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Rejuvenation Viability Rankings 2.0 [Community WIP]


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I shall do a couple more because I'm bored haha

465MS.png Tangrowth (A Rank)

Obtainable: Before Gym 2 or 3 (can't remember exactly...) (Shadow)

Abilities: Always go for Regenerator unless you're running a Sun team... but I still think Regenerator would e better

Moves: Giga Drain, Knock Off, Wild Charge, Ancient Power, Sleep Powder, Power Whip, Sludge Bomb , Leech Seed (breed)

Useful For: Boss Battles, Marianette, Valerie

Summary: Tangrowth is a pretty useful Pokemon to have. Its base 125 Defense is nothing to be scoffed at, and with access to a range of decent physical and special offensive moves such as Knock Off, Wild Charge (surprise surprise), Power Whip, Ancient Power - it hits pretty hard too. It is also capable of learning recovery moves such as Giga Drain and Leech Seed - and its ability allows easy HP recovery upon switching out.

The downside of Tangrowth is its abysmal special defense and speed - so don't be surprised if it gets OHKOed by a special fire or bug move. Hence, it is pretty helpless against Angie and Amber. It does help against Valerie to some extent (I would recommend giving it Quick Claw) but watch out for those Ice Beams.

082MS.png Magneton (A Rank)

Obtainable: Before Gym 6

Abilities: Sturdy and Analytic are both decent.

Moves: Charge Beam, Discharge, Flash Cannon, Metal Sound, Thunder Wave

Useful For: Boss Battles, Angie

Summary: Although Magneton doesn't have access to a wide movepool, STAB Flash Cannon/Discharge will be quite painful. If the opponent gets hit by Metal Sound before that, it will hit harder. Thunder Wave is always useful to have - as speed control is pretty important and Magneton is pretty slow itself.

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Man, if you consider Meowstic-M to be A rank, then Espeon should be S lol. Meowstic is decent at best and gets extremely outclassed by Espeon and other psychic-types. The only thing it can do that others can't is support, and even then, there are much better support mons to choose from.

ZZh1R9U.pngEspeon (A+/S Rank)

Obtainable: Starter; in case you evolved your Eevee into something else, can be bred after the third gym (if female)/terajuma island ditto event (if male).

Abilities: Magic Bounce is extremely good, since early game (and even a good part of late game) is filled with status moves.

Moves: Psychic, Shadow Ball (TM, requires Rock Climb), Morning Sun, Future Sight (surprisingly not bad as it hits dark-types pretty hard), Swift (for early coverage), Hidden Power (if you get fighting).

Useful for: Venam (sweeps), Keta (sweeps), Marianette (OHKOs (if good ivs)/2HKOs (otherwise) everything besides slaking and maybe porygon2), Narcissa (outspeeds and can 2HKO all of her mons besides doublade; OHKOs gengar; future sight is good for sacrificing once it's done its job), Angie (can revenge kill most of her mons as they're really slow). Overall good on Boss Battles (excluding Ren, Eli/Sharon, Madelis and overpowered ones like Groudon)

Summary: Hits extremely hard with its high special attack and outspeeds most, if not all mons you'll face. The fact that it's immune to status moves makes it extremely trolly and useful. Makes the game even on intense mode really easy, especially during early game, which is the time where most pokemons tend to suck really badly. You can completely rely on this thing until 2 or 3 other teammates have fully evolved and/or gotten a better movepool, and even from there, it's still a great mon on most battles. The only real drawback there is is that it's really annoying to get on the jackpot machine, especially with decent ivs, but if you manage to get past that, it'll be completely worth it.

I can also do the other eeveelutions. The only ones I haven't used yet are Flareon, Glaceon and Sylveon.

Edited by Gore
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465MS.png Tangrowth (A Rank)

082MS.png Magneton (A Rank)

Obtainable: Before Gym 6

Abilities: Sturdy and Analytic are both decent.

Moves: Charge Beam, Discharge, Flash Cannon, Metal Sound, Thunder Wave

Useful For: Boss Battles, Angie

Summary: Although Magneton doesn't have access to a wide movepool, STAB Flash Cannon/Discharge will be quite painful. If the opponent gets hit by Metal Sound before that, it will hit harder. Thunder Wave is always useful to have - as speed control is pretty important and Magneton is pretty slow itself.

Shall add!

