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Create a Move!


Alex

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There isn't much to say other than put moves you made up while in the shower in here, as broken or as useless as you'd like! You can also edit current moves if you feel like it, just have fun! Now, to start~

Life Siphon

Type: Bug

Category: Physical

Power: 75

Accuracy: 100

PP: 10 (16)

Effect: Heals 75% of the damage dealt by this attack. If an ally is targetted, the power of this move is doubled, and the user's Attack, Special Attack and Speed raise by one stage, while the ally's Defense and Special Defense lower by one stage.

Distribution: Everything with Leech Life

Haunt

Type: Ghost

Category: Other

Power: ---

Accuracy: ---

PP: 5 (8)

Effect: The user faints. The opposing team is subject to 1/16 max HP damage throughout the rest of the battle that occurs at the start of the end of the turn. Magic Guard Pokemon are immune. Unaffected by Protect, but will not deal damage while Safeguard or Lucky Chant are in effect.

Distribution: Hypno, Haunter, Gengar, Spinarak, Ariados, Noctowl, Shedinja, Shuppet, Banette, Rotom, Giratina, Musharna, Litwick, Lampent, Chandelure, Meowstic-M

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Might as well share a few ideas I've had for a little project of mine.

Heart's Cry

Type: Normal

Attack Type: Special

Base Power: Friendship / 2.5, Max 102 BP (Like Return, but Special)

Learned by: Move Tutor

Granted to: Any Pokémon that relates to love or empathy, such as Luvdisc or Gardevoir, or evolves through Friendship or Pokémon-Amie

Flavor Text: "A mystical power originating from the heart. The move becomes stronger as the friendship between the Trainer and Pokémon grows."

Edited by InnocentBoy
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cyclone of fate

Type-flying

power-80

accuracy-100

special

pp 10

effect:Deals damage and has a 100% chance to lower the foe accuracy by 2 stages.in double and triple battles hits all adjacent opponents

Learned by:pidgeot,articuno,zapdos,moltres,dragonite,skarmory,lugia,ho-oh,salamence,rayquaza,togekiss,yanmega,gliscor,sigilyph, tornadus, thundurus,landorus, yveltal

Edited by Bessi
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Name: Destruction

Type: Fairy

Special

Power: 9000

Accuracy: This move never misses

PP: 1000

Effects: Kills everything in one hit and goes through sturdy, focus sashes, endures and protects!

Learned by: Dedenne only!

On a more serious note:

Name: Risky run

Type: Psychic

Status move

PP:10

Effects: Max attack and special attack at the cost of 50% accuracy drop.

Learned by: IDK.

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For a fan game idea I had there was actually a mechanic for this, where high ranking league members would use CMs or Custom machines which would basically be customized moves. Eventually the player would be able to make a CM of their own, of course that system would need some limits to prevent the player from going absolutely haywire lol Here were a few of them:

Crawl Rush

type: bug, physical, contact

BP: 45

PP: 15

acc: 100

The user quickly crawls up to the opponent and strikes with sharp appendages. This move always strikes first.

Gamble

type: dark, ????, ????

BP:???

PP: 10

acc: 100

The user selects a random dark type moves and uses it. It can be any dark type move, from quash to oblivion wing. Basically metronome for dark types.

Plague

type: poison, status,

BP: ----

PP: 5

acc: 100

The user covers themselves in a germy shroud. If they make contact with an opponent, the opponent becomes "infected" and will lose health every turn, being equivalent to the amount loss via curse. if the infected opponent makes contact with another pokemon, then the virus will spread and they will become infected as well. Poison + steel types and those with the ability immunity are not affected by the virus nor can they spread it. It's basically mummy and curse wrapped in one.

Berserk

type: dragon, status

BP:----

PP: 5

acc:100

The user unleashes their primal fury, drastically lowering defense and special defense while maximizing attack for 2-3 turns. After the move ends their stats return to normal.

