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Pokemon Conspiracy.


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Hello everyone, I've been around the forums for what I consider awhile now, but I've never really posted much. You can call me Enigma, I'm just your average Joe from Chicago, Gamer, Student, and game maker hopefully lol. I got into Pokémon when I was a kid and never really grew out of it. I found out about Reborn from watching Shofu on Youtube and I decided to give it a go.

Best decision ever. Reborn is an insanely good game, with great story, and that says a lot because I'm extremely picky with the games I play.

Anyways, after I completed chapter 15 2 days after it released, I decided to take a crack at making my own game. Started as a little side project has turned into something that I'm hugely proud of.

In Pokémon Conspiracy you are an 18 year old slacker. You have battle experience and are somewhat formidable. However your talents are wasted as you and your 3 childhood friends lounge around your home town.

A brief summary of the plot without spoiling too many details,

You and your buddies finally decide to set out on your own separate Pokémon journeys.

Tensions between two prominent factions present in the region reach a boiling point, which then turns into a civil war.

Team Order have always been regarded as Protectors and Saviors to the People and Pokémon of the Region.

While Team Chaos are known as notorious raiders, thieves and even Terrorists. However everything isn't always what it seems...

As the region falls into a state of war, you encounter orderlies as well as dangerous individuals, and have a very bad habit of simply being in the wrong place at the wrong time.

Lots of crude humor, mature themes and Sarcasm should be expected. This is far from your typical Pokémon game.

Still fairly new to RPG maker and I happen to be doing everything by myself at the moment. Pushing to have a beta released by December.

It will include 4 gyms, and depending on the feedback and criticism it receives I may or may not continue the game after that.

The game is largely influenced by Reborn, not scenery and character wise but the way I would want a story to be told combining the two things I enjoy more than anything, Deep well thought out stories and Pokémon.

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Cool ideas you have in this but for the beta point you made. It shouldn't matter what feedback or criticism you may get from the release but you shouldn't think of stopping the game unless you want to because you can always just take those feedbacks and criticisms and improve your game later on.

Also, if you can't make 4 gyms by December, then try for something smaller like 2-3 gyms so you can get some feedback and be able to change things earlier in the game as opposed to later when it might be harder to change the plot or gameplay or something.

Love the team names you have and the description of them is very interesting.

I wish you luck with this. You are doing what I hope to possibly do in the future sometime. :D

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Sounds interesting, especially that war setting, looking forward to seeing how you're gonna play around with that.

And I'll agree with the above, there's a reason even Reborn's first release had only 1 gym. Especially since this is your first game, instead of giving yourself an arbitrary deadline and rushing to make it, just go with a comfortable pace so that you don't burn out or get sick of working on it.

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I'd also agree with releasing a smaller demo. One of the reasons why my first game (Pokemon Industrial) had a lot of issues was that I released all eight gyms at once so couldn't receive any feedback in between.

Also, the only reason you should stop a project is if you no longer enjoy it. Don't let criticism stop you from doing something you love!

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I'd also agree with releasing a smaller demo. One of the reasons why my first game (Pokemon Industrial) had a lot of issues was that I released all eight gyms at once so couldn't receive any feedback in between.

Also, the only reason you should stop a project is if you no longer enjoy it. Don't let criticism stop you from doing something you love!

Yeah I agree with everything said here. Maybe make there be at most 2 gyms in the first demo.

The story seems really solid though. I haven't heard of another fangame having a story about a war. I can't wait for the demo :D

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I really appreciate all the words of encouragement also the interest in my little project.

I was planning on a 4 gym demo because during that time, the main story has a few key points and a few twists that happen and I don't want it to just cut off in the middle of those events, however a 2 or 3 gym demo does give me a chance to create a bit of hype lol.

I feel like my event making and Story skills are up to par however my lack of resources and somewhat non-existent spriting and coding skills are kind of dragging my progress a bit.

I wanted to avoid borrowing tiles and other things from reborn cause I wanted everything to be original but I don't think ill be able to progress otherwise..

Anyways, I have the prologue about 90% finished, already have a draft of the first and second towns, with some ideas for the story in those areas.

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  • 2 months later...

So it happens to be my birthday today. Hooray!!

Lol but anyways, after months of scrapping ideas, and watching several spriting and scripting tutorials on YouTube I'm happy to say that a Pre Alpha test build is coming soon.

Got to give props to Ame and other people that chose to create their own games. Especially those without a team.

It's not easy in the slightest, and literally drove me slightly insane a few times.

Overall, I'm pleased with what I've accomplished thus far and I hope that if you do decide to check my game out that you'll enjoy it. AND be as harsh and informative as possible with your feedback.

I'll post more details about what you should expect in about a week or so.

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  • 1 month later...

So... I just had a huge Fml moment... So, I just finished remapping the second town of my game for the 6th time and I finally fell in love with it. I was attempting to re-import the tiles that I used again because I made some minor changes to them. Long story short, me being half asleep and being a complete idiot. I clicked Export instead of Import and the map is now a giant crater of void..... I'm wondering if anyone knows a way, I can recover my map? Or even the tiles? I don't think I have enough patience or sanity left to redesign the entire thing again...

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I really wish I had a clue of how these things even work, but if you export something, why does your current work get destroyed? Don't you just export a copy of it? Like with drawings, you export a file but that doesn't mean all your work goes to oblivion..it's still there for you to edit it and whatnot.. So what exactly happened there?

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I'm honestly not sure what happened. I'm assuming you're only supposed to export something when you're maybe switching to a different computer or something like that irk. But I was able to recover some of the map by re-importing the same tileset again just lost all my edits and recolors :/ It's a minor set back but not game/mind breaking thank God. Kinda starting to realize that I may be just a bit in over my head with this game.

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Rome wasn't built in a day you know :P If you really want to make it happen, you will find the way. And if you feel like you need help from people here, maybe showing some detailed info, screenshots and whatnot will attract more attention in general. Sadly, I have negative skills in this department, but as long as you only lost a little bit of your work, it's not too bad

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