Jump to content

"Creative title goes here" [RU]


Follow

Recommended Posts

Hello, it's been a while since I last posted an rmt, and since I'm fighting in smogon's RU open I need at least 3 or 4 decent teams. This one is decent imo but I still want help.

Drapion @ Shuca Berry
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Tail
- Knock Off
- Poison Jab
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 164 HP / 252 SpA / 92 Spe
Mild Nature
- Earth Power
- Fire Blast
- Stealth Rock
- Rock Slide
Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Scald
- Taunt
- Will-O-Wisp
- Recover
Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Earthquake
- U-turn
- Defog
- Roost
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Iron Tail
- Rock Climb
- Zen Headbutt
- Earthquake
Fletchinder
Ability: Gale Wings
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Roost
- Swords Dance

The goal is spamming tauros and camerupt to the point where everything is weakened, then you come in with fletchinder/drapion, get up and sd and win, simple isn't it. Now, if you want an in-depth analysis.
Drapion: I wanted to center this team around it because I think it's such a threat in this metagame, shuca berry lets it get more opportunities to set up. You guys would be fascinated with the amount of teams weak to drapion in the ladder, knock off and poison jab are main stabs, you'll be spamming those after and sd, but aqua tail hits rhyperior and megalix, knocking them out after some prior damage. Many teams try to cover drapion by adding a dugtrio and limiting drap to only one kill, that's another reason to use shuca > lum, but you can run lum if you feel like the team is weak to bulky will-o-wisp/scald users, which I don't think it is.
Camerupt: Is a goddamn nuke and punch holes for drapion and fletchinder, also provides rocks which is nice. Speed EVs are there to outspeed standard megalix after megaevolving, rock slide is for mantine and pelipper. Also provides rocks support so you can pressure your opponent.
Jellicent: Glue mon, checks fightings and breaks stall with taunt + will-o. Main switch-in to bulky waters and Hitmonlee, colbur over lefties so you don't get bopped by knock off and also helps against houndoom as a suprise factor if you don't need jellicent for anything else and want to lure the dog. Those speed EVs do something important, I don't remember what :[
Flygon: Main switch-in to mega camerupt, delphox, defog so you don't lose to hazard stacking offense, and enough speed EVs for max speed base 70 neutral natured. Provides momentum with u-turn and since it beats almost every stealth rocker in the tier it's a solid switch to things like rhyperior.
Tauros: Fast hard hitter, Iron tail for rhyperior, zen headbutt for amoong, rock climb to nuke stuff and eq for megalix. Life orb + Sheer force is overpowered and I don't know why people don't like using tauros in this tier, I think it's one of the best hard hitters.
Fletchinder: Main way of beating weather because of priority acrobatics, it's good. Finds ways to set up against burned things, and then all you have to do is click acro and win, ez.
What do you guys think of it?
Link to comment
Share on other sites

I wouldn't be worried about will-o-wisp users, as you have Fletchinder and Camerupt to negate them, as well as Jellicent to soak them up. My biggest concern is why you are concerned about Pelipper and Mantine in RU. The latter is somewhat understandable in regards of running Rock Slide due to it's noteworthy special defense > but Pelipper would take an equal amount of damage from Ancient Power > which is also boosted by Sheer Force and plays off of Camerupt's superior attacking stat.

If it works > okay....but in cases versus Pelipper you're better off using Ancient Power and I don't feel Mantine is too much of a threat to be running Physical offense in this meta game. I may be a little out of the game though.

Link to comment
Share on other sites

Water/Flying is a good typing in this meta since it's able to check the best mons in the tier according to smogon viability rankings, such as megalix, durant, megarupt and resist emboar's stabs (which forces wild charge overprediction), and I don't want to give them a free defog or a free scald, because my only switch-in, jellicent, hates toxic, so I feel like this lure is decent, ancient power is an interesting choice, but it has less PP and mantine/peli are both 2HKO'd by rock slide anyways (maybe not pelipper. Anyways pelip is less of a threat than mantine, pdef mantine spams scald and toxic against this team so a Lure to get of some crucial damage is good.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...