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Name: Corrode

Type: Poison

Category: Special

Power: 70

Accuracy: 100

PP: 10 (16)

Effect: Deals Super-Effective damage against Steel-types. Has a 10% chance of lowering the opponent's Defense.

Distribution: Grimer, Muk, Weezing, Dustox, Swalot, Croagunk, Toxicroak, Trubbish, Garbodor

Name: Aerodynamics

Type: Flying

Category: Physical

Power: 80

Accuracy: 100

PP: 15 (24)

Effect: Uses the user's Speed instead of Attack.

Distribution: Pidgey, Pidgeot, Pidgeotto, Spearow, Fearow, Jolteon, Aerodactyl, Skarmory, Raikou, Zigzagoon, Linoone, Swellow, Flygon, Rayquaza, Starly, Staravia, Staraptor, Shaymin-Sky, Pidove, Tranquill, Unfezant, Genesect, Fletchling, Fletchinder, Talonflame, Yveltal

Name: Shield Bash

Type: Rock

Category: Physical

Power: 80

Accuracy: 100

PP: 15 (24)

Effect: Uses the user's Defense instead of Attack.

Distribution: Onix, Steelix, Rhyhorn, Rhydon, Rhyperior, Shuckle, Corsola, Nosepass, Probopass, Aron, Lairon, Aggron, Metagross, Regirock, Groudon, Shieldon, Bastiodon, Roggenrolla, Boldore, Gigalith, Escavalier, Aegislash, Carbink, Diancie

Edited by Alicirno
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Final Dance

Fighting/Status

PP: 5

The user's attack stat and speed is raised to +4. However, the user cannot switch out, and will faint after 3 turns.

Distribution: Pokemon able to learn Swords Dance, but unable to learn moves that switch the user out.

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Self-Burial

type:GHOST

PP:5

This move makes the user faint.the foe is then dealt double the hp damage than the user had before fainting.Fails if used on full hp.

Learned by:Ninetales,Kadabra,Alakazam,Gastly,Haunter,Gengar,Drowzee,Hypno,Koffing,Weezing,Spinarak,Ariados,Misdreavus,Mismagius,Shiftry,Sableye,

Shuppet,Banette,Duskull,Dusklops,Dusknoir,Snorunt,Glalie,Froslass,Spiritomb,Yamask,Cofagrigus,Zoroark,Accelgor,Honedge,Duoblade,Aegislash

Malefic Curse

Type:Dark

PP:5

This move makes the user faint.the next pokemon played by the opponent after the one already in battle immediately faints(includes every form of switching)

Learned by:Vulpix,Ninetales,Gastly,Haunter,Gengar,Cubone,Marowak,Spinarak,Ariados,Unbreon,Murkrow,Honchkrow,Misdreavus,Mismagius,Wobbufett,Sableye,

Shedinja,Shuppet,Banette,Duskull,Dusklops,Dusknoir,Cacturne,Absol,Spiritomb,Froslass,Giratina,Yamask,Cofagrigus,Litwick,Lampent,Chandelure,Honedge,

Duoblade,Aegislash,Phantump,Trevenant,Pumpkaboo,Gourgeist,Inkay,Malamar,Yveltal

Edited by Bessi
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  • Global Mods

Tag In

Type: Normal

PP: 10

Status

The user tags in one of its teammates, taking its place in battle. This does not take up a turn for the replacement Pokemon like switching out does, so the new battler is allowed to move during the same turn it's switched in.

Glitter Storm

Type: Fairy

PP: 15

Power: 60

Accuracy: 100

A storm of glitter that has a chance of lowering the foe's accuracy.

@Monochrome: Oblivion Wing is a Flying-type move.

Edited by Ice Cream Sand Witch
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Oh is it? Ah well, you get the idea of the move anyway lol.

Anyway a few more:

Armored Press

type: Steel, physical, contact

PP: 10

acc: 100

BP: 100

Somebody above(shield bash) actually had the same idea as this one. The uses presses their armored body against the opponent, working off the user's defense stat rather attack stat to determine damage. It was supposed to be used by an E4 steel trainer whose ace was mega steelix, who would deal some major hurts with this move..

