asterlicks Posted August 29, 2015 Share Posted August 29, 2015 Hello, I've been working with the animation editor in RPGXP to make some placeholder animations for moves that don't have any yet. I'm testing out a re-skinned Icicle Crash animation (using rock slide as a template, will replace with icicles if it works,) and exported it as a "IcicleCrash.anm" file. Is there any way for me to get this file into Pokemon Reborn's animation list? Do I need to put it into the "PkmnAnimations.rxdata" file? If I could get this to work, I'd be happy to put up some .gif's and I'd love to see if I could get a few of the more common attack animations made (Waterfall, Moonblast, Ice Beam.) Cheers Quote Link to comment Share on other sites More sharing options...
mde2001 Posted August 29, 2015 Share Posted August 29, 2015 Are you using the RPGMakerXP animation editor or the essentials one. I'd recommend using the essentials one (accessed via the debug menu or through the editor icon in a folder that comes with essentials. It is easier to use and helps with this sort of thing. Quote Link to comment Share on other sites More sharing options...
asterlicks Posted August 29, 2015 Author Share Posted August 29, 2015 (edited) I'm using the essentials one. I have the animation working (my own sprite sheet/animation/sounds) and an exported .anm file, I just need to know how to get that .anm file "incorporated" into a working game. I understood from the FAQ/help that game with RGPmaker that you need to update the PkmnAnimations.rxdata with the new animation to get things to show up, and I'm wondering how to do that? Thanks for your suggestion! Edited August 29, 2015 by asterlicks Quote Link to comment Share on other sites More sharing options...
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