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Wrecking Balls


Zen

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Technically not a traditional wrecking ball, but it does serve its purpose in slowing down the opposition :) The idea developed from Terra's old triple Pledge team, but this one's arguably a tad more practical since it doesn't require two combined moves for the speed reduction.

This was made for doubles, but in triples with serperior at the centre, it could possibly be considerably damaging.

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Torterra (M) @ Yache Berry

Trait: Shell Armor

EVs: 116 Atk / 136 Def / 255 SDef

Careful Nature (+SDef, -SAtk)

- Rock Slide

- Seed Bomb

- Bulldoze

- Sunny Day

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Serperior (M) @ Life Orb

Trait: Contrary

EVs: 36 Def / 255 SAtk / 36 SDef / 180 Spd

Timid Nature (+Spd, -Atk)

- Leaf Storm

- Giga Drain

- Hidden Power [Fire]

- Taunt

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Sceptile (M) @ Rock Gem

Trait: Unburden

EVs: 255 Atk / 136 Def / 116 Spd

Adamant Nature (+Atk, -SAtk)

- Leaf Blade

- Rock Slide

- Bulldoze

- Crunch

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Tropius (M) @ Lum Berry

Trait: Chlorophyll

EVs: 52 Def / 255 SAtk / 28 SDef / 172 Spd

Modest Nature (+SAtk, -Atk)

- Air Slash

- SolarBeam

- Hidden Power [ice]

- Sunny Day

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Venusaur (M) @ Black Sludge

Trait: Chlorophyll

EVs: 116 Def / 255 SAtk / 136 Spd

Modest Nature (+SAtk, -Atk)

- SolarBeam

- Sludge Bomb

- Hidden Power [Fire]

- Bulldoze

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Jumpluff (M) @ Focus Sash

Trait: Chlorophyll

EVs: 76 Def / 255 SAtk / 176 Spd

Modest Nature (+SAtk, -Atk)

- Giga Drain

- Worry Seed

- Sleep Powder

- Sunny Day

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So, what is the concept of this team? Basically, it works to slow down the opponents by using Bulldoze to lower their speed.

Serperior's Contrary raises its speed every time Bulldoze hits it, and a Life Orb backing Giga Drain ensures that it can regenerate HP one it has raised its SAtk with Leaf Storm.

The other parts of the team are all grass/flying types, so Bulldoze won't affect them. Jumpluff/tropius/torterra have Sunny Day as a backup plan, since tropius and venusaur have Chlorophyll (in the event of enemies with Levitate, or flying targets).

One thing to note is that the team is basically divided into pairs, so you might have to redesign things a little if you wanted to use it differently (torterra/sceptile/venusaur for Bulldoze, serperior/tropius/jumpluff to benefit from it).

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But I wouldn't slap on 255 EVs since you could put those extra 3 EVs to good use in another stat.

That Fire/Ice/Flying weakness bites like a bitch.

Hmm, I'm not too sure how the maths works out for them, but so far all of them have a balance of defence and offence. Speed's not so much of an issue due to the Bulldozing, or the Chlorophyll.

However, the weaknesses you pointed out are indeed there - am mentally reworking the movesets and EV's to see how they'd compensate for that. Currently, sceptile seems to be the fastest on his own, with a speed of 610 once Unburden kicks in.

Also, if the pairs are seperated, the team won't be able to function properly right?

So for example, if you slip up and send out the wrong Pokemon, and I kill that off, that'll ruin one pair?

Oh, I tried to avoid that. Which is why torterra has Sunny Day, and so on - even those that should be Bulldozing have the ability to jump-start the Chlorophyll if need be, stuff like that.

However, to an extent, you are still right; the type coverage between the pairs isn't the best it could be, so I'm still going to experiment with this mix.

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Same concept in the water monotype.

