Veterans bloo123 Posted October 3, 2015 Veterans Share Posted October 3, 2015 going to have to disagree with that typhlosion nom. it doesn't seem on par with nape, gren and espeon and is a lot more limited in what it can do for a team. also, basing your rise specifically on getting eruption via heart scale when it evolves is inaccurate. in v7, you can't access the move relearner until you save her from the inkays which is after you beat angie. breeding for nature power and a good iv set for hidden power is kind of contradictory to the purpose of this thread. i could nominate metagross for S since it's released as of this version, but although its a top notch pokemon, it is highly inconvenient to use in terms of story progression. just saying that we should keep these suggestions within the realm of reason is all, nothing personal. hope whoever mods this thread takes note and considers everything with a grain of salt and not just add willy nilly. have a nice day. Link to comment Share on other sites More sharing options...
ShadowStar Posted October 3, 2015 Share Posted October 3, 2015 (edited) going to have to disagree with that typhlosion nom. it doesn't seem on par with nape, gren and espeon and is a lot more limited in what it can do for a team. also, basing your rise specifically on getting eruption via heart scale when it evolves is inaccurate. in v7, you can't access the move relearner until you save her from the inkays which is after you beat angie. breeding for nature power and a good iv set for hidden power is kind of contradictory to the purpose of this thread. i could nominate metagross for S since it's released as of this version, but although its a top notch pokemon, it is highly inconvenient to use in terms of story progression. just saying that we should keep these suggestions within the realm of reason is all, nothing personal. hope whoever mods this thread takes note and considers everything with a grain of salt and not just add willy nilly. have a nice day. Yo, thanks for noticing that for me. To be honest, I completely forgot about the Move Re-learner changes. We'll have to reconsider the Rank for this Version then. My rank was from my experience which wasn't all the current Version and looking into the Field Effects and Team changes. Have a good day as well~ Also, please redact my reservation for Helio and place Crawdaunt there instead. Thanks! Edited October 3, 2015 by ShadowStar77 Link to comment Share on other sites More sharing options...
Fumble Posted October 3, 2015 Author Share Posted October 3, 2015 going to have to disagree with that typhlosion nom. it doesn't seem on par with nape, gren and espeon and is a lot more limited in what it can do for a team. also, basing your rise specifically on getting eruption via heart scale when it evolves is inaccurate. in v7, you can't access the move relearner until you save her from the inkays which is after you beat angie. breeding for nature power and a good iv set for hidden power is kind of contradictory to the purpose of this thread. i could nominate metagross for S since it's released as of this version, but although its a top notch pokemon, it is highly inconvenient to use in terms of story progression. just saying that we should keep these suggestions within the realm of reason is all, nothing personal. hope whoever mods this thread takes note and considers everything w ith a grain of salt and not just add willy nilly. have a nice day. I never actually used Typhlosion, so I'll move it lower, maybe to A-. And thanks for noticing all of this; I'll try remembering things like when you can find the Move Relearner when I edit these. Yo, thanks for noticing that for me. To be honest, I completely forgot about the Move Re-learner changes. We'll have to reconsider the Rank for this Version then. My rank was from my experience which wasn't all the current Version and looking into the Field Effects and Team changes. Have a good day as well~ Also, please redact my reservation