Man, if you consider Meowstic-M to be A rank, then Espeon should be S lol. Meowstic is decent at best and gets extremely outclassed by Espeon and other psychic-types. The only thing it can do that others can't is support, and even then, there are much better support mons to choose from.

ZZh1R9U.pngEspeon (A+/S Rank)

Obtainable: Starter; in case you evolved your Eevee into something else, can be bred after the third gym (if female)/terajuma island ditto event (if male).

Abilities: Magic Bounce is extremely good, since early game (and even a good part of late game) is filled with status moves.

Moves: Psychic, Shadow Ball (TM, requires Rock Climb), Morning Sun, Future Sight (surprisingly not bad as it hits dark-types pretty hard), Swift (for early coverage), Hidden Power (if you get fighting).

Useful for: Venam (sweeps), Keta (sweeps), Marianette (OHKOs (if good ivs)/2HKOs (otherwise) everything besides slaking and maybe porygon2), Narcissa (outspeeds and can 2HKO all of her mons besides doublade; OHKOs gengar; future sight is good for sacrificing once it's done its job), Angie (can revenge kill most of her mons as they're really slow). Overall good on Boss Battles (excluding Ren, Eli/Sharon, Madelis and overpowered ones like Groudon)

Summary: Hits extremely hard with its high special attack and outspeeds most, if not all mons you'll face. The fact that it's immune to status moves makes it extremely trolly and useful. Makes the game even on intense mode really easy, especially during early game, which is the time where most pokemons tend to suck really badly. You can completely rely on this thing until 2 or 3 other teammates have fully evolved and/or gotten a better movepool, and even from there, it's still a great mon on most battles. The only real drawback there is is that it's really annoying to get on the jackpot machine, especially with decent ivs, but if you manage to get past that, it'll be completely worth it.

I can also do the other eeveelutions. The only ones I haven't used yet are Flareon, Glaceon and Sylveon.

I'll put this one in A+ solely for the fact that it can only be obtainable by the Jackpot Machine... Anyway, good point on Meowstic-M. It doesn't do as much damage as most Psychic types, so I'll move it to A-. And go for the other Eeveelutions!

I'm moving Xatu up to B+ and Infernape up to A+ as well!

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I guess one thing, Hariyama.

After the bulk up got axed, and the buffs the gym leaders got i think myself that hariyama got hard nerfed from it.

Bulk up was the most important move for hariyama. However he isn't bad at the point either.

Anyway the rank will be in the last sentence.

Obtainable: Before Gym 2, sheridan village as a makuhita.

Abilities: Iron fist/Guts/Thick fat

Reccommendable: Guts or thick fat.

Recommendable Moves: Fake out, knock off, force palm, close combat replacing force palm, heavy slam and bullet punch(breeding)

Have always: Force palm until you can get close combat, fake out, bullet punch/heavy slam and knock off.

Useful For: Marianette, Angie and maybe amber if you have thick fat as it's ability.

Summary: After the bulk up axed, hariyama got the nerf too. He can be really a powerhouse, but his defense and sp.def stats is low with it's speed.

With thick fat could help hariyama, but it will fall for the other special moves and since again it's slow it's going to die.

However he have some priorty moves like fake out and bullet punch(that is reccommendable to breed) that can fastly defeat the opponent if weakned.

And close combat is a power move still. Knock off isn't too bad either.

So rank up: B-

Harsh when i took him in A+, but yes that happends. Pretty much most of slow fighting type get nerfed by the bulk up.

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189MS.pngJumpluff (A/A+ rank)

Obtainable:Used to be before Venam but now is after Crawli. You can get a Shadow Jumpluff with Toxic Spikes before Crawli however.

Abilities:Chlorophyll is good if you're using a Sun based team, otherwise Infiltrator allows this thing to make stuff like Reflect/Light Screen or Substitute. There's a lack of mons with this however.

Moves:Sleep Powder, Leech Seed, Synthesis, Rage Powder, Cotton Guard, Acrobatics, Bullet Seed and Giga Drain,Toxic Spikes.

