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...sigh, i tried

anyway, i've been bored lately and school only starts in two weeks here, so I felt like giving this a try. gonna build some uu teams for you so that hopefully you get more into the meta. even if you don't get much into it, you can always enjoy using it on the ladder against someone on the server, or even on a small tournament. only have a few rules i'd like you to follow:

- only uu teams (no shit)

- only one team per person (sorry, this thread is probably not even gonna last very long anyway)

- please be creative. don't ask me for "a sticky web team", "stall", "trick room", "hyper offense", "x weather" or "a team with [insert pokemon name here]". give details on the set you want me to build around and, if possible, try to suggest a core.

- pay attention to what i mean by the above rule. being creative doesn't necessarily equal to suggesting stupid things. therefore, i refuse to build around shitty gimmicky mons like swoobat, special aerodactyl or, overall, things that get completely outclassed by other mons on the tier, such as raichu. please try not to suggest redundant cores either, such as darmanitan + entei.

that is all. i'll go to sleep now and start building tomorrow, so g'night! (feels weird to end a post like this though, so here's a kawaii HOT AS FUCK potato)

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Hey MMM!

How does Salamence+Scarf Heracross sound? Sounds like a good offense core at first glance, although mught be weak to a lot of stuff in UU. Heracross beats rock and ice types while Mence is just a offense sweeper, lol. I think Banded Heracross puts in a lot of work as well with Guts. Change the moves if you want, as they are just copied smogon sets, lol

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  On 8/31/2015 at 3:49 AM, Sinikuro013 said:

okay...

something that revolves around the mighty power of mega absol >:]

usual stuff... hazards, wall, sweeper, gimmick mon... etc...

the twist: has to be mono dark. all the way.

have fun!

sorry, but i count that as gimmicks, please dont do things like this from now on. anyway, if you really want a uu mono dark team with mega absol, it's not hard to think about what you'll need:

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this is a sample team i quickly made. not going to elaborate much on this one, i.e. how to use it, what mons to lead with, etc, since im tired and you broke the rules :<. but here, have it.

LUoJyQt.pngOJi2RKC.pngrBP7agc.png0dEKLAa.png4Z2q6hI.pngMaomY5j.png

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i found it to be somewhat between standard balance and stall. anyway, hope you like it!

I will work on the other ones asap tomorrow :]]. By the way, Mr. Divergent, Gardevoir is OU, please check the UU tier banlist before suggesting another set/core.

Also, forget about the second rule, you can actually ask for 2 teams at most.

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Milotic @ Leftovers
Ability: Competitive
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature

  • Scald
  • Icy Wind
  • Protect
  • Recover

Chesnaught
Max HP/ Max Att/ rest in SpDef
Item: Assault Vest
Nature: Adamant
Ability: Bullet Proof
-Drain Punch
-Seed Bomb
-Power-Up Punch
-Rock Tomb

So, I just wanted to use AV Chesnaught and Competitive Milotic together.- before you call Competitive Milotic gimmicky - I just wanted to punish intimidate users such as Krookodile and Arcanine - and AV Ches works. I promise.

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  On 8/31/2015 at 4:07 AM, Reignited'Light said:

Hey MMM!

How does Salamence+Scarf Heracross sound? Sounds like a good offense core at first glance, although mught be weak to a lot of stuff in UU. Heracross beats rock and ice types while Mence is just a offense sweeper, lol. I think Banded Heracross puts in a lot of work as well with Guts. Change the moves if you want, as they are just copied smogon sets, lol

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it is a pretty strong offensive core, which i had fun building around. though, i could never decide whether i wanted to take a more bulky approach or just go with hyper offense. the former could probably work, though it felt a bit weird. the latter was hard to work around, because the team would have way too many holes, as stall teams and powerful wall breakers completely destroyed it. in the end, this is what i came up with.