for Helio and place Crawdaunt there instead. Thanks! Done. Manectric B- or C+(personally i lean more towards latter, B range is just too good for it for now) Availability:After Venam's gym at Chrisola hotel, only one as event mon Abilities: Lightning Rod is obviously the one you go for(Valarie's Lanturn/R-wash), Static is too situational, Minus bears no merit in game even in double battles as no one use Plus Movepools/Moveset: Fire Fang, Bite, Thunder Wave, Discharge, Wild Charge, by TM Magma Drift, egg moves Crunch (pangoro), Electro Ball(Emolga), Ice Fang (Walrein, Mamoswine) usefulness +Early availability +consider early game fast mon, enough to outspeed many early threats +good as a support parahax mon, especially in handling Keta's and Narcissa fast mons, also destructive to Valarie's gym because of field effect except R-wash and Lanturn, also it is able to learn Light Screen if light screen exists +among the few non fire types which learns Magma Drift, not only for outside battle use but also for Angie's battle +pure electric typing is actually good with only one weakness which is fairly uncommon in Rejuv -movepools are still not wide enough for coverage -abysmal bulk with 75/60/60, even neutral damage may still be devastating, physical attack is subpar, cannot make full use of Wild Charge which is among the best physical electric STAB out there - Ampharos, Zebstrika and Emolga(either better speed tier, movepool, bulk or typing) exist -Discharge destroys opponent's as well as oneself's own ally in Double Battles, unless you or ally have ground type(which is situational in Amber's gym with her Charizard)~ Also, I dont know if Cleffa is really not available in game, i got my Cleffa in Route 2(in V6) but the availability chart says it doesnt exist, anyway, if it checks out to be existed, i would also like to make reservation for Clefable~ I dunno if Cleffa is available yet, if anybody could confirm, that would be appreciated. It wouldn't be a surprise to me if it was; Route 2 got a many Fairies and Psychic types in its update. I'll reserve it anyway, and I'll put Manectric in C+, as you say. Link to comment Share on other sites More sharing options...
ShadowStar Posted October 3, 2015 Share Posted October 3, 2015 (edited) Crawdaunt (A-/A) - Moves: Crabhammer, Swords Dance, Knock Off, Crunch, Superpower (Breed). - Ability: Adaptability powers-up Crawdaunt's STABs. This nets many OHKOs/2HKOs that wold otherwise not occur. - Item: Splash Plate / Mystic Water. You want Crabhammer to be the best it could possibly be. - Obtainable: Right after the 4th Gym. Fish for it w/ Good Rod at Wispy Ruins. *Gym by Gym Usefulness* - Gym #5 (Water): Crawdaunt is not hindered by the field. I would recommend having a Light Screen up and setting up a Swords Dance. After that, start firing off Aqua Jets/Crabhammers. This fight is about fighting Water with Water. Rotom is a problem though. - Gym #6 (Bug): Crawdaunt is very useful here. Use the "rain" to your advantage and the frail Bug-Types will fall. Aqua Jet is nice as well. Look for oppertunities to Swords Dance. OHKOs Volcorona. - Gym #7 (Ice): Many Pokemon here are Physically frail. Crawdaunt can Revenge Kill and out-speed and OHKO with Crabhammer here. Crunch is powered-up by the Melted Dimensional Field. - Gym #8 (Fire): Crawdaut is good for Revenge Killing here. Since this is a Double Battle, you could have Crawdaunt out alongside another Pokemon. Even though the Field nerfs Water-Types, Adaptability Crawdaunt still cones through. - Waterfall is the best HM to run, however, sacrificing Crabhammer's power is not a good idea in my onion. - A- due to low speed and frail defenses, however; EV Training can help remedy this. - I run a Jolly Nature to help Speed. - No notable moves to Relearn via Heart Scale. - STABs are all you rally need. - A tad bit late but effective in every Major Battle so far. Edited October 3, 2015 by ShadowStar77 Link to comment Share on other sites More sharing options...
