Reignited'Light Posted August 16, 2015 Share Posted August 16, 2015 bored as hell. So gonna make teams for you guys. Only for a week though. Simple rules1. No shit gimmicks (this depends. List a set and I'll try to work with it)2. Post a set/core with sets you want me to work on. Won't work with "build a talon" or "give me bisharp/gallade" or something similar.3. OU teams onlyMy other rules in previous teambuilding shops still apply, so reference to that as well. I'll link it later. Now start askingnvm rules except rule number three. I'll just build whatever is posted unless it is really bad. Link to comment Share on other sites More sharing options...
Flux Posted August 16, 2015 Share Posted August 16, 2015 I'd like to see what you'd come up with for a team that features Aggron (Non-Mega). I've played around with it in the past and had varying success, though I've only tried in OU. Link to comment Share on other sites More sharing options...
AuthorReborn Posted August 16, 2015 Share Posted August 16, 2015 How about a CM Sableye and Unaware Clef core (sets in the spoilers)? Avarice (Sableye) @ SableniteAbility: PranksterEVs: 248 HP / 252 Def / 8 SpABold Nature- Calm Mind- Dark Pulse- Recover- Shadow BallEnvy (Clefable) @ LeftoversAbility: UnawareEVs: 252 HP / 4 SpA / 252 SpDCalm Nature- Moonblast- Thunder Wave- Wish- Protect Happy building! Link to comment Share on other sites More sharing options...
Kamina Posted August 16, 2015 Share Posted August 16, 2015 ayyyyee!! ms ctc,,, Can you make me a team with transform mew and/or phisical tornadus w/ acrobatics. I feel like transform mew can beat HO with t-wave and then transform into them and acrobatic tornadus-t can beat stall if you give it taunt or with u-turn momentum into a stall breaker. [fuck hurricane accuracy] thanks!! Link to comment Share on other sites More sharing options...
Shing Posted August 16, 2015 Share Posted August 16, 2015 A calm mind M-gardevoir(non if you want too) would work. That's all from me. Link to comment Share on other sites More sharing options...
Shadow Tack Posted August 16, 2015 Share Posted August 16, 2015 Nosepass @ Berry Juice Ability: Sturdy Level: 1 Serious Nature IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe - Toxic - Stealth Rock - Pain Split - Magic Coat can i get a team involving this silly nosepass? Link to comment Share on other sites More sharing options...
Lord Bagel Posted August 16, 2015 Share Posted August 16, 2015 How about a cotton guard altaria team? Just to give more to build on maybe add a talon, I see that core sometimes and it seems good. Link to comment Share on other sites More sharing options...
Reignited'Light Posted August 16, 2015 Author Share Posted August 16, 2015 Ok, if anyone has any questions regarding changes or any EV spreads, PM me instead of posting here to prevent clutter.Aggron sets up sr so easily because of it's good typing, although fighting and ground hurts. I paired it with things that resist fighting, water and ground. Team was a bit weak to sand, so I have two will o wisp users to reduce sand damage while also checking stuff like gardevoir. Cotton Guard Altaria just so things like mega lopunny and bisharp won't be too much of a issue. Aggron @ LeftoversAbility: SturdyEVs: 232 HP / 100 Def / 80 SpD / 96 SpeCareful Nature- Stealth Rock- Roar- Earthquake- Iron HeadLatias @ Life OrbAbility: LevitateEVs: 72 HP / 192 SpA / 244 SpeTimid Nature- Draco Meteor- Hidden Power [Fire]- Defog- RoostVictini @ LeftoversAbility: Victory StarEVs: 240 HP / 208 SpD / 60 SpeJolly Nature- Will-O-Wisp- Taunt- V-create- Bolt StrikeChansey @ EvioliteAbility: Natural CureEVs: 240 HP / 252 Def / 16 SpeBold NatureIVs: 0 Atk- Wish- Soft-Boiled- Seismic Toss- Heal BellAltaria @ AltarianiteAbility: Cloud NineHappiness: 0EVs: 240 HP / 24 Atk / 244 SpeAdamant Nature- Dragon Dance- Frustration- Roost- Cotton GuardGengar @ Black SludgeAbility: LevitateEVs: 28 HP / 228 SpA / 252 SpeTimid NatureIVs: 0 Atk- Will-O-Wisp- Substitute- Hex- Sludge Wave I didn't like the Clefable and Sableye sets/spreads you used, so I chose spreads that I thought would be better overall. You're free to replace them with your own sets anyway. Team... is just a standard