BHDpDur.png7OxoyDT.pngNovVT6S.pngIaiT9n3.png4VqvpjP.pngTPkSJqv.png

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team building process:

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how the team should be used:

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  On 8/31/2015 at 6:44 AM, Hilda said:

Milotic @ Leftovers

Ability: Competitive

EVs: 252 HP / 252 SpA / 4 SpD

Modest Nature

  • Scald
  • Icy Wind
  • Protect
  • Recover

Chesnaught

Max HP/ Max Att/ rest in SpDef

Item: Assault Vest

Nature: Adamant

Ability: Bullet Proof

-Drain Punch

-Seed Bomb

-Power-Up Punch

-Rock Tomb

So, I just wanted to use AV Chesnaught and Competitive Milotic together.- before you call Competitive Milotic gimmicky - I just wanted to punish intimidate users such as Krookodile and Arcanine - and AV Ches works. I promise.

competitive milotic isn't too much of a gimmick imo. in fact, if anything, it's even less of a gimmick than regular milotic since it gets outclassed by most water-types in the tier. the only problem with it is that despite being able to take advantage of common defoggers and intimidate users, it can't do much back to them, especially against things like empoleon. anyway, this is what i got for you. not sure if it matches your play-style much but i found it to be a pretty solid team, overall. by the way, i changed the sets up a bit and im going to explain why later on the team building process.

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team building process:

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how the team should be used:

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that's about it, hope you two like the teams :]].

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  On 9/1/2015 at 2:04 AM, Jelly said:

fatcroak and rd megapert pls (np luke if u want >: ))

so i ended up making two teams because i had many options and didnt know which to go with. the first one focuses more on the rain (no luke) and is mostly hyper offense, while the second one has luke and is slightly more balanced, with some things that benefit from the rain a bit.

this is the first one:

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team building process:

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how the team should be used:

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at this point, i was mostly glad with this team, but i still wanted to have lucario in the team. also, if there was one thing that annoyed me a bit about it, was that the offensive cores were a bit redundant at times (for instance, even if heliolisk can take care of things like vaporeon, toxicroak could already handle them anyway).

enter the second team:

DkzmqLF.pngQ1pt99R.pngFJeemTU.pnghsPkouG.pngRKQA7W1.pngVbCUS6h.png

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team building process:

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how the team should be used:

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  On 9/1/2015 at 2:33 AM, Odybld said:

Give me an Agility Mega Amphy and Shaymin (scarfed or speced) to kill all bulky Scald spammers and more, and add DD Feraligatr without Aqua Jet if possible. I love playing offensively.

tried to make it as offensive as possible while keeping some bulk (which is always necessary). im going to list a few things you can change later if you want to.

m2uZyQ0.pngc5AuEnX.pngr9sCCLE.png9UUSvcx.pngaMdIZwB.pngerwCgRP.png

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team building process:
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alright, so the first thing i wanted was fitting a fire-type in the team, 'cause y'know, grass/fire/water core. initially i went with rotom-h, because it's a really solid mon overall that fits in almost any team. later after adding the other team mates i realized the team lacked physical bulk a bit, so i decided to go with physically defensive arcanine. it does what it's meant to well and it also has pretty decent attack to threaten at least grass-types that annoy feraligatr.
then i realized the team had no hazards whatsoever, and a steel-type would fit in really well. i chose cobalion because it's a great pivot mon that can set up rocks early game, put some offensive pressure and overall force switches. it has especially good synergy with ampharos, as it can take care of things that can stop it from sweeping, such as blissey, florges and umbreon.
finally, the team had no hazard controller yet and it also lacked a special wall quite a bit, so wall breakers like hydreigon and shaymin could decimate it. i decided to go with togetic because it's a really bulky mon and it has access to defog, if hazards ever become a pain.
as for things you can change, on ampharos i opted for a timid nature and 224 evs because fast megas like aerodactyl, beedrill and sceptile can stop ampharos from sweeping, not to mention that the former two are especially threatening. do note in mega form, ampharos can't outspeed them unless they have a neutral nature, so be careful when choosing to mega. that said, you can run less evs (188 or 216) to outspeed other things (noivern and base 130s like jolteon, respectively), after an agility. you can also run modest nature for more power, though do note you'll only be able to outspeed base 120s even if you put 252 evs in speed.
on feraligatr you can edit the moves to your liking. you can run substitute over ice punch to set up on water-types like vaporeon more easily. you can also run double dance (swords dance over ice punch) for more power, though if you choose to do that, you should also go for a jolly nature. i wouldnt recommend it, however, since you'll get very little chances to set up that much. finally, if you dont like crunch and feel like you need coverage for electric-types, you can replace it with earthquake.
on shaymin, i went with scarf in the end because the team lacked speed control a bit as well as a decent revenge killer (other than arcanine). if you want power though, and you feel like arcanine is enough to revenge kill fast threats, you can run specs. you can also alter the moves to your preference, i.e., air slash or psychic over dazzling gleam. i think dazzling gleam is better though, as you can surprise hydreigon, which shaymin will often have to face. then again, it's not like hydreigon is too threatening since you have togetic.
on cobalion, you can run taunt over volt switch or, if you feel like you dont need rocks, you can even run a substitue swords dance set. id keep rocks, however, since you already have enough wall breakers to put offensive pressure and rocks are extremely useful. especially since you'll need to weaken the opponent's team gradually to eventually sweep with ampharos/feraligatr.
finally, if you want even more offensive pressure, you can replace arcanine with choice banded entei. i would keep arcanine though, since without it, you dont have proper switch-ins for most physical attackers. this is how the team will look like if you choose to use entei:
m2uZyQ0.pngc5AuEnX.pngr9sCCLE.pngy75SH9k.pngaMdIZwB.pngerwCgRP.png
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Ampharos @ Ampharosite
Ability: Static
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Agility
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Ice Punch
- Dragon Dance
Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Dazzling Gleam
- Healing Wish
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Volt Switch
- Stealth Rock
Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Defog
- Baton Pass
- Roost