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Concretion (Cloyster) (M) @ Focus Sash

Trait: Skill Link

EVs: 236 Atk / 16 Def / 255 SDef

Careful Nature (+SDef, -SAtk)

- Ice Shard

- Icicle Spear

- Rock Blast

- Shell Smash

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Epiphora (Politoed) (F) @ Leftovers

Trait: Drizzle

EVs: 176 Def / 255 SAtk / 76 SDef

Bold Nature (+Def, -Atk)

- Surf

- Ice Beam

- Perish Song

- Protect

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KP (Seismitoad) (M) @ Rindo Berry

Trait: Swift Swim

EVs: 56 Def / 232 SAtk / 56 SDef / 164 Spd

Modest Nature (+SAtk, -Atk)

- Bulldoze

- Scald

- Earth Power

- Sludge Bomb

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Cataract (Gyarados) (M) @ Lum Berry

Trait: Moxie

EVs: 112 Atk / 140 Def / 255 Spd

Adamant Nature (+Atk, -SAtk)

- Waterfall

- Ice Fang

- Earthquake

- Dragon Dance

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VKH (Quagsire) (M) @ Leftovers

Trait: Unaware

EVs: 200 Atk / 116 Def / 192 SDef

Careful Nature (+SDef, -SAtk)

- Waterfall

- Bulldoze

- Recover

- Rain Dance

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Mucormycosis (Ludicolo) (M) @ Lum Berry

Trait: Swift Swim

EVs: 96 Def / 212 SAtk / 200 Spd

Modest Nature (+SAtk, -Atk)

- Surf

- Giga Drain

- Ice Beam

- Leech Seed

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Similar, but possibly more annoying to deal with since politoed has Drizzle, as opposed to the manual Sun in the grass version.

Quagsire's there to negate electricity somewhat, as well as to be capable of Bulldozing even while a pimped gyarados uses Earthquake. Unaware allows the darling to survive a pimped, Moxied attack, after all.

Swift Swim coupled with Bulldoze is also a decent means of countering Speed Boost, come to think of it.

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However if you subtract Quagsire and Gyarados from the equation, you're bunkered down.

But why does Ludicolo have Leech Seed, if it already has Giga Drain? Is it for multiple recovery?

Umm, what do you mean by 'bunkered down'? :P Never heard that phrase before.

Ludicolo's Leech Seed is for double recovery, yes. And also in case I run into shedinja, somehow.

I tend to use Leech Seed, and then switch out the Seeder, though - lets something else get healed.

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Bunkered down, it's my own term, generally refers to stuck, or holding out.

Fair enough - although really, any decent pokemon with Bulldoze could fit the mold. Stuff like gastrodon, carracosta, empoleon, etc. are all viable :D

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Alas, that's also what kills them occasionally - the detonators fail to trigger XD

Hmm, come to think of it, Bulldoze could be adapted to a wide range of types for doubles/triples. I'm thinking ground/rock/steel/fighting, possibly - fighting/steel would rely less on weather, though, and more on pure power.

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Update: Flying monotype variant of the Bulldoze team.

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Yanmega (F) @ Life Orb

Trait: Speed Boost

EVs: 120 SAtk / 172 SDef / 216 Spd

Calm Nature (+SDef, -Atk)

- Bug Buzz

- Air Slash

- Giga Drain

- Protect

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Altaria (M) @ Lum Berry

Trait: Cloud Nine

EVs: 76 Def / 180 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Dragon Pulse

- Flamethrower

- Hidden Power [ice]

- Bulldoze

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Emolga (F) @ Leftovers

Trait: Motor Drive

EVs: 176 Def / 40 SAtk / 176 SDef / 116 Spd

Modest Nature (+SAtk, -Atk)

- Air Slash

- Electro Ball

- Hidden Power [Fire]

- Thunder Wave

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Dragonite (M) @ Leftovers

Trait: Multiscale

EVs: 116 Atk / 116 Def / 76 SDef / 200 Spd

Jolly Nature (+Spd, -SAtk)

- ExtremeSpeed

- Fire Punch

- Bulldoze

- Dragon Dance

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Gliscor (M) @ Toxic Orb

Trait: Poison Heal

EVs: 196 Atk / 176 SDef / 136 Spd

Adamant Nature (+Atk, -SAtk)

- Bulldoze

- Ice Fang

- Swords Dance

- Protect

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Gyarados (F) @ Lum Berry

Trait: Intimidate

EVs: 144 Atk / 100 Def / 16 SDef / 248 Spd

Impish Nature (+Def, -SAtk)

- Waterfall

- Bulldoze

- Ice Fang

- Dragon Dance

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