Alex Posted September 18, 2015 Share Posted September 18, 2015 There isn't much to say other than put moves you made up while in the shower in here, as broken or as useless as you'd like! You can also edit current moves if you feel like it, just have fun! Now, to start~ Life Siphon Type: Bug Category: Physical Power: 75 Accuracy: 100 PP: 10 (16) Effect: Heals 75% of the damage dealt by this attack. If an ally is targetted, the power of this move is doubled, and the user's Attack, Special Attack and Speed raise by one stage, while the ally's Defense and Special Defense lower by one stage. Distribution: Everything with Leech Life Haunt Type: Ghost Category: Other Power: --- Accuracy: --- PP: 5 (8) Effect: The user faints. The opposing team is subject to 1/16 max HP damage throughout the rest of the battle that occurs at the start of the end of the turn. Magic Guard Pokemon are immune. Unaffected by Protect, but will not deal damage while Safeguard or Lucky Chant are in effect. Distribution: Hypno, Haunter, Gengar, Spinarak, Ariados, Noctowl, Shedinja, Shuppet, Banette, Rotom, Giratina, Musharna, Litwick, Lampent, Chandelure, Meowstic-M Quote Link to comment Share on other sites More sharing options...
InnocentSerenity Posted September 19, 2015 Share Posted September 19, 2015 (edited) Might as well share a few ideas I've had for a little project of mine. Heart's Cry Type: Normal Attack Type: Special Base Power: Friendship / 2.5, Max 102 BP (Like Return, but Special) Learned by: Move Tutor Granted to: Any Pokémon that relates to love or empathy, such as Luvdisc or Gardevoir, or evolves through Friendship or Pokémon-Amie Flavor Text: "A mystical power originating from the heart. The move becomes stronger as the friendship between the Trainer and Pokémon grows." Edited September 19, 2015 by InnocentBoy Quote Link to comment Share on other sites More sharing options...
Jacobliterator Posted September 19, 2015 Share Posted September 19, 2015 Well let's give it a shot. Explosive Rain Type-Steel Power-150 Acc-95 Physical "The user assaults the stage with bombs that may burn foes, but must rest on the next turn." Quote Link to comment Share on other sites More sharing options...
Bessi Posted September 21, 2015 Share Posted September 21, 2015 (edited) cyclone of fate Type-flying power-80 accuracy-100 special pp 10 effect:Deals damage and has a 100% chance to lower the foe accuracy by 2 stages.in double and triple battles hits all adjacent opponents Learned by:pidgeot,articuno,zapdos,moltres,dragonite,skarmory,lugia,ho-oh,salamence,rayquaza,togekiss,yanmega,gliscor,sigilyph, tornadus, thundurus,landorus, yveltal Edited September 21, 2015 by Bessi Quote Link to comment Share on other sites More sharing options...
mde2001 Posted September 23, 2015 Share Posted September 23, 2015 Name: Destruction Type: Fairy Special Power: 9000 Accuracy: This move never misses PP: 1000 Effects: Kills everything in one hit and goes through sturdy, focus sashes, endures and protects! Learned by: Dedenne only! On a more serious note: Name: Risky run Type: Psychic Status move PP:10 Effects: Max attack and special attack at the cost of 50% accuracy drop. Learned by: IDK. Quote Link to comment Share on other sites More sharing options...
Monochrome_Complex Posted September 24, 2015 Share Posted September 24, 2015 For a fan game idea I had there was actually a mechanic for this, where high ranking league members would use CMs or Custom machines which would basically be customized moves. Eventually the player would be able to make a CM of their own, of course that system would need some limits to prevent the player from going absolutely haywire lol Here were a few of them: Crawl Rush type: bug, physical, contact BP: 45 PP: 15 acc: 100 The user quickly crawls up to the opponent and strikes with sharp appendages. This move always strikes first. Gamble type: dark, ????, ???? BP:??? PP: 10 acc: 100 The user selects a random dark type moves and uses it. It can be any dark type move, from quash to oblivion wing. Basically metronome for dark types. Plague type: poison, status, BP: ---- PP: 5 acc: 100 The user covers themselves in a germy shroud. If they make contact with an opponent, the opponent becomes "infected" and will lose health every turn, being equivalent to the amount loss via curse. if the infected opponent makes contact with another pokemon, then the virus will spread and they will become infected as well. Poison + steel types and those with the ability immunity are not affected by the virus nor can they spread it. It's basically mummy and curse wrapped in one. Berserk type: dragon, status BP:---- PP: 5 acc:100 The user unleashes their primal fury, drastically lowering defense and special defense while maximizing attack for 2-3 turns. After the move ends their stats return to normal. Quote Link to comment Share on other sites More sharing options...