Firewall

type: fire, status

PP: 5

acc: ---

BP:----

the user creates a wall of fire around their team for that turn. This does several things:

-if any opponent uses a contact move that is not fire or water type, the attack will fail and they will get burned.

-If an opponent uses a fire contact move, they will not get burned and it will be treated as normal

-If an opponent uses a water contact move, they will get burned but the attack will still succeed.

-Sunny weather increases the duration of the firewall to however many turns the sun is out.

-Harsh Sun adds 1/8th damage to any failed attacks affected by the firewall.

-If hit by a non contact water move, the firewall dissipates, except in harsh sun.

-in the rain the firewall does not inflict burn

-in heavy rain the firewall will fail completely

-pokemon with the ability flame body, heatproof, flash fire, magic coat, or magma armor are unaffected by the firewall no matter what move they use

-Pokemon with ice body, grass pelt, or dry skin will take 1/8th(1/4th in harsh sun) total HP damage if they make contact with the firewall.

-If hurricane is used on an opponent with a firewall up, a vortex of flame will be created adding a secondary fire type damage to hurricane.

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Name: Cat Walk

Type: Normal

Category: Other

Power: ---

Accuracy: ---

PP: 20 (32)

Effect: Raises the user's Attack, Defense and Speed by 1 stage.

Distribution: Meowth, Persian, Mew, Skitty, Delcatty, Glameow, Purugly, Purrloin, Liepard, Espurr, Meowsitc-M, Meowstic-F, Eevee (breeding), Buneary (breeding), Minccino (breeding), Absol (breeding)

Name: Discourage

Type: Dark

Category: Other

Power: ---

Accuracy: 100

PP: 5 (8)

Effect: For 2-3 turns, the opponent's moves are halved in base power. Ignores substitute.

Distribution: Stuff with Intimidate, Prankster, Unnerve etc.

Name: Goblin Punch

Type: Fairy

Category: Physical

Power: 85

Accuracy: 100

PP: 10 (16)

Effect: This move has a random damage modifier of 90-100% rather than 70-100%.

Distribution: Hitmonchan, Snubbull, Granbull, Marill, Azumarill, Cacnea, Cacturne, Banette, Croagunk, Toxicroak, Audino, Dedenne, Slurpuff, Diancie

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Sonar Wave

Psychic

Special

Power: 80

Accuracy: 100

PP: 15(24)

Effect: Sound Based Move

Distribution: Zubat, Golbat, Crobat, Jigglypuff, Wigglytuff, Exeggcute, Exeggutor, Jynx, Noctowl, Natu, Xatu, Whismur, Loudred, Exploud, Chimecho, Kricketune, Chingling, Chatot, Victini, Watchog, Woobat, Swoobat, Archen, Archeops, Meloetta, Sylveon, Noivern

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Adrenaline Rush

Fighting

Utility

Power (N/A)

Accuracy (100?, N/A)

PP: 20(32?)

Effect: Raises Attack, Special Attack, and Speed by one stage.

Distribution: Mankey, Machop, Tyrogue, Meditite, Riolu, Croagunk, the four Swordsman, Pancham

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Wind Wave

Flying

Other

Power: ---

Accuracy: ---

PP: 5(8)

Effect: Creates the Delta Stream weather condition for 5 turns. f u Mega Ray, spread the love around

Distribution: Everything that learns Rain Dance + A list of flying moves that I have yet to think about

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Thousand knifes

Type:steel

pp 10

power:----

accuracy 100%

Priority -7

This attack is an one hit KO and a decreased priority move .however the user can not use this move the next turn

Learned by:all steel pokemon by max happiness(special move tutor)

and something we all need

Freeze beam

type:ice

Power:----

PP:20

accuracy 90%

This move freezes the opponent.(counterpart to toxic,t-wave,will o wisp)

learned by:all ice pokemon and many water pokemon also(TM move)

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Name: Ice Coat


Type: Ice


Category: Other


Power: -


Accuracy: -


PP: 5 (8)


Effect: The user always goes first. If the user is attacked by a contact move in the same turn, the attacker has a 50% chance of receiving a freeze status


Distribution: All Ice-type Pokemon

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Name: Wombo Combo

Type: Fighting

Category: Physical

Power:77

Accuracy:Never Misses

PP:10(16?)