stall team. It's kind of type matchup based because of all the wallbreakers there is in the ORAS meta, especially Hoopa, but real men/women don't care about that and march into the battlefield anyway. Stall teams rule. Avarice (Sableye) @ Sablenite Ability: Prankster EVs: 248 HP / 252 Def / 8 Spe Bold Nature - Calm Mind - Will-O-Wisp - Recover - Shadow Ball Envy (Clefable) @ Leftovers Ability: Unaware EVs: 248 HP / 252 Def / 8 Spe Bold Nature IVs: 0 Atk - Moonblast - Heal Bell - Wish - Protect Talonflame @ Leftovers Ability: Gale Wings EVs: 224 HP / 24 Def / 252 SpD / 8 Spe Jolly Nature - Will-O-Wisp - Taunt - Roost - Brave Bird Starmie @ Leftovers Ability: Natural Cure EVs: 240 HP / 16 SpD / 252 Spe Timid Nature IVs: 0 Atk - Rapid Spin - Scald - Reflect Type - Recover Hippowdon @ Leftovers Ability: Sand Stream EVs: 240 HP / 148 Def / 120 SpD Impish Nature - Stealth Rock - Earthquake - Stone Edge - Slack Off Skarmory @ Leftovers Ability: Sturdy EVs: 248 HP / 236 SpD / 24 Spe Careful Nature - Spikes - Roost - Iron Head - Whirlwind I tried Taunt physical torn-t, and I didn't really like it cause it was too weak. So I gave it a bulk up set. Max speed because it's important, and the HP EVs let it tank a Weavile's Icicle Crash at +1 def unless Adamant Weavile, but no one runs that anyway...Paired the team with things to break scizor/ferro so torn-t can sweep easily. Also Mega Lopunny can't revenge if at +1. Raikou has Signal Beam because fuck Hoopa-U, although that's going to be banned eventually y/y? Keldeo has HP Flying because team kinda gets fucked by Venusaur. Torn-T isn't a switch in because of poison/rocks due to sludge wave and stuff, so make sure you play absolutely well. Tornadus-Therian Ability: Regenerator EVs: 120 HP / 136 Atk / 252 Spe Jolly Nature - Bulk Up - Acrobatics - Knock Off - Superpower Latias @ Life Orb Ability: Levitate EVs: 72 HP / 192 SpA / 244 Spe Timid Nature - Draco Meteor - Hidden Power [Fire] - Defog - Healing Wish Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Raikou @ Assault Vest Ability: Pressure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Volt Switch - Signal Beam - Hidden Power [ice] Lopunny-Mega @ Lopunnite Ability: Limber EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - Healing Wish - Return - High Jump Kick Keldeo @ Choice Specs Ability: Justified EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Hydro Pump - Scald - Secret Sword - Hidden Power [Flying] Cool Balanced team. weaken everything so either Bisharp or Gardevoir can sweep. I don't like Calm Mind Gardevoir that much, but with the right support, it puts in work. Gardevoir (F) @ Gardevoirite Ability: Trace EVs: 24 Def / 232 SpA / 252 Spe Modest Nature IVs: 0 Atk - Hyper Voice - Psyshock - Focus Blast - Calm Mind Tornadus-Therian @ Assault Vest Ability: Regenerator EVs: 96 HP / 160 SpA / 252 Spe Timid Nature - Hurricane - Superpower - Knock Off - U-turn Bisharp (M) @ Lum Berry Ability: Defiant EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Sucker Punch - Knock Off - Iron Head Keldeo @ Choice Scarf Ability: Justified EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Hydro Pump - Scald - Secret Sword - Icy Wind Garchomp (M) @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Dragon Tail - Earthquake - Stealth Rock - Fire Blast Gengar @ Black Sludge Ability: Levitate EVs: 28 HP / 228 SpA / 252 Spe Timid Nature IVs: 0 Atk - Will-O-Wisp - Hex - Sludge Wave - Substitute Kinda a cookie-cutter squad, but that's how I used the core. Healing Wish+HP Fire Latias beats Scizor and heals one of your sweepers. Choice Scarf Keldeo because it's a excellent revenge killer to beat Mega Lopunny and Mega Aero, things that outpace Gardevoir. Gardevoir (M) @ Gardevoirite Ability: Trace EVs: 24 Def / 232 SpA / 252 Spe Modest Nature IVs: 0 Atk - Hyper Voice - Psyshock - Focus Blast - Taunt Scizor @ Life Orb Ability: Technician EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature IVs: 29 HP - Swords Dance - Bullet Punch - Superpower - Bug Bite Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Thundurus @ Life Orb Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunder Wave - Thunderbolt - Hidden Power [ice] - Focus Blast Latias @ Life Orb Ability: Levitate EVs: 72 HP / 192 SpA / 244 Spe Timid Nature - Draco Meteor - Hidden Power [Fire] - Healing Wish - Defog Keldeo @ Choice Scarf Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Scald - Secret Sword - Icy Wind ... not sure what's the purpose of nosepass, so I just made a hyper offense-ish team for this request. Nosepass @ Berry Juice Ability: Sturdy Level: 1 Serious Nature IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe - Toxic - Stealth Rock - Pain Split - Magic Coat Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Hasty Nature - Draco Meteor - Psyshock - Earthquake - Healing Wish Bisharp @ Life Orb Ability: Defiant EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Swords Dance - Sucker Punch - Knock Off - Iron Head Alakazam @ Alakazite Ability: Magic Guard EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Psychic - Shadow Ball - Focus Blast - Encore Keldeo @ Leftovers Ability: Justified EVs: 64 HP / 192 SpA / 252 Spe Timid Nature - Scald - Secret Sword - Calm Mind - Substitute Gengar @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Shadow Ball - Sludge Wave - Focus Blast - Destiny Bond Lead with Landorus-Therian to get up rocks and explode. You can use Azelf in this slot, but you can beat stuff like Tyranitar and is also a electric immunity to prevent volt-turn spam if you don't use explosion right away or want to preserve lando. I paired the Altaria with things to remove its counters. Talonflame removes Heatran/Ferro/Scizor with Fire/Ground coverage (Apicot is Ground). Scizor and Feraligatr are just helpful to remove fairys/fire types respectively. Starmie lures Ferrothorn and scizor (kinda) and bop them with HP Fire. Scizor (F) @ Life Orb Ability: Technician EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature IVs: 29 HP - Bug Bite - Swords Dance - Superpower - Bullet Punch Talonflame @ Apicot Berry Ability: Gale Wings EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Flare Blitz - Brave Bird - Natural Gift Altaria (F) @ Altarianite Ability: Cloud Nine EVs: 240 HP / 28 Atk / 240 Spe Adamant Nature - Cotton Guard - Roost - Facade - Dragon Dance Landorus-Therian (M) @ Focus Sash Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Stealth Rock - Knock Off - Explosion - Earthquake Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe - Hydro Pump - Hidden Power [Fire] - Ice Beam - Rapid Spin Feraligatr @ Life Orb Ability: Sheer Force EVs: 32 HP / 252 Atk / 224 Spe Jolly Nature - Dragon Dance - Waterfall - Superpower - Aqua Jet Link to comment Share on other sites More sharing options...
Juniper Posted August 16, 2015 Share Posted August 16, 2015 Mawile moves: Sucker punch Iron Head Play Rough (insert 4th move) Ability: Sheer Force Nature: Brave Can you do something with this? Link to comment Share on other sites More sharing options...
Shadow Tack Posted August 16, 2015 Share Posted August 16, 2015 ... if you're taking multiple requests can i get something w/ feraligatr and wigglytuff for a friend? Link to comment Share on other sites More sharing options...
Kamina Posted August 16, 2015 Share Posted August 16, 2015 I really liked the team! It was a bit fairy weak but with jirachi > raikou seems to do the trick. can you make a team with transform mew c: it is really cool Mew @ Leftovers Ability: Synchronize EVs: 252 HP / 4 Def / 252 Spe Jolly Nature - Will-O-Wisp - Transform - Thunder Wave - Defog Thanks again... you da best Link to comment Share on other sites More sharing options...
Reignited'Light Posted August 17, 2015 Author Share Posted August 17, 2015 I really liked the team! It was a bit fairy weak but with jirachi > raikou seems to do the trick. can you make a team with transform mew c: it is really cool Mew @ Leftovers Ability: Synchronize EVs: 252 HP / 4 Def / 252 Spe Jolly Nature - Will-O-Wisp - Transform - Thunder Wave - Defog Thanks again... you da best [18:31:57] +Myѕtic: But if it's really a problem, replace Raikou with Healing Wish Jirachi [18:32:00] +Myѕtic: Choice Scarf [18:32:01] +Myѕtic: U-Turn [18:32:09] +Myѕtic: Iron Head/Zen [18:33:03] ECH0: o kkYeah. My suggestions bro. I'll start the requests soon Link to comment Share on other sites More sharing options...