Alex Posted September 25, 2015 Author Share Posted September 25, 2015 (edited) Name: Corrode Type: Poison Category: Special Power: 70 Accuracy: 100 PP: 10 (16) Effect: Deals Super-Effective damage against Steel-types. Has a 10% chance of lowering the opponent's Defense. Distribution: Grimer, Muk, Weezing, Dustox, Swalot, Croagunk, Toxicroak, Trubbish, Garbodor Name: Aerodynamics Type: Flying Category: Physical Power: 80 Accuracy: 100 PP: 15 (24) Effect: Uses the user's Speed instead of Attack. Distribution: Pidgey, Pidgeot, Pidgeotto, Spearow, Fearow, Jolteon, Aerodactyl, Skarmory, Raikou, Zigzagoon, Linoone, Swellow, Flygon, Rayquaza, Starly, Staravia, Staraptor, Shaymin-Sky, Pidove, Tranquill, Unfezant, Genesect, Fletchling, Fletchinder, Talonflame, Yveltal Name: Shield Bash Type: Rock Category: Physical Power: 80 Accuracy: 100 PP: 15 (24) Effect: Uses the user's Defense instead of Attack. Distribution: Onix, Steelix, Rhyhorn, Rhydon, Rhyperior, Shuckle, Corsola, Nosepass, Probopass, Aron, Lairon, Aggron, Metagross, Regirock, Groudon, Shieldon, Bastiodon, Roggenrolla, Boldore, Gigalith, Escavalier, Aegislash, Carbink, Diancie Edited September 25, 2015 by Alicirno Quote Link to comment Share on other sites More sharing options...
Drymus Posted September 25, 2015 Share Posted September 25, 2015 Final Dance Fighting/Status PP: 5 The user's attack stat and speed is raised to +4. However, the user cannot switch out, and will faint after 3 turns. Distribution: Pokemon able to learn Swords Dance, but unable to learn moves that switch the user out. Quote Link to comment Share on other sites More sharing options...
Deleted User Posted September 27, 2015 Share Posted September 27, 2015 I'm not saying you should respond to these threads cus that'd be Necro posting, but here's an older, more or less identical thread. http://www.pokemonreborn.com/forum/index.php?showtopic=14484 Quote Link to comment Share on other sites More sharing options...
Tomahawk Posted September 27, 2015 Share Posted September 27, 2015 Ionize Dark type special attack. 100 power, 90 accuracy, Effect: May (10%) curse the enemy. Quote Link to comment Share on other sites More sharing options...
zimvader42 Posted September 27, 2015 Share Posted September 27, 2015 Curse it as in, the ghost kind of curse? Quote Link to comment Share on other sites More sharing options...
Bessi Posted September 27, 2015 Share Posted September 27, 2015 (edited) Self-Burial type:GHOST PP:5 This move makes the user faint.the foe is then dealt double the hp damage than the user had before fainting.Fails if used on full hp. Learned by:Ninetales,Kadabra,Alakazam,Gastly,Haunter,Gengar,Drowzee,Hypno,Koffing,Weezing,Spinarak,Ariados,Misdreavus,Mismagius,Shiftry,Sableye, Shuppet,Banette,Duskull,Dusklops,Dusknoir,Snorunt,Glalie,Froslass,Spiritomb,Yamask,Cofagrigus,Zoroark,Accelgor,Honedge,Duoblade,Aegislash Malefic Curse Type:Dark PP:5 This move makes the user faint.the next pokemon played by the opponent after the one already in battle immediately faints(includes every form of switching) Learned by:Vulpix,Ninetales,Gastly,Haunter,Gengar,Cubone,Marowak,Spinarak,Ariados,Unbreon,Murkrow,Honchkrow,Misdreavus,Mismagius,Wobbufett,Sableye, Shedinja,Shuppet,Banette,Duskull,Dusklops,Dusknoir,Cacturne,Absol,Spiritomb,Froslass,Giratina,Yamask,Cofagrigus,Litwick,Lampent,Chandelure,Honedge, Duoblade,Aegislash,Phantump,Trevenant,Pumpkaboo,Gourgeist,Inkay,Malamar,Yveltal Edited September 27, 2015 by Bessi Quote Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted September 28, 2015 Global Mods Share Posted September 28, 2015 (edited) Tag In Type: Normal PP: 10 Status The user tags in one of its teammates, taking its place in battle. This does not take up a turn for the replacement Pokemon like switching out does, so the new battler is allowed to move during the same turn it's switched in. Glitter Storm Type: Fairy PP: 15 Power: 60 Accuracy: 100 A storm of glitter that has a chance of lowering the foe's accuracy. @Monochrome: Oblivion Wing is a Flying-type move. Edited September 28, 2015 by Ice Cream Sand Witch Quote Link to comment Share on other sites More sharing options...