Monochrome_Complex Posted October 3, 2015 Share Posted October 3, 2015 Manectric B- or C+(personally i lean more towards latter, B range is just too good for it for now) Availability:After Venam's gym at Chrisola hotel, only one as event mon Abilities: Lightning Rod is obviously the one you go for(Valarie's Lanturn/R-wash), Static is too situational, Minus bears no merit in game even in double battles as no one use Plus Movepools/Moveset: Fire Fang, Bite, Thunder Wave, Discharge, Wild Charge, by TM Magma Drift, egg moves Crunch (pangoro), Electro Ball(Emolga), Ice Fang (Walrein, Mamoswine) usefulness +Early availability +consider early game fast mon, enough to outspeed many early threats +good as a support parahax mon, especially in handling Keta's and Narcissa fast mons, also destructive to Valarie's gym because of field effect except R-wash and Lanturn, also it is able to learn Light Screen if light screen exists +among the few non fire types which learns Magma Drift, not only for outside battle use but also for Angie's battle +pure electric typing is actually good with only one weakness which is fairly uncommon in Rejuv -movepools are still not wide enough for coverage -abysmal bulk with 75/60/60, even neutral damage may still be devastating, physical attack is subpar, cannot make full use of Wild Charge which is among the best physical electric STAB out there - Ampharos, Zebstrika and Emolga(either better speed tier, movepool, bulk or typing) exist -Discharge destroys opponent's as well as oneself's own ally in Double Battles, unless you or ally have ground type(which is situational in Amber's gym with her Charizard)~ Also, I dont know if Cleffa is really not available in game, i got my Cleffa in Route 2(in V6) but the availability chart says it doesnt exist, anyway, if it checks out to be existed, i would also like to make reservation for Clefable~ I have to fully agree with this analysis as someone who had Manectric on their team until replacing them with electabuzz(who TBH isn't all that much better but can at least evolve). The guy hits his prime pretty early and is just sort of disappointing in the long run. Definitely a poverty mon. Link to comment Share on other sites More sharing options...
TimTim Posted October 4, 2015 Share Posted October 4, 2015 (edited) I have to fully agree with this analysis as someone who had Manectric on their team until replacing them with electabuzz(who TBH isn't all that much better but can at least evolve). The guy hits his prime pretty early and is just sort of disappointing in the long run. Definitely a poverty mon. LOL yeah, part of the reason i brought up Clefable is because basically Clefable, Garbodor and Pyroar carried the weight of my team, Manectric was just my back up plan, and i am too lazy to grind up another electric type(or repeat species-Ampharos for instance in my Reborn playthrough), and Chubb, the spoiler lock seems to mess up a bit, some mons lock into the other mons~ Clefable A- or B+(i am struggling between the two as it is main powerhouse on my team) Availability:Before Keta's gym Route 2 as Cleffa, wild encounter Abilities: Magic Guard is favorable since there is a thing called field effect, can work around also with Unaware, Cute Charm is less desirable compared to former two Movesets: as Cleffa - Charm, Magical Leaf, Sweet Kiss, as Clefairy - encore, wake up slap, cosmic power, body slam, moonlight, moonblast, meteor mash, as Clefable - Sing, Disarming Voice, egg moves amnesia, aromatherapy, covet, belly drum, fake tears, misty terrain, wish, TM Dig, Shadow Ball, Charge beam Usefulness +early availability +bulky mon with good HP and special defense, coupled with cosmic power means tank +pure fairy typing, with scarcity of steel, and post Venam, it's a great typing +good repertoire of moves with versatility +until Saki surfaces, Clefable can be used for virtually every gym leaders in current release +face less competition from Swirlix and Spritzee, and Cottonee is in Mystery Egg, which occur by chance, so still the best fairy you can get +Magic Guard shields you from indirect damage -good moves arise very late for Clefairy which is a pain to raise -slow speed means probably getting hit before you can set up -Amber is fire type, resistant to basically every naturally leveling up moves that Clefable have under its belt -evolution is also a pain, raising happiness without Soothe Bell or paying extra for Gourmet Treat or running back and forth for haircuts, plus stone evolution to final stage And also are we allowed to rank Mystery Egg mons? If we can, i would like to reserve another seat for Flygon~If not, i would like to proceed and rank Bibarel also~ Edited October 4, 2015 by TimTim Link to comment Share on other sites More sharing options...