Usefull for:Well, at the point it's available right now it get's stomped on by both Angie and Amber however, back when it was available before Venam, it stomped all over both Keta fights, with a quick claw made the fight with Mewtwo a CAKEWALK, was Extremely usefull for Marianette and Narcissa, was a Godsend against Valerie(Atleast not against her Hydration Lapras)and did pretty well against Crawli. So uh That's part of the reason why it got the boot twice

Summary:Fast support is the name of the game and Jumpluff does that just fine, 110 speed means that it's amongst the fastest mons in the game. It has access to two very important moves:Sleep Powder and Leech Seed, with this you can essentially make boss fights such as the one against Groudon,Kyogre and Giratina MUCH, MUCH easier than their supposed to be essentially stalling them out of all their health and thus cheesing the battle. Aside from that, it's faster than quite a few of Angie's team(The only ones being faster being Weavile and sometimes Froslass)Which makes it somewhat usefull against her aswell. All in all it's definetly worthy to be on someone's team and or their rotation if they like that stuff. In it's current location it might not be the best but considering that we're only about halfway into the game and the last 2 gyms being ones that have an extreme advantage over it might lower it's Rank. So I'd say about an A.

(Italics means Shadow mon only move, I'd suggest we use that to differentiate normal moves from Shadow ones.)

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I guess one thing, Hariyama.

Added. There is a Bulk Up TM, but much later in-game. You need to Surf in Route 1.

189MS.pngJumpluff (A/A+ rank)

(Italics means Shadow mon only move, I'd suggest we use that to differentiate normal moves from Shadow ones.)

Added, and I'll add the italicized Shadow moves.

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Blastoise for B+ rank

Obtainable: Before Gym 1, Limited Event (Starter)

Abilities: Torrent and Rain Dish. Rain Dish is a pretty cool ability that heals you like Leftovers, but only helps if you are willing to sacrifice a move slot for Rain Dance, which is not a bad idea at all, Rain Dance has proved to be extremely useful in a lot of difficult battles.

Moves: While Blastoise doesn't learn the best moves through level up, I feel like it's bulk makes up for it and once pokemon like Clawitzer get released, you will be able to breed for moves like Aura Sphere. By the 5th gym you will have access to stab Surf, which is great for all Water types. Blastoise also learns Rain Dance, which will boost water type moves and change the weather(which is key in a lot of important battles). Through the move tutor Blastoise gets a great move which is Flash Cannon. Some might not see the use of it since you have moves to defeat Rock types, but Flash Cannon provides coverage for Fairy types and Ice types as well.

Useful For: Blastoise has been useful for pretty much every gym, whether its taking hits, changing the wheather, or even going on the offensive. It's bulk and power allows it to do all of these things and it will surely prove to be a powerful team member.

Summary: While Blastoise is not a top tier starter, its still a great option as a starter. A Blastoise holding Damp Rock with Rain Dance and Rain Dish will have 8 turns of powered up water attacks and leftovers recovery, which could change a lot of situations, and its pretty good considering we probably won't have Leftovers for a while. Base 100 Def and Base 105 SpD is nothing to laugh at, it's probably one of bulkiest and best Water types we have available right now.

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Dewgong (A-) Fmofg3r.gif

Obtainable: Before Gym 1 (Hotel Casino)

Ability: Thick Fat if there's no weather support, Hydration if there's Rain Dance support (i'm gonna call this RDS for short), Ice Body if there's hail support (please don't use this)

Moves: Ice Beam/Signal Beam/Aurora Beam/Brine/Surf (HM) for attacking, Rest/Aqua Ring for recovery, and Encore for enemies that need to set up, Sleep Talk (breed) can be nice if there's no RDS. Substitute (by TM) is nice as well

Useful for: Basically can tank anything from Keta to Amber if there's RDS thanks to Hydration+Rest. Dewgong doesn't have much on the offensive side though, but on the deffensive side, this pokemon is very good. Its ability Hydration, combining with Rest, is just too much for the enemy. And with EVs, Dewgong can just sit there and laugh at anyone that can't OHKO it. It can tank 3 or 4 of Valerie's pokemon, beside Rotom-Wash and Lanturn (the same goes with Crawli's Galvantula and Angie's Abomasnow). It's also extremely useful for Amber for its Water STAB and can tank every hits with RDS as well (it's not gonna take Solarbeam well, though your RDS has already taken care of that with Rain Dance).

Summary: Somewhat early, and not much of a grind fest as Meowstic or Helioptile. An extremely good tank that can eat hits and status ailments for your team, as long as there's RDS. And because of that, any Water mono/duo run should have Dewgong as a member of their team. Dewgong deserves A or even A+ if you're using a RDS, but since that can't be guaranteed, he'll be fine at A-.

If there isn't a RDS though : Dewgong is still useful, and can still put up its own Rain, but that's gonna make it waste 1 precious moveslot which could've been Substitute or 1 of its precious STAB.