Follow Posted August 17, 2015 Share Posted August 17, 2015 Garchomp-Mega @ Garchompite Ability: Sand Force EVs: "optimal EV spread goes here" ??? Nature - Draco Meteor - Earthquake - filler - filler Mega chomp gets completely outclassed by regular chomp as a defensive mon, not only that but it's also outclassed offensively since regular chomp is faster and hits harder when packed with a LO/Earth Plate. But mixed mega chomp isn't outclassed by regular because it gets way more special attack when it mega evolves , so it means that it's stronger than a regular chomp's draco meteor while also having a strong EQ (And more bulk). Draco Meteor hits common switch-ins: lando-t, rotom and mega sableye. Put whatever you think is good on the last moveslots, and Idk about mega chomp's best spread because almost no one uses it lol. But I want at least enough speed for adamant excadrill. Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted August 17, 2015 Share Posted August 17, 2015 Probably not hella amazing but it got some cool things it could do in OU being Pangoro. ((Example: Scrappy would let it punch Mega Sable upside his mouth for SE damage.)) That and I feel like using it... I think it's kinda outclassed a tad by other wallbreakers but it certainly isn't the worst one you could have lol. I'm just a fella who likes using UUish mons in OU for the fun and novelty of it I suppose. That might make me weird... But I'm weird already so... yea XD. Link to comment Share on other sites More sharing options...
Jelly Posted August 17, 2015 Share Posted August 17, 2015 breloom the best mon so i want something built around him :> Link to comment Share on other sites More sharing options...
Nova Posted August 17, 2015 Share Posted August 17, 2015 Could you build something around CM Reuniclus? Reuniclus @ Kee Berry Ability: Magic Guard EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Psyshock - Focus Blast - Recover - Calm Mind Psyshock is STAB damage and beats other CM users in a CM battle, Focus Blast hits dark types well. The Kee Berry is the hidden gem; As long as the first attack against you isn't a Sheer Force Attack or Knock Off, you get a defense boost which lets Reuniclus live almost anything and simply Recover to heal up. Then, with the exception of Phaze users, nothing can defeat you and you are able to sweep freely. 252+ Atk Adaptability Mega Beedrill U-turn vs. +1 252 HP / 252+ Def Reuniclus: 216-256 (50.9 - 60.3%) -- guaranteed 2HKO No legendaries in the team, please, I dislike using them. Link to comment Share on other sites More sharing options...
99 Losses Posted August 17, 2015 Share Posted August 17, 2015 Can you make a team around Mega Aerodactyl and Serperior? They seem to compliment each other offensively with aero taking care of the poison/grass and flying types which serp hates and serp taking care of bulky stuff aero has trouble with. Thanks in advance! Link to comment Share on other sites More sharing options...
DashingStorm Posted August 17, 2015 Share Posted August 17, 2015 Can I has balanced team around this Mega Diancie pls; Diancie @ Diancite Ability: Clear Body EVs: 4 Atk / 252 SpA / 252 Spe Mild Nature - Diamond Storm - Rock Polish - Moonblast - Earth Power Currently running Garchomp/Zapdos/Dragonite/Gengar/Weavile/Diancie, but I'd like something different around a Mega Diancie core. Link to comment Share on other sites More sharing options...
Etesian Posted August 17, 2015 Share Posted August 17, 2015 Well, since the main reason almost no one runs Mega Medicham is it's speed, how about a Trick Room team with it? It outslows everything that's neutral base 75 Speed and above. I'd prefer either Bronzong or Cofagrigus as Trick Room setter, but I really don't mind if you use something that works better. Medicham-Mega @ MedichamiteAbility: Pure PowerEVs: 248 HP / 252 Atk / 8 DefBrave NatureIVs: 0 Spe- High Jump Kick- Psycho Cut- Ice Punch- Bullet Punch? Bronzong @ Leftovers/Macho BraceAbility: LevitateEVs: 248 HP / 8 Atk / 252 SpDSassy NatureIVs: 0 Spe- Stealth Rock- Gyro Ball- Trick Room- Toxic/Explosion Cofagrigus @ LeftoversAbility: MummyEVs: 252 HP / 252 SpA / 4 SpDQuiet NatureIVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 0 Spe- Trick Room- Nasty Plot- Shadow Ball- Hidden Power [Fighting]/Will-o-WIsp Link to comment Share on other sites More sharing options...
Reignited'Light Posted August 17, 2015 Author Share Posted August 17, 2015 I'm making the teams, but won't be able to post them right away. Sorry for the delay, but I promise to make this worthwhile! Link to comment Share on other sites More sharing options...