Fumble Posted October 5, 2015 Author Share Posted October 5, 2015 Crawdaunt (A-/A) - Moves: Crabhammer, Swords Dance, Knock Off, Crunch, Superpower (Breed). - Ability: Adaptability powers-up Crawdaunt's STABs. This nets many OHKOs/2HKOs that wold otherwise not occur. - Item: Splash Plate / Mystic Water. You want Crabhammer to be the best it could possibly be. - Obtainable: Right after the 4th Gym. Fish for it w/ Good Rod at Wispy Ruins. *Gym by Gym Usefulness* - Gym #5 (Water): Crawdaunt is not hindered by the field. I would recommend having a Light Screen up and setting up a Swords Dance. After that, start firing off Aqua Jets/Crabhammers. This fight is about fighting Water with Water. Rotom is a problem though. - Gym #6 (Bug): Crawdaunt is very useful here. Use the "rain" to your advantage and the frail Bug-Types will fall. Aqua Jet is nice as well. Look for oppertunities to Swords Dance. OHKOs Volcorona. - Gym #7 (Ice): Many Pokemon here are Physically frail. Crawdaunt can Revenge Kill and out-speed and OHKO with Crabhammer here. Crunch is powered-up by the Melted Dimensional Field. - Gym #8 (Fire): Crawdaut is good for Revenge Killing here. Since this is a Double Battle, you could have Crawdaunt out alongside another Pokemon. Even though the Field nerfs Water-Types, Adaptability Crawdaunt still cones through. - Waterfall is the best HM to run, however, sacrificing Crabhammer's power is not a good idea in my onion. - A- due to low speed and frail defenses, however; EV Training can help remedy this. - I run a Jolly Nature to help Speed. - No notable moves to Relearn via Heart Scale. - STABs are all you rally need. - A tad bit late but effective in every Major Battle so far. LOL yeah, part of the reason i brought up Clefable is because basically Clefable, Garbodor and Pyroar carried the weight of my team, Manectric was just my back up plan, and i am too lazy to grind up another electric type(or repeat species-Ampharos for instance in my Reborn playthrough), and Chubb, the spoiler lock seems to mess up a bit, some mons lock into the other mons~ Clefable A- or B+(i am struggling between the two as it is main powerhouse on my team) Availability:Before Keta's gym Route 2 as Cleffa, wild encounter Abilities: Magic Guard is favorable since there is a thing called field effect, can work around also with Unaware, Cute Charm is less desirable compared to former two Movesets: as Cleffa - Charm, Magical Leaf, Sweet Kiss, as Clefairy - encore, wake up slap, cosmic power, body slam, moonlight, moonblast, meteor mash, as Clefable - Sing, Disarming Voice, egg moves amnesia, aromatherapy, covet, belly drum, fake tears, misty terrain, wish, TM Dig, Shadow Ball, Charge beam Usefulness +early availability +bulky mon with good HP and special defense, coupled with cosmic power means tank +pure fairy typing, with scarcity of steel, and post Venam, it's a great typing +good repertoire of moves with versatility +until Saki surfaces, Clefable can be used for virtually every gym leaders in current release +face less competition from Swirlix and Spritzee, and Cottonee is in Mystery Egg, which occur by chance, so still the best fairy you can get +Magic Guard shields you from indirect damage -good moves arise very late for Clefairy which is a pain to raise -slow speed means probably getting hit before you can set up -Amber is fire type, resistant to basically every naturally leveling up moves that Clefable have under its belt -evolution is also a pain, raising happiness without Soothe Bell or paying extra for Gourmet Treat or running back and forth for haircuts, plus stone evolution to final stage And also are we allowed to rank Mystery Egg mons? If we can, i would like to reserve another seat for Flygon~If not, i would like to proceed and rank Bibarel also~ ...oops. Done, fixed the spoiler, and you can rank Mystery Egg Pokemon, so I'll reserved both Flygon and Bibs for ya. Link to comment Share on other sites More sharing options...
