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Petilil and Cubchoo


Celtizaya

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Ok, I've been looking at two different pokemon for my game, Petilil and Cubchoo, and I wanted to know if I should waste my time on them or should just keep playing and find better pokemon.

My current team is (besides Petilil and Cubchoo):

Murkrow

Xatu

Ampharos

(and) Growlithe

I just beat the lapis gym and am in Beryl right now with Cain and I think am going to challenge Shade next. All my pokemon are around level 35 and I have the mining kit so I can get a sun stone for Petilil.

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Completely agree with Sheep, Lilligant is amazing. Hell, give it Hidden Power Rock (TM later(check out the pinned guide in this section for anything you'd need about breeding for IVs(you can see what IVs you need here))) and it can sweep any team that isn't composed entirely by things Grass is weak to.

Beartic does have a great movepool, but it really can't take too many hits. And it will be taking hits, it's really slow.

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Ok, so I'll probably just get the Lilligant and try to train for vanilluxe (That is if I decide to keep an Ice type on my team at this part of the game)

Vanilluxe is still doing really well for me so I'd go with it and keep it.

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Ok, so I'll probably just get the Lilligant and try to train for vanilluxe (That is if I decide to keep an Ice type on my team at this part of the game)

That's a good one. I ran a (sorta-gimmicky) set with Weak Armor and Iron Defense (and Ice Beam, Water Pulse(tutor later), Freeze-Dry/Hidden Power) and it worked really well.

Edited by Etesian
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I can see Vanilluxe being useful because of Freeze Dry access and a respectable Special Attack stat (110). Mist is a pretty cool move in Reborn since it transforms the current field into Misty Terrain for 5 turns.

Edited by ShadowStar77
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I was thinking of having vanilluxe running Blizzard, Ice Beam, Freeze dry, and Hail. Water pulse is a good idea, I didn't think of that. Mist, too, so thanks for the ideas

Blizzard is only 20 BP stronger than Ice Beam and you need a turn to set up Hail to make it actually hit something. Hail also hurts every other member of your team. Water+Ice coverage is only resisted by Water types, so yeah. And for a 4th move, I'd still say run Iron Defense, it increases both physical defense and Speed by 50% in one turn if you combine it with Weak Armor. Mist is also an option for messing with field effects, though I'd prefer having Mirror Coat, MC and a Sash are great for...this might be your first playthrough, so lemme not spoil anything.

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