Chase Posted August 17, 2015 Share Posted August 17, 2015 Gyarados @ GyaradositeAbility: IntimidateEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Dragon Dance- Crunch- Waterfall- Ice Fang Magnezone @ Choice ScarfAbility: Magnet PullEVs: 4 Def / 252 SpA / 252 SpeTimid Nature- Volt Switch- Hidden Power Fire- Flash Cannon- Thunderbolt Latias @ Life OrbAbility: LevitateEVs: 72 HP / 184 SpA / 252 SpeTimid Nature- Defog- Draco Meteor- Psyshock- Roost The two objectives here are 1 - to get Mega Gyarados the chance to sweep and 2 - clear the steel type Pokemon that stand in it's way. Link to comment Share on other sites More sharing options...
Odybld Posted August 17, 2015 Share Posted August 17, 2015 I know it's far from a win condition, but I'd like a four attacks Starmie. I use Bolt-Beam and two STABs but pick whatever you want as mad coverage. HP Fire? Signal Beam for HoopaU? Grass Knot for the rare and superannoying Quagsire or Gastrodon stall? As long as it has 4 attacks to bluff the spin and lure stuff out, it's good. Link to comment Share on other sites More sharing options...
Juniper Posted August 17, 2015 Share Posted August 17, 2015 Why in your avatar does the electrode look uncomfortable? doesn't he know he has a type advantage?? Link to comment Share on other sites More sharing options...
Darvan Korematsu Posted August 17, 2015 Share Posted August 17, 2015 How about a Speed-Boost Baton Passer core with Mega Heracross or similar. See what you can make with that. Link to comment Share on other sites More sharing options...
Reignited'Light Posted August 17, 2015 Author Share Posted August 17, 2015 PM me any questions if you want to ask about a team/EV spread/whatever. You're better off using Bisharp instead of Mawile, but Mawile is kinda innovative I suppose, since it takes fairy hits better then bisharp, lol. Mawile @ Life Orb Ability: Sheer Force EVs: 160 HP / 252 Atk / 96 Spe Adamant Nature - Swords Dance - Sucker Punch - Play Rough - Iron Head Tornadus-Therian @ Assault Vest Ability: Regenerator EVs: 96 HP / 160 SpA / 252 Spe Timid Nature - Hurricane - Focus Blast - Knock Off - U-turn Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Klefki @ Leftovers Ability: Prankster EVs: 248 HP / 8 Def / 252 SpD Calm Nature - Spikes - Flash Cannon - Thunder Wave - Magnet Rise Diancie-Mega @ Diancite Ability: Clear Body EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Protect - Diamond Storm - Moonblast - Earth Power Keldeo @ Choice Scarf Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Scald - Secret Sword - Icy Wind Wigglytuff lead beats lando-t/chomp/sableye/ferrothorn. Just a HO team that benefits from Wigglytuff's removal of entry hazard users and stuff. Not that good of a team, but it's Wigglytuff. Use Diancie to throw back Stealth Rock as your means of hazard control. Wigglytuff @ Life Orb Ability: Competitive EVs: 192 HP / 252 SpA / 8 SpD / 56 Spe Modest Nature - Stealth Rock - Fire Blast - Ice Beam - Dazzling Gleam Feraligatr @ Life Orb Ability: Sheer Force EVs: 32 HP / 252 Atk / 224 Spe Jolly Nature - Dragon Dance - Waterfall - Crunch - Ice Punch Bisharp @ Lum Berry Ability: Defiant EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Swords Dance - Knock Off - Sucker Punch - Iron Head Diggersby @ Choice Scarf Ability: Huge Power EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Return - Earthquake - U-turn - Fire Punch Dragonite @ Lum Berry Ability: Multiscale EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dragon Dance - Dragon Claw - Earthquake - Extreme Speed Diancie-Mega @ Diancite Ability: Clear Body EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Protect - Diamond Storm - Moonblast - Earth Power Don't know what Mew set this is good for, but Mew's ability to spread status makes Gengar really good for this team. Ferrothorn also spreads T-wave as well, so that's pretty cool. keep scizor alive at all costs otherwise you get doomed by weavile and a well played bisharp I guess, but mostly weavile. Mew @ LeftoversAbility: Synchronize EVs: 240 HP / 16 Def / 252 Spe Timid Nature IVs: 0 Atk - Will-O-Wisp - Transform - Thunder Wave - Defog Gengar @ Black Sludge Ability: Levitate EVs: 28 HP / 228 SpA / 252 Spe Timid Nature IVs: 0 Atk - Hex - Sludge Wave - Will-O-Wisp - Substitute Tornadus-Therian @ Assault Vest Ability: Regenerator EVs: 96 HP / 160 SpA / 252 Spe Timid Nature - Hurricane - Focus Blast - Knock Off - U-turn Scizor @ Scizorite Ability: Light Metal EVs: 248 HP / 44 Atk / 16 Def / 200 SpD Impish Nature - Swords Dance - Roost - Bullet Punch - Bug Bite Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Sassy Nature IVs: 0 Spe - Leech Seed - Spikes - Thunder Wave - Knock Off Hippowdon @ Leftovers Ability: Sand Stream EVs: 240 HP / 148 Def / 120 SpD Impish Nature - Stealth Rock - Earthquake - Whirlwind - Slack Off Pretty sexy sand team. Garchomp's Draco Meteor OHKOs most Tank Garchomps. Outspeeds Adamant Excadrill like you asked, and is just a good Bulky offense breaker. slowly chip away at the opp's health, and bring in Garchomp safely through a resisted hit or something. Garchomp-Mega @ Garchompite Ability: Rough Skin EVs: 148 Atk / 120 SpA / 240 Spe Rash Nature - Draco Meteor - Earthquake - Fire Blast - Stone Edge Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Healing Wish - Roost - Draco Meteor - Psyshock Skarmory @ Leftovers Ability: Sturdy EVs: 248 HP / 236 SpD / 24 Spe Careful Nature - Spikes - Iron Head - Whirlwind - Roost Hippowdon @ Leftovers Ability: Sand Stream EVs: 240 HP / 148 Def / 120 SpD Impish Nature - Stealth Rock - Slack Off - Earthquake - Whirlwind Amoonguss @ Black Sludge Ability: Regenerator EVs: 240 HP / 136 Def / 132 SpD Calm Nature - Spore - Giga Drain - Sludge Bomb - Clear Smog Excadrill @ Life Orb Ability: Sand Rush EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature IVs: 29 HP - Swords Dance - Earthquake - Iron Head - Rapid Spin some broken hoopa-u trick room shit. Once it gets banned, you can use banded crawdaunt or life orb medicham as a replacement I guess, lol. Pangoro breaks fat teams, although has trouble vs hippo even with ice punch, so weaken it with reuniclus/hoopa/camurupt. Hoopa-Unbound @ Life Orb Ability: Magician EVs: 232 HP / 24 Atk / 252 SpA Quiet Nature IVs: 0 Spe - Trick Room - Dark Pulse - Psyshock - Drain Punch Cresselia @ Mental Herb Ability: Levitate EVs: 248 HP / 40 Def / 220 SpD Sassy Nature - Trick Room - Psychic - Ice Beam - Lunar Dance Reuniclus @ Life Orb Ability: Magic Guard EVs: 248 HP / 252 SpA / 8 SpD Quiet Nature IVs: 0 Spe - Psychic - Focus Blast - Trick Room - Shadow Ball Pangoro @ Life Orb Ability: Scrappy EVs: 232 HP / 252 Atk / 24 Def Brave Nature IVs: 0 Spe - Superpower - Knock Off - Gunk Shot - Ice Punch Camerupt @ Cameruptite Ability: Solid Rock EVs: 248 HP / 8 Def / 252 SpA Quiet Nature IVs: 30 Atk / 30 SpA / 0 Spe - Fire Blast - Earth Power - Ancient Power - Hidden Power [Grass] Diancie @ Mental Herb Ability: Clear Body EVs: 248 HP / 92 Def / 168 SpD Sassy Nature IVs: 0 Spe - Trick Room - Stealth Rock - Explosion - Diamond Storm ho squad with breloom. I think having focus sash is better than life orb, but it's just what I think as I don't know the OHKO/2HKO differences off the top of my head. Everything is pretty standard. Altaria is mixed dd fire blast because we're so cool like that. OHKO's Ferrothorn after stealth rocks unless it's 252/252+Sassy, but no one runs that. Breloom @ Life Orb Ability: Technician EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature IVs: 29 HP - Swords Dance - Spore - Bullet Seed - Mach Punch Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Talonflame @ Choice Band Ability: Gale Wings EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Brave Bird - Flare Blitz - U-turn - Tailwind Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature - Draco Meteor - Psyshock - Defog - Healing Wish Altaria-Mega @ Altarianite Ability: Cloud Nine EVs: 116 Atk / 152 SpA / 240 Spe Rash Nature - Dragon Dance - Return - Earthquake - Fire Blast Scizor @ Life Orb Ability: Technician EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature IVs: 29 HP - Swords Dance - Bullet Punch - Bug Bite - Superpower dual cm with reuinclus and clefable help each other break through shit. Reuinclus