ShadowStar Posted October 5, 2015 Share Posted October 5, 2015 (edited) Breloom (B+/A-) ~ Useful Moves: Spore, Mach Punch, Force Palm, Sky Uppercut, Seed Bomb, Bullet Seed (Breed), Bulk Up , Drain Punch (Breed) ~ Abilities: Poison Heal or Technician. I forget if a Toxic Orb is available so take that with a grain of salt. Techinican boosts many moves (Force Palm, Mach Punch, and Bullet Seed). ~ Obtainable: Before Gym #4 (Mystery Egg), Before Gym #6 (Special Tree @ Akora Forest). *Gym by Gym Usefulness* ~ Gym #4 (Ghost): With Spore, Breloom has decent speed and can put some Pokemon to Sleep. This allows for another Pokemon to Set-Up. Without Spore, Bullet Seed hist very hard against some of the very frail Pokemon. However, Breloom will be KOd if it is out-sped. ~Gym #5 (Water): Grass STABs deal very high damage. Breloom is slowed down by the Field. If one changed the Field, Breloom could have a field day. ~ Gym #6 (Bug): With no access to Rock Tomb, Breloom isn't very useful in this Battle. You could Spore the slow bugs and Set-Up w/ another Pokemon, ~ Gym #7 (Ice): Breloom deals massive damage w/ Force Palm. Mach Punch could be used to finish-off/revenge kill weakened Pokemon. ~ Gym #8 (Fire): Breloom could out-speed certain Pokemon and put them to Sleep. Force Palm deals high damage. Resists your ally Earthquake. If only Rock Tomb was available... ~ Closest HM to "useful" is Rock Smash, however; this move is lower in power compared to Force Palm. I would not recommend HMs on Breloom. ~ Very high Attack (130) and semi-decent Speed (70). ~ Extremely frail. ~ Unable to use Move Re-learner until after Gym #7 so no leveling for Spore until then. ~ B+ before Gym #7, A- for future content. ~ Very useful for Legendary Battles. Edited October 5, 2015 by ShadowStar77 Link to comment Share on other sites More sharing options...
biboo195 Posted October 6, 2015 Share Posted October 6, 2015 ~ Unable to use Move Re-learner until after Gym #7 so no leveling for Spore until then. Actually, with V6, the move relearner's sister can help you with that. And the earliest Heart Scale is also in the Grotto (where we fight Soul Keta). So Spore on Breloom is a possibility. Just stick with Shroomish until lvl 40 so that it can learn Spore, and then evolve it and get its Mach Punch through the Move relearner's sister. The same goes for Typhlosion. Link to comment Share on other sites More sharing options...
ShadowStar Posted October 6, 2015 Share Posted October 6, 2015 (edited) Actually, with V6, the move relearner's sister can help you with that. And the earliest Heart Scale is also in the Grotto (where we fight Soul Keta). So Spore on Breloom is a possibility. Just stick with Shroomish until lvl 40 so that it can learn Spore, and then evolve it and get its Mach Punch through the Move relearner's sister. The same goes for Typhlosion. Ok I thought that was the case. I thought I saw my friend use the move re-learner in V6 Pre-Angie. Thanks for the clarification, Biboo Gardevoir reservation, please. Edited October 6, 2015 by ShadowStar77 Link to comment Share on other sites More sharing options...
