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Pokemon Entropy [Recruiting!]


Rot8er_ConeX

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Pokemon Entropy engine beta version 0.8.2 is out!

After an involuntary months-long hiatus, I'm back with a vengeance!  Because even though I wasn't able to get on the internet with my laptop and therefore upload any new updates to my game, that doesn't mean I haven't been working on it.  I've been keeping up-to-date with all the news about Sun and Moon, even keeping up with the Lurantis leaks for datamine info despite actually having wanted to be surprised by the story.  Every time a new ability, move, or mechanic was introduced either officially or unofficially, I would try to reverse-engineer it, and as such when the official game came out I was not as swamped as I expected to be.  I still need to make the AI able to handle the new move effects, but otherwise I have every Essentials-compatible Gen VII mechanic in my game.  Heavy debugging needed, obviously.

Changelog (0.8.2):

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Earlier Changelogs{
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Edited by Rot8er_ConeX
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As Jam said, recolor that. Our site's a wonky with text, honestly. If you set it to "Automatic", it will show black in the text editor, but white in the actual post. That said, I'm keeping a close eye on this project: it looks to be moving along real well.

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  On 9/20/2015 at 7:30 PM, WavesBlade said:

O.o, how many delta's do you have currently in-game? Like, far more than Insurgence? (Though I'm guessing rarer too)

Also, just started the game, intro screen "Story of kid who let Red die."

All my wats.

if by "in-game" you mean, in the game's code, I have one for every species exccept Eevee and its evolutions, the Legendary Beasts, Castform, and Deerling/Sawsbuck. If by in-game you mean obtainable through legitimate means in the game, there's an always Delta Bronzong in the Mystery Gift, and any Pokemon that you can obtain in the wild has a 1/1000 chance of being Delta.

Also, yeah, I may remove that bit of the intro. it's a little too...spoiler-y.

Edited by Rot8er_ConeX
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  On 9/20/2015 at 7:47 PM, Rot8er_ConeX said:

if by "in-game" you mean, in the game's code, I have one for every species exccept Eevee and its evolutions, the Legendary Beasts, Castform, and Deerling/Sawsbuck. If by in-game you mean obtainable through legitimate means in the game, there's an always Delta Bronzong in the Mystery Gift, and any Pokemon that you can obtain in the wild has a 1/1000 chance of being Delta.

Also, yeah, I may remove that bit of the intro. it's a little too...spoiler-y.

I agree, way to spoiler-y. If we do get -spoiler- killed, then it should come at us with a big WHAM when it happens. Shouldn't be spoiled right at the start.

Ah, so I must pray to RNGesus for a delta baring the mystery gift. I'm curious, do you share delta's with Insurgence/other games or are all the ones in this custom-designed? In the engine test, is there a way to just spawn them to inspect what they do? (I could spend hours doing that xD). Either way, VERY NICE with that many delta's, should be loads of fun to try to catch/breed em all! (Hopefully we have enough storage space).

I noticed in the EV/IV screen there is Hidden Power / Hidden Power X, whats that all about?

Edited by WavesBlade
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  On 9/20/2015 at 7:56 PM, WavesBlade said:

I agree, way to spoiler-y. If we do get -spoiler- killed, then it should come at us with a big WHAM when it happens. Shouldn't be spoiled right at the start.

Ah, so I must pray to RNGesus for a delta baring the mystery gift. I'm curious, do you share delta's with Insurgence/other games or all the ones in this custom-designed? In the engine test, is there a way to just spawn them to inspect what they do? (I could spend hours doing that xD). Either way, VERY NICE with that many delta's, should be loads of fun to try to catch/breed em all! (Hopefully we have enough storage space).

I noticed in the EV/IV screen there is Hidden Power / Hidden Power X, whats that all about?

You can either:

A.) Go into the Pokemon party screen and hover over a Pokemon and select Debug. One of the options there is Pokeminority. That can change Pokemon into Delta (or Shiny or Albino or Shadow).

B.) Go into the Pause menu's Debug menu and select Switches. One of the switches should be labeled Delta Wild Pokemon. Switching that on should make all wild encounters Delta Pokemon.