Edited by biboo195
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Dewgong (A-) Fmofg3r.gif

I'm just going to add its physical moves, too. I dunno about putting it as A- , due to competition from the bulkier Walrein, but then again, it's earlier and has a better supportive movepool... Oh well, I'll just leave it as A- for now!

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I'm just going to add its physical moves, too. I dunno about putting it as A- , due to competition from the bulkier Walrein, but then again, it's earlier and has a better supportive movepool... Oh well, I'll just leave it as A- for now!

Uhh Chubb, i mistook Abomasnow for Mamoswine, please fix it for me.

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Hmm....Which Pokemon is available for evaluation. I might do one as well.

Well there's a list in page 1 about all fully evolved pokemons. Just take anything that isn't Italicized or Crossed Out.

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Butterfree for B+ (A-?)

Obtainable: Before Gym 1 (Gearen Park)

Ability: CompoundEyes (dat 97.5% accurate sleep powder), Tinted Lens (Bug Buzz spam all the way)

Moves: Sleep Powder, Quiver Dance, Bug Buzz, Stun Spore/Poisonpowder/Shadow Ball/Psybeam/filler (doesn't really matter since you'll mainly be using the first 3 moves)

Useful for: Much of the early game, Sleep Powder + Quiver Dance is pretty deadly. I was using Compound Eyes originally, but due to the ability changing glitch in v6 it now has Tinted Lens. Notable appearances included soloing Crawli's gym (since Quiver Dance gives +2 thanks to the Forest field) and taking out most of Zetta & Gearen's team in the double battle w/ Melia. With CompoundEyes, you can nail the enemy with Sleep Powder on the first turn then quiver dance one or two times followed by an attack, while with Tinted Lens the sleep chance is slightly less but you have a more reliable stab move in Bug Buzz. Obviously one major downside is that it is VERY frail (weak to rock/fire/flying/electric), especially on the physical side, but it can still take a hit or two on the special side (like a Shadow Ball from Gearen's Gengar)

Summary: Very useful status distributor with CompoundEyes, pretty underrated sweeper with Tinted Lens.

Edited by Oracle
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Butterfree for B+ (A-?)

Obtainable: Before Gym 1 (Gearen Park)

Ability: CompoundEyes (dat 97.5% accurate sleep powder), Tinted Lens (Bug Buzz spam all the way)

Moves: Sleep Powder, Quiver Dance, Bug Buzz, Stun Spore/Poisonpowder/Shadow Ball/Psybeam/filler (doesn't really matter since you'll mainly be using the first 3 moves)

Useful for: Much of the early game, Sleep Powder + Quiver Dance is pretty deadly. I was using Compound Eyes originally, but due to the ability changing glitch in v6 it now has Tinted Lens. Notable appearances included soloing Crawli's gym (since Quiver Dance gives +2 thanks to the Forest field) and taking out most of Zetta & Gearen's team in the double battle w/ Melia. With CompoundEyes, you can nail the enemy with Sleep Powder on the first turn then quiver dance one or two times followed by an attack, while with Tinted Lens the sleep chance is slightly less but you have a more reliable stab move in Bug Buzz. Obviously one major downside is that it is VERY frail (weak to rock/fire/flying/electric), especially on the physical side, but it can still take a hit or two on the special side (like a Shadow Ball from Gearen's Gengar)

Summary: Very useful status distributor with CompoundEyes, pretty underrated sweeper with Tinted Lens.

Done.

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Arcanine for A Rank

Main moveset: Crunch, Outrage, Flare Blitz, Extremespeed
Subs moveset: Heat Wave(utility), Magma Drift, Agility

Abilities: Flash Fire(utility), Intimidate.

Arcanine is a reliable Pokemon that can destroy teams without boosts. Only being outspeed by few Pokemon, this K9 can hit hard and fast, and take shots as well. Intimidate is it's main ability and can be used to cripple the likes of Mamoswine and Medicham, and Flash Fire can be used to seriously annoy Amber.

It's moveset is very versatile. Flare Blitz can erase any Pokemon on it's path. Alternatively, Heat Wave can be used if the opponent can take Flare Blitz because Arcanine's Sp. Atk is also great. Crunch can dent Ghost types, Extremespeed is a nice niche (similar to Lucario), and Outrage can take down dragons. Agility can be used to ensure absolute dominance.

Negatives: It has no other boosts besides Agility, but that's only it.

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