Monochrome_Complex Posted September 28, 2015 Share Posted September 28, 2015 Oh is it? Ah well, you get the idea of the move anyway lol. Anyway a few more: Armored Press type: Steel, physical, contact PP: 10 acc: 100 BP: 100 Somebody above(shield bash) actually had the same idea as this one. The uses presses their armored body against the opponent, working off the user's defense stat rather attack stat to determine damage. It was supposed to be used by an E4 steel trainer whose ace was mega steelix, who would deal some major hurts with this move.. Firewall type: fire, status PP: 5 acc: --- BP:---- the user creates a wall of fire around their team for that turn. This does several things: -if any opponent uses a contact move that is not fire or water type, the attack will fail and they will get burned. -If an opponent uses a fire contact move, they will not get burned and it will be treated as normal -If an opponent uses a water contact move, they will get burned but the attack will still succeed. -Sunny weather increases the duration of the firewall to however many turns the sun is out. -Harsh Sun adds 1/8th damage to any failed attacks affected by the firewall. -If hit by a non contact water move, the firewall dissipates, except in harsh sun. -in the rain the firewall does not inflict burn -in heavy rain the firewall will fail completely -pokemon with the ability flame body, heatproof, flash fire, magic coat, or magma armor are unaffected by the firewall no matter what move they use -Pokemon with ice body, grass pelt, or dry skin will take 1/8th(1/4th in harsh sun) total HP damage if they make contact with the firewall. -If hurricane is used on an opponent with a firewall up, a vortex of flame will be created adding a secondary fire type damage to hurricane. Quote Link to comment Share on other sites More sharing options...
Alex Posted September 28, 2015 Author Share Posted September 28, 2015 Name: Cat Walk Type: Normal Category: Other Power: --- Accuracy: --- PP: 20 (32) Effect: Raises the user's Attack, Defense and Speed by 1 stage. Distribution: Meowth, Persian, Mew, Skitty, Delcatty, Glameow, Purugly, Purrloin, Liepard, Espurr, Meowsitc-M, Meowstic-F, Eevee (breeding), Buneary (breeding), Minccino (breeding), Absol (breeding) Name: Discourage Type: Dark Category: Other Power: --- Accuracy: 100 PP: 5 (8) Effect: For 2-3 turns, the opponent's moves are halved in base power. Ignores substitute. Distribution: Stuff with Intimidate, Prankster, Unnerve etc. Name: Goblin Punch Type: Fairy Category: Physical Power: 85 Accuracy: 100 PP: 10 (16) Effect: This move has a random damage modifier of 90-100% rather than 70-100%. Distribution: Hitmonchan, Snubbull, Granbull, Marill, Azumarill, Cacnea, Cacturne, Banette, Croagunk, Toxicroak, Audino, Dedenne, Slurpuff, Diancie Quote Link to comment Share on other sites More sharing options...
Deleted User Posted September 28, 2015 Share Posted September 28, 2015 Sonar Wave Psychic Special Power: 80 Accuracy: 100 PP: 15(24) Effect: Sound Based Move Distribution: Zubat, Golbat, Crobat, Jigglypuff, Wigglytuff, Exeggcute, Exeggutor, Jynx, Noctowl, Natu, Xatu, Whismur, Loudred, Exploud, Chimecho, Kricketune, Chingling, Chatot, Victini, Watchog, Woobat, Swoobat, Archen, Archeops, Meloetta, Sylveon, Noivern Quote Link to comment Share on other sites More sharing options...
Chase Posted September 28, 2015 Share Posted September 28, 2015 Adrenaline Rush Fighting Utility Power (N/A) Accuracy (100?, N/A) PP: 20(32?) Effect: Raises Attack, Special Attack, and Speed by one stage. Distribution: Mankey, Machop, Tyrogue, Meditite, Riolu, Croagunk, the four Swordsman, Pancham Quote Link to comment Share on other sites More sharing options...
Vinny Posted September 29, 2015 Share Posted September 29, 2015 Wind Wave Flying Other Power: --- Accuracy: --- PP: 5(8) Effect: Creates the Delta Stream weather condition for 5 turns. f u Mega Ray, spread the love around Distribution: Everything that learns Rain Dance + A list of flying moves that I have yet to think about Quote Link to comment Share on other sites More sharing options...
Bessi Posted September 29, 2015 Share Posted September 29, 2015 Thousand knifes Type:steel pp 10 power:---- accuracy 100% Priority -7 This attack is an one hit KO and a decreased priority move .however the user can not use this move the next turn Learned by:all steel pokemon by max happiness(special move tutor) and something we all need Freeze beam type:ice Power:---- PP:20 accuracy 90% This move freezes the opponent.(counterpart to toxic,t-wave,will o wisp) learned by:all ice pokemon and many water pokemon also(TM move) Quote Link to comment Share on other sites More sharing options...