can beat opposing cm users, while clef beats dark types. Sableye handles physical attackers with will-o-wisp. T Tar traps stuff like latios and various bulky psychic and also beats stall. HippoSkarm for hazards and whirlwinds because damage is great Reuniclus @ Kee Berry Ability: Magic Guard EVs: 248 HP / 244 Def / 16 Spe Bold Nature IVs: 0 Atk - Psyshock - Focus Blast - Recover - Calm Mind Hippowdon @ Rocky Helmet Ability: Sand Stream EVs: 240 HP / 228 Def / 40 SpD Impish Nature - Stealth Rock - Earthquake - Slack Off - Whirlwind Clefable @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature IVs: 0 Atk - Soft-Boiled - Moonblast - Thunder Wave - Flamethrower Skarmory @ Leftovers Ability: Sturdy EVs: 248 HP / 248 Def / 12 Spe Impish Nature - Spikes - Iron Head - Roost - Whirlwind Tyranitar @ Choice Band Ability: Sand Stream EVs: 152 HP / 252 Atk / 4 Def / 100 Spe Adamant Nature - Pursuit - Crunch - Stone Edge - Superpower Sableye-Mega @ Sablenite Ability: Prankster EVs: 240 HP / 168 Def / 100 SpD Careful Nature - Will-O-Wisp - Foul Play - Knock Off - Recover OR EV spread on Aero makes it live a Draco Meteor from a Latios at full health, and outpacing stuff like Mega Beedrill. Dump the rest in atk EVs. Gave Fire Fang over anything else because it weakens scizor/ferro to the point where clefable can sweep later on. Serperior has taunt to break stall and clears steel types bar heatran. Hippo/Mandibuzz are cool, since sr and hazard removal are really important, and both have good bulk. Mandibuzz handles Gengar better and also Hoopa-U without Tbolt, but that should be banned soon, lol. Dragalge breaks Clefable, although you can run Hex Gengar. In return, you're more weak to Scarf Tyranitar since it can pursuit trap you. If Mandibuzz's utility of checking Gengar/Hoopa-U isn't needed, run a specially defensive skarmory to beat gardevoir/azu better. Aerodactyl-Mega @ Aerodactylite Ability: Pressure EVs: 168 HP / 124 Atk / 216 Spe Jolly Nature - Stone Edge - Aerial Ace - Fire Fang - Roost Serperior @ Miracle Seed Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Giga Drain - Hidden Power [Fire] - Taunt Hippowdon @ Leftovers Ability: Sand Stream EVs: 240 HP / 148 Def / 120 SpD Impish Nature - Stealth Rock - Earthquake - Whirlwind - Slack Off Clefable @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature IVs: 0 Atk - Soft-Boiled - Calm Mind - Thunder Wave - Moonblast Mandibuzz @ Leftovers Ability: Overcoat EVs: 224 HP / 148 Def / 120 SpD / 16 Spe Impish Nature - Defog - Roost - Foul Play - U-turn Dragalge @ Draco Plate Ability: Adaptability EVs: 120 HP / 240 SpA / 148 Spe - Draco Meteor - Sludge Wave - Focus Blast - Hidden Power [Fire]OR Skarmory (F) @ Leftovers Ability: Sturdy EVs: 248 HP / 236 SpD / 24 Spe Careful Nature - Iron Head - Stealth Rock - Whirlwind - Roost Gengar (M) @ Black Sludge Ability: Levitate EVs: 28 HP / 228 SpA / 252 Spe Timid Nature IVs: 0 Atk - Will-O-Wisp - Hex - Sludge Wave - Substitute To achieve a Mega Diancie sweep, handle the opponent's steel types users with magnezone and azumarill. Lando-T checks talonflame and u-turns into magnezone which is cool. Celebi is a diancie check as well. Nasty Plot+BP into Diancie if you wish, although you can run HP Fire and Earth power instead if you don't like BP at all. Latias is just a mon that forms a good offense dragon+steel+fairy core. Diancie-Mega @ Diancite Ability: Clear Body EVs: 68 Atk / 252 SpA / 188 Spe Rash Nature - Rock Polish - Moonblast - Diamond Storm - Earth Power Magnezone @ Choice Scarf Ability: Magnet Pull EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Volt Switch - Flash Cannon - Hidden Power [Fire] Celebi @ Leftovers Ability: Natural Cure EVs: 240 HP / 136 Def / 112 SpD / 20 Spe Calm Nature - Substitute - Giga Drain - Baton Pass - Recover Azumarill @ Choice Band Ability: Huge Power EVs: 56 HP / 252 Atk / 4 Def / 196 Spe Adamant Nature - Aqua Jet - Waterfall - Play Rough - Knock Off Landorus-Therian @ Leftovers Ability: Intimidate EVs: 200 HP / 216 Def / 92 Spe Impish Nature - Stealth Rock - Earthquake - Stone Edge - U-turn Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Healing