to be defensive. Gurdurr is one of the few offensive sneasel checks since mach punch OHKO's. 60 Def EVs allows you to avoid the 2HKO from silk scarf adamant kangaskhan's double edge after stealth rock. It also gives me another win condition when mushy doesn't get an opportunity to set up. Torterra @ Leftovers Ability: Shell Armor EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Earthquake - Synthesis - Wood Hammer - Stealth Rock Torterra is the definition of a tank, it can take hits and hit hard at the same time, useful isn't it? It has amazing synergy with lanturn and also gives me stealth rock support, which is needed in every good competitive team, two stabs and recovery to help me keep it alive for as much time as possible. It's also my number one switch-in to klinklang and double dance rhydon. Lanturn @ Leftovers Ability: Volt Absorb EVs: 252 HP / 4 SpA / 252 SpD Calm Nature - Ice Beam - Scald - Volt Switch - Thunder Wave Lanturn is in the team as the switch-in to special samurott and non EQ magmortar (for some reason magmortar is everywhere in the ladder). It also beats rain by paralyzing ludicolo and gorebyss and keeps up momentum with volt switch. Ice beam is useful to lure those grass types (vileplume, cacturne, etc etc.) I decided to maximize its special bulk because I don't think a weird spread can give me a better way of beating all those threats mentioned above. Archeops Ability: Defeatist EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Acrobatics - U-turn - Earthquake - Roost My team was slow, so I added archeops for speed control, it's also a huge threat tbh and its viability is probably going to be higher if sneasel gets banned. U-turn archeops is best archeops hands down. It can catch those doubles off guard and also does a lot of damage, because... well it's an ARCHEOPS with its insane 140 base attack lol. Earthquake is normally used for steel types, but since they're rare I use it for garbodor and lanturn. Rotom @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Volt Switch - Shadow Ball - Trick Yes, yes, malamar is destroying my life, trick rotom cripples it and lets the rest of the team beat it. Pretty standard spread so I won't be talking about it ok? I posted about it in the NU showcase so if you still want detail about this set just go there lol. Musharna @ Leftovers Ability: Synchronize EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Barrier - Calm Mind - Stored Power - Moonlight Gurdurr @ Eviolite Ability: Guts EVs: 196 HP / 252 Atk / 60 Def Adamant Nature - Drain Punch - Knock Off - Mach Punch - Bulk Up Torterra @ Leftovers Ability: Overgrow EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Earthquake - Synthesis - Wood Hammer - Stealth Rock Lanturn @ Leftovers Ability: Volt Absorb EVs: 252 HP / 4 SpA / 252 SpD Calm Nature - Ice Beam - Scald - Volt Switch - Thunder Wave Archeops Ability: Defeatist EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Acrobatics - U-turn - Earthquake - Roost Rotom @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Volt Switch - Shadow Ball - Trick Edited July 6, 2015 by Follow Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted July 6, 2015 Share Posted July 6, 2015 Torterra benefits from Shell Armor more IMO. I mean, when you are trying to stay alive with repeated uses of Synthesis, you don't like to be ruined by a random crit. Overgrow doesn't benefit you because well, when you are in Overgrow range you don't want to use Wood Hammer, unless you like suiciding with recoil... Also I kinda fail to get how a Ghost-type tricker can be your go-to counter to a Dark-type sweeper that has Knock Off in all of its sets, but if you say so... O.o Quote Link to comment Share on other sites More sharing options...
Follow Posted July 6, 2015 Author Share Posted July 6, 2015 (edited) I didn't notice that I was running overgrow instead of shell armor xD, changing it right now. Trick stops malamar from switching between moves, which means that at least one of my team members will be able to deal with it. Another option is scarf haunter with destiny bond, but that makes the team a bit weak to fletchinder if lanturn is low. Edited July 6, 2015 by Follow Quote Link to comment Share on other sites More sharing options...
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