As for Deltas' typings, I have taken every single official Delta's types from the TCG (which is where the concept of Delta Pokemon originated), and then most of the "pseudo-official" ones from Zeta/Omicron and Insurgence. I tried to shy away from the "Suze Official" Deltas that shared a type with the normal version of the Pokemon, like Delta Houndoom which was Ice/Fire. Most of the time the Suze Official ones agreed with the TCG ones (Delta Snorlax, for example, is Grass type in both Insurgence and the TCG).

As for storage space, you have 30 boxes. I may up that to 50.

Current Hidden Powers don't have the possibility of being Fairy type. I added a pair of moves called Hidden Power PX/SX that can be Fairy type.

Edited by Rot8er_ConeX
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  On 9/20/2015 at 8:02 PM, SnowGlaceon said:

Oh wow, I have to check out this game hopefully this century. Also, it would be nice if ice had a few resistances, like grass or flying. And go Glaceon!

I'm not trying to make too many changes to the type chart. I had to remove someone's weakness to Rock so that a certain secret boss would have no weaknesses, and I chose Ice because:

A.) it's the type of my favorite non-Mega Pokemon.

B.) Ice is already defensively weak.

I'm not trying to make the type chart make more sense or anything, just to balance the types out so that a Pokemon that's every type at once has no weaknesses. If I make too many changes, it'll confuse people when they go from an official game or a game with the official type chart, to my game or back.

Also, <3 your avatar.

Edited by Rot8er_ConeX
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  On 9/20/2015 at 8:16 PM, Rot8er_ConeX said:

I'm not trying to make too many changes to the type chart. I had to remove someone's weakness to Rock so that a certain secret boss would have no weaknesses, and I chose Ice because:

A.) it's the type of my favorite non-Mega Pokemon.

B.) Ice is already defensively weak.

I'm not trying to make the type chart make more sense or anything, just to balance the types out so that a Pokemon that's every type at once has no weaknesses. If I make too many changes, it'll confuse people when they go from an official game or a game with the official type chart, to my game or back.

Also, <3 your avatar.

Honestly there's enough other strange additions and changes that this isn't very appealing to me really. Like just too much in other mechanics that to me... don't really seem to have any useful purpose or meaningfully add anything. But, that's me after all.

Good luck with the project though. Just because I won't be partaking doesn't mean I want you to do awfully lol. It's just not for me is all.

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this looks pretty cool.

As I said before, here let me throw my abilities at you!

(Yeah, I can't do animated pokémon sprites)

You've seen my work, Mayhaps it is a bit creepy but, hey,

CREEPY IS GOOOOOOOOD!

Anyhow, if you don't need any creepy(badly made-sorry, low self confidence) sprites,

I can also Music.

(I hope to make music for movies, tv shows and videogames as a professional career so this would be fabulous experience.)

If you asked for a theme for a particular place (haunted house, say haunted house) then I could whip something up and show you.

I don't know how to map or code or anything though.

Edited by Juuzou
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  On 9/20/2015 at 8:36 PM, Hukuna Fulmine said:

Honestly there's enough other strange additions and changes that this isn't very appealing to me really. Like just too much in other mechanics that to me... don't really seem to have any useful purpose or meaningfully add anything. But, that's me after all.

I suppose I can relate to this. I don't like change. I was the guy raging about the steel type nerfs because that'd mean I'd have to relearn the system again. There are people like me that only like a few additions slowly and not a completely whole new system. Heck, I'm even a guy who strongly opposes Fakemons.

Also, that's quite a stretch of stuff you got there and it might be nice to put some spoilers up by doing this [spoiler-] stuff [/spoiler-] but remove the dashes.

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  On 9/20/2015 at 8:49 PM, Juuzou said:

this looks pretty cool.

As I said before, here let me throw my abilities at you!

(Yeah, I can't do animated pokémon sprites)

You've seen my work, Mayhaps it is a bit creepy but, hey,

CREEPY IS GOOOOOOOOD!