Wish - Defog idk about mega medicham in trick room. feel free to try mega heracross as I think it's a bit better. similar to Hukuna's Pangoro Trick Room, which is ok. Medicham-Mega @ Medichamite Ability: Pure Power EVs: 248 HP / 252 Atk / 8 Def Brave Nature IVs: 0 Spe - High Jump Kick - Psycho Cut - Ice Punch - Bullet Punch Bronzong @ Macho Brace Ability: Levitate EVs: 248 HP / 252 Atk / 8 SpD Brave Nature IVs: 0 Spe - Earthquake - Gyro Ball - Trick Room - Explosion Cofagrigus @ Life Orb Ability: Mummy EVs: 248 HP / 252 SpA / 8 SpD Quiet Nature IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 2 Spe - Trick Room - Nasty Plot - Shadow Ball - Hidden Power [Fighting] Hoopa-Unbound @ Life Orb Ability: Magician EVs: 232 HP / 24 Atk / 252 SpA Quiet Nature IVs: 0 Spe - Trick Room - Hyperspace Fury - Psychic - Drain Punch Cresselia @ Mental Herb Ability: Levitate EVs: 248 HP / 40 Def / 220 SpD Sassy Nature - Trick Room - Psychic - Ice Beam - Lunar Dance Diancie @ Mental Herb Ability: Clear Body EVs: 248 HP / 92 Def / 168 SpD Sassy Nature IVs: 0 Spe - Trick Room - Stealth Rock - Explosion - Diamond Storm pretty standard except for the lopunny. Use lopunny as a mean to stallbreak. people switch in their skarm/hippo/clef to tank mega lop, so you can fake out and switcheroo the next turn rendering them unable to use any utility moves thanks to AV+Klutz. Gyarados @ Gyaradosite Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Crunch - Waterfall - Ice Fang Magnezone @ Choice Scarf Ability: Magnet Pull EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Volt Switch - Hidden Power [Fire] - Flash Cannon - Thunderbolt Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature - Defog - Draco Meteor - Psyshock - Roost Keldeo @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Scald - Icy Wind - Secret Sword Lopunny @ Assault Vest Ability: Klutz EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Switcheroo - Healing Wish - Fake Out - Return Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Endure standard ho squad. Starmie lures ferro/scizor with hp fire so dragonite and diancie have a easy time sweeping. Not much really tanks starmie anyway, except t tar can revenge as long as it doesn't switch in on hydro or something. quick and easy Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe - Ice Beam - Thunderbolt - Hidden Power [Fire] - Hydro Pump Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Healing Wish - Defog Breloom @ Focus Sash Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Spore - Bullet Seed - Mach Punch - Rock Tomb Dragonite @ Lum Berry Ability: Multiscale EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dragon Dance - Dragon Claw - Earthquake - Extreme Speed Diancie-Mega @ Diancite Ability: Clear Body EVs: 4 Atk / 252 SpA / 252 Spe Naive Nature - Protect - Moonblast - Diamond Storm - Earth Power I don't really like Baton Pass teams that much, but quick pass is cool I guess. Keldeo @ Leftovers Ability: Justified EVs: 4 Def / 252 SpA / 252 Spe Modest Nature IVs: 0 Atk - Scald - Secret Sword - Calm Mind - Substitute Hippowdon @ Leftovers Ability: Sand Stream EVs: 248 HP / 232 Def / 28 SpD Impish Nature - Slack Off - Earthquake - Stealth Rock - Whirlwind Tornadus-Therian (M) @ Assault Vest Ability: Regenerator EVs: 96 HP / 160 SpA / 252 Spe Timid Nature - Hurricane - Knock Off - U-turn - Focus Blast Heracross-Mega @ Heracronite Ability: Moxie EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Substitute - Close Combat - Pin Missile - Rock Blast Mew @ Leftovers Ability: Synchronize EVs: 248 HP / 84 SpD / 176 Spe Calm Nature IVs: 0 Atk - Rock Polish - Taunt - Roost - Baton Pass Talonflame @ Leftovers Ability: Gale Wings EVs: 248 HP / 252 SpD / 8 Spe Jolly Nature - Will-O-Wisp - Taunt - Brave Bird - Roost Since there's been a lot of requests, I'll probably just pick ones I'll do. If you don't see a team you asked for, probably means I didn't like the idea or something, though I will try my best if I'm up for it. Link to comment Share on other sites More sharing options...
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