TimTim Posted October 7, 2015 Share Posted October 7, 2015 (edited) Flygon ranked B+ Availability: Mystery Egg, after Keta Abilities: Sorry, Levitate is the only one you are stuck with Movesets: Feint Attack, Sand Tomb, Bulldoze, Rock Slide, Supersonic, Dragon Breath, Dragon Claw, Dragon Rush, Earth Power, Hyperbeam, Earthquake, Uproar; Pre-evo exclusive: Bug Buzz, Bloomburst, Bite, Dig, Crunch, Superpower; Egg moves: Bug Bite, Fury Cutter, Mudshot, Signal Beam, TM: Stacking Shot, Rock Smash, Bulldoze Usefulness +Consider early available dragon type +Stats are pretty all rounded with focus on attack and speed~ +movepools are great, wide coverage with rock slide, crunch, earthquake, signal beam etc +weaknesses are relatively rare early in game +immunity to ground and electric, resistance to many prevalent types(rock, fire, poison) -probably shouldnt use it for Valarie considering most water type pack ice beam, Angie for obvious reason, and Melia's fairy types, other than those mentioned, it is good to go -stayed a long time as a trapinch means patience and persistence are virtues in raising one and then there is this dilemma of whether to evolve it early to gain power quickly or to hold the evolution off to obtain good moves i.e. superpower(since move tutors are not available at the moment), and aquiring good moves like d-claw pretty late~ -could use a better ability -lack of boosting move or recovery, 100 base attack and speed can only get you that far, will have hard time against legendaries that we currently have in the game Edited October 7, 2015 by TimTim Link to comment Share on other sites More sharing options...
ShadowStar Posted October 7, 2015 Share Posted October 7, 2015 Gardevoir (A-) ~ Moves: Moonblast (Re-Learn), Misty Terrain (Re-Learn), Calm Mind, Psychic, Shadow Ball , Grass Knot , Charge Beam , Hidden Power (Fighting), Destiny Bond (Breed), Disable (Breed). ~ Abilities: Trace is very good for copying Abilities such as Adaptability, Sheer Force, and _____ Absorb. Telepathy is very good as well for dodging allies moves during Double Battles such as Surf, Earthquake, Sludge Wave, and Magma Drift. ~ Obtainable: Before Gym #1 (Jackpot Starter), Before Gym #8 (VERY Limited Event). Gym by Gym Usefulness ~ Gym #1 (Poison): Kirlia deals very high damage, however; Kirlia is affected by the Field. Kirlia is hit hard by Poison Moves as well. ~ Gym #2 (Fighting): Gardevoir is very good. Calm Mind + Psychic + Draining Kiss/Moonblast (Heart Scale). Watch out or Hawnlucha though. Wing Attack hurts. ~ Gym #3 (Normal): Fairy Moves get buffed here. Watch out or fast Physical Attacker (Cincinno & Slacking). ~ Gym #4 (Ghost):Gardevoir is weak to Ghost and Poison. Doesn't have a good time. STABs will it pretty hard if you out-speed/live. ~ Gym #5 (Water): Tracing Swift Swim or Water Absorb comes in handy. Swift Swim + Calm Mind. High SpDef comes in handy for the SpAtk Water-Types. ~ Gym #6 (Bug): Gardevoir's low Def is hindering. High SpDef could come in handy for certian threats (Yanmega and Volcorona). Hits hard but fast physical threats take it out. ~ Gym #7 (Ice): Watch out for Physical Attackers. Cold Truth is weakened by Gardevoirs high SpDef. You can Calm Mind to increase this. However, watch out or Weavile & Froslass. ~ Gym #8 (Fire): Trace Flash Fire or use Telepathy do dodge Earthquake. Makes this Gym relatively simple. ~ Teleport could come in handy while on Tarajuma Island. ~ Bad Defense. ~ Amazing SpDef and SpAtk. ~ Decent Speed. ~ Gardevoirite sometime between now and never ~ Resists "Shadow Moves" ~ Lots of Offensive and Defensive utility. Link to comment Share on other sites More sharing options...
Drymus Posted October 7, 2015 Share Posted October 7, 2015 I would like to suggest that Ferilagator's spoiler be fixed, so that NidoKing/Queen do not enclose an entire bracket within their spoiler. Link to comment Share on other sites More sharing options...