Anyhow, if you don't need any creepy(badly made-sorry, low self confidence) sprites,

I can also Music.

(I hope to make music for movies, tv shows and videogames as a professional career so this would be fabulous experience.)

If you asked for a theme for a particular place (haunted house, say haunted house) then I could whip something up and show you.

I don't know how to map or code or anything though.

Hellooo I am Hebi-chan, the other person who has been working on this for the past few weeks.

If by theme you mean tileset, that would be amazing and would allow me to try my hand at mapping because I do not want to use the default FR/LG tilesets as I think they are overused and ugly. As for music, as Rot8er said in the opening post, we are looking for musicians so that would be very helpful! Although need the tiles and sprites quicker, having music in the work would not be a bad thing.

As for comments about Entropy being weird, most of the changes we made in fakemon and delta species are able to be turned off using the purity mode option. Additionally, mixed megas and dual type moves are both optional challenges. However, I find the game to be more fun with purity mode off and multimoves on myself.

Edited by Hebi-chan
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Since the option for all Delta's is already there, have you considered an All Delta challenge mode? Everything having different types, moves, and passive abilities would be quite the different experience. For added bonus, have regular pokemon appear with the ratio deltas do in normal mode.

If it were to be added, remove the sparkle from deltas >.>

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  On 9/20/2015 at 11:21 PM, WavesBlade said:

Since the option for all Delta's is already there, have you considered an All Delta challenge mode? Everything having different types, moves, and passive abilities would be quite the different experience. For added bonus, have regular pokemon appear with the ratio deltas do in normal mode.

If it were to be added, remove the sparkle from deltas >.>

Sadly there are a few issues with that, mainly the few pokemon we could not give deltas due to their wonkiness or other factors. I like the idea though, perhaps we can brainstorm something else.

Edit: Orrr Rot8er could go and do it anyhow, cause he's awesome like that.

Edited by Hebi-chan
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@Wavesblade and Hebi-Chan - Thanks to the former's suggestion, I have made what I'm calling Deltaverse Mode.

In Deltaverse Mode, Pokemon with defined Delta typings (with the exception of Shedinja and Arceus for balance reasons) will have their Delta types, abilities, and learnset UNLESS they are a Delta (or Shadow) Pokemon. This effectively switches the chances of finding a Delta Pokemon with the chances of not finding one. HOWEVER, due to some errors on the loading screen, I couldn't get the sprites to switch. So in the Deltaverse, the green Rayquaza is Electric/Steel and the yellow one is Dragon/Flying, rather than the other way around as is normal.

I'm in the process of fixing Megas and alt forms for Deltaverse Mode.

Edited by Rot8er_ConeX
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  On 9/21/2015 at 5:24 AM, Rot8er_ConeX said:

@Wavesblade and Hebi-Chan - Thanks to the former's suggestion, I have made what I'm calling Deltaverse Mode.

In Deltaverse Mode, Pokemon with defined Delta typings (with the exception of Shedinja and Arceus for balance reasons) will have their Delta types, abilities, and learnset UNLESS they are a Delta (or Shadow) Pokemon. This effectively switches the chances of finding a Delta Pokemon with the chances of not finding one. HOWEVER, due to some errors on the loading screen, I couldn't get the sprites to switch. So in the Deltaverse, the green Rayquaza is Electric/Steel and the yellow one is Dragon/Flying, rather than the other way around as is normal.

I'm in the process of fixing Megas and alt forms for Deltaverse Mode.

You, are, awesome.

Though, is it possible to turn off the sparkle for Deltaverse mode? Having everything sparkle every battle every-time over the course of a game would eat up time/grow annoying I'd think.

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  On 9/21/2015 at 8:57 AM, WavesBlade said:

You, are, awesome.

Though, is it possible to turn off the sparkle for Deltaverse mode? Having everything sparkle every battle every-time over the course of a game would eat up time/grow annoying I'd think.

The sparkle is still attached to visibly Delta Pokemon. Using the example I gave, the green Electric/Steel Rayquaza will not sparkle, the yellow Dragon/Flying one will.

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