Distribution: All mons based on foxes

Wacky name, base power that is not a multiple of 5, and only learned by fox pokemon? oh yeah, there's something about this move that I love xD

And yes, the max PP of a move with 10 PP is 16, indeed.

Also weird that I haven't posted anything on here yet, other than making a question that never got answered xD. Alright:

Name: Shadow Strike

Type: Ghost

Category: Physical

Power: 85

Accuracy: 100 (is a ghost type move duh)

PP: 10(16)

Description: "the user's shadow beats up the target's shadow. Critical hits land more easily."

Distribution: Gengar (can't use it for shit tho xD), Gourgeist, Banette, Dusknoir, Sableye, Cofagrigus.

Name: Heartbreak

Type: Dark

Category: Special

Power: OHKO move

Accuracy: like all OHKO moves, 30% mimimum, increases when the target is a higher level than the user.

PP: 5(8)

Description: "A sinister power crushes the target's heart. It faints instantly if it hits."

Distribution: it isn't thought for any canon pokemon that I can think of.

And there are 53 moves I have, but hell I'm not writting down all of those. Too much time.

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Thousand knifes

Type:steel

pp 10

power:----

accuracy 100%

Priority -7

This attack is an one hit KO and a decreased priority move .however the user can not use this move the next turn

Learned by:all steel pokemon by max happiness(special move tutor)

and something we all need

Freeze beam

type:ice

Power:----

PP:20

accuracy 90%

This move freezes the opponent.(counterpart to toxic,t-wave,will o wisp)

learned by:all ice pokemon and many water pokemon also(TM move)

Both of these are incredibly broken. In fact all of your moves are. Even if they were for legendary's signature moves they'd still be too much.

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6 generations and we still haven't a biting move for dragons (the 1st thing I think when I see a dragon is that will chomp me to death :P)

Drake Chomp
Type: dragon
Category: physical
pp: 10
power: 90
accuracy: 90
No added efffect
Contact move that gets boosted by Strong Jaw

Pulse Punch

Type: fighting
Category: special

pp: 15

power: 75
accuracy: 100
No added effect

Text: The user throws a powerful punch that creates a strong air force towards the opponent

Non contact move that gets boosted by both Iron Fist and Mega Launcher

Flaming Boom

Type: fire
Category: physical
pp: 5
power: 110
accuracy: 75
Effect: Burning pokemon become badly Burned making them loosing 1/6 of their maximum health instead of 1/8 (the badly Burn remains even if the pokemon switch out and in again)

Non contact move that hits all adjacent pokemon near the user

Solar Heat
Type: fire
Category: special
pp: 20
power: 70
accuracy: 100
10% chance to burn
Effect: This attack is super effective against water types. It may also burn the foe
Non contact move that can be learned by some fire and a few grass type pokemon

Freezing Spot
Type: ice
Category: other
pp: 10
power: --
accuracy: --
Effect: Creates a cold field that boost ice type moves by 20% and doubles the chance of moves to freeze the opponent. Lasts for 5 turns.

Vomit
Type: poison
Category: special
pp: 10
power: 100
accuracy: 100
Effect: This attack can be used only if the user is Poisoned. It vomits on the opponent to cure itself and create the same Poison Status on the opponent.

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Fire Up

Type: Fire

Category: Status

Power: -

Accuracy: 80%

PP: 5 (8)

Effect: The user violently flares their fire in order to gain a boost to special attack and also leave the opponent with a burn. Gain Sp. attack boost even if opponent isn't burned (I.e. misses or opponent already has status effect)

Distribution: Fire types

Edited by Narckarth
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