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Ymora Academy [OOC / Sign-Ups Closed]


Chim

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Normally it isn't but I've been allowing stronger moves on other Pokémon. The difference is that this time around I know most RPers already and I know they won't go overboard. So yes, your moveset is fine. The only thing I'm worried about, as well as with the Aron, is how you're going to show some growth if the moveset is already this useful.

I definitely get that, why I'm going to replace Metal Burst at the least because I realized it is a bit integral of a move so I should earn it, not jsut have it ((also it was more powerful then I thought and I only realized when Strat mentioned it was 1.5x reflected, not just a 1 for 1 reflection.)). I planned originally on having it moveset evolve more to suit the team over time and it's style of fighting evolve more than the moves persay, but I gotta let some room for that be in the kit.

Like I purposely gave Drake's team a suuuuper ground weakness. She's going to have to learn to get around it at some point. It might not be an issue right away, but it could easily compound. I want her to sorta learn that as a character.

but yea movewise the Aron will now be, Metal Claw, Mud Slap, Rock Tomb, Stomp with Screech and Automatize for support moves ((and I'll be honest, Automatize probably isn't going to be kept as an end game move. I don't see it filling out it's end game style, so I gave it that on purpose rather than the boosty move I think it would rather have if I go that route, or, a completely different support move like Roar etc...)) trust me, I know what I'm doing.

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​People could have their PCs purposely make mistakes by having a good moveset then wrecking it in an attempt to improve it just saying

Not like you can only learn a move once

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tbh, people pretty much treated confuse ray as splash attack in the previous RP which is why I wasn't so concerned about adding it, but I suppose I could figure something out for Trick that could be used here. You'll have to give me a couple days for something that could potentially be a final move for one of my Pokemon (probably not Techie). As for Status Effects, I thought about it and kind of realized how obscure and a necessity they became and decided to kind of come up with a proposal to balance them. Obviously, T-wave is really OP in the RP while moves like Sleep Powder and Confuse Ray...are completely worthless all and all.

Paralysis - A Pokemon's movement is slowed down making it harder to dodge attacks and weakens full body attacks (ie Tackle, Body Slam and not something like Metal Claw) (aka just removing the freaking can't move thing because...of issues).

Burn - Makes contacting moves like brick break weaker due to the pains, but also weakens their defenses turning them into glass canons. There is not 100% chance of a burn so I feel it's a fair tradeoff for a stronger effect.

Poisoned - Same as the games except it has scaling damage doing less for ground type and more to fairy and grass types

Sleep - Spore and Sleep Powder can hit the entire side of the opponents field, however, it's fairly easy to escape sleep. It's a case-by-case scenario, but calling out to a Pokemon wasting their turn or them taking damage would pretty much wake them up.

Confusion - Pretty much makes the Pokemon have a hard time hitting anything or moving due to dizziness. Think of it like sleep, but for a shorter span of time. One turn of attacks and they're back to normal...or you could try to get a little creative using something like Mind Reader to bypass the dizziness.

I don't care if any of these are accepted, but I feel the paralysis shouldn't be an auto can't move thing because it's annoying and super luck based. I'll keep Techie's current moveset for the time being as imo, charge is much, much worse than anything confuse ray could do considering how tiny and fast that thing is. The other thing is that I'm changing Rosie's ability to Wonder Skin...because do we really want to face a cute charm Pokemon?

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Normally it isn't but I've been allowing stronger moves on other Pokémon. The difference is that this time around I know most RPers already and I know they won't go overboard. So yes, your moveset is fine. The only thing I'm worried about, as well as with the Aron, is how you're going to show some growth if the moveset is already this useful.

Fair enough. Well, I'll figure something out in that regard.

That being said, I'll post soon.

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Well, I've got Two Battles planned for Johnny already, one with Robert and the other with Wolt, who also has a Battle booked with Citrine. Strat and Azery have agreed to have Maya and James battle, and I'm not completely sure about this, but I think that Toshiro and Kay are going to Battle, judging by what Chim was saying to Ragnar. Same thing for the possible Battle between Emberly and Claude, judging from what Huk and Dobby were saying.

Therefore, by process of elimination, that leaves Kage, Aliah, Adeline, Arthur, Simon, and Lucas confirmed as available for Battling in terms of Player Characters.