Fumble Posted October 10, 2015 Author Share Posted October 10, 2015 I would like to suggest that Ferilagator's spoiler be fixed, so that NidoKing/Queen do not enclose an entire bracket within their spoiler. fml Fixed~ Actually, with V6, the move relearner's sister can help you with that. And the earliest Heart Scale is also in the Grotto (where we fight Soul Keta). So Spore on Breloom is a possibility. Just stick with Shroomish until lvl 40 so that it can learn Spore, and then evolve it and get its Mach Punch through the Move relearner's sister. The same goes for Typhlosion. This is why I need to continue playing my restarted run of Rejuvenation version 6. Anyway, I'll move it up to A. Link to comment Share on other sites More sharing options...
TimTim Posted October 11, 2015 Share Posted October 11, 2015 (edited) Bibarel ranked C Available at the beginning of the game after you get your starter Abilities: I usually go for Simple(Amnesia etc), Unaware is okay-ish, Moody is dicey and not recommended Movesets: Rollout, Rototiller, Defense Curl, Water Gun, Headbutt, Hyper Fang, Yawn, Amnesia, Take Down, SuperPower, Curse; Egg moves:Aqua Tail, Double Edge, Fury Swipes, Quick Attack, Rock Climb, Skull Bash, TM Dig, Shadow Ball, Stacking Shot HM Cut, Surf Usefulness +professional HM slave, plus headbutt is actually nice STAB, Cut gets boosted and additional grass typing in Keta's field +one of the earliest water type you can get, and evolve early +immunity to ghost, that should count for something right? +Simple+Amnesia/Defense Curl/Curse can tank and wear down opponents, and Yawn to help with the captures or sleep hax, is actually quite useful for Amber's fight with good support, and Super Fang for some bosses~ -mediocre stats without boosting moves, too slow for an evolved mon and lackluster attacks with no boosting in special attack -early evolution doesnt mean getting powerful moves earlier -outlived its usefulness in battle when better water types and normal types(faster or hitting harder) arise -Simple is a two way street, stats drop also doubles -without good moves from TMs at the moment, movepools arent as impressive as you think it is Would like to reserve a spot for Lumineon as i am still in the middle of Water/Dragon run~ Edited October 11, 2015 by TimTim Link to comment Share on other sites More sharing options...
Fumble Posted October 12, 2015 Author Share Posted October 12, 2015 Okay, so, I'm in the process of adding and updating things, but I also moved reorganized because A is getting so big. Updates: Blastoise Meowstic F Sawsbuck Xatu Add: Breloom Flygon Gardevoir Bibarel EVERYTHING UP TO THIS POINT IS FINISHED! Also, if you're planning on doing Little Cups, I'd like a Pokemon that is pretty different from its evolution (unless this Pokemon is so good in the early game). For instance, Trapinch has different Abilities than Flygon, but a much lower... everything else besides Attack, (although that's pretty much everything that's different). Also reserved Lumineon for TimTim. Link to comment Share on other sites More sharing options...
CheddarSouffle Posted October 13, 2015 Share Posted October 13, 2015 I'll get to the Roserade ranking soon, sorry about that. could I reserve crobat?? Link to comment Share on other sites More sharing options...
Fumble Posted October 14, 2015 Author Share Posted October 14, 2015 I'll get to the Roserade ranking soon, sorry about that. could I reserve crobat?? Course, I'll reserve it. Somewhat busy this week, so don't worry if the list doesn't get updated in a while. Link to comment Share on other sites More sharing options...
Drymus Posted October 14, 2015 Share Posted October 14, 2015 I'd like to add a point to Ambipom: It gets Agility, Nasty Plot, and Baton Pass. I was able to beat Zetta and Gearan in a Camerupt sweep thanks to this. Link to comment Share on other sites More sharing options...
Fumble Posted October 14, 2015 Author Share Posted October 14, 2015 I'd like to add a point to Ambipom: It gets Agility, Nasty Plot, and Baton Pass. I was able to beat Zetta and Gearan in a Camerupt sweep thanks to this. Added! Link to comment Share on other sites More sharing options...