Xiri Posted September 30, 2015 Share Posted September 30, 2015 Name: Ice Coat Type: Ice Category: Other Power: - Accuracy: - PP: 5 (8) Effect: The user always goes first. If the user is attacked by a contact move in the same turn, the attacker has a 50% chance of receiving a freeze status Distribution: All Ice-type Pokemon Quote Link to comment Share on other sites More sharing options...
Shadow Tack Posted October 5, 2015 Share Posted October 5, 2015 Name: Wombo Combo Type: Fighting Category: Physical Power:77 Accuracy:Never Misses PP:10(16?) Distribution: All mons based on foxes Quote Link to comment Share on other sites More sharing options...
zimvader42 Posted October 5, 2015 Share Posted October 5, 2015 Name: Wombo Combo Type: Fighting Category: Physical Power:77 Accuracy:Never Misses PP:10(16?) Distribution: All mons based on foxes Wacky name, base power that is not a multiple of 5, and only learned by fox pokemon? oh yeah, there's something about this move that I love xD And yes, the max PP of a move with 10 PP is 16, indeed. Also weird that I haven't posted anything on here yet, other than making a question that never got answered xD. Alright: Name: Shadow Strike Type: Ghost Category: Physical Power: 85 Accuracy: 100 (is a ghost type move duh) PP: 10(16) Description: "the user's shadow beats up the target's shadow. Critical hits land more easily." Distribution: Gengar (can't use it for shit tho xD), Gourgeist, Banette, Dusknoir, Sableye, Cofagrigus. Name: Heartbreak Type: Dark Category: Special Power: OHKO move Accuracy: like all OHKO moves, 30% mimimum, increases when the target is a higher level than the user. PP: 5(8) Description: "A sinister power crushes the target's heart. It faints instantly if it hits." Distribution: it isn't thought for any canon pokemon that I can think of. And there are 53 moves I have, but hell I'm not writting down all of those. Too much time. Quote Link to comment Share on other sites More sharing options...
Deleted User Posted October 6, 2015 Share Posted October 6, 2015 Thousand knifes Type:steel pp 10 power:---- accuracy 100% Priority -7 This attack is an one hit KO and a decreased priority move .however the user can not use this move the next turn Learned by:all steel pokemon by max happiness(special move tutor) and something we all need Freeze beam type:ice Power:---- PP:20 accuracy 90% This move freezes the opponent.(counterpart to toxic,t-wave,will o wisp) learned by:all ice pokemon and many water pokemon also(TM move) Both of these are incredibly broken. In fact all of your moves are. Even if they were for legendary's signature moves they'd still be too much. Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted October 6, 2015 Share Posted October 6, 2015 6 generations and we still haven't a biting move for dragons (the 1st thing I think when I see a dragon is that will chomp me to death )Drake ChompType: dragonCategory: physicalpp: 10power: 90accuracy: 90No added efffectContact move that gets boosted by Strong JawPulse Punch Type: fightingCategory: special pp: 15 power: 75accuracy: 100No added effect Text: The user throws a powerful punch that creates a strong air force towards the opponent Non contact move that gets boosted by both Iron Fist and Mega LauncherFlaming Boom Type: fireCategory: physicalpp: 5power: 110accuracy: 75Effect: Burning pokemon become badly Burned making them loosing 1/6 of their maximum health instead of 1/8 (the badly Burn remains even if the pokemon switch out and in again) Non contact move that hits all adjacent pokemon near the userSolar HeatType: fireCategory: specialpp: 20power: 70accuracy: 10010% chance to burnEffect: This attack is super effective against water types. It may also burn the foeNon contact move that can be learned by some fire and a few grass type pokemonFreezing SpotType: iceCategory: otherpp: 10power: --accuracy: --Effect: Creates a cold field that boost ice type moves by 20% and doubles the chance of moves to freeze the opponent. Lasts for 5 turns.VomitType: poisonCategory: specialpp: 10power: 100accuracy: 100Effect: This attack can be used only if the user is Poisoned. It vomits on the opponent to cure itself and create the same Poison Status on the opponent. Quote Link to comment Share on other sites More sharing options...
Narckarth Posted October 7, 2015 Share Posted October 7, 2015 (edited) Fire Up Type: Fire Category: Status Power: - Accuracy: 80% PP: 5 (8) Effect: The user violently flares their fire in order to gain a boost to special attack and also leave the opponent with a burn. Gain Sp. attack boost even if opponent isn't burned (I.e. misses or opponent already has status effect) Distribution: Fire types Edited October 8, 2015 by Narckarth Quote Link to comment Share on other sites More sharing options...
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