Oh, and Johnny's battle with Robert is occurring before his battle with Wolt.

Although, I am willing to have a third Battle, but Johnny doesn't want to push Sylvia too hard, so one of his Battles will have to wait until tomorrow.

I know: If you want Johnny and Mie to battle, Hiss, then Johnny can battle Robert today, and Wolt can be Battled tomorrow. That'd leave one Battle open for today that Johnny would be willing to use Sylvia in, which could be against Mie.

And by "Today" and "Tomorrow", I'm referring to the Academy's Days, not ours.

Edited by K_H
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Well, I've got Two Battles planned for Johnny already, one with Robert and the other with Wolt, who also has a Battle booked with Citrine. Strat and Azery have agreed to have Maya and James battle, and I'm not completely sure about this, but I think that Toshiro and Kay are going to Battle, judging by what Chim was saying to Ragnar. Same thing for the possible Battle between Emberly and Claude, judging from what Huk and Dobby were saying.

Therefore, by process of elimination, that leaves Kage, Aliah, Adeline, Arthur, Simon, and Lucas confirmed as available for Battling in terms of Player Characters.

Oh, and Johnny's battle with Robert is occurring before his battle with Wolt.

Although, I am willing to have a third Battle, but Johnny doesn't want to push Sylvia too hard, so one of his Battles will have to wait until tomorrow.

I know: If you want Johnny and Mie to battle, Hiss, then Johnny can battle Robert today, and Wolt can be Battled tomorrow. That'd leave one Battle open for today that Johnny would be willing to use Sylvia in, which could be against Mie.

And by "Today" and "Tomorrow", I'm referring to the Academy's Days, not ours.

Who said you could battle more than once?

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Who said you could battle more than once?

There's one set battle right now for everyone to participate in and get a taste of battling. after that anyone who wants to battle pops into the battle thread and does it there. Exceptions being story based big battles that will be the centre of attention of the story anyway

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There's one set battle right now for everyone to participate in and get a taste of battling. after that anyone who wants to battle pops into the battle thread and does it there. Exceptions being story based big battles that will be the centre of attention of the story anyway

Mk. Still think that planning 3 battles for yourself like that is a bit too much Kenny.

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Mk. Still think that planning 3 battles for yourself like that is a bit too much Kenny.

Let's not whack people showing some initiative. If it's in the bounds of play and the other battlers are fun he can plan a dozen battles for all I care. So long as he's around for story events and puts in an effort to interact with a few host events as well.

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What Dobby said. I don't care how much battles someone plans as long as they take it to the battle thread. I just want everyone to do one battle to see how the new people do. (And of course the battle style each PC has).

So if K_H wants to plan 3 battles he can go ahead. He only has to do 1 new pokémon vs new pokémon single battle. If his second battle is against Wolt (for example) they can do Fennekin vs Absol for all I care.

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Thank you, Dobby and Chim.

Now, to explain how I plan on doing Johnny's Battles:

I'm going to have Johnny's Pokemon have a hidden "Stamina" meter, and currently it allows them to have only two Battles before they're too tired to fight for the rest of the day.

Edited by K_H
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Oh. In that case, the stamina meter limits them to two battles between Pokecenter visits or nights, depending on which happens first. They regain stamina overnight while sleeping, and they also have their stamina restored in the Pokecenter's Healing Machine.

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It's also noteworthy that in the academy it's practically a procedure to heal your pokemon immediately and keep them in top condition all the time. After all, if a pokemon got the crap beaten out of them a good trainer isn't going to be like "I'm sure you'll be fine for a few hours" if they can help it.

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In that case, scrap the Stamina Meter altogether. Johnny's gonna be heading to the Pokecenter after his Battles when possible.

Now, where do we issue the Challenge to the other Trainer? ICT or BT?

Edited by K_H
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Situational I suppose. If it's a battle for a battles sake, keep it ALL in the battle thread, there's no rhyme or reason to it so there's no story relevance. If it's a battle based on a characters development, initiate in the IC. For example, Johnny just wants to fight someone to keep his skills sharp, all in the battle thread. If Johnny wants to fight because he thinks a character has wronged him in some way or he feels he needs to prove something to that character, initiate and finish in the IC. Understood?

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