TimTim Posted October 19, 2015 Share Posted October 19, 2015 (edited) Lumineon ranked C- Abilities: Swift Swim for Rain Dance support, Storm Drain is not very helpful throughout the game, Water Veil is least useful due to Lumineon movesets being mainly special, burn will not hurt Lumineon's offense Movesets: Gust, Water Gun, Rain Dance, Water Pulse, Captivate, Aqua Ring, Whirlpool, U-turn, Bounce, Silver Wind, Aurora Beam(breed), Agility(breed), Aqua Tail(breed), Psybeam(breed), Signal Beam(breed), Surf HM +Available after Venam, Good Rod fishing in Sheridan(i dont know if old rod can) +Early water type, also evolve relatively early +pure water type with only two weaknesses +nifty as a support mon, assisted by naturally learnt Rain Dance via leveling up, plus movepools relatively wider than some water types via breeding -after Marianette, emergence of more better water types makes Lumineon faded out, facing stiff competition, one is better off with Jellicent or Ludicolo etc, even Seaking might still be the superior fish when they are available at the same time in the game~ -mediocre stats with equal stat spread, none of the stats particularly excel except for speed which is moot when you dont hit hard enough -when we say wider movepool, doesnt mean those acquired moves of Lumineon are good enough -start to have severe disadvantages when gym leaders after Marianette have counter against water types -also no good TMs like Ice Beam for Lumineon Also reserve Dragalge~ Edited October 19, 2015 by TimTim Link to comment Share on other sites More sharing options...
Fumble Posted October 19, 2015 Author Share Posted October 19, 2015 Lumineon ranked C- Abilities: Swift Swim for Rain Dance support, Storm Drain is not very helpful throughout the game, Water Veil is least useful due to Lumineon movesets being mainly special, burn will not hurt Lumineon's offense Movesets: Gust, Water Gun, Rain Dance, Water Pulse, Captivate, Aqua Ring, Whirlpool, U-turn, Bounce, Silver Wind, Aurora Beam(breed), Agility(breed), Aqua Tail(breed), Psybeam(breed), Signal Beam(breed), Surf HM +Available after Venam, Good Rod fishing in Sheridan(i dont know if old rod can) +Early water type, also evolve relatively early +pure water type with only two weaknesses +nifty as a support mon, assisted by naturally learnt Rain Dance via leveling up, plus movepools relatively wider than some water types via breeding -after Marianette, emergence of more better water types makes Lumineon faded out, facing stiff competition, one is better off with Jellicent or Ludicolo etc, even Seaking might still be the superior fish when they are available at the same time in the game~ -mediocre stats with equal stat spread, none of the stats particularly excel except for speed which is moot when you dont hit hard enough -when we say wider movepool, doesnt mean those acquired moves of Lumineon are good enough -start to have severe disadvantages when gym leaders after Marianette have counter against water types -also no good TMs like Ice Beam for Lumineon Also reserve Dragalge~ Added, although you can technically catch Finneon before Venam in the Forest. Also reserved Dragalge! Link to comment Share on other sites More sharing options...
Shing Posted October 19, 2015 Share Posted October 19, 2015 Timtim huh, dragalge? I'll be happy to see when it's out c: Good luck man. Link to comment Share on other sites More sharing options...
TimTim Posted October 20, 2015 Share Posted October 20, 2015 Timtim huh, dragalge? I'll be happy to see when it's out c: Good luck man. Thanks Shing, as i am currently doing Dragon/Water run, she is gonna be my key player on the team~ Link to comment Share on other sites More sharing options...
Logical Cabbage Posted October 24, 2015 Share Posted October 24, 2015 Might as well do this... I wanna reserve Pangoro and Gastrodon please! Link to comment Share on other sites More sharing options...
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