how the team should be used:
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the standard lead here is cobalion, but like on most battles, you should be able to predict and expect something that annoys cobalion, such as scarf mienshao. thus, you can reply with arcanine for example, or even scarf shaymin (to put offensive pressure right off the bat). in any case, assuming you manage to safely bring cobalion in the beginning, you should set up rocks and (volt) switch out of there. then, whenever you have a chance to bring either ampharos, feraligatr or shaymin in, use them to do massive damage. never risk setting up too much, because you shouldn't need to. togetic/arcanine/cobalion is a pretty safe defensive core which should be able to take care of things that annoy the three main wall breakers here. anyway, after you think the opponent's main stops to feraligatr/ampharos have been worn down enough, you should bring them in, set up an agility/dragon dance and attempt to sweep. again, be very careful with the time you choose to do this. don't risk doing it if you see even the slightest thing that can stop them and ko them. you won't be able to rely on shaymin's healing wish if they just go and faint on you.
getting damaged a bit in the midst of a sweep is fine; losing them (against a faster threat or a scarfer) when you still need them isn't. so if you play nice and safe until late game, you should do well with the team :].

sorry for the wait, hope you like 'em guys :].
EDIT: so it's been two days and i'm enjoying this so far. i'd really appreciate some feedback from you guys on a few things:

1. do you like the way i present the teams?

2. should i list threats that the teams might have trouble dealing with?

3. should i also show you some replays of me using them on the ladder?

Edited by Gore
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Personally, I think you need to get some sleep man. The time of that edit is bad for you health and wellbeing :P I like the team other than the fact that my physical and special walls are both weak to SR. Other than that, I'll change the speed settings on Gatr and Amphy to hit max speed propably, unless they can spare some leftover EVs without missing on any speedtier. I'm also worried about Mega Aero a bit, I think it's faster than Gatr after one Dance. Arcanine can really break Mega Bees balls with the drops and the Helmet. Maybe I'll make it more offensive, perhaps add Crunch to say hi to Cresselia and Reuniclus and do them some chip damage? Intimidate and the Helmet though, I like them more than Entei.

I really have a great respect for these superfast megas though. Defog makes me nervous. My walls hate hazards... Are there any Spinners on the tier that are worth considering?

And then there's rain. Oh goodness Mega Pert.

Your presentation is fine, allthough I prefer sprites over icons (pls no gen6 gifs) and you do a great job giving insight about teambuilding and usage. Noting some threats would be awesome, replays too, if you have any. If you don't have any... I think you did too much already.

Edit: ok, how about a Hitmontop over Togetic? That thing is RU, but Vest and Intimidate make practically an Eviolite, it resists rocks, and it can be specially bulky, physically bulky, bulky in both to a disgusting level, and can fire strong attacks with good coverage or go to Technician Priospam. Togetic has recovery and doesn't take Spikes damage and TSpikes, and Hitmontop can't BatonPass for momentum, but hey.

Edited by Odybld
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you can go for hitmontop, but do note that special wall breakers like hydreigon will be a pain. you can also replace arcanine/cobalion/togetic with gligar/doublade/umbreon if you want to. you can keep cobalion instead of having doublade too, but do note the only thing you'll have for fighting-types is gligar, which isn't always a reliable physical wall. in any case, faster megas and scarfs are no longer too threatening and you should still be able to take care of most special/physical wall breakers like nidoking, hydreigon, mienshao, etc. by the way, since you now have a cleric and faster threats are no longer a problem, you can change shaymin into either a specs set (while keeping healing wish or changing that to giga drain) or a life orb set with rest in the last move slot.

here's the team after those changes (i listed more options on the movesets, so edit that when importing the team).

m2uZyQ0.pngc5AuEnX.pngr9sCCLE.pngk8XeXGL.pngRKQA7W1.pnghsPkouG.png

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I still like the first draft the most. But hey, thanks a lot! Now I have to pay you overtime! I'll be able to play the team in around a month when I'm back home, so I'll be back with more feedback then. But I will try Hittop too, and I'll make it work :P

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I will give you the most godly core to work on.... r u ready for it???

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Hey, I was thinking about a ZoZo Rack - Mega Diancie team after you exposed my Mega Meta one :P You do are the all-knowing god after all :P

  On 9/2/2015 at 5:28 PM, Kamina said:

I will give you the most godly core to work on.... r u ready for it???

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guys, sorry for the wait. ive been busy (more like lazy tbh) lately and also caught a cold which developed to sinusitis. they should be up in two days or so. i already made the teams, all thats left to do is write the post.

thanks for understanding :].

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alright, here they are guys :].

  On 9/2/2015 at 5:28 PM, Kamina said:

I will give you the most godly core to work on.... r u ready for it???

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wow interesting, but ur a fkn idiot u forgot the most syn3rg3t1c thing about them: they both have a base hp stat of 60!!1 but yeah zoroark is a really fun mon which i always enjoy building around. and playing with it is the best, especially when you manage to trick your opponents and just sit there giggling like a ten year old girl when they go "wtf?? how!!?!1". i think it can work really well with whimsicott SYNERGY because zoroark pairs especially well with pivots and, overall, anything that's fairy, psychic, fighting or ghost and/or shares a common move with it.

here's the team i got for you:

y2tBm9u.pngoI2oUX6.pngmpupIVx.pngTo1y8lu.pnghsPkouG.pngk8XeXGL.png

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team building process:

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how the team should be used:

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  On 9/3/2015 at 3:08 AM, Jericho said:

Haxorus and Roserade if you'd please.

so i came up with something that was between balance and hyper offense, which i think matches your play-style nicely. be careful when importing, because i was lazy at the time i made this and decided to list the changes you can make on the the import rather than on the team building process, though i did elaborate on some of them there. anyway, i like how this turned out, looks pretty solid to me:

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team building process:

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how the team should be used:

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  On 9/4/2015 at 6:31 AM, Drymus said:

Can I request a Flame/Toxic Orb Guts Heracross and Life Orb Arcanine core?

i actually really like how this turned out, despite the fact that it seemed like i could never come up with something nice. overall, its a team that puts a lot of offensive pressure while having counters for certain wallbreakers/faster threats. its more balance than hyper offense tbh, but yeah, here it is:

7OxoyDT.png9UUSvcx.pngESHV9dP.png8BbeMwd.pngsOa3LGJ.pngVbCUS6h.png

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team building process:

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how the team should be used:

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  On 9/7/2015 at 8:27 PM, Odybld said:

Well, after you get better and write the monsterpost for the other teams, give me a Nidoking-Hydra-Scarfcross team. Go very fast, very aggressive. A Taunt user would be cool too. Leave defensive synergy to resistances.

okay, i tried to make it as aggressive as i could, but i ended up sacrificing some speed for a spinner (i.e. blastoise) and resistances. i don't think it is a major problem, however, as faster things like noivern and crobat don't really threaten the team too much, given their counters didn't faint. in the end, scarfcross was the fastest thing in the team, but if you really find this an issue you can make rotom-h scarf instead of specs.

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team building process:

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how the team should be used:

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hope all of you liked the teams. i wont be taking any more requests now, since school starts next tuesday for me and i've been very lazy lately. though, if you're interested, i will likely do this some time in the future (basically once i feel like it again).

would appreciate if a mod locked this now. if you have any questions about the teams or need any help, just pm me and i should reply within a day or two